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| {{Event | | {{Event |
| |name = Prophecy league | | |name = Prophecy league |
| |image = Prophecy Navali.jpg | | |image = Prophecy league banner.png |
| |type = challenge | | |type = challenge |
| |release_version = 2.3.0 | | |release_version = 2.3.0 |
| |release_date = 2016-06-03 | | |release_date = 2016-06-03 |
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| |standard = True | | |standard = True |
| |hardcore = True | | |hardcore = True |
| |links = [https://www.pathofexile.com/forum/view-thread/1663440 Official webpage] | | |links = [https://www.pathofexile.com/prophecy Official webpage] |
| }} | | }} |
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| {{Quote|Cross Navali's palm with silver and she will tell your future, divining a Prophecy for you to fulfill. These Prophecies will take you to the farthest reaches of the continent as you strive to achieve your destiny.|Description on the official Path of Exile website <ref name="ProphecyAnnouncement"/>}}
| | '''Prophecy league''' was a [[challenge league]]. It launched on June 3, 2016 as part of the content update for [[version 2.3.0]].<ref name="ReleaseDate" /><ref name="ProphecyAnnouncement"/> The league ended on August 29, 2016. |
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| ==This Page Is Flagged For Archive: Removal Of Content as of 3.17. All Information Will Be Validated A Final Time.== | | In this league, approximately one monster per area could drop a {{il|page=Silver Coin (Prophecy)}}. These can be traded with [[Navali]], who can exchange one silver coin for a [[prophecy]]. Prophecies have various effects: they can add new enemy encounters to zones, improve crafting outcomes, guarantee a unique drop, and so forth. There are even prophecies that require the player to have a certain unique item equipped, which upgrades the unique item when completed.<ref name="ProphecyAnnouncement" /> |
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| | At the end of the leagues, all characters and [[stash]]es will be moved to [[Standard league]] and [[Hardcore league]]. Characters that die in the Hardcore Prophecy league will immediately be moved to the permanent [[Standard league]]. |
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| The '''Prophecy league''' and '''Hardcore Prophecy league''' was a pair of [[challenge league]]s. The leagues started on June 3, 2016 along with the release of [[Version 2.3.0]] and ended on August 29.<ref name="ReleaseDate" /> There were 40 [[Challenges#Prophecy|optional challenges]].
| | ==Ladders== |
| | | In Prophecy league, players could choose to enable the optional [[Hardcore]] (HC) game mode. |
| ===League Challenge Rewards===
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| Completing 12, 24, and 36 challenges respectively rewards:
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| * {{il|Prophecy Footprints Effect}}
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| * {{il|Prophecy Weapon Effect}}
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| * {{il|Navali's Monkey Pet}}
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| Completing 19 or more challenges also rewards the player with a unique hideout decoration, the Prophecy Totem, which will grow bigger the more challenges are completed.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/1663440/page/1|author=Chris|date=May 19, 2016|title=The Prophecy Challenge Leagues}}</ref><ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/1666751|author=Bex_GGG|date=May 31, 2016|title=The Prophecy League Challenges}}</ref>
| | This means that there were two distinct ladders for Prophecy league: |
| | | * [https://www.pathofexile.com/ladders/league/Prophecy Prophecy league] |
| | | * [https://www.pathofexile.com/ladders/league/Hardcore%20Prophecy HC Prophecy league] |
| In this league, approximately one monster per area could drop a {{il|Silver Coin}}. These can be traded with [[Navali]], who can exchange one silver coin for a [[prophecy]]. Prophecies have various effects: they can add new enemy encounters to zones, improve crafting outcomes, guarantee a unique drop, and so forth. There are even prophecies that require the player to have a certain unique item equipped, which upgrades the unique item when completed.<ref name="ProphecyAnnouncement" />
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| At the end of the leagues, all characters and [[stash]]es will be moved to [[Standard league]] and [[Hardcore league]]. Characters that die in the Hardcore Prophecy league will immediately be moved to the permanent [[Standard league]].
