Solaris, Eternal Sun
| Solaris, Eternal Sun | |
|---|---|
| Level | 60 |
| Location | The Harbour Bridge |
| Quest | |
| ApS | 2.00 |
| Resistance | 30% Cold Resistance 30% Fire Resistance 30% Lightning Resistance 20% Chaos Resistance |

Solaris, Eternal Sun is the final boss of Act 8. She is encountered together with Lunaris, Eternal Moon.
Encounter
Solaris is one of the bosses in the Solaris and Lunaris fight. The two bosses do not fight the player in humanoid form at the same time. They alternate aiding each other in celestial orb form.
Video
Item drops
The following drop-restricted items can drop from this monster.
- No items include this monster in their drop restrictions.
Map variants
| Name | Map | Footnote |
|---|---|---|
| Helial, the Day Unending (Celestial form)[1] | Map Tier: 14 Guild Character: -Immaculate white stone rises from the abyss. Perfection.Travel to this Map by using it in a personal Map Device. Maps can only be used once. |
In orb form as side boss |
| Helial, the Day Unending | Moon Temple MapMap Level: 71 Map Tier: 4 Guild Character: ^ Item Quantity: +(75-100)% Item Rarity: +(125-175)% Monster Pack Size: +(25-50)%Area has increased monster variety Players are Cursed with Flammability Players are Cursed with Frostbite Area is inhabited by Lunaris fanatics Area is inhabited by Solaris fanatics (75-100)% increased Quantity of Items found in this Area (125-175)% increased Rarity of Items found in this Area (25-50)% increased Pack sizeIn the shadow of war, all are eclipsed.Travel to this Map by using it in a personal Map Device. Maps can only be used once. |
As one of the selectable boss |
| Ara, Sister of Light | Cold River Map | As one of the two bosses |
Pantheon powers
Defeating Solaris unlocks a major god power in the Pantheon screen. This power can be upgraded by defeating specific map bosses and capturing their souls. See The Pantheon § Upgrading.
| Icon | Name | Effect(s) | Upgrade | |||
|---|---|---|---|---|---|---|
| Soul of Solaris | 6% additional Physical Damage Reduction while there is only one nearby Enemy 20% chance to take 50% less Area Damage from Hits |
|
Lore
Solaris is a historical figure, the Azmerian god of the Sun. She is the sister of Lunaris and Viridi. She was recognized and worshipped by the Eternal Empire.
When Solaris closes his burning eye
At the end of time,
the world will perish in ice.[a]
According to an Azmerian creation myth, Solaris had a vital hand in the creation of the world.
"... A raging Solaris seared and contorted the orb's surface. ..."
- Azmerian Creation Myth[b]
Solerai and Lundara
According to the flavour texts of
Seal of LunarisSeal of Lunaris"I have a suspicion that the Maraketh Sekhema of legend, Lundara, is the same historical
figure as the Azmeri and Eternal goddess Lunaris. The Seal may prove that."Can be exchanged with Faustus, the Fence in The Rogue Harbour and
SolarisSeal of Solaris"It is my belief that Solerai, from the Maraketh legend, is Solaris herself in another system of
myths. If I can prove that, I can begin piecing together a true history of the Winter of the World."Can be exchanged with Faustus, the Fence in The Rogue Harbour, as well as the quest item
Solerai's SpearSolerai's Spear"When hope was but a memory, the twin sister Sekhemas Solerai and Lundara arose to unite the Maraketh.
They wielded the essence of gold and silver. The Spear is one of the two weapons that forged us." from the quest
Contract: A Matter of HonourContract: A Matter of HonourClient: Adiyah
Heist Target: Solerai's Spear
Area Level: (34-#)
Requires Perception (Level 2)
Requires Adiyah, the WayfinderWhen hope was but a memory, the twin sister Sekhemas Solerai and Lundara arose to unite the Maraketh.
They wielded the essence of gold and silver. The Spear is one of the two weapons that forged us.", Lunaris and Solaris may be equal to the legendary Maraketh Sekhemas Lundara and Solerai.
The Solaris Temple is named after Solaris.
