Immunity: Difference between revisions
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===Damage immunity=== | ===Damage immunity=== | ||
Damage immunity prevents damage before [[receiving damage|mitigation]] and does not count as 'prevented' damage, e.g. for {{psl|Untiring}} or {{psl|Divine Shield}}. | Damage immunity prevents damage before [[receiving damage|mitigation]] and does not count as 'prevented' damage, e.g. for {{psl|Untiring}} or {{psl|Divine Shield}}. Damage immunity will not prevent life loss from life costs or built-in skill effects (Ex. {{il|Dark Pact}}, {{il|Rathpith Globe}}). | ||
* A [[Shrine|Divine Shrine]] grants immunity to all damage. | * A [[Shrine|Divine Shrine]] grants immunity to all damage. | ||
* {{sl|id=ShadeForm}} and {{il|Null and Void}} grant temporary [[physical damage]] immunity. | * {{sl|id=ShadeForm}} and {{il|Null and Void}} grant temporary [[physical damage]] immunity. | ||
* The [[Chaos Inoculation]] [[keystone]] grants [[chaos damage]] immunity. | * The [[Chaos Inoculation]] [[keystone]] grants [[chaos damage]] immunity. | ||
* {{c|mod|Cannot take Reflected Physical/Elemental Damage}} grant immunity to types of [[reflect]]ed damage. | * {{c|mod|Cannot take Reflected Physical/Elemental Damage}} grant immunity to types of [[reflect]]ed damage. | ||
==Monsters== | ==Monsters== |
Revision as of 20:52, 24 January 2024
Immunity is a stat that prevents and removes certain effects (e.g. debuffs or ailments) or nullifies certain damage types. Immunity is typically worded as either Immune to X or Immunity to X.
Mechanics
The most common forms of immunity prevent ailments, but items such as the Eye of ChayulaEye of Chayula
Onyx AmuletRequires Level 20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be StunnedNever blinking, always watching.
This item can be transformed with a Blessing of Chayula can provide other immunities.
Note that this should not be confused with Cannot be X; although similar, and often also referred to as immunity, this stat is more akin to avoidance and does not remove any existing effects.[1]
It should also not be confused with Unaffected by X or 100% effect reduction, which will cause the debuff icon to appear and affect the target, but have no actual effect. This is typically for situations where the debuff provides or enables a secondary beneficial effect.
Damage immunity
Damage immunity prevents damage before mitigation and does not count as 'prevented' damage, e.g. for Untiring or Divine Shield. Damage immunity will not prevent life loss from life costs or built-in skill effects (Ex. Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(56-136)% more Damage with Hits and Ailments if using your Life
Additional Effects From 1-20% Quality:
Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Rathpith GlobeRathpith Globe
Titanium Spirit ShieldChance to Block: 25%
Energy Shield: (147-200)
Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.).
- A Divine Shrine grants immunity to all damage.
- Shade Form and Null and VoidNull and Void
Legion GlovesArmour: (257-338)
Energy Shield: (52-70)Requires Level 57, 44 Str, 44 Int+(20-30) to Strength
(150-180)% increased Armour and Energy Shield
+(50-70) to maximum Life
(20-40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
RampageWhat is freedom but a clean slate
in an unclean world? grant temporary physical damage immunity. - The Chaos Inoculation keystone grants chaos damage immunity.
- Cannot take Reflected Physical/Elemental Damage grant immunity to types of reflected damage.
Monsters
Some bosses are immune to certain ailments or effects such as stun or knockback.
Some are immune to damage during certain phases of fights. Harbingers are immune to direct damage and are instead defeated by slaying their summoned monsters. Rare and Unique monsters are immune to fleeing.