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| ==Items== | | ==Items== |
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| ===Currency=== | | ===Currency=== |
| * {{il|Silver Coin}} | | * {{il|page=Silver Coin (Prophecy)}} |
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| ===Map fragments=== | | ===Map fragments=== |
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| ====Fated items==== | | ====Fated items==== |
| {{main|Fated item}} | | {{main|Fated item}} |
| All fated items are exclusive to the Prophecy mechanics. Fated unique items are not dropped, but are rewarded for completing a specific prophecies. | | All fated items were exclusive to the Prophecy mechanics. Fated unique items were not dropped, but were rewarded for completing a specific prophecies. Most of these items are drop disabled due to prophecy system is removed from the game in [[version 3.17.0]]; some of them were temporarily moved to boss drop until [[version 3.19.0]], which all these items are unobtainable. Some mods of these items have been moved to the base unique anyway. |
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| The list below includes items released in version 2.3 only. It excludes fated item that added after the Prophecy league. | | The list below includes items released in version 2.3 only. It excludes fated item that added after the Prophecy league. |
| {{Query unique items | | {{item table |
| |where=items.release_version LIKE "2.3.%" AND items.acquisition_tags HOLDS "fated" | | |q_where=items.release_version LIKE "2.3.%" AND items.rarity_id = "unique" AND items.flavour_text_id LIKE "%fated%" |
| |large=1 | | |large=1 |
| |stat=1 | | |stat=1 |
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| ====Pale Council uniques==== | | ====Pale Council uniques==== |
| These items were tied to the league bosses encounter in [[The Pale Court]], which later added to the core game. Since [[version 3.0.0]], these items are moved to [[Pale Council]] prophecies as random drops from that prophecy bosses. | | These items were tied to the league bosses encounter in [[The Pale Court]], which later added to the core game. Since [[version 3.0.0]], these items are moved to [[Pale Council]] prophecies as random drops from that prophecy bosses. However, in [[version 3.17.0]] the developers have removed prophecy system entirely so that these items are added to the core drop pool. |
| {{Query unique items|where=items.name LIKE "%Council%" AND items.release_version = "2.3.0" |large=1|level=1|stat=1}} | | {{Drop enabled unique item table|where=items.name LIKE "%Council%" AND items.release_version = "2.3.0" |large=1|level=1|stat=1}} |
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| ====Other==== | | ====Other==== |
| These items are tied to specific prophecies as rewards. They follow the [[prophecy]] mechanics to be part of core mechanics. | | These items were tied to specific prophecies as rewards. They follow the [[prophecy]] mechanics to be part of core mechanics after the league end. However, in [[version 3.17.0]] the developers have removed prophecy system entirely so that these items are added to the core drop pool. |
| {{Query unique items|where=items.name="Ascent From Flesh" OR items.name="The Ascetic" OR items.name="Hinekora's Sight" OR items.name="Kintsugi"|large=1|level=1|stat=1}} | | {{Drop enabled unique item table|where=items.name="Ascent From Flesh" OR items.name="The Ascetic" OR items.name="Hinekora's Sight" OR items.name="Kintsugi"|large=1|level=1|stat=1}} |
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| | ==League Challenge Rewards== |
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| | Completing 12, 24, and 36 challenges respectively rewards: |
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| | * {{il|Prophecy Footprints Effect}} |
| | * {{il|Prophecy Weapon Effect}} |
| | * {{il|Navali's Monkey Pet}} |
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| ==Version history==
| | Completing 19 or more challenges also rewards the player with a unique hideout decoration, the Prophecy Totem, which will grow bigger the more challenges are completed.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/1666751|author=Bex_GGG|date=May 31, 2016|title=The Prophecy League Challenges}}</ref> |
| {{Version history table header}}
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| {{Version history table row|2.4.0}}
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| * The Prophecy system has been added to the core game. You can now find and rescue [[Navali]] in [[The Climb]].
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| {{Version history table row|2.3.0}} | |
| * Introduced to the game.
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| |}
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| ==References== | | ==References== |
Prophecy league was a challenge league. It launched on June 3, 2016 as part of the content update for version 2.3.0.[1][2] The league ended on August 29, 2016.
In this league, approximately one monster per area could drop a Silver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
Shift click to unstack.. These can be traded with Navali, who can exchange one silver coin for a prophecy. Prophecies have various effects: they can add new enemy encounters to zones, improve crafting outcomes, guarantee a unique drop, and so forth. There are even prophecies that require the player to have a certain unique item equipped, which upgrades the unique item when completed.[2]
At the end of the leagues, all characters and stashes will be moved to Standard league and Hardcore league. Characters that die in the Hardcore Prophecy league will immediately be moved to the permanent Standard league.
