|flavour_text = We all began life in darkness, we shall all end it there.
|flavour_text = We all began life in darkness, we shall all end it there.
|explicit1 = MapTotemsUniqueMap15
|explicit1 = MapTotemsUniqueMap15
|explicit2 = MapReducedCurseEffectUniqueMap15
|explicit2 = MapReducedCurseEffectUniqueMap15
|explicit3 = MapNemesisModOnRaresUniqueMap15
|explicit3 = MapQuantityAndRarityUniqueMap15
|explicit4 = MapQuantityAndRarityUniqueMap15
|release_version = 1.2.3
|release_version = 3.7.0
|upgraded_from_set1_text = random {{c|corrupted|corrupted}} {{c|unique|unique map}}
|upgraded_from_set1_group1_item_name = The Encroaching Darkness
|upgraded_from_set1_group1_amount = 8
|upgraded_from_set2_text = random {{c|unique|unique item}}
|upgraded_from_set2_group1_item_name = Jack in the Box
|upgraded_from_set2_group1_amount = 4
}}
}}
'''Whakawairua Tuahu''' is a unique {{il|page=Strand Map (Legion)}}.
'''Whakawairua Tuahu''' ({{Audio|Whakawairua Tuahu pronunciation.ogg|pronunciation}}) is a unique {{il|Strand Map}}.
{{Atlas map|Whakawairua Tuahu}}
==Layout==
==Layout==
The map is divided into 2 main regions and 1 boss arena. The first region, the one the player spawns in, is similar to the normal Strand map. The second area, accessed via a red portal found in the first region, is similar in style to the Ship Graveyard from Act I, and the boss arena is found in a cave entrance much like the Ship Graveyard Cave.
The map is divided into 2 large areas and 1 boss arena. The first area, the one the player spawns in, is similar to {{il|Strand Map}}. The second area, accessed via a red portal found in the first region, is similar in style to the [[Ship Graveyard]] from Act I, and the boss arena is located in a cave entrance much like [[The Ship Graveyard Cave]].
The Boss arena features an '''Ancient Seal''' (similar to the one that unleashes the darkness in the Vaal Ruins of Act 2). Opening the Seal releases the Boss.
The Boss arena features an '''Ancient Seal''' (similar to the one that unleashes the darkness in the Vaal Ruins of Act 2). Interacting with the Seal spawns the Shade boss(es).
Note, it is advisable to finish the first area before moving on to the second, as you cannot return to the first. The boss arena cannot be exited until the boss is defeated.
Note, it is advisable to finish the first area before moving on to the second via the teleporter, as there is no way to return to the first area other than by logging out or dying and respawning from the portal. The boss arena cannot be exited until all bosses are defeated.
===Debuff===
==Mechanics==
While inside the map area, a debuff named ''Creeping Darkness'' is applied on all players:
While inside the map area, a modifier called ''Creeping Darkness'' is applied on all players:
{|
{|
| [[File:Creeping Darkness status icon.png|50px]] || The player's [[light radius]], Item Rarity and Item Quantity slowly decrease over time. When the player kills an enemy those stats increase.
| [[File:Creeping Darkness status icon.png|50px]] || [[Light Radius]], Item Rarity and Item Quantity decays over time, and is increased by kills.
|}
|}
Killing monsters will grant a temporary invisible buff that increase in light radius, player IIR and player IIQ based on the rarity of the enemy:
{| class="wikitable"
|+ Creeping Darkness scaling
|-
! Monster Rarity !! Light Radius !! IIQ !! IIR
|-
| Normal || 5% || 5% || 10%
|-
| Magic || 15% || 15% || 30%
|-
| Rare || 25% || 25% || 50%
|-
| Unique || 100%|| 200% || 200%
|}
These bonuses are capped at 100% increased Light Radius, 100% increased Quantity, and 200% increased Rarity from kills and decays at a rate of 5%/5%/10% per second. The bonuses do not decay past the baseline IIR/IIQ of your character.