Pantheon
Major Gods
- Soul of the Brine King grants You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
- Soul of the Brine King upgrade grants Cannot be Frozen
Minor Gods
- Soul of Ralakesh upgrade grants Cannot be Blinded and You cannot be Maimed
- Soul of Abberath grants Unaffected by Burning Ground
Items
Modifiers
Flasks can grant temporary immunity to bleeding, curses, poison, ignite, chill, freeze, and shock with the following suffix mods. These mods also remove the effect. No results found
Miscellaneous
The Essence of DeliriumEssence of DeliriumStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
Gloves: Socketed Gems deal 30% more Damage over Time
Boots: Cannot be Poisoned
Body Armour: 25% reduced Chaos Damage taken over time
Helmet: +2 to Level of Socketed Aura Gems
Shield: +15% Chance to Block Spell Damage while on Low Life
Quiver: 25% increased Effect of your Marks
Amulet: (6-7)% Chance to Block Spell Damage
Ring: +(12-15)% to Damage over Time Multiplier
Belt: +50% to Chaos Resistance during any Flask EffectRight click this item then left click a normal or rare item to apply it. grants immunity to poison when applied to boots.
Jewels can be corrupted to have You cannot be cursed with Silence, Corrupted Blood cannot be inflicted on you, You cannot be hindered, or You cannot be maimed.
Unique Items
Unique Item | Effect |
---|---|
Death's DoorDeath's Door Crusader BootsArmour: (363-417) Energy Shield: (75-84)Requires Level 64, 62 Str, 62 Int+(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on youTo extend your life as long as possible is to extend all the maladies that come with it. |
You are Immune to Bleeding |
Garukhan's FlightGarukhan's Flight Stealth BootsEvasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity (300-340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall. |
Immune to Burning Ground, Shocked Ground, and Chilled Ground |
Kiara's DeterminationKiara's Determination Silver FlaskLasts (1.20-2.40) Seconds Consumes 40 of 60 Charges on use OnslaughtRequires Level 27Immunity to Freeze, Chill, Curses and Stuns during Effect (80-60)% reduced DurationTravelers of the deep wood speak of a witch whose ale provides a different kind of liquid courage.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. |
Immune to Freeze, Chill, Curses and Stuns during Flask Effect |
Martyr of InnocenceMartyr of Innocence Highborn StaffStaff Physical Damage: 48-145 Elemental Damage: (315-360) to (450-540) Critical Strike Chance: 6.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while IgnitedYou have been found guilty. Let the fires cleanse you of your sins. |
Immune to Freeze and Chill while Ignited |
Null and VoidNull and Void Legion GlovesArmour: (257-338) Energy Shield: (52-70)Requires Level 57, 44 Str, 44 Int+(20-30) to Strength (150-180)% increased Armour and Energy Shield +(50-70) to maximum Life (20-40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage RampageWhat is freedom but a clean slate in an unclean world? |
Gain Immunity to Physical Damage for 1.5 seconds on Rampage |
Sin's RebirthSin's Rebirth Stibnite FlaskLasts 8.00 Seconds Consumes 40 of 60 Charges on use 20% more Evasion RatingRequires Level 27Creates a Smoke Cloud on UseUnholy Might during Effect Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when usedAnd from the ashes he rose, like a black cloud. The Sin of one became the Sin of many.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. |
Grants Immunity to Ignite for 4 seconds if used while Ignited
Removes all Burning when used |
Star of WraeclastStar of Wraeclast Ruby AmuletRequires Level 28+(20-30)% to Fire ResistanceGrants Level 10 Frostblink Skill (30-50)% increased Cold Damage +(10-15)% to all Elemental Resistances 60% increased Area of Effect of Hex Skills You cannot be Cursed with Silence Frostblink has 50% increased DurationCorrupted"I offer to you an eternal oath that binds your heart to mine; a bond that not even death will break. Will you accept?" - Daresso, to his beloved |
You cannot be Cursed with Silence |
AllelopathyAllelopathy Satin GlovesEnergy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Blight Skill (100-120)% increased Energy Shield 10% increased Area of Effect Blight has (20-30)% increased Hinder Duration You cannot be Hindered"Nothing is more natural than competition. One feasts, another starves. One blossoms, another withers. And one cannot catch the golden sunlight without casting a bitter shadow." - Cadiro Perandus |
You cannot be Hindered |
Alpha's HowlAlpha's Howl Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of SkillsNature respects the strong And paints the snow red With the blood of the weak |
Cannot be Frozen |