Ladders
In Prophecy league, players could choose to enable the optional Hardcore (HC) game mode.
This means that there were two distinct ladders for Prophecy league:
Items
These items were initially exclusive to the Prophecy leagues. After the league ended, the prophecy system and items were added to the core game.
Currency
- Silver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
Shift click to unstack.
Map fragments
- Eber's KeyStack Size: 10Mouth of the Masses, whose greatness spreads by our breath and touch,
who feeds the starving with the starved, the strong with the weak.Can be used in a personal Map Device.
- Inya's KeyStack Size: 10The Infinite Mind, unbound by the tethers of sanity,
whose thirst for knowledge is all-consuming,
whose every word stands our hair on end.Can be used in a personal Map Device.
- Volkuur's KeyStack Size: 10She of Many Bodies, whose very flesh unites all,
whose dark whispers draw forth our souls, unfettered.Can be used in a personal Map Device.
- Yriel's KeyStack Size: 10Lord of the Wild, of the feral and frenzied,
of the uncivilized, the untamed, the untouched.Can be used in a personal Map Device.
Unique items
Fated items
All fated items were exclusive to the Prophecy mechanics. Fated unique items were not dropped, but were rewarded for completing a specific prophecies. Most of these items are drop disabled due to prophecy system is removed from the game in version 3.17.0; some of them were temporarily moved to boss drop until version 3.19.0, which all these items are unobtainable. Some mods of these items have been moved to the base unique anyway.
The list below includes items released in version 2.3 only. It excludes fated item that added after the Prophecy league.
Pale Council uniques
These items were tied to the league bosses encounter in The Pale Court, which later added to the core game. Since version 3.0.0, these items are moved to Pale Council prophecies as random drops from that prophecy bosses. However, in version 3.17.0 the developers have removed prophecy system entirely so that these items are added to the core drop pool.
Other
These items were tied to specific prophecies as rewards. They follow the prophecy mechanics to be part of core mechanics after the league end. However, in version 3.17.0 the developers have removed prophecy system entirely so that these items are added to the core drop pool.
League Challenge Rewards
Completing 12, 24, and 36 challenges respectively rewards:
Completing 19 or more challenges also rewards the player with a unique hideout decoration, the Prophecy Totem, which will grow bigger the more challenges are completed.[3]
References
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Mechanics | |
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Maps |
- The Pale Court
- Eber's KeyStack Size: 10Mouth of the Masses, whose greatness spreads by our breath and touch,
who feeds the starving with the starved, the strong with the weak.Can be used in a personal Map Device.
- Inya's KeyStack Size: 10The Infinite Mind, unbound by the tethers of sanity,
whose thirst for knowledge is all-consuming, whose every word stands our hair on end.Can be used in a personal Map Device.
- Volkuur's KeyStack Size: 10She of Many Bodies, whose very flesh unites all,
whose dark whispers draw forth our souls, unfettered.Can be used in a personal Map Device.
- Yriel's KeyStack Size: 10Lord of the Wild, of the feral and frenzied,
of the uncivilized, the untamed, the untouched.Can be used in a personal Map Device.
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Bosses | |
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Fated Unique Items |
Weapons, Quiver & Shields |
- Amplification RodWand
Physical Damage: 12-37 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 36, 83 Int(15-19)% increased Spell Damage+2 to Level of Socketed Gems Socketed Gems are Supported by Level 10 Intensify Socketed Gems are Supported by Level 10 Spell Echo Socketed Gems are Supported by Level 10 Controlled Destruction +(10-30) to IntelligenceNo one likes a quiet encore.
- Atziri's ReflectionChance to Block: 25%
Evasion: (991-1221) Energy Shield: (180-200) Movement Speed: -3%Requires Level 68, 130 Dex6% increased Movement Speed+(40-60) to Intelligence (180-200)% increased Evasion Rating +(180-200) to maximum Energy Shield +(20-30)% to all Elemental Resistances Hex Reflection Unaffected by Curses (15-20)% increased Effect of your Curses"At last, my beauty is beyond reproach." - Atziri, Queen of the Vaal
- Cameria's AvariceOne Handed Mace
Physical Damage: (156-190.4) to (283.2-341.6) Critical Strike Chance: (5.75-7.00)% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy (140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills"Please, take whatever you want. Just don't kill me" "But then I wouldn't have everything I want, would I?"