Sources of increased or reduced Light Radius from items also linearly apply an increase or decrease of IIQ and IIR at the same ratios of 1:1:2 which are not affected by the decaying buff.<ref>https://i.imgur.com/9oOAl7K.jpeg</ref> It is also not affected by the 100/100/200% cap, meaning that it is possible to stack light radius to maintain very high IIQ/IIR stats in the map.
==Encounters==
==Encounters==
===Boss===
===Boss===
A boss monster is spawned for every player in the party, depending on their class.
A boss monster is spawned for every player in the party, depending on their class.
* [[Shade of a Witch]]: Uses Righteous Fire, Lightning Warp, Flame Surge and Ball Lightning.
* [[Shade of a Witch]]: Uses {{sl|id=Conductivity}}, Righteous Fire, Lightning Warp, Flame Surge and Ball Lightning.
* [[Shade of a Duelist]]: Reave
* [[Shade of a Duelist]]: Reave
* [[Shade of a Shadow]]: Lightning Trap, Fire Trap, Ice Trap, and Smoke Mines for movement.
* [[Shade of a Shadow]]: Lightning Trap, Fire Trap, Ice Trap, and Smoke Mines for movement.
Line 42:
Line 54:
* [[Shade of a Ranger]]: Rain of Arrows, Explosive Arrow, Vaal Burning Arrow, Slower Projectile Ice Shot
* [[Shade of a Ranger]]: Rain of Arrows, Explosive Arrow, Vaal Burning Arrow, Slower Projectile Ice Shot
* [[Shade of a Scion]]: Spectral Throw, Vaal Spectral Throw, Animate Weapon
* [[Shade of a Scion]]: Spectral Throw, Vaal Spectral Throw, Animate Weapon
* [[Shade of a Templar]]: Storm Herald, Flameblast Totem, Ice Firestorm,
* [[Shade of a Templar]]: Storm Herald, Flameblast Totem, Icestorm,
Once these are killed, there is a final boss:
Once these are killed, there is a final boss:
* [[Tormented Temptress]]: Ice Aura. Freezing Breath. Proximity Shield. Ice Nova Mine. Continuous Freezing Pulse. Uses Smoke Mines for movement.
Because Item Rarity and Item Quantity decrease proportionally with Light Radius, they may increase as well. Stacking Light Radius in this map increases Item Rarity and Item Quantity. Casting [[Desecrate]] will increase your current Light Radius, effectively increasing both Item Rarity and Item Quantity for a short time.<ref>[https://imgur.com/a/tMjYT Solaris Lurica affects IIQ and IIR]</ref>
==Legacy variants==
==Legacy variants==
Line 61:
Line 75:
{{legacy variant table header|base=yes}}
{{legacy variant table header|base=yes}}
{{legacy variant table row|3.1.0|base=[[Strand Map (Atlas of Worlds)|Strand Map]] <br> Map Level: 73|Area contains many Totems <br> Curses have 50% reduced effect on Monsters <br> (120 to 160)% increased Rarity of Items found in this Area <br> Rare Monsters each have a Nemesis Mod}}
{{legacy variant table row|2.0.0|base=[[Strand Map (Original)|Strand Map]] <br> Map Level: 71|Area contains many Totems <br> Curses have 50% reduced effect on Monsters <br> (120 to 160)% increased Rarity of Items found in this Area <br> Rare Monsters each have a Nemesis Mod}}
The above table only show the maps in their natural tiers. Since [[version 3.9.0]], Whakawairua Tuahu can be dropped above its base tier, based on how many [[watchstones]] (and later [[voidstone]]) socketed in the atlas.
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|1.2.3}}
{{Version history table row|3.19.0|
* Some maps are removed from the atlas and some are added back.
* Some Divination Cards have found new homes as a result of these Atlas Changes:
**{{il|Scholar of the Seas}}, {{il|The Deep Ones}} and {{il|The Formless Sea}} an now be found in this unique map, and in Strand Map.