AshrendAshrend Buckskin TunicEvasion: (316-442) Movement Speed: -3%Requires Level 17, 53 Dex(80-100)% increased Evasion Rating +(40-50)% to Fire Resistance Cannot be Ignited (75-150)% increased Physical Damage with Ranged Weapons -(60-30) Physical Damage taken from Attack HitsThe blasted oak stands forever. |
Cannot be Ignited |
The Brine CrownThe Brine Crown Prophet CrownArmour: (761-1032) Energy Shield: (108-148)Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield +(80-100) to maximum Life +3% to maximum Cold Resistance Cannot be Frozen +1500 Armour while stationary 15% chance to create Chilled Ground when Hit with an AttackGreatest is the Brine King's domain, and every day it grows a little greater, not through force, but patience. |
Cannot be Frozen |
Cloak of Tawm'r IsleyCloak of Tawm'r Isley Savant's RobeEnergy Shield: (287-396) Movement Speed: -3%Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech (150-200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit Found Magic Items drop IdentifiedRenowned by those distinguished, Exalted by the few. He skulks in darkness, and watches from beneath the city. |
Minions cannot be Blinded |
The Dark SeerThe Dark Seer Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Energy Shield per Level +(1-2) Maximum Mana per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. |
Cannot be Blinded |
The Dark SeerThe Dark Seer Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Energy Shield per Level +(1-2) Maximum Life per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. |
Cannot be Blinded |
The Dark SeerThe Dark Seer Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental Damage+2 to Level of all Spell Skill Gems 10% Global chance to Blind Enemies on hit Unaffected by Blind Enemies Blinded by you have Malediction +(1-2) Maximum Life per Level +(1-2) Maximum Mana per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. |
Cannot be Blinded |
Dream FragmentsDream Fragments Sapphire RingRequires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana 50% increased Mana Regeneration Rate +(30-40)% to Cold Resistance Cannot be Chilled Cannot be FrozenDoryani stumbled into a realm of madness And awoke its Master. |
Cannot be Frozen
Cannot be Chilled |
Eye of ChayulaEye of Chayula Onyx AmuletRequires Level 20+(10-16) to all Attributes20% reduced maximum Life 30% increased Rarity of Items found Cannot be StunnedNever blinking, always watching. This item can be transformed with a Blessing of Chayula |
Cannot be Stunned |
Ezomyte HoldEzomyte Hold Iron HatArmour: (84-113)20% increased Global Physical Damage +(75-100) to Armour +(25-50) to maximum Life Cannot Evade Enemy Attacks Cannot be StunnedA moment of victory may last an eternity in memory. |
Cannot be Stunned |
Fairgraves' TricorneFairgraves' Tricorne TricorneEvasion: (90-117)Requires Level 12, 27 DexAdds 15 to 25 Cold Damage to Attacks 70% increased Evasion Rating +(20-30)% to Lightning Resistance Cannot be Shocked You can be Touched by Tormented SpiritsFairgraves' trusty tricorne accompanied him far across the seas, deep under the ground, and even beyond death. |
Cannot be Shocked |
The Goddess ScornedThe Goddess Scorned Elegant SwordOne Handed Sword Physical Damage: (70-80) to (115.5-132) Critical Strike Chance: (9.50-10.50)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!" |
Cannot be Ignited |
The Goddess UnleashedThe Goddess Unleashed Eternal SwordOne Handed Sword Physical Damage: (44-47) to (101-134) Critical Strike Chance: (7.20-8.30)% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 51, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots Has 6 Linked Sockets (Hidden) Adds (3-6) to (33-66) Physical Damage (44-66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66-99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing Uses goddess player audio (Hidden) Level Requirement reduced by 15 (Hidden)As a maiden I was bound; as a crone was I scorned Promised power rarely found, delivered fury fairly thorned. Not enough?...Fine. Now I am become both and another To take your hand and cradle your talents, not smother The consummate flames. So hush, dear, say not a word. Bequeathed, betrayed...beloved. At last, I am the third. |
Cannot be Frozen, Chilled or Ignited with Her Blessing |
Hinekora's SightHinekora's Sight Onyx AmuletRequires Level 44+(10-16) to all AttributesPrevent +3% of Suppressed Spell Damage +(600-1000) to Accuracy Rating +(600-1000) to Evasion Rating Cannot be BlindedRemember the past, anticipate the future. |
Cannot be Blinded |
Hrimnor's ResolveHrimnor's Resolve Samnite HelmetArmour: (552-715)Requires Level 55, 114 Str(30-40)% increased Fire Damage (100-120)% increased Armour +(50-70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill RecentlyHrimnor's presence was as cold as ice, but his heart burned for vengeance. |