- Chaber CairnTwo Hand Mace
Physical Damage: (204-249.6) to (399-457.6) Critical Strike Chance: 5.00% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 131 Str30% increased Stun Duration on Enemies+1 to Level of Socketed Melee Gems +2 to Level of Socketed Minion Gems (200-220)% increased Physical Damage Adds (25-35) to (45-55) Physical Damage 25% increased maximum Mana Minions have (20-40)% increased maximum Life 30% increased Skill Effect DurationThe weight of faith is great Yet it is never borne alone.
- Corona SolarisWand
Physical Damage: 28-52 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 7.00% Attacks per Second: (1.38-1.43)Requires Level 63, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and AttacksTriggers Level 20 Blinding Aura when Equipped Adds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius (120-140)% increased Critical Strike Chance against Blinded Enemies Increases and Reductions to Light Radius also apply to Accuracy Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded EnemiesLegend tells of a time when Solaris will burst forth from Lunaris, and night will be eternally banished.
- CragfallRequires Level 51 to 4 Added Physical Damage with Bow Attacks(20-25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed (140-200)% increased Stun Duration on Enemies 6 to 10 Added Physical Damage with Bow Attacks 50% chance to double Stun DurationThe largest rock leaves the deepest mark.
- Death's OpusBow
Physical Damage: (64.6-82) to (176.7-200.9) Critical Strike Chance: (6.50-7.50)% Attacks per Second: 1.32Requires Level 44, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 3 additional ArrowsThe overture stretches thin, The chorus gathers to begin. Stacatto, drone, a rest drawn long, Another hears Death's final song.
- Doomfletch's PrismBow
Physical Damage: (26-30) to (76-80) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.65)Requires Level 40, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage (10-14)% increased Attack Speed 60% increased Mana Regeneration Rate Gain 100% of Weapon Physical Damage as Extra Damage of each Element"The Vaal, a thousand years ago, came up with more delightful methods of murder than I could ever wish for." - Koralus Doomfletch
- DreadbeakOne Handed Sword
Physical Damage: (130.5-142.5) to (198-208.5) Critical Strike Chance: 5.00% Attacks per Second: 1.71 Weapon Range: 1.1 metresRequires Level 6140% increased Global Accuracy Rating100% increased Damage when on Low Life 50% increased Physical Damage Adds (83-91) to (123-130) Physical Damage 10% increased Attack Speed +(20-30) to maximum Life Grants 2 Life per Enemy Hit You have Onslaught while on Low LifeAs death arrives, so too does instinct.
- DreadsurgeOne Handed Axe
Physical Damage: (17-27) to (55-60) Elemental Damage: (223-250) to (264-280) Critical Strike Chance: 5.00% Attacks per Second: (1.39-1.43) Weapon Range: 1.1 metresRequires Level 60, 48 StrAdds (5-15) to (20-25) Physical Damage Adds (223-250) to (264-280) Fire Damage (7-10)% increased Attack Speed +(15-25)% to Fire Resistance 5% increased Movement Speed Hits ignore Enemy Monster Fire Resistance while you are IgnitedMake a man hot, and his heart will skip a beat. Set a man on fire, and his heart will skip all beats.
- Geofri's DevotionTwo Hand Mace
Physical Damage: (246-261) to (378-393) Elemental Damage: 11-23 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.3 metresRequires Level 61, 92 Str30% increased Stun Duration on EnemiesTrigger Level 20 Elemental Warding on Melee Hit while Cursed 200% increased Physical Damage Adds (42-47) to (66-71) Physical Damage Adds 11 to 23 Cold Damage (10-20)% increased Stun Duration on Enemies Never deal Critical Strikes"Confess your sins to me. My god will not be nearly so forgiving." - Archbishop Geofri of Phrecia Cathedral
- Hrimnor's DirgeTwo Hand Mace
Physical Damage: (84-135) to (163.2-234) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 36, 62 Str45% increased Stun Duration on Enemies+10 to Strength (140-200)% increased Physical Damage Adds (10-20) to (30-40) Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched as Life (40-50)% increased Stun Duration on Enemies Gain 50% of Physical Damage as Extra Cold DamageThe last sweet music to touch Hrimnor's ears passed right beneath his chin.