}}
{{Version history table row|3.18.0|
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
* Bloodlines and Nemesis have been removed from the core game.
* No longer has the map mod {{c|mod|[[Modifier:MapNemesisModOnRaresUniqueMap15|Rare Monsters each have a Nemesis Mod]]}}, affects all versions. {{Undocumented}}
}}
{{Version history table row|3.10.0|
* The boss has had its Life significantly increased.
}}
{{Version history table row|3.3.0d|
* Fixed a bug introduced in patch 3.3.0 where players in a party in the Whakawairua Tuahu unique map were not placed at different locations after using some in-map portals.
}}
{{Version history table row|1.2.4|
* Fixed a bug where light radius increases from items were providing twice the increased item quantity and item rarity than intended in the Whakawairua Tuahu unique map.
}}
{{Version history table row|1.2.3|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==References==
==References==
<references/>
{{Reflist}}
{{Navbox maps}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[Category:Unique items with legacy variants]]
Latest revision as of 06:13, 5 June 2024
Whakawairua Tuahu Strand MapMap Level: 70 Map Tier: 3 Guild Character: È Item Quantity: +(40-60)% Item Rarity: +(120-160)%Area contains many Totems Curses have 50% reduced effect on MonstersWe all began life in darkness, we shall all end it there.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
We all began life in darkness,
we shall all end it there.
Whakawairua Tuahu (pronunciation) is a unique Strand MapStrand MapMap Level: 70 Map Tier: 3 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Whakawairua Tuahu is in the current map series (Necropolis) for the Atlas of Worlds.
The map is divided into 2 large areas and 1 boss arena. The first area, the one the player spawns in, is similar to Strand MapStrand MapMap Level: 70 Map Tier: 3 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once.. The second area, accessed via a red portal found in the first region, is similar in style to the Ship Graveyard from Act I, and the boss arena is located in a cave entrance much like The Ship Graveyard Cave.
The Boss arena features an Ancient Seal (similar to the one that unleashes the darkness in the Vaal Ruins of Act 2). Interacting with the Seal spawns the Shade boss(es).
Note, it is advisable to finish the first area before moving on to the second via the teleporter, as there is no way to return to the first area other than by logging out or dying and respawning from the portal. The boss arena cannot be exited until all bosses are defeated.
Mechanics
While inside the map area, a modifier called Creeping Darkness is applied on all players:
Light Radius, Item Rarity and Item Quantity decays over time, and is increased by kills.
Killing monsters will grant a temporary invisible buff that increase in light radius, player IIR and player IIQ based on the rarity of the enemy:
Creeping Darkness scaling
Monster Rarity
Light Radius
IIQ
IIR
Normal
5%
5%
10%
Magic
15%
15%
30%
Rare
25%
25%
50%
Unique
100%
200%
200%
These bonuses are capped at 100% increased Light Radius, 100% increased Quantity, and 200% increased Rarity from kills and decays at a rate of 5%/5%/10% per second. The bonuses do not decay past the baseline IIR/IIQ of your character.
Sources of increased or reduced Light Radius from items also linearly apply an increase or decrease of IIQ and IIR at the same ratios of 1:1:2 which are not affected by the decaying buff.[1] It is also not affected by the 100/100/200% cap, meaning that it is possible to stack light radius to maintain very high IIQ/IIR stats in the map.
Encounters
Boss
A boss monster is spawned for every player in the party, depending on their class.
Divine BeautyDivine Beauty127x Divine OrbIn a land far away lived a maiden most fair. Her smile melted the coldest of hearts, her song made men and beast cry, her beauty unparalleled; Divine.
Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one, Until the longest of days was done. Their love grew stronger with every breath, Until it was broken apart in death.
23
ProsperityProsperity10Perandus' Gold RingAccumulating wealth has its own costs.
61
Scholar of the SeasScholar of the Seas7Mao KunI've never come upon a ship I could not command. I have however met sailors that were not willing to be led.
