List of Archnemesis modifiers in Archnemesis league

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For the current version of Archnemesis, see Archnemesis modifiers.

List of Archnemesis modifiers that valid only during Archnemesis league

Historical list

This article describes historical game content.

Version 3.18.0 added Archnemesis modifiers to the core game, but without the combining mod elements, nor tie the mod with specific drop. The mod text column of this list is using the datamined data so that it may be not relevant to the condition during Archnemesis league

In this list tier 1 mod means the mod does not require any tier 1 mod to craft and drop naturally in Archnemesis league, while T2 mod means it use two or more T1 mods to craft, while T3 mod means it use at least one T2 mod to craft and so on.

Tier 1 mods

Name mod text in-game mod description Used in recipe Remarks
Arcane Buffer Arcane - 150% faster start of Energy Shield Recharge (Hidden), Chaos Damage taken does not bypass Energy Shield (Hidden) (Intrinsic) Monster has augmented Energy Shield powers and releases a stunning nova when Energy Shield breaks Heralding Minions, Temporal Bubble Rewards essence
Berserker Module Error: No results found. Monster Enrages as it loses life Crystal-skinned, Executioner Rewards unique item
Bloodletter of Bloodletting - Attacks cause Bleeding (Hidden), 50% increased Damage with Bleeding (Hidden), 25% increased Bleeding Duration (Hidden), 25% reduced Physical Damage taken over time (Hidden) (Intrinsic) Monster has augmented Bleed powers. Monster Maims nearby enemies Corrupter, Entangler Rewards jewellery and weapon
Bombardier of Bombardment - Skills fire 2 additional Projectiles (Hidden), Skills Chain +2 times (Hidden), Projectiles have 20% chance to be able to Chain when colliding with terrain (Hidden), Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets (Hidden)
(Intrinsic)
Monster has augmented Projectile powers and periodically unleashes a barrage of mortars Necromancer Rewards armour pieces
Bonebreaker of Stunning - Always Stuns Enemies on Hit (Hidden), 25% chance to double Stun Duration (Hidden), 30% reduced Attack and Cast Speed (Hidden), 100% increased Global Accuracy Rating (Hidden), 250% increased Stun Threshold (Hidden) (Intrinsic) Monster has augmented Stun powers. Monster hits are slower and can't be evaded Magma Barrier, Tukohama-touched Rewards weapon
Chaosweaver of Chaos - Gain 15% of Non-Chaos Damage as extra Chaos Damage (Hidden), 25% of Physical Damage Converted to Chaos Damage (Hidden), +40% to Chaos Resistance (Hidden) (Intrinsic) Monster is imbued with Chaos Damage and Resistance Hexer, Corrupter, Empowered Elements Rewards gems
Consecrator Module Error: No results found. Monster periodically creates Consecrated Ground, healing allies and making them immune to curses and ailments Invulnerable, Mana Siphoner Rewards map fragments
Deadeye of Accuracy - 20% increased Damage (Hidden) (Intrinsic) Monster is Accurate and applies Marks Assassin, Drought Bringer Rewards armour pieces and jewellery
Dynamo Shocking - Hits always Shock (Hidden), All Damage can Shock (Hidden), 25% increased Effect of Shock (Hidden), 50% increased Shock Duration on Enemies (Hidden) (Intrinsic) Monster has augmented Shock powers Heralding Minions, Mana Siphoner Rewards generic item and jewellery
Echoist Module Error: No results found. Monster repeats skills additional times Hexer, Mirror Image, Trickster Rewards generic item and currency
Flameweaver Flamewoven - Inflict Fire Exposure on Hit (Hidden), 25% of Physical Damage Converted to Fire Damage (Hidden), 50% increased Fire Damage (Hidden), Gain 50% of Physical Damage as Extra Fire Damage (Hidden), +50% to Fire Resistance (Hidden) (Intrinsic) Monster is imbued with Fire Damage and Resistance Evocationist, Flame Strider Rewards weapons
Frenzied Module Error: No results found. Monster and allies periodically Enrage Executioner, Abberath-touched Rewards generic item and unique
Frostweaver Frostwoven - Inflict Cold Exposure on Hit (Hidden), 25% of Physical Damage Converted to Cold Damage (Hidden), 50% increased Cold Damage (Hidden), Gain 50% of Physical Damage as Extra Cold Damage (Hidden), +50% to Cold Resistance (Hidden) (Intrinsic) Monster is imbued with Cold Damage and Resistance Evocationist, Frost Strider Rewards armour