- Hyrri's DemiseRequires Level 45Gain (6-8) Life per Enemy Hit with Attacks+(15-30) to all Attributes
(7-10)% increased Attack Speed Gain (2-3) Life per Enemy Hit with Attacks 10% increased Area of Effect Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 IntelligenceHyrri's quick thinking led to victory, but it came at the cost of respect.
- KaltensoulChance to Block: 29%
Evasion: (196-308) Movement Speed: -3%Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as Cold DamageFlesh may freeze and rot, but the soul remains unbroken.
- MireboughStaff
Physical Damage: 9-19 Critical Strike Chance: 6.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 32+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 16 Trap Socketed Gems are Supported by Level 16 Cluster Trap Socketed Gems are Supported by Level 16 Trap And Mine Damage (40-50)% increased Global Damage (10-20)% increased maximum Life (10-20)% increased maximum Mana"Cut down the tallest tree, and another becomes the tallest." - Old Ezomyte saying
- PanquetzaliztliTwo Hand Mace
Physical Damage: (217.8-250) to (295.2-340) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 61, 77 Str30% increased Stun Duration on Enemies+(25-50) to all Attributes (80-100)% increased Physical Damage Adds (94-98) to (115-121) Physical Damage Recover 5% of Life on Kill Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage"The most dizzying heights are surrounded by precipitous falls. Progress cannot be eternal." - Doryani of the Vaal
- Queen's EscapeTwo Hand Sword
Physical Damage: 30-50 Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.3 metresRequires Level 38, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement Minions have (30-40)% increased maximum Life Minions have (80-100)% increased Movement Speed (150-200)% increased Skeleton Duration Minions deal (30-40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of SpectresThe soldiers stormed her throne room. The guards held them at bay. The peasants overwhelmed the guards. The nobles paid for their lives. The nobles took her throne, and so she fled to the woods.
- Sanguine GambolDagger
Physical Damage: (111-151.3) to (190.5-229.5) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 1.0 metresRequires Level 59, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (70-85) to (110-118) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical Strike You have Crimson Dance if you have dealt a Critical Strike RecentlyThe night dances on Wine continues to flow Your skin looking pale Your soul letting go
- SilverboughBow
Physical Damage: (36-60) to (113.4-146) Critical Strike Chance: 5.00% Attacks per Second: 1.54Requires Level 36+1 to Level of Socketed Gems +1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage Adds (15-25) to (50-60) Physical Damage 10% increased Attack Speed Gain 10 Mana per Enemy Killed +30 to Accuracy RatingThe lone tree grows thickest.
- The CauteriserTwo Handed Axe
Physical Damage: (97.2-128) to (214.2-258) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength +(15-30) to Strength (80-100)% increased Physical Damage Adds 5 to 10 Physical Damage Adds (30-40) to (70-80) Physical Damage Gain 70% of Physical Damage as Extra Fire Damage Culling StrikeA burned branch leaks sap no more.
- The Dancing DuoTwo Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3 metresRequires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills RampageOne more partner by the hand, Let your steps entwine. Spin together, swing as one, And dance with death in trine.
- The GryphonOne Handed Axe
Physical Damage: (54-72.5) to (108-130.5) Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 32, 21 StrSocketed Gems are supported by Level 2 Chance to Flee (170-190)% increased Physical Damage Adds (10-15) to (25-30) Physical Damage +(10-15) to maximum Life Gain (5-7) Life per Enemy Killed 10% increased Movement Speed 15% increased Movement Speed if you've Killed RecentlyThe gryphon knows only the hunt and the flight.
- The OakChance to Block: 22%
Armour: (32-55) Energy Shield: (9-15) Movement Speed: -3%Requires Level 40+4% to all Elemental Resistances(80-120)% increased Armour and Energy Shield +(100-150) to maximum Life 80% reduced Freeze Duration on you Regenerate 3% of Life per second Regenerate 3% of Life per second while on Low LifeEven the mightiest tree was once just a sapling.
