Gem tag: Difference between revisions

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>Qetuth
>Qetuth
(→‎Active Skill Keywords: added animates and smoke mine)
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Certain skills have an [[Area of Effect]] (AoE for short) and can affect multiple enemies or allies at once.  
Certain skills have an [[Area of Effect]] (AoE for short) and can affect multiple enemies or allies at once.  
*Strength: [[Anger]], [[Cleave]], [[Decoy Totem]], [[Determination]], [[Enduring Cry]], [[Ground Slam]], [[Infernal Blow]], [[Leap Slam]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Shockwave Totem]], [[Sweep]], [[Vitality]], [[Warlord's Mark]]
*Strength: [[Anger]], [[Cleave]], [[Decoy Totem]], [[Determination]], [[Enduring Cry]], [[Ground Slam]], [[Infernal Blow]], [[Leap Slam]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Shockwave Totem]], [[Sweep]], [[Vitality]], [[Warlord's Mark]]
*Dexterity: [[Cyclone]], [[Detonate Dead]], [[Explosive Arrow]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Ice Shot]], [[Lightning Arrow]], [[Poison Arrow]], [[Projectile Weakness]], [[Rain of Arrows]], [[Reave]], [[Temporal Chains]]
*Dexterity: [[Cyclone]], [[Detonate Dead]], [[Explosive Arrow]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Ice Shot]], [[Lightning Arrow]], [[Poison Arrow]], [[Projectile Weakness]], [[Rain of Arrows]], [[Reave]], [[Smoke Mine]], [[Temporal Chains]]
*Intelligence: [[Arctic Breath]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Critical Weakness]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Fireball]], [[Firestorm]], [[Flammability]], [[Frostbite]], [[Ice Nova]], [[Lightning Warp]], [[Purity]], [[Righteous Fire]], [[Shock Nova]], [[Vulnerability]], [[Wrath]]
*Intelligence: [[Arctic Breath]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Critical Weakness]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Fireball]], [[Firestorm]], [[Flammability]], [[Frostbite]], [[Ice Nova]], [[Lightning Warp]], [[Purity]], [[Righteous Fire]], [[Shock Nova]], [[Vulnerability]], [[Wrath]]


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Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer.  
Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer.  
*Strength: [[Decoy Totem]], [[Devouring Totem]], [[Flame Totem]], [[Immortal Call]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Warlord's Mark]], [[Searing Bond]], [[Shockwave Totem]]
*Strength: [[Decoy Totem]], [[Devouring Totem]], [[Flame Totem]], [[Immortal Call]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Warlord's Mark]], [[Searing Bond]], [[Shockwave Totem]]
*Dexterity: [[Bear Trap]], [[Blood Rage]], [[Explosive Arrow]], [[Fire Trap]], [[Freeze Mine]], [[Ice Shot]], [[Phase Run]], [[Poison Arrow]], [[Projectile Weakness]], [[Puncture]], [[Temporal Chains]], [[Viper Strike]]
*Dexterity: [[Animate Weapon]], [[Bear Trap]], [[Blood Rage]], [[Explosive Arrow]], [[Fire Trap]], [[Freeze Mine]], [[Ice Shot]], [[Phase Run]], [[Poison Arrow]], [[Projectile Weakness]], [[Puncture]], [[Smoke Mine]], [[Temporal Chains]], [[Viper Strike]]
*Intelligence: [[Arctic Breath]], [[Conductivity]], [[Conversion Trap]], [[Critical Weakness]], [[Elemental Weakness]], [[Enfeeble]], [[Firestorm]], [[Flammability]], [[Frostbite]], [[Frost Wall]], [[Lightning Trap]], [[Spark]], [[Summon Skeletons]], [[Vulnerability]]
*Intelligence: [[Arctic Breath]], [[Conductivity]], [[Conversion Trap]], [[Critical Weakness]], [[Elemental Weakness]], [[Enfeeble]], [[Firestorm]], [[Flammability]], [[Frostbite]], [[Frost Wall]], [[Lightning Trap]], [[Spark]], [[Summon Skeletons]], [[Vulnerability]]