Gargantuan Gargantuan - 20% increased Damage (Hidden), 40% increased Character Size (Hidden), 80% increased Area of Effect (Hidden), 40% increased maximum Life (Hidden) (Intrinsic) Monster is massive, granting more Life, Area of Effect, and Damage Empowering Minions, Rejuvenating, Soul Eater Rewards currency
Hasted Swift - 100% increased Evasion Rating (Hidden) (Intrinsic) Monster is faster Flame Strider, Frost Strider, Storm Strider Rewards generic item
Incendiary Igniting - Hits always Ignite (Hidden), All Damage can Ignite (Hidden), 25% increased Ignite Duration on Enemies (Hidden) (Intrinsic) Monster has augmented Ignite powers Corpse Detonator, Magma Barrier Rewards generic item and weapons
Juggernaut of Endurance - Cannot be Stunned (Hidden), Action Speed cannot be modified to below base value, Movement Speed cannot be modified to below base value (Hidden), 15% increased Character Size (Hidden), 30% increased Area of Effect (Hidden), Gain 2 Endurance Charges every second if you've been Hit Recently (Hidden) (Intrinsic) Monster cannot be Slowed or Stunned. Monster gains Endurance Charges Invulnerable, Temporal Bubble Rewards harbinger shards
Malediction Module Error: No results found. Monster has a weakening Aura Drought Bringer, Effigy Rewards divination card
Opulent Opulent - 10000% increased Quantity of Items dropped by this Monster (Hidden), 20000% increased Rarity of Items dropped by this Monster (Hidden) (Intrinsic) Monster is fabulously wealthy N/A
Overcharged Module Error: No results found. Monster grants Charges to itself and Allies over time Necromancer, Trickster Rewards 2x rings
Permafrost Freezing - 35% chance to Freeze (Hidden), All Damage can Freeze (Hidden), 25% increased Freeze Duration on Enemies (Hidden) (Intrinsic) Monster has augmented Freeze and Chill powers Crystal-Skinned, Ice Prison Rewards generic item and armours
Sentinel Sentinel - 50% Chance to Block Attack Damage (Hidden), 50% Chance to Block Spell Damage (Hidden), You take 20% of Damage from Blocked Hits (Hidden) (Intrinsic) Monster is imbued with Block and Spell Block. Monster Triggers Reckoning when hit Ice Prison, Invulnerable, Treant Horde Rewards 2x armours
Soul Conduit Soul Conduit - Corpse can not be destroyed (Hidden), Can not be dominated (Hidden) (Intrinsic) On death, Monster and nearby Allies are revived Mirror Image, Soul Eater Rewards map (required monster level that can drop maps)
Steel-infused of Steel - Overwhelm 10% Physical Damage Reduction (Hidden), 40% increased Global Physical Damage (Hidden), 30% additional Physical Damage Reduction (Hidden), 250% increased Stun Threshold (Hidden) (Intrinsic) Monster is imbued with Physical Damage and Physical Damage Reduction Empowered Elements, Treant Horde Rewards weapon
Stormweaver Stormwoven - Inflict Lightning Exposure on Hit (Hidden), 25% of Physical Damage Converted to Lightning Damage (Hidden), 50% increased Lightning Damage (Hidden), Gain 50% of Physical Damage as Extra Lightning Damage (Hidden), +50% to Lightning Resistance (Hidden) (Intrinsic) Monster is imbued with Lightning Damage and Resistance Evocationist, Storm Strider Rewards ring
Toxic Toxic - Poison on Hit (Hidden), All Damage from Hits can Poison (Hidden), 30% increased Poison Duration (Hidden), 30% increased Damage with Poison (Hidden), +25% Chaos Resistance against Damage Over Time (Hidden) (Intrinsic) Monster has augmented Poison powers Entangler, Treant Horde Rewards generic item and gems.
Monster spawn orb on death (similar to Volatile Flameblood) that deals chaos damage. The orb drops Caustic Ground
Vampiric Vampiric - 100% of Damage Leeched as Life (Hidden), Life Leech effects are not removed when Unreserved Life is Filled (Hidden), 25% increased Damage while Leeching Life (Hidden), Enemies Cannot Leech Life From you, Enemies Cannot Leech Energy Shield From you (Hidden), 200% increased total Recovery per second from Life Leech (Hidden) (Intrinsic) Monster has augmented Life Leech powers. Monster cannot be Leeched from Assassin, Rejuvenating Reward fossil

