Map:Shaped Arena Map (Atlas of Worlds)

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For Shaped Arena Map (War for the Atlas), see Arena Map (War for the Atlas).
For Shaped Arena Map (Betrayal), see Arena Map (Betrayal).
For Shaped Arena Map (Legion), see Arena Map (Legion).
For Shaped Arena Map (Blight), see Arena Map (Blight).
Shaped Arena MapMap Level: 80
Map Tier: 13
Guild Character: K
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 80
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasArenaShaped
Arena
Map area
No Waypoint
IdMapAtlasArena
Act11
Area level75
BossesAvatar of the Forge
Avatar of the Skies
Avatar of the Huntress
Area type tagsurban
Tagsmap, indoors_area, einharmaps, daresso_area, arena_area, triple_boss_map, pitfight_area
The Shaper: The sound of a thousand calls for blood echo for eternity.

Shaped Arena Map was made available by using Shaper's Orb on the Arena MapArena MapMap Level: 75
Map Tier: 8
Guild Character: K
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
entry in their Atlas of Worlds.

The map item is a legacy variant of the current Arena MapArena MapMap Level: 82
Map Tier: 15
Guild Character: t
The sound of a thousand calls
for blood echo for eternity.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Layout

Similar to the act 4 zone the map is based upon, the layout features multiple circular arenas connected by subterranean passageways. The bosses wait in one of the arenas, of which the entrance will seal behind the player.



Encounters

Boss

The bosses are based on the mini-bosses in The Grand Arena of Act 4: Dimachaeri Cassius, Mevion and Rudiarius Felix

This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.

Avatar of the Huntress, based on Rudiarius Felix.

Avatar of the Skies, based on Mevion.

Avatar of the Forge, based on Dimachaeri Cassius.

ItemDrop
Level
The Arena ChampionThe Arena Champion10Map
Map Tier: 12
The fight is the easy part. It's the years of training that'll kill you.
73

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
The Arena ChampionThe Arena Champion10Map
Map Tier: 12
The fight is the easy part. It's the years of training that'll kill you.
73
The GladiatorThe Gladiator5Nightmare BascinetThe thumb turns down
and the crowd roars,
they want death
and the blood is yours.
55
The VisionaryThe Visionary6Lioneye's VisionLioneye looked to the heights of glorious victory. And thus he missed the defeat right under his nose.53

Item acquisition

Shaped Arena Map is drop disabled.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Shaped Arena MapShaped Arena MapMap Level: 80
Map Tier: 13
Guild Character: K
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380Atlas of Worlds


Version history

Version Changes
3.22.0
  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
3.20.0
  • The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
3.18.0
  • The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.12.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
3.10.0
  • Atlas not shuffled, but has a new series of maps. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.0.0
  • Introduced to the game.