Cannot be Frozen or Chilled if you've used a Fire Skill Recently |
IcetombIcetomb Latticed RingmailArmour: (518-644) Energy Shield: (108-135) Movement Speed: -5%Requires Level 39, 59 Str, 59 Int+(30-40) to Strength +(30-40) to Intelligence (140-160)% increased Armour and Energy Shield +(50-75)% to Cold Resistance Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit youWhen Solaris closes his burning eye At the end of time, the world will perish in ice. |
Cannot be Chilled |
Kaom's RootsKaom's Roots Titan GreavesArmour: (241-278)Requires Level 68, 120 StrHas no Sockets Cannot be Knocked Back +(150-200) to maximum Life Action Speed cannot be modified to below Base Value Unwavering StanceDon't flinch. It's a waste of good hitting time. |
Cannot be Knocked Back
Cannot Be Slowed to Below Base Speed |
Presence of ChayulaPresence of Chayula Onyx AmuletRequires Level 60+(10-16) to all Attributes30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy ShieldThe dreamer stirs, the world trembles. |
Cannot be STunned |
Relentless FuryRelentless Fury Decorative AxeOne Handed Axe Physical Damage: (48-57.6) to (91.2-108) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage Adds (3-5) to (7-10) Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike 100% chance to Avoid being Chilled during OnslaughtRelentless fury Sunder my every foe Fuel my boiling blood |
Cannot be Chilled while you have Onslaught |
Rise of the PhoenixRise of the Phoenix Mosaic Kite ShieldChance to Block: 24% Armour: (499-676) Energy Shield: (102-136) Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield Regenerate (100-200) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life 100% chance to Avoid being Ignited while on Low LifeMy bearer shall be guarded by flame, for I am the phoenix, forever radiant in glory. |
Cannot be Ignited while on Low Life |
Shackles of the WretchedShackles of the Wretched Chain GlovesArmour: (14-20) Energy Shield: (4-6)Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. |
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked |
ShiverstingShiversting Bastard SwordTwo Hand Sword Physical Damage: (30.6-34) to (52.2-58) Elemental Damage: 35-70 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.3 metresRequires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be FrozenStoic visage, icy heart. Life of sorrow, lived apart. |
Cannot be Frozen |
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. |
<Random Keystone> |
Spire of StoneSpire of Stone Crimson JewelLimited to: 1 Radius: Large3% increased Totem Life per 10 Strength Allocated in Radius Totems cannot be StunnedThe strongest Karui tribes left the longest impressions on the land. Their symbols served as guidance many generations after their creators had been buried deep beneath the earth.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Totems cannot be Stunned |
The StormheartThe Stormheart Royal StaffStaff Physical Damage: (48.6-54) to (145.8-162) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (7.80-8.78)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled EnemiesWhen the storm comes, the safest place to be is the centre. |
You Cannot Be Shocked While Chilled |
Veruso's Battering RamsVeruso's Battering Rams Titan GauntletsArmour: (532-778)Requires Level 69, 98 Str(8-13)% increased Attack Speed (120-180)% increased Armour (3-5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance ChargesWith unending determination and resolve he destroyed first the gates, then the constructs guarding the tomb on the other side. |
You cannot be Shocked while at maximum Endurance Charges |
Viper's ScalesViper's Scales Full Scale ArmourArmour: (280-360) Evasion: (280-360) Movement Speed: -3%Requires Level 28, 43 Str, 43 Dex(80-100)% increased Armour and Evasion +(30-40) to maximum Life +(15-25)% to Cold Resistance 5% increased Movement Speed 20% chance to Poison on Hit with Attacks Cannot be PoisonedSwift and silent. One strike, one corpse. |
Cannot be Poisoned |
WanderlustWanderlust Wool ShoesEnergy Shield: (15-27)+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be FrozenAll the world is my home. |
Cannot be Frozen |
WinterheartWinterheart Gold AmuletRequires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity +(50-70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 10% of Life per second while FrozenThose who dwell in the deep freeze enjoy a special kind of madness. |
Cannot be Chilled |
Brinerot WhalersBrinerot Whalers Trapper BootsEvasion: (74-85) Energy Shield: (96-118)Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage +(80-100) to maximum Energy Shield +(20-30)% to Lightning Resistance 25% increased Movement Speed (20-40)% increased Projectile Damage Unaffected by Shocked GroundThose Theopolis fatcats put a price on our heads. Let's see what they'll pay for their own. |