Tier 2+ mods

Name datamined mod text in-game mod description ingredients Used in recipe Remarks
Abberath-touched Abberath - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster uses the abilities of Abberath Frenzied (T1), Flame Strider (T2), Rejuvenating (T2) Kitava-touched Rewards map and 2x jewellery and rewards are rolled 4 additional times, choosing the rarest result
Arakaali-touched Arakaali - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster uses the abilities of Arakaali Assassin (T1), Entangler (T2), Corpse Detonator (T3) N/A Override the rewards from other mods. (All Reward Types are Divination Cards)
Assassin Deadly - All hits are Critical Strikes (Hidden), You take 50% reduced Extra Damage from Critical Strikes (Hidden), 100% Global chance to Blind Enemies on hit (Hidden), 100% increased Blind Effect (Hidden) (Intrinsic) Monster has augmented Critical powers and has Shroud Walker Deadeye (T1), Vampiric (T1) Arakaali-touched, Trickster Rewards 2x currencies
Brine King-touched Brine King - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster uses the abilities of the Brine King Heralding Minions (T2), Ice Prison (T2), Storm Strider (T2) N/A Rewards 3x armours; rewards are rolled 6 additional times, choosing the rarest result
Corpse Detonator of Detonation - +40% to Fire Resistance (Hidden) (Intrinsic) Monster detonates nearby Corpses. Monster periodically creates Corpses Incendiary (T1), Necromancer (T2) Arakaali-touched, Kitava-touched Rewards 2x divination cards
Corrupter Lua error in Module:Modifier_link at line 150: bad argument #1 to 'gsub' (string expected, got nil). Monster inflicts Corrupted Blood on Hit and when Hit. Minions create Corrupted Bubbles on death Bloodletter (T1), Chaosweaver (T1) Effigy, Kitava-touched Rewards 2x Abyss items (=abyss jewel), and Items dropped from the Monster and its Minions are Corrupted
Crystal-skinned Crystalline - +40% to all Elemental Resistances (Hidden), Gain 40% of Physical Damage as Extra Damage of a random Element (Hidden) (Intrinsic) Monster triggers the creation of Crystals when hit. Crystals explode when the Monster dies Berserker (T1), Permafrost (T1), Rejuvenating (T2) N/A Rewards 2x harbinger items (=shards)
Drought Bringer of Drought - Regenerate 1.5% of Life per second (Hidden) (Intrinsic) Monster disables Flask effects on hit. Monster has an aura that drains Flask charges and prevents gaining Flask charges Deadeye (T1), Malediction (T1) Shakari-touched Rewards 2x items with Labyrinth enchantment (apparently cannot drop enchanted belts)
Effigy Lua error in Module:Modifier_link at line 150: bad argument #1 to 'gsub' (string expected, got nil). Monster creates an Effigy of the player. Damage dealt to the Effigy is also reflected to the bonded player Malediction (T1), Corrupter (T2), Hexer (T3) N/A Rewards 2x divination cards; rewards are rolled 1 additional time, choosing the rarest result
Empowered Elements Lua error in Module:Modifier_link at line 150: bad argument #1 to 'gsub' (string expected, got nil). Monster cycles between imbued damage of a particular type and immunity to all other damage types Chaosweaver (T1), Steel-infused (T1), Evocationist (T2) N/A Rewards 2x unique items; rewards are rolled 1 additional time, choosing the rarest result
Empowering Minions Lua error in Module:Modifier_link at line 150: bad argument #1 to 'gsub' (string expected, got nil). Monster's minions are empowered. Minions empower the Monster with additional modifiers on death Gargantuan (T1), Executioner (T2), Necromancer (T2) Solaris-touched, Lunaris-touched Rewards Blight and Ritual items
Entangler Entangling - Poison on Hit (Hidden), All Damage from Hits can Poison (Hidden), +25% to Chaos Resistance (Hidden) (Intrinsic) Monster creates Thorned Vines that slow and deal Chaos Damage over time. Bloodletter (T1), Toxic (T1) Arakaali-touched, Shakari-touched Rewards 2x fossils
Evocationist Elemental - Hits always Ignite (Hidden), Hits always Shock (Hidden), All Damage can Ignite (Hidden), All Damage can Shock (Hidden), All Damage with Hits can Chill (Hidden) (Intrinsic) Monster is imbued with Elemental Damage, Resistances and Ailments Flameweaver (T1), Frostweaver (T1), Stormweaver (T1) Empowered Elements Rewards generic item, weapon, armour and jewellery