- The Signal FireRequires Level 45Adds (12-15) to (24-27) Fire Damage to Attacks10% increased Attack Speed
+(80-100) to Evasion Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow Attacks Gain (25-35)% of Physical Attack Damage as Extra Fire DamageFire spreads thick and fast. The first spark is never the last.
- The StormwallStaff
Physical Damage: (269-287) to (349-366) Critical Strike Chance: (7.80-8.78)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 60, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff Adds (242-260) to (268-285) Physical Damage (20-35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30-40)% chance to Chill Attackers for 4 seconds on Block (30-40)% chance to Shock Attackers for 4 seconds on BlockYou cannot control the storm, But you can utilise it.
- The TempestBow
Elemental Damage: 1-85 Critical Strike Chance: 6.00% Attacks per Second: (1.77-1.95)Requires Level 32, 38 DexNo Physical Damage 100% increased Lightning Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack SpeedWhere steel-grey clouds gather and crash together, a storm is sure to follow.
- Thirst for HorrorsChance to Block: 31%
Evasion: (219-291) Energy Shield: (50-70) Movement Speed: -3%Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems (30-50)% increased Evasion Rating +(50-70) to maximum Energy Shield +(40-50) to maximum Life +5% Chance to Block 100% Chance to Cause Monster to Flee on Block 1% of Damage Leeched as Life against Cursed Enemies Curse Skills have 100% increased Skill Effect DurationWhat goes out must come in.
- Whakatutuki o MatuaChance to Block: 24%
Energy Shield: (85-189) Movement Speed: -3%Requires Level 63, 60 Int(5-10)% increased Spell Damage+3 to Level of Socketed Minion Gems +(40-80) to maximum Energy Shield (40-80)% increased Energy Shield +(15-25) to maximum Mana 20% increased effect of Non-Curse Auras from your Skills on your Minions 20% increased effect of Non-Curse Auras from your Skills Spreads Tar when you Block If you have Blocked Recently, you and nearby Allies Regenerate 5% of Life per secondAs you guided me, now I guide others.
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| Armour |
- Asenath's ChantEnergy Shield: (112-135)Requires Level 45, 23 IntTrigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
(10-15)% increased Attack Speed (10-15)% increased Cast Speed +(100-120) to maximum Energy Shield (30-40)% increased Stun and Block Recovery 30% increased Mana Regeneration Rate 5% increased Movement SpeedAsenath loosed arrows with almost musical rhythm, a rhythm matched by her nearly inaudible whispers, and the crunch of the dead hitting the dust.
- Crystal VaultArmour: (518-644)
Energy Shield: (108-135) Movement Speed: -5%Requires Level 49, 59 Str, 59 Int+(30-40) to Strength +(30-40) to Intelligence (140-160)% increased Armour and Energy Shield +(50-75)% to Cold Resistance Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)% increased Effect of Cold AilmentsBeneath the frozen eye of Lunaris a new world will be born. A crystalline, perfectly still utopia.
- DeidbellowArmour: (290-397)
Evasion: (90-97)Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength +(20-30) to Dexterity Adds 10 to 20 Physical Damage to Attacks +(200-300) to Armour 20% increased Melee Damage Cannot Leech when on Low Life If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement SpeedMay it echo through the halls.
- Doedre's MalevolenceEnergy Shield: (74-109)Requires Level 64, 21 Int+(20-50) to Intelligence
100% increased Spell Damage Adds (48-56) to (73-84) Chaos Damage to Spells (25-15)% reduced Cast Speed +(64-96) to maximum Energy Shield Skills Supported by Unleash have (30-50)% increased Seal gain frequencyIt was Doedre who learned that pain is just as much about fear as it is about injury.
- DuskblightArmour: (74-110)
Evasion: (74-110)Requires Level 40, 19 Str, 19 DexTrigger Level 1 Stalking Pustule on Kill (120-150)% increased Armour and Evasion +(50-60) to maximum Life 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30-40) to (50-60) Chaos Damage to Spells and Attacks during any Flask Effect"A taste of Midnight, and you may never see the dawn." - Inquisitor Maligaro
- Ezomyte HoldArmour: (84-113)20% increased Global Physical Damage
+(75-100) to Armour +(25-50) to maximum Life Cannot Evade Enemy Attacks Cannot be StunnedA moment of victory may last an eternity in memory.