Unaffected by Shocked Ground |
Mutewind WhisperstepsMutewind Whispersteps Serpentscale BootsArmour: (76-90) Evasion: (152-225)Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells (50-70)% increased Critical Strike Chance for Spells (100-150)% increased Evasion Rating +(20-30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled GroundCorruption sweeps across this land, but our bloodline is clear. It is our duty to keep it so. |
Unaffected by Chilled Ground |
Redblade TramplersRedblade Tramplers Ancient GreavesArmour: (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks (5-10)% reduced Enemy Stun Threshold (150-200)% increased Armour +(50-70) to maximum Life +(20-30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning GroundOur home was swallowed beneath the great mountain for our complacency. Now we must prove our value to the Molten One by sating his hunger for life. |
Unaffected by Burning Ground |
Steppan EardSteppan Eard Sorcerer BootsEnergy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake. Make those lands your own, and the mistake becomes theirs. |
Unaffected by Desecrated Ground |
MindspiralMindspiral Aventail HelmetArmour: (101-119) Energy Shield: (21-25)Requires Level 37, 42 Str, 42 Int+(100-120) to maximum Mana Gain (10-15)% of Maximum Mana as Extra Maximum Energy Shield Enemies Cannot Leech Mana From you (10-20)% of Damage taken Recouped as Mana Cannot Leech ManaWhere top is bottom and weak is strong. |
Enemies Cannot Leech Mana From You |
Sin TrekSin Trek Stealth BootsEvasion: (396-506) Energy Shield: (100-150)Requires Level 62, 117 Dex+(20-30) to Dexterity +(20-30) to Intelligence (80-100)% increased Evasion Rating +(100-150) to maximum Energy Shield 30% increased Movement Speed Enemies Cannot Leech Life From youDo not let them step on your feet. Keep them at bay. |
Enemies Cannot Leech Life From You |
The VertexThe Vertex Vaal MaskEvasion: (714-908) Energy Shield: (231-315)Requires Level 62, 79 Dex, 72 Int+1 to Level of Socketed Gems Socketed Gems have 50% reduced Mana Cost (245-280)% increased Evasion and Energy Shield +(30-40) to maximum Energy Shield +(24-30)% to Chaos Resistance Enemies Cannot Leech Mana From you"A queen should be seen, admired, but never touched." - Atziri, Queen of the Vaal |
Enemies Cannot Leech Mana From You |
Passives
Stun immunity
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Unwaveringly Evil | 30% increased Chaos Damage Chaos Skills ignore interruption from Stuns [1] |
Ascendant | Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Ascendant | Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned [1] |
Ascendant | Occultist | You can apply an additional Curse Regenerate 1.5% of Energy Shield per second 10% increased Effect of your Curses Cannot Be Stunned while you have Energy Shield [1] |
Berserker | Rite of Ruin | Inherent effects from having Rage are Tripled Lose 0.1% of Life per second per Rage while you are not losing Rage Cannot be Stunned while you have at least 25 Rage [1] |
Champion | Unstoppable Hero | 20% increased Attack Speed while Fortified Cannot be Stunned while Fortified +500 to Armour and Evasion Rating while Fortified [1] |
Gladiator | Painforged | +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage [1] |
Juggernaut | Unstoppable | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value 10% increased Movement Speed Cannot be Stunned [1] |
Occultist | Vile Bastion | Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second Cannot Be Stunned while you have Energy Shield Regenerate 40 Energy Shield per second [1] |
Slayer | Endless Hunger | 20% of Overkill Damage is Leeched as Life You are Unaffected by Bleeding while Leeching Cannot be Stunned while Leeching 20% increased Attack Speed while Leeching [1] |
Reflect immunity
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike [1] |
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Ascendant | Slayer | Life Leech effects are not removed when Unreserved Life is Filled Culling Strike 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage [1] |
Assassin | Opportunistic | Damage from your Critical Strikes cannot be Reflected 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby 25% more Damage while there is at most one Rare or Unique Enemy nearby [1] |
Elementalist | Bastion of Elements | Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage [1] |
Slayer | Bane of Legends | 20% more Damage with Hits and Ailments against Unique Enemies 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage [1] |
All elemental ailment immunity
No results found for the given query.