Executioner Lua error in Module:Modifier_link at line 150: bad argument #1 to 'gsub' (string expected, got nil). Monster gains Damage based on missing enemy Life. Monster has an aura that prevents enemies recovering Life and Energy Shield above 50% Berserker (T1), Frenzied (T1) Empowering Minions, Tukohama-touched Rewards breach and legion items
Flame Strider of Flame-striding - 50% of Physical Damage Converted to Fire Damage (Hidden), 30% increased Fire Damage (Hidden), Gain 25% of Physical Damage as Extra Fire Damage (Hidden), +40% to Fire Resistance (Hidden), Hits always Ignite (Hidden) (Intrinsic) Monster leaves Burning Ground in its wake. Minions create Flame Bearers on death Flameweaver (T1), Hasted (T1) Abberath-touched Rewards 3x weapons
Frost Strider of Frost-striding - 50% of Physical Damage Converted to Cold Damage (Hidden), 30% increased Cold Damage (Hidden), Gain 25% of Physical Damage as Extra Cold Damage (Hidden), +40% to Cold Resistance (Hidden), 200% increased Effect of Chill (Hidden) (Intrinsic) Monster leaves Chilling Ground in its wake. Minions create Frost Bearers on death Frostweaver (T1), Hasted (T1) Lunaris-touched Rewards 3x armours
Heralding Minions Module Error: No results found. Monster's minions summon invulnerable Lightning Totems on death Arcane Buffer (T1), Dynamo (T1) Brine King-touched Rewards 2x map fragments
Hexer Hexing - Hexproof (Intrinsic) Monster is Hexproof. Monster is followed by a Hexing Effigy that creates Hexing areas Chaosweaver (T1), Echoist (T1) Effigy, Temporal Bubble Rewards 2x essences
Ice Prison Imprisoning - 50% of Physical Damage Converted to Cold Damage (Hidden), 30% increased Cold Damage (Hidden), Gain 25% of Physical Damage as Extra Cold Damage (Hidden), +40% to Cold Resistance (Hidden), 20% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster periodically entraps players in a cage of ice Permafrost (T1), Sentinel (T1) Brine King-touched Rewards 2x armours and Rewards are rolled 1 additional time, choosing the rarest result. Cannot use movement skill inside the cage, there is always an opening instead of completely surrounding the player character, however, it may blocked by terrain
Innocence-touched Innocence - 50% increased Damage (Hidden), +40% to all Elemental Resistances (Hidden), +25% to Chaos Resistance (Hidden), 15% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster uses the abilities of Innocence Lunaris-touched (T4), Solaris-touched (T4) N/A Rewards 3x currencies and All Reward Types are Currency (override the rewards from other archnemesis mods)
Invulnerable Benevolent - 30% Chance to Block Attack Damage (Hidden), 30% Chance to Block Spell Damage (Hidden), You take 20% of Damage from Blocked Hits (Hidden) (Intrinsic) Monster and its Minions periodically become immune to all Damage. Minions cannot die while Monster is alive Consecrator (T1), Juggernaut (T1), Sentinel (T1) Lunaris-touched (T4), Solaris-touched (T4) Rewards Metamorph and Delirium items (=Catalysts, Delirium Orbs, map with Delirium enchantment)
Similar to Other Allies Cannot Die Aura, but only applies to the monsters' minion; seems there is no range so that the minions will be affected until the monster with this mod died.
Kitava-touched Kitava - 50% increased Damage (Hidden), +40% to all Elemental Resistances (Hidden), +25% to Chaos Resistance (Hidden), 15% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster uses the abilities of Kitava Tukohama-touched (T3), Abberath-touched (T3), Corrupter (T2), Corpse Detonator (T3) N/A Rewards generic items and Rewards are doubled
Lunaris-touched Lunaris - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster uses the abilities of Lunaris Invulnerable (T2), Frost Strider (T2), Empowering Minions (T3) Innocence-touched Rewards unique items and All Reward Types have an additional reward
Magma Barrier of Magma - 25% of Physical Damage Converted to Fire Damage (Hidden), 30% increased Fire Damage (Hidden), Gain 25% of Physical Damage as Extra Fire Damage (Hidden), +40% to Fire Resistance (Hidden), 25% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster is protected by a Magmatic shield that explodes when depleted. Monster periodically creates Volatile Flamebloods Bonebreaker (T1), Incendiary (T1) Solaris-touched, Tukohama-touched Rewards 2x weapons and Rewards are rolled 1 additional time, choosing the rarest result