The DoppelgangerThe Doppelganger2Mirror Arrow Quality:+20%Upon seeing her face, I am terrified—the moon shows me my own form!
23
The Formless SeaThe Formless Sea7VarunastraFormless might, Wild beauty tamed, The brine of gods, The seas restrained.
51
The JourneyThe Journey3Harbinger's OrbOh the places you will go, the sights you will see, the things you will meet.
68
The LandingThe Landing5The Beachhead Map Tier:15 CorruptedWarriors of a distant land, you embark on a journey from which you may not return, but which we will be all the better for.
73
The UndauntedThe Undaunted5Nemesis Item Corrupted"Fate was always my nemesis... But it didn't stop me then, and it won't stop me now." - Kjetilbrann, The Undaunted
23
Item acquisition
Whakawairua Tuahu can drop anywhere. It can be chanced.
Recipes
Whakawairua Tuahu can be created from the following recipes:
Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random map
A
4
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Strand MapStrand MapMap Level: 70 Map Tier: 3 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 70
Strand MapStrand MapMap Level: 70 Map Tier: 3 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 70
Strand MapStrand MapMap Level: 70 Map Tier: 3 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 70
Strand MapStrand MapMap Level: 68 Map Tier: 1 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 68
Strand MapStrand MapMap Level: 68 Map Tier: 1 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 68
Strand MapStrand MapMap Level: 81 Map Tier: 14 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 81
Strand MapStrand MapMap Level: 81 Map Tier: 14 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 81
Strand MapStrand MapMap Level: 69 Map Tier: 2 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 69
Strand MapStrand MapMap Level: 71 Map Tier: 4 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 71
Strand MapStrand MapMap Level: 70 Map Tier: 3 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 70
Strand MapStrand MapMap Level: 70 Map Tier: 3 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 70
Strand MapStrand MapMap Level: 69 Map Tier: 2 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 69
Strand MapStrand MapMap Level: 69 Map Tier: 2 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 69
Strand MapStrand MapMap Level: 69 Map Tier: 2 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 69
Strand MapStrand MapMap Level: 70 Map Tier: 3 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 70
Strand MapStrand MapMap Level: 71 Map Tier: 4 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 71
Strand MapStrand MapMap Level: 69 Map Tier: 2 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 69
Strand MapStrand MapMap Level: 71 Map Tier: 4 Guild Character: 8Nothing good washes up on this dark shore.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 71
Strand MapStrand MapMap Level: 71 Map Tier: 4 Guild Character: 8Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 71
Strand MapStrand MapMap Level: 73 Map Tier: 6 Guild Character: ÏTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 73
Strand MapStrand MapMap Level: 73 Map Tier: 6 Guild Character: ÏTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 73
Strand MapStrand MapMap Level: 71 Map Tier: 6 Guild Character: ÆTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 71
Area contains many Totem
Curses have 50% reduced effect on Monsters
The above table only show the maps in their natural tiers. Since version 3.9.0, Whakawairua Tuahu can be dropped above its base tier, based on how many watchstones (and later voidstone) socketed in the atlas.
Some maps are removed from the atlas and some are added back.
Some Divination Cards have found new homes as a result of these Atlas Changes:
Scholar of the SeasScholar of the Seas7Mao KunI've never come upon a ship I could not command. I have however met sailors that were not willing to be led., The Deep OnesThe Deep Ones5Tidebreaker"The Seas Call, the Mad Answer" and The Formless SeaThe Formless Sea7VarunastraFormless might, Wild beauty tamed, The brine of gods, The seas restrained. an now be found in this unique map, and in Strand Map.
Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
Bloodlines and Nemesis have been removed from the core game.
No longer has the map mod Rare Monsters each have a Nemesis Mod, affects all versions. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Fixed a bug introduced in patch 3.3.0 where players in a party in the Whakawairua Tuahu unique map were not placed at different locations after using some in-map portals.
Fixed a bug where light radius increases from items were providing twice the increased item quantity and item rarity than intended in the Whakawairua Tuahu unique map.