- Fox's FortuneEvasion: (1441-2015)
Movement Speed: -3%Requires Level 54, 73 Dex+(20-30) to Dexterity Adds 5 to 12 Physical Damage to Attacks +1500 to Evasion Rating while on Full Life +(400-500) to Evasion Rating (120-150)% increased Evasion Rating 10% increased Movement Speed Damage of Enemies Hitting you is Unlucky while you are on Full LifeFollow your most basic instincts. The rest will come naturally.
- FrostfernoEvasion: (555-762)Requires Level 60, 46 Dex+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 30 Cold to Fire (450-500)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20-30)% to Fire and Cold ResistancesEmbrace your burning ambition. Embrace your frozen heart. You will be transformed.
- Geofri's LegacyArmour: (314-402)
Energy Shield: (63-82)Requires Level 53, 59 Str, 59 Int+1 to Level of Socketed Gems (120-150)% increased Armour and Energy Shield +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance +(20-30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics Summoned Holy Relics have (25-20)% reduced Cooldown Recovery Rate"Though Geofri's beacon was extinguished, his embers may yet light our way." - Victario, The People's Poet
- GreedtrapEnergy Shield: (98-121)Requires Level 52, 21 Int+(5-30) to Strength
+(5-30) to Dexterity +(5-30) to Intelligence +(90-110) to maximum Energy Shield (10-16)% increased Quantity of Items found when on Low Life 20% increased Movement SpeedA single taste leaves you wanting more.
- HrimburnEvasion: (72-92)Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers Your Cold Damage can IgniteGiant's blood you cannot tame, as wild as an unwatched flame.
- Malachai's AwakeningEvasion: (48-60)
Energy Shield: (11-14)Requires Level 60, 21 Dex, 21 Int+20 to Strength (15-30)% increased Spell Damage +10% to all Elemental Resistances Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved Blood MagicThere is no cost too great to pay for power. Merely men who lack the conviction to pay it.
- Martyr's CrownEnergy Shield: (267-365)Requires Level 52+(150-225) to maximum Energy Shield
+(110-130) to maximum Energy Shield Reflects 5 Physical Damage to Melee Attackers +25 Physical Damage taken from Attack Hits Pain AttunementLet it pierce you, let blood flow. Make more room for the soul to grow.
- Shavronne's GambitEnergy Shield: (46-60)Requires Level 32, 59 Int+10 to Dexterity
+(20-30) to Intelligence (100-140)% increased Energy Shield (150-200)% increased Stun and Block Recovery 15% increased Movement Speed 20% increased Movement Speed when on Full Life Regenerate 1% of Energy Shield per secondThe Karui boats were closing the gap, but Shavronne had laid for them one final trap.
- SunspiteEvasion: (180-228)
Energy Shield: (39-48)Requires Level 59, 27 Dex, 27 Int10% increased Attack Speed (260-300)% increased Evasion and Energy Shield (20-30)% increased Rarity of Items found +(30-40)% to Fire Resistance 20% increased Movement Speed (10-20)% increased Movement Speed while Ignited +25% chance to be Ignited Regenerate (75-125) Life per second while IgnitedBurning goddess, shine so bright. Set the world 'fore you alight.
- The Iron FortressArmour: (1081-1382)
Movement Speed: -5%Requires Level 59, 160 Str+1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength"Stand steadfast in the face of destruction. The Council cannot afford to falter." - Mauritius, the Iron Heart
- Wall of BramblesArmour: (2019-2027)
Movement Speed: -3%Requires Level 30Adds 2 to 4 Physical Damage to Attacks +2000 to Armour +(30-60) to maximum Life -(15-10) Physical Damage taken from Attack Hits 1000% of Melee Physical Damage taken reflected to AttackerThere is no wall thicker or stronger than fear.
- WildwrapEvasion: (698-827)
Movement Speed: -3%Requires Level 57, 32 Dex10% increased Attack Speed +(600-700) to Evasion Rating +(30-40)% to Cold Resistance 5% increased Movement Speed (60-100)% increased Mana Recovery from Flasks 15% increased Dexterity 1% increased Damage per 15 Dexterity"Laws are for city folk. Can't try a man for murder if you can't find him." - Taruk, Last of the Wildmen
- WindshriekArmour: (327-420)Requires Level 60, 61 Str(200-250)% increased Armour
+(10-15)% to all Elemental Resistances 25% increased Movement Speed (10-20)% increased Elemental Damage You can apply an additional Curse 60% increased Area of Effect of Hex SkillsAn open mouth, a blinding shriek, Your mind goes dark, your body weak.