Mana Siphoner of Siphoning - 50% of Physical Damage Converted to Lightning Damage (Hidden), 30% increased Lightning Damage (Hidden), Gain 25% of Physical Damage as Extra Lightning Damage (Hidden), +40% to Lightning Resistance (Hidden) (Intrinsic) Monster is surrounded by a ring that deals Lightning Damage over time as well as draining Mana Consecrator (T1), Dynamo (T1) Innocence-touched Rewards 2x jewellery and Rewards are rolled 1 additional time, choosing the rarest result
Mirror Image Lua error in Module:Modifier_link at line 150: bad argument #1 to 'gsub' (string expected, got nil). Monster can create illusions of itself Echoist (T1), Soul Conduit (T1) Innocence-touched Rewards scarab and Rewards are rolled 2 additional times, choosing the rarest result
Necromancer of Necromancy - 30% increased maximum Life (Hidden), Gain 10% of Non-Chaos Damage as extra Chaos Damage (Hidden) (Intrinsic) Monster can raise Undead. Minions are empowered and revive shortly after dying Bombardier (T1), Overcharged (T1) Corpse Detonator, Empowering Minions, Soul Eater Rewards 2x generic items and Rewards are rolled 2 additional times, choosing the rarest result
Rejuvenating Rejuvenating - Regenerate 2% of Life per second (Hidden), 20% increased maximum Life (Hidden) (Intrinsic) Monster has Life Regeneration. Periodically releases a wave that heals nearby allies and prevents enemy Life and Energy Shield recovery Gargantuan (T1), Vampiric (T1) Crystal-skinned, Abberath-touched Rewards currency and Rewards are rolled 1 additional time, choosing the rarest result
Shakari-touched Shakari - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster uses the abilities of Shakari Drought Bringer (T2), Entangler (T2), Soul Eater (T3) N/A Rewards unique item and All Reward Types are Uniques (=override rewards from other archnemesis mods)
Solaris-touched Solaris - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster uses the abilities of Solaris Invulnerable (T2), Magma Barrier (T2), Empowering Minions (T3) Innocence-touched Rewards scarab and All Reward Types have an additional reward
Soul Eater Lua error in Module:Modifier_link at line 150: bad argument #1 to 'gsub' (string expected, got nil). Monster empowers when nearby allies die. Periodically summons Phantasms Gargantuan (T1), Soul Conduit (T1), Necromancer (T2) Shakari-touched Rewards 2x maps
Storm Strider of Storm-striding - 50% of Physical Damage Converted to Lightning Damage (Hidden), 30% increased Lightning Damage (Hidden), Gain 25% of Physical Damage as Extra Lightning Damage (Hidden), +40% to Lightning Resistance (Hidden) (Intrinsic) Monster leaves Shocking Ground in its wake and spawns Lightning Mirages when hit. Minions create Storm Bearers on death Hasted (T1), Stormweaver (T1) Brine King-touched Rewards 3x jewellery
Temporal Bubble Lua error in Module:Modifier_link at line 150: bad argument #1 to 'gsub' (string expected, got nil). Monster is protected by a Temporal Bubble that severely slows those in it and cannot be damaged by those outside of it Arcane Buffer (T1), Juggernaut (T1), Hexer (T2) N/A Rewards Heist and Expedition items (=Expedition Artefacts, Heist's Marker, Contract and possibly logbook and Blueprint)
Treant Horde Lua error in Module:Modifier_link at line 150: bad argument #1 to 'gsub' (string expected, got nil). Monster's minions are replaced with powerful Treants. Some Damage taken from the monster is split between the Treants Sentinel (T1), Steel-infused (T1), Toxic (T1) N/A Rewards generic item and Monster's Minions drop a randomly-chosen Reward Type
Trickster of Trickery - +100% chance to Suppress Spell Damage (Hidden), Prevent +10% of Suppressed Spell Damage (Hidden), Non-Damaging Ailments Reflection (Hidden), Monsters grant 20000% increased Experience (Hidden) (Intrinsic) Monster has damage avoidance. Monster periodically Flees Echoist (T1), Overcharged (T1), Assassin (T2) N/A Rewards currency, unique item and divination card
Tukohama-touched Tukohama - 50% increased Damage (Hidden), +30% to all Elemental Resistances (Hidden), +20% to Chaos Resistance (Hidden), 10% additional Physical Damage Reduction (Hidden) (Intrinsic) Monster uses the abilities of Tukohama Bonebreaker (T1), Executioner (T2), Magma Barrier (T2) Kitava-touched Rewards map fragment and 2x weapons; Rewards are rolled 4 additional times, choosing the rarest result