|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|help_text = Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
|purchase_cost_normal1_name = Orb of Chance
|map_tier = 1
|purchase_cost_normal1_amount = 1
|map_guild_character = N
|purchase_cost_magic1_name = Orb of Chance
|map_area_id = MapWorldsGraveyard
|purchase_cost_magic1_amount = 2
|map_series = War for the Atlas
|purchase_cost_rare1_name = Orb of Chance
|map_area_level = 68
|purchase_cost_rare1_amount = 3
|inventory_icon = Graveyard Map (War for the Atlas)
|purchase_cost_unique1_name = Chaos Orb
|drop_enabled = False
|purchase_cost_unique1_amount = 10
|map_tier = 1
|map_guild_character = N
|map_area_id = MapWorldsGraveyard
|map_area_level = 68
|inventory_icon = Graveyard Map (War for the Atlas)
}}
}}
'''{{PAGENAME}}''' is a [[map]] [[area]].
'''Graveyard Map (War for the Atlas)''' is a [[map]] [[area]].
==Layout==
==Layout==
Based on [[The Fellshrine Ruins (Act 2)]] area. Fairly compact ring shaped layout, composed of a central cathedral ruin with outlying areas.
==Encounters==
==Encounters==
===Boss===
===Boss===
* All bosses have the [[Union of Souls]] [[Bloodline mod|Bloodline]]
[[Champion of Frost]] (Based on [[Chatters]])
* Allies have additional Cold damage
* Uses [[Glacial Hammer]]
[[Thunderskull]] (A unique [[Skeleton Archmage]]0
* Casts [[Spark]]
* Casts [[Lightning Warp]]
[[Steelpoint the Avenger]] (based on [[Ironpoint the Forsaken]])
* Uses [[Rain of Arrows]]
* Uses [[Split Arrow]]
* Fast attacks
* Accurate
===Boss video===
===Boss video===
{{#ev:youtube|tJh9tJAoMk8|300}}
{{Map item drops}}
{{Map item drops}}
{{Item acquisition}}
{{Item acquisition}}
{{Item unique versions}}
{{Item unique versions}}
==Version history==
{{Map variants}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.1.0}}
{{#lst:Graveyard Map|version history}}
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
|}
{{Navbox maps}}
{{Navbox maps}}
[[ru:Карта кладбища (Война за Атлас)]]
Revision as of 18:33, 10 March 2022
Graveyard MapMap Level: 68 Map Tier: 1 Guild Character: NTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 58Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapWorldsGraveyard
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
Struck by LightningStruck by Lightning3Electrocuting Jewellery Item Level:76'Lightning never strikes the same place twice' is really just wishful thinking.
70
The Coming StormThe Coming Storm8Lightning CoilNo man may hope to turn back the storm. You can only hope you do not attract its ire.
The One With AllThe One With All6Le Heup of All CorruptedEmbrace death to honour the lost, no fear in life no matter the cost. With one of all we are, and all of one we trust, throughout past, present and future... be just.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
73
The UnionThe Union710x Gemcutter's PrismOn the 21st of Eterni, two become one, their light outshines the setting sun.
23
Three VoicesThree Voices33x EssenceThe village elders had a curious rule: If you hear three voices scream for aid, flee as fast as you can.
23
Brother's GiftBrother's Gift15x Divine OrbEven though his flame has burned out, he will never fade away.
There are currently no unique items for this base item type.
Map variants
Item
Map Tier
Map Level
Map Series
Graveyard MapGraveyard MapMap Level: 72 Map Tier: 5 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Necropolis
Graveyard MapGraveyard MapMap Level: 71 Map Tier: 4 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Ancestor
Graveyard MapGraveyard MapMap Level: 83 Map Tier: 16 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
The Forbidden Sanctum
Graveyard MapGraveyard MapMap Level: 78 Map Tier: 11 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Archnemesis
Graveyard MapGraveyard MapMap Level: 69 Map Tier: 2 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Expedition
Graveyard MapGraveyard MapMap Level: 70 Map Tier: 3 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Ritual
Graveyard MapGraveyard MapMap Level: 70 Map Tier: 3 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Graveyard MapGraveyard MapMap Level: 70 Map Tier: 3 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Graveyard MapGraveyard MapMap Level: 69 Map Tier: 2 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Delirium
Graveyard MapGraveyard MapMap Level: 69 Map Tier: 2 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Metamorph
Graveyard MapGraveyard MapMap Level: 75 Map Tier: 8 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Blight
Graveyard MapGraveyard MapMap Level: 74 Map Tier: 7 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Legion
Graveyard MapGraveyard MapMap Level: 72 Map Tier: 5 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Synthesis
Graveyard MapGraveyard MapMap Level: 70 Map Tier: 3 Guild Character: NUnknown legacies. Untold stories.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3
70
Betrayal
Graveyard MapGraveyard MapMap Level: 68 Map Tier: 1 Guild Character: NTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
War for the Atlas
Graveyard MapGraveyard MapMap Level: 71 Map Tier: 4 Guild Character: ÚTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Atlas of Worlds
Shaped Graveyard MapShaped Graveyard MapMap Level: 76 Map Tier: 9 Guild Character: ÚTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Atlas of Worlds
Graveyard MapGraveyard MapMap Level: 72 Map Tier: 5 Guild Character: ÚTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
The Awakening
Graveyard MapGraveyard MapMap Level: 70 Map Tier: 5 Guild Character: ÜTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
Many map bosses have also shifted around. Some have been retired and replaced!
Maps now shuffle each league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.