Nemesis modifier

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"Nemesis" redirects here. For the challenge league, see Nemesis league.

This article describes historical game content.

These modifiers have been removed or merged into Archnemesis Mods.

A monster with a Nemesis modifier
a Volatile Flameblood

Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.

Curated list

Name Lvl. Effect(s)
Ancestral Power 1 Randomly casts Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.+1 to maximum number of Summoned Totems
Totem lasts 8 seconds
Deals (32.1-3899.6) Base Fire Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Summons a Totem which uses this Skill

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Summoned Totems
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
totems, with instant cast speed. Totem limit is 4.
Apparition 1 Adds no extra effect. See Soul Conduit below.
Benevolent Guardian 15 Periodically applies the Immunity buff to nearby monsters, which makes them immune to damage. Killing the monster with Benevolent Guardians removes Immunity.
Berserker 1 On low life, switches to Berserker Fury.
Berserker Fury 1 Gains increased character size, attack and cast speed, reduced damage taken, and becomes quicker.
Blessing of Elements 25 Gains bonus damage of a random element based on Physical Damage and hits always chills/ignites/shocks on hit.
Bringer of Bones 15 Passively casts Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (5-16) Mana
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
Base duration is 20.00 seconds
Summons (2-3) Skeleton Warriors

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Summoned Skeletons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
with instant cast speed. Skeletons will not decay over time like regular ones.
Bringer of Fragility 1 Curses targets with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies take (15-30)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Bleeding on Cursed Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
on hit.
Bringer of Weakness 4 Curses targets with EnfeebleEnfeebleSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, reducing their accuracy and making them deal less damage.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed Normal or Magic enemies deal (15-29)% less Damage
Cursed Rare or Unique enemies deal (9-18)% less Damage

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
on hit.
Chronophage 25 Curses targets with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
on hit.
Corrupting Blood 40 When hit, applies Corrupted Blood to the attacker. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times.
Elemental Thorns 40 When hit by elemental damage, it launches a bolt at the attacker's position that deals fixed amount of elemental damage in an AoE. Has a cooldown between each shot.
Final Gasp 40 When the monster dies, it leaves behind an invincible copy that disappears after a few seconds. The copy also fires a nova of dark projectiles periodically. Monster does not leave a corpse and cannot be converted.
Fractured 1 Splits into 8–12 normal version of the same monster upon death.
Hexfont 15 Casts random curses every half second (estimated), with instant cast speed. One of the curse applies silence.
Inferno Bolt 25 Periodically charges up and launches a large fireball that deals fire damage.
Inner Treasure 40 Always drops a unique item on death.
Light Bolt 25 Periodically fires a row of projectiles that deals physical damage.
Lightning Mirage 40 When hit, creates a mirage at their spot which slowly chase after the player (has a cooldown between each spawn). On contact, it detonates itself to deal lightning damage. Mirages will expire after a few seconds. Plays a distinct sound when a mirage spawns.
Nullifier 25 Removes charges and flask effects on hit.
Proximity Shield 40 Can only be damaged by hits originating from inside the shield.
Physical Thorns 40 When hit by physical damage, it launches a bolt at the attacker's position that deals the reflected physical damage in an AoE. Has a cooldown between each shot.
Shroud Walker 40 Periodically teleports to you via Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Level: (1-20)
Cost: (6-13) Mana
Reservation: (6-13) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 sec
Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds
Base duration is (4.00-5.00) seconds
Base secondary duration is 1.00 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Buff grants (20-29)% increased Movement Speed
Mines cannot be Re-armed
Mine Detonation is Instant

Additional Effects From 1-20% Quality:
Buff grants (1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Constantly creates a smoke cloud around itself.
Snow Bolt 25 Periodically fires a bolt at the ground which explodes for cold damage after a delay.
Soul Conduit 1 Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monster does not leave a corpse and cannot be converted.
Soul Eater 15 Consumes souls of other nearby monsters upon their death to become stronger. Each souls grants increased attack and cast speed, damage reduction, increased character size, and increases the power of their other affixes.
Storm Herald 60 Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.
Vile Touch 4 Applies poison on hit.
Vine Snare 15 When hit, it applies a charge of vines to the attacker, reducing movement speed. Vines are gradually removed by moving.
Volatile Flameblood 2 On death, spawns a volatile core that chases the player. When touched, it stops briefly then explodes dealing fire damage in an area. The base damage of the explosion is equal to the total attack damage of the monster. A distinct sound can be heard when a volatile core spawns.