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*Strength: [[Cleave]], [[Dominating Blow]], [[Glacial Hammer]], [[Ground Slam]], [[Heavy Strike]], [[Infernal Blow]], [[Leap Slam]], [[Lightning Strike]], [[Shield Charge]], [[Sweep]]
*Strength: [[Cleave]], [[Dominating Blow]], [[Glacial Hammer]], [[Ground Slam]], [[Heavy Strike]], [[Infernal Blow]], [[Leap Slam]], [[Lightning Strike]], [[Shield Charge]], [[Sweep]]
*Dexterity: [[Cyclone]], [[Double Strike]], [[Dual Strike]], [[Elemental Hit]], [[Flicker Strike]], [[Frenzy]], [[Puncture]], [[Reave]], [[Viper Strike]], [[Whirling Blades]]
*Dexterity: [[Cyclone]], [[Double Strike]], [[Dual Strike]], [[Elemental Hit]], [[Flicker Strike]], [[Frenzy]], [[Puncture]], [[Reave]], [[Viper Strike]], [[Whirling Blades]]
===Mine===
[[Mines]] are skills which are laid at the  characters location and detonated by a separate command.
*Dexterity: [[Freeze Mine]], [[Smoke Mine]]


===Minion===
===Minion===
These skills let characters raise monsters to fight enemies.  
These skills let characters raise monsters to fight enemies.  
*Strength: [[Dominating Blow]]
*Strength: [[Animate Guardian]], [[Dominating Blow]]
*Dexterity: [[Animate Weapon]]
*Intelligence: [[Raise Spectre]], [[Raise Zombie]], [[Summon Skeletons]]
*Intelligence: [[Raise Spectre]], [[Raise Zombie]], [[Summon Skeletons]]


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Skills that move the character.
Skills that move the character.
*Strength: [[Leap Slam]], [[Shield Charge]]
*Strength: [[Leap Slam]], [[Shield Charge]]
*Dexterity: [[Cyclone]], [[Flicker Strike]], [[Whirling Blades]]
*Dexterity: [[Cyclone]], [[Flicker Strike]], [[Smoke Mine]], [[Whirling Blades]]
*Intelligence: [[Lightning Warp]]
*Intelligence: [[Lightning Warp]]


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Spells are skills which do not draw their damage from your weapon in any way. They are affected by [[Cast Speed|cast speed]], [[Spell Damage|spell damage]], and [[Critical Strikes|critical strikes]]. They always hit and are unaffected by [[Accuracy]]. Integer damage bonuses on gear are not added to base or final spell damage. Spells which do [[Damage Types|fire, cold, or lightning damage]] will be modified by [[passives]] and gear which increases the damage of that specific type.  
Spells are skills which do not draw their damage from your weapon in any way. They are affected by [[Cast Speed|cast speed]], [[Spell Damage|spell damage]], and [[Critical Strikes|critical strikes]]. They always hit and are unaffected by [[Accuracy]]. Integer damage bonuses on gear are not added to base or final spell damage. Spells which do [[Damage Types|fire, cold, or lightning damage]] will be modified by [[passives]] and gear which increases the damage of that specific type.  
*Strength: [[Anger]], [[Decoy Totem]], [[Determination]], [[Devouring Totem]], [[Enduring Cry]], [[Flame Totem]], [[Immortal Call]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Searing Bond]], [[Shockwave Totem]], [[Vitality]], [[Warlord's Mark]]
*Strength: [[Anger]], [[Decoy Totem]], [[Determination]], [[Devouring Totem]], [[Enduring Cry]], [[Flame Totem]], [[Immortal Call]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Searing Bond]], [[Shockwave Totem]], [[Vitality]], [[Warlord's Mark]]
*Dexterity: [[Blood Rage]], [[Detonate Dead]], [[Ethereal Knives]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Phase Run]], [[Projectile Weakness]]
*Dexterity: [[Animate Weapon]], [[Blood Rage]], [[Detonate Dead]], [[Ethereal Knives]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Phase Run]], [[Projectile Weakness]], [[Smoke Mine]]
*Intelligence: [[Arc]], [[Arctic Breath]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Conversion Trap]], [[Critical Weakness]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Fireball]], [[Firestorm]], [[Flammability]], [[Freezing Pulse]], [[Frostbite]], [[Frost Wall]], [[Ice Nova]], [[Ice Spear]], [[Incinerate]], [[Lightning Warp]], [[Lightning Trap]], [[Purity]], [[Raise Spectre]], [[Raise Zombie]], [[Righteous Fire]], [[Shock Nova]], [[Spark]], [[Summon Skeletons]], [[Tempest Shield]], [[Vulnerability]], [[Wrath]]
*Intelligence: [[Arc]], [[Arctic Breath]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Conversion Trap]], [[Critical Weakness]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Fireball]], [[Firestorm]], [[Flammability]], [[Freezing Pulse]], [[Frostbite]], [[Frost Wall]], [[Ice Nova]], [[Ice Spear]], [[Incinerate]], [[Lightning Warp]], [[Lightning Trap]], [[Purity]], [[Raise Spectre]], [[Raise Zombie]], [[Righteous Fire]], [[Shock Nova]], [[Spark]], [[Summon Skeletons]], [[Tempest Shield]], [[Vulnerability]], [[Wrath]]