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Prophecies |
Master Missions |
- A Master Seeks Help
- ZanaLost in the miasma of dream, a master of many realms seeks aid.You will find Zana and complete her mission.Right-click to add this prophecy to your character.
- AlvaBlind to all but gold, a master treasure hunter seeks aid.You will find Alva and complete her mission.Right-click to add this prophecy to your character.
- EinharPrognosticating impending doom, a master survivalist seeks aid.You will find Einhar and complete his mission.Right-click to add this prophecy to your character.
- NikoManiacally digging in endless darkness, a master miner seeks aid.You will find Niko and complete his mission.Right-click to add this prophecy to your character.
- JunPursuing a world of perfect balance, a veiled master seeks aid.You will find Jun and complete her mission.Right-click to add this prophecy to your character.
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| Commonly used Crafting Prophecies |
- The Jeweller's TouchThe Jeweller leaves five fingerprints and connects them with a single thread.You will create a fully-linked five-socket item with a single Jeweller's OrbRight-click to add this prophecy to your character.
- Fated ConnectionsFive and fewer stand alone, but six draws them together.You will create a fully-linked six-socket item using only Jeweller's Orbs.Right-click to add this prophecy to your character.
- A Valuable CombinationWhen the sum is already greater than the parts, there is room to make it greater still.You will receive an extra Chaos Orb from a vendor when you trade items that would result in a Chaos Orb.Right-click to add this prophecy to your character.
- Golden TouchBlue tendrils entangle and change. All that remains is gold.You will use an Orb of Transmutation on an item and it will grant extra mods.Right-click to add this prophecy to your character.
- Resistant to ChangeWreathed in blue sinew, it is protected from the flames, the storms and the snow alike.You will use an Orb of Transmutation on a ring, shield, or amulet, and it will gain resistances.Right-click to add this prophecy to your character.
- Smothering TendrilsBlue tendrils wrap around the markings, constricting and smothering the stone beneath.You will use an Orb of Transmutation on a map and it will gain a smothering atmosphere.Right-click to add this prophecy to your character.
- The Beautiful GuideA single tap from the chisel, and the guide's marks grow far clearer.You will greatly enhance the quality of a map with a single Cartographer's Chisel.Right-click to add this prophecy to your character.
- The Hardened ArmourThe rings that bind grow tighter, the plate thicker, the leather denser, all with a single touch.You will greatly enhance the quality of an armour piece with a single Armourer's ScrapRight-click to add this prophecy to your character.
- The Sharpened BladeThe metal softens beneath the stone, reshaping with great ease.You will greatly enhance the quality of a weapon with a single Blacksmith's Whetstone.Right-click to add this prophecy to your character.
- Trash to TreasureA blank canvas holds untold potential, but the artist's fortunate hand transforms it into a masterpiece.You will turn a normal item into a unique item with a single Chance Orb.Right-click to add this prophecy to your character.
- Touched by the WindStitched with blue thread, a swift boot covers great distances.You will use an Orb of Transmutation on a pair of boots and it will gain movement speed.Right-click to add this prophecy to your character.
- Vital TransformationBlue tendrils envelop, breathing life into the beautifully inert.You will use an Orb of Transmutation on a ring or amulet and it will gain a life mod.Right-click to add this prophecy to your character.
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| Commonly used Prophecies |
- Monstrous TreasureIn a long lost dream, great foes hide in tiny boxes, but so do great rewards.You will travel to a map where the monsters lie in wait, open the boxes they guard, and slay them all.Right-click to add this prophecy to your character.
- Twice EnchantedA golden device hidden by a rotting emperor overflows with power.You will be rewarded with an additional use of the Divine Font on completing the Labyrinth.Right-click to add this prophecy to your character.
- Vaal WindsCorruption is carried on a red wind, and spreads to all who are touched.You will discover an area with a Corrupting TempestRight-click to add this prophecy to your character.
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