Datamined list

NameStatsSpawn Weighting
Ancestral PowerN/Arare 400
Benevolent GuardianN/Ano_cannot_die_aura 0
abyssal 0
immobile 0
breach_commander 0
legion_monster 0
rare 1000
BerserkerN/Arare 800
Blessing of ElementsGain 50% of Physical Damage as Extra Damage of a random Element (Hidden)
Always cause Elemental Status Ailments (Hidden)
rare 800
Bringer of BonesN/Arare 600
Bringer of FragilityCurse Enemies with Vulnerability on Hit (Hidden)rare 600
Bringer of WeaknessCurse Enemies with Enfeeble on Hit (Hidden)rare 800
ChronophageCurse Enemies with Temporal Chains on Hit (Hidden)rare 400
Corrupting BloodN/Arare 600
Elemental ThornsN/Amagic 0
large_model 0
default 500
Elemental ThornsN/Amagic 0
large_model 500
Final GaspCorpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
abyssal 0
rare_minion 0
unusable_corpse 0
undeletable_corpse 0
legion_monster 0
no_final_gasp 0
rare 400
FracturedN/Ano_fractured 0
bestiary_beast_boss 0
abyssal 0
hidden_monster 0
rare_minion 0
legion_monster 0
rare 800
HexfontN/Arare 400
Inferno BoltN/Arare 400
Inner TreasureMonster drops 1 additional Unique Item (Hidden)no_forced_item_drops 0
rare 100
Light BoltN/Arare 400
Lightning MirageN/Arare 500
NullifierHas a 100% Chance to remove Flask Effects on Hit (Hidden)
Always removes Charges on Hit (Hidden)
caster 0
rare 400
Physical ThornsN/Amagic 0
large_model 0
default 500
Physical ThornsN/Amagic 0
large_model 500
Proximity ShieldN/Ano_proximity_shield 0
rare_minion 0
rare 600
Shroud WalkerN/Ano_shroud_walker 0
rare_minion 0
devourer 0
rare 400
Snow BoltN/Arare 400
Soul ConduitCorpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
no_soul_conduit 0
incursion_monster 0
abyssal 0
rare_minion 0
unusable_corpse 0
legion_monster 0
rare 600
Soul EaterN/Arare 600
Storm HeraldN/Arare 400
Vile TouchAttacks poison (Hidden)caster 0
rare 800
Vine SnareN/Arare 800
Volatile FlamebloodN/Aundeletable_corpse 0
rare_minion 0
unusable_corpse 0
legion_monster 0
rare 1000
Volatile FlamebloodN/Alegion_monster 1000

Version history

Version Changes
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
  • Bloodlines and Nemesis have been removed from the core game. Some of their modifiers have been incorporated into the new monster modifier system:
    • The Snow Bolt and Inferno Bolt Nemesis modifiers have been incorporated into the Frost Strider and Flame Strider Archnemesis modifiers.
    • The Storm Herald and Final Gasp Nemesis modifiers can now be found as Archnemesis modifiers on Rare Monsters.
3.17.0
  • Berserker, Soul Conduit and Soul Eater have been reworked and ported as new Archnemesis monster modifier of the Archnemesis league. Other Archnemesis modifiers have also incorporated some elements of the nemesis modifiers, such as Magma Barrier mod periodically spawns Volatile Flameblood, but not a on death effect; Assassin archnemesis modifier grants the monster "Shroud Walker"; Corrupter archnemesis modifier inflict Corrupted Blood; Storm Strider spawns Lightning Mirage, etc. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.15.2
  • Monsters with the Hexfont Nemesis Modifier no longer inflict Silence.
3.14.0
  • The "Allies Cannot Die" aura has been removed. To replace this, a new "Benevolent Guardian" Nemesis modifier has been added which causes the Monster with this modifier to apply an Immunity buff to nearby allies for a short duration. If the original Monster is slain, affected allies lose the Immunity buff. Other Monsters that have this Nemesis modifier cannot be given the Immunity buff.
3.3.0
  • Added 6 dangerous new Nemesis mods.
  • They are Final Gasp, Inferno Bolt, Light Bolt, Lightning Mirage, Vine Snare and Snow Bolt [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • Monster mods "Reflects Physical Damage" and "Reflects Elemental Damage" have been reworked. They now appear as Nemesis mods. Attacking a monster with Physical or Elemental Reflect now triggers a mortar spell targeted at your location. This spell has a cooldown. Both versions of Reflect now only appear on Nemesis rare monsters.
  • They are known as Physical Thorns and Elemental Thorns mods [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.0.0
  • The Volatile Flameblood, Volatile Iceblood and Volatile Stormblood Nemesis mods have been disabled and replaced by Volatile Core. Volatile Core monsters create an entity on death which pursues players until it explodes.
  • (wiki editor note: Volatile Flameblood was not disabled; Volatile Core is not added to the game so that Volatile Flameblood is the only active Volatile Blood variant)
1.0.0
  • Introduced to the game.

See also