{{{description|'''Crystal Ore Map''' is a [[map]] [[area]].}}}
'''Crystal Ore Map''' is a [[map]] [[area]].
<section begin="layout" />
<section begin="layout" />
==Layout==
==Layout==
Tileset based on [[The Crystal Veins]] in [[Act 4]]. Map layout is a 'ladder-like' network of passages, tapering to a single path at the entrance and boss-room.
<section end="layout" />
<section end="layout" />
<section begin="encounters" />
<section begin="encounters" />
==Encounters==
==Encounters==
===Boss===
===Bosses===
* [[Lord of the Hollows]], based on Act 4 unique monster [[Pikerivet]]
* [[Messenger of the Hollows]], based on Act 4 unique monster [[The Burning Man]]
* [[Champion of the Hollows]], a unique [[Pocked Goliath]]
The bosses have {{c|bloodline|Phylacteral Link}} [[bloodline mod]], due to the hidden map mod of this map: {{ml|MapPhylacteralLinkBosses}}. The bloodline mod is removed from other monsters entirely so that it is the only place to be found this mod.
* '''[[Champion of the Hollows]]'''
** [[Ground Slam]]
** Throws 4 projectiles that each spawn a [[Pocked Miner]]
* The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
}}
{{Version history table row|3.22.0|
* The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
}}
{{Version history table row|3.21.0|
* The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
}}
{{Version history table row|3.19.0|
* The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
}}
{{Version history table row|3.18.0|
* The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
}}
{{Version history table row|3.16.0|
* This map has been removed from the Atlas.
* This map can no longer drop.
* You can still use your existing maps in the [[Map Device]].
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* (undocumented) The tier and bosses of '''Crystal Ore Map''' and [[Excavation Map]] were swapped; '''Crystal Ore Map (War for the Atlas)''' replaced {{il|page=Crystal Ore Map (Atlas of Worlds)|name=Crystal Ore Map (Atlas of Worlds)}}
* The tier and bosses of '''Crystal Ore Map''' and [[Excavation Map]] were swapped; '''Crystal Ore Map (War for the Atlas)''' replaced {{il|page=Crystal Ore Map (Atlas of Worlds)|name=Crystal Ore Map (Atlas of Worlds)}} {{Undocumented}}
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* Name changed from Tunnel Map to Crystal Ore Map.
* Name changed from Tunnel Map to Crystal Ore Map.
* Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
* Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
{{Version history table row|0.9.11}}
}}
{{Version history table row|0.9.11|
* Added 45 Map areas, each with its own boss.
* Added 45 Map areas, each with its own boss.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
[[ru:Карта кристальной шахты]]
[[ru:Карта кристальной шахты]]
Revision as of 20:42, 11 April 2024
This article is about the variant of Crystal Ore Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Crystal Ore MapMap Level: 70 Map Tier: 3 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Tileset based on The Crystal Veins in Act 4. Map layout is a 'ladder-like' network of passages, tapering to a single path at the entrance and boss-room.
The bosses have Phylacteral Linkbloodline mod, due to the hidden map mod of this map: Map bosses have Phylacteral Link (Hidden)MapPhylacteralLinkBosses Intrinsic Map bosses have Phylacteral Link (Hidden). The bloodline mod is removed from other monsters entirely so that it is the only place to be found this mod.
The Mind's EyesThe Mind's Eyes7Astral ProjectorThrough the eyes of a person, you can see their soul Through the eyes of a jewel, you can see the universe
Gift of the Gemling QueenGift of the Gemling Queen9Level 20 Support GemOur Lady Dialla, as a symbol of our progress, shines greater than all the gems.
68
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The EnduranceThe Endurance4Vivid Crimson JewelCrimson rubies, drops of vigour, flowing through my veins, flesh like coal, try to crush me, diamond is what remains.
The Jeweller's BoonThe Jeweller's Boon5Five-Linked Body Armour Influenced ItemThe jeweller's true talent is the capacity to see a jewel's beauty before they draw it out.
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The WolfThe Wolf5Rigwald ItemThe largest beasts cannot be overpowered. The Greatwolf teaches us to use guile, not strength, to probe for the soft flesh and strike deep.
45
Three VoicesThree Voices33x EssenceThe village elders had a curious rule: If you hear three voices scream for aid, flee as fast as you can.
23
Time-Lost RelicTime-Lost Relic10League-Specific ItemTime cannot wash away that which cannot be forgotten.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Crystal Ore MapCrystal Ore MapMap Level: 70 Map Tier: 3 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Necropolis
Crystal Ore MapCrystal Ore MapMap Level: 73 Map Tier: 6 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Affliction
Crystal Ore MapCrystal Ore MapMap Level: 75 Map Tier: 8 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Crucible
Crystal Ore MapCrystal Ore MapMap Level: 76 Map Tier: 9 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Sentinel
Crystal Ore MapCrystal Ore MapMap Level: 83 Map Tier: 16 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Expedition
Crystal Ore MapCrystal Ore MapMap Level: 71 Map Tier: 4 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ritual
Crystal Ore MapCrystal Ore MapMap Level: 79 Map Tier: 12 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Heist
Crystal Ore MapCrystal Ore MapMap Level: 70 Map Tier: 3 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Crystal Ore MapCrystal Ore MapMap Level: 71 Map Tier: 4 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Delirium
Crystal Ore MapCrystal Ore MapMap Level: 71 Map Tier: 4 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Metamorph
Crystal Ore MapCrystal Ore MapMap Level: 79 Map Tier: 12 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Blight
Crystal Ore MapCrystal Ore MapMap Level: 81 Map Tier: 14 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
14
81
Legion
Crystal Ore MapCrystal Ore MapMap Level: 79 Map Tier: 12 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Synthesis
Crystal Ore MapCrystal Ore MapMap Level: 78 Map Tier: 11 Guild Character: åAs the torch flickers, brilliance emerges in boundless variance.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Betrayal
Crystal Ore MapCrystal Ore MapMap Level: 79 Map Tier: 12 Guild Character: åTravel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
War for the Atlas
Crystal Ore MapCrystal Ore MapMap Level: 68 Map Tier: 1 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
Atlas of Worlds
Shaped Crystal Ore MapShaped Crystal Ore MapMap Level: 73 Map Tier: 6 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Atlas of Worlds
Crystal Ore MapCrystal Ore MapMap Level: 71 Map Tier: 4 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
The Awakening
Crystal Ore MapCrystal Ore MapMap Level: 69 Map Tier: 4 Guild Character: QTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
69
Original
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
The tier and bosses of Crystal Ore Map and Excavation Map were swapped; Crystal Ore Map (War for the Atlas) replaced Crystal Ore Map (Atlas of Worlds)Crystal Ore MapMap Level: 68 Map Tier: 1 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]