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===Trap===
===Trap===
[[Traps]] are AoE skills that trigger when an enemy walks over it.  
[[Traps]] are AoE skills that trigger when an enemy walks over it.  
*Dexterity: [[Bear Trap]], [[Fire Trap]], [[Freeze Mine]]  
*Dexterity: [[Bear Trap]], [[Fire Trap]]  
*Intelligence: [[Conversion Trap]], [[Lightning Trap]]
*Intelligence: [[Conversion Trap]], [[Lightning Trap]]


[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Skills]]
[[Category:Skills]]

Revision as of 23:54, 27 October 2013

All skill gems have keywords listed in the first line of the mouseover description. In addition to dividing the skills into groups, keywords partly determine which support gems can modify a certain skill.

Support Skill Keywords

While you can technically link any support gem to any skill gem, some combinations will have no effect. If a support gem contains one of the following keywords, the skill must have the keyword as well to be affected. Note that any skill with the Bow keyword counts as having Projectile.

For example, Freezing Pulse and Ethereal Knives get no benefit from being linked to Point Blank: although they are Projectiles, they are not Attacks.

Active Skill Keywords

AoE

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Attack

An attack is an offensive ability which uses a weapon, unlike Spells, Traps, Mines, and Totems (with one exception). "Attack" is NOT a generic term for any offensive ability.

Aura

An aura is a permanent effect focused on your character that also affects nearby party members and minions. Auras reserve a portion of your mana pool. Some skills reserve a straight amount while others reserve a percentage of your max. See Aura.

Bow

These skills require an equipped bow and are considered projectiles.

Cast

These skills use cast speed, but are not affected by spell damage, although modifiers which do not mention the "spell" keyword affect them just as they would a regular spell.

Chaining

Arc effectively has the Chain support built in, but can be linked to Chain for additional chains.

  • Intelligence: Arc

Chaos

See Chaos Damage.

Cold

See Cold Damage

Curse

These skills weaken enemies to make them less dangerous or easier to kill. See Curse.

Duration

Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer.

Fire

See Fire Damage.

Lightning

See Lightning Damage.

Melee

Some melee skills require certain weapons; see Melee Skills.

Mine

Mines are skills which are laid at the characters location and detonated by a separate command.

Minion

These skills let characters raise monsters to fight enemies.

Movement

Skills that move the character.

Projectile

Note that Bow skills also create projectiles.

Spell

Spells are skills which do not draw their damage from your weapon in any way. They are affected by cast speed, spell damage, and critical strikes. They always hit and are unaffected by Accuracy. Integer damage bonuses on gear are not added to base or final spell damage. Spells which do fire, cold, or lightning damage will be modified by passives and gear which increases the damage of that specific type.

Totem

Totems are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the Spell Totem or Ranged Attack Totem support gems.

Trap

Traps are AoE skills that trigger when an enemy walks over it.