Other ailment immunity
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Cauterisation | Ignited enemies cannot Ignite you Bleeding enemies cannot inflict Bleeding on you [1] |
N/A | Capacitor | 30% reduced Effect of Shock on you Unaffected by Shocked Ground You cannot be Shocked if you've been Shocked Recently [1] |
N/A | Fire Attunement | 30% reduced Ignite Duration on you Unaffected by Burning Ground You cannot be Ignited if you've been Ignited Recently [1] |
Ascendant | Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned [1] |
Occultist | Frigid Wake | 15% more Cold Damage Cannot be Chilled Cannot be Frozen Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1] |
Other passives
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Bloodless | Enemies Cannot Leech Life From you 10% increased maximum Life [1] |
N/A | Detect Evil | Rare and Unique Enemies within 120 metres have Minimap Icons Your Hits against Marked Enemy cannot be Blocked or Suppressed [1] |
N/A | Last Rites | Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield Cursed Enemies you Kill are destroyed [1] |
N/A | Blessed Rebirth | Minions have 20% increased maximum Life Minions created Recently cannot be Damaged [1] |
Deadeye | Occupying Force | Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers [1] |
Guardian | Harmony of Purpose | Enemies in your Link Beams cannot apply Elemental Ailments Enemies in your Link Beams have -20% to all Elemental Resistances Linked Targets and Allies in your Link Beams have +5% to all Maximum Elemental Resistances [1] |
Juggernaut | Unstoppable | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value 10% increased Movement Speed Cannot be Stunned [1] |
Occultist | Frigid Wake | 15% more Cold Damage Cannot be Chilled Cannot be Frozen Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1] |
Saboteur | Born in the Shadows | Cannot be Blinded Blind Enemies on Hit 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded [1] |
Keystones
Name | Stats |
---|---|
Back to Basics | Your Maps randomly have between 0 to 80% more Explicit Modifier Effect Extra Content cannot appear in your Maps Cannot apply Influence to your Maps [1] |
Chaos Inoculation | Maximum Life becomes 1, Immune to Chaos Damage [1] |
Divine Shield | Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1] |
Endless Tide | Beyond Portals in your Maps cannot spawn Unique Bosses Beyond Portals in your Maps have 50% less Merging Radius [1] |
Fear of the Light | Monster Packs in your Maps have a 30% chance to have an additional Haunted Modifier Embers of the Allflame cannot be found in your Maps Haunted and Devoted Modifiers are applied randomly to Packs in your Maps [1] |
Ghost Dance | Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1] |
Ghost Reaver | Leech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield [1] |
Gruelling Gauntlet | Ultimatum Encounters in your Maps last up to 13 Rounds Players cannot choose which Ultimatum Modifier is applied each Round Cannot have a Boss in the final Round [1] |
Immortal Ambition | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life [1] |
Immutable Dogma | Cannot Reroll Favours at Ritual Altars in your Maps Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute [1] |
Kineticism | Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain [1] |
POWER CHARGE | Cannot gain Endurance Charges [1] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
Shadow Shaping | Maps found cannot be your Favoured Maps Maps found in your Maps have +1% chance to have a special Implicit Modifier for each different Map you have Favoured [1] |
Speaker of the Dead | Tormented Spirits in your Maps can Possess Players for 20 seconds Tormented Spirits in your Maps cannot Possess Monsters [1] |
The Impaler | When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1] |
Unending Nightmare | Delirium Fog in your Maps never dissipates Simulacrum Splinters cannot be found in your Maps Delirium Orbs cannot be found in your Maps [1] |
Unwavering Stance | Cannot Evade enemy Attacks Cannot be Stunned [1] |