Related items
| Item | Stats | Flavour text |
|---|---|---|
| Corona Solaris Crystal WandWand Physical Damage: 24-45 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 9.00% Attacks per Second: (1.74-1.83)Requires Level 63, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and AttacksTriggers Level 20 Blinding Aura when Equipped Adds (30-45) to (60-80) Fire Damage (20-26)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier (15-20)% increased Light Radius (120-140)% increased Critical Strike Chance against Blinded Enemies Increases and Reductions to Light Radius also apply to Accuracy Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded EnemiesLegend tells of a time when Solaris will burst forth from Lunaris, and night will be eternally banished. | Adds (4-8) to (10-12) Cold Damage to Spells and AttacksTriggers Level 20 Blinding Aura when Equipped Adds (30-45) to (60-80) Fire Damage (20-26)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier (15-20)% increased Light Radius (120-140)% increased Critical Strike Chance against Blinded Enemies Increases and Reductions to Light Radius also apply to Accuracy Adds (145-157) to (196-210) Fire Damage to Hits with this Weapon against Blinded Enemies | Legend tells of a time when Solaris will burst forth from Lunaris, and night will be eternally banished. |
| Eclipse Solaris Faun's HornWand Physical Damage: 21-38 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 8.00% Attacks per Second: (1.68-1.76)Requires Level 35, 116 IntAdds (5-10) to (11-13) Fire Damage to Spells and AttacksAdds (30-45) to (60-80) Fire Damage (20-26)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier (15-20)% increased Light Radius Nearby Enemies are Blinded (120-140)% increased Critical Strike Chance against Blinded Enemies Adds 2 to 5 Fire Damage to Attacks for every 1% your Light Radius is above base valueEvery decade, Lunaris devours Solaris Each time, Solaris emerges from Lunaris, born anew. | Adds (5-10) to (11-13) Fire Damage to Spells and AttacksAdds (30-45) to (60-80) Fire Damage (20-26)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier (15-20)% increased Light Radius Nearby Enemies are Blinded (120-140)% increased Critical Strike Chance against Blinded Enemies Adds 2 to 5 Fire Damage to Attacks for every 1% your Light Radius is above base value | Every decade, Lunaris devours Solaris Each time, Solaris emerges from Lunaris, born anew. |
| Invictus Solaris Archon Kite ShieldChance to Block: 22% Armour: (468-626) Energy Shield: (96-129) Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200-250)% increased Armour and Energy Shield +(60-80) to maximum Life Cannot be IgnitedEternal soldiers fight for glory or death. Solaris vanguard know only glory. | +12% to all Elemental Resistances+2 to Level of Socketed Gems Triggers Level 20 Fire Aegis when Equipped (200-250)% increased Armour and Energy Shield +(60-80) to maximum Life Cannot be Ignited | Eternal soldiers fight for glory or death. Solaris vanguard know only glory. |
| Seal of Solaris myths. If I can prove that, I can begin piecing together a true history of the Winter of the World."Can be exchanged with Faustus, the Fence in The Rogue Harbour | — | "It is my belief that Solerai, from the Maraketh legend, is Solaris herself in another system of myths. If I can prove that, I can begin piecing together a true history of the Winter of the World." |
| Shade of Solaris Sage WandWand Physical Damage: 18-34 Critical Strike Chance: 10.00% Attacks per Second: 1.40Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 secondsWithout light, there can be no shadow. | (17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage Critical Strikes deal no Damage 200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds | Without light, there can be no shadow. |
| Solaris Circlet | — | — |
| Solaris Lorica Copper PlateArmour: (281-397) Movement Speed: -5%Requires Level 17, 53 Str+(10-20) to Strength (60-80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield -(40-30) Chaos Damage takenGive me neither havens nor solace; They are for the weak and frightened. Instead, light the path to greatness, So that I may begin my bright pursuit. | +(10-20) to Strength (60-80)% increased Armour 25% reduced Chaos Damage taken over time 25% increased Light Radius Chaos Damage taken does not bypass Energy Shield -(40-30) Chaos Damage taken | Give me neither havens nor solace; They are for the weak and frightened. Instead, light the path to greatness, So that I may begin my bright pursuit. |
| Solaris Mystery Box | — | — |
| Solaris Throne | — | — |
See also
Version history
| Version | Changes |
|---|---|
| 3.20.0 |
|
| 3.11.1d |
|
| 3.0.0 |
|
References
- ↑
IcetombIcetomb
Latticed RingmailArmour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit youWhen Solaris closes his burning eye
At the end of time,
the world will perish in ice. - ↑
Prismatic EclipsePrismatic Eclipse
Twilight BladeOne Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
