|gem_description = Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding, and ailments inflicted on them will deal damage faster.
|gem_description = Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.
|active_skill_name = Vulnerability
|active_skill_name = Vulnerability
|skill_id = Vulnerability
|skill_id = Vulnerability
|cast_time = 0.5
|cast_time = 0.5
|required_level = 24
|required_level = 24
|quality_type1_weight = 50
|quality_type1_weight = 1
|quality_type1_stat_text = Attacks Hits against Cursed Enemies have 0.5% chance to inflict Bleeding
|quality_type1_stat_text = (1-20)% increased Duration of Bleeding on Cursed Enemies
|stat_text = Base duration is (8.00-11.80) seconds<br>+(0-1) metre to radius<br>Cursed enemies take (15-30)% increased Physical Damage<br>Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
|static_stat3_value = 600
|static_stat4_id = base_deal_no_damage
|static_stat4_value = 1
|stat_text = Base duration is (9-10.9) seconds<br>Cursed enemies take (30-39)% increased Physical Damage<br>Attacks Hits against Cursed Enemies have 20% chance to inflict Bleeding<br>Ailments inflicted on Cursed Enemies deal Damage 20% Faster<br>Curse gains 10 Doom per second if you Cast this Spell yourself<br>+(0-10) to radius
|level1 = True
|level1 = True
|level1_level_requirement = 24
|level1_level_requirement = 24
|level1_cost_amounts = 16
|level1_cost_amounts = 16
|level1_stat_text = Base duration is 9 seconds<br>Cursed enemies take 30% increased Physical Damage
|level1_duration = 8
|level1_stat_text = Base duration is 8.00 seconds<br>Cursed enemies take 15% increased Physical Damage
|level1_stat1_id = base_skill_effect_duration
|level1_stat1_id = base_skill_effect_duration
|level1_stat1_value = 9000
|level1_stat1_value = 8000
|level1_stat2_id = physical_damage_taken_+%
|level1_stat2_id = physical_damage_taken_+%
|level1_stat2_value = 30
|level1_stat2_value = 15
|level2 = True
|level2 = True
|level2_level_requirement = 27
|level2_level_requirement = 27
|level2_cost_amounts = 17
|level2_cost_amounts = 17
|level2_stat_text = Base duration is 9.1 seconds<br>Cursed enemies take 30% increased Physical Damage<br>+1 to radius
|level2_duration = 8.2
|level2_stat_text = Base duration is 8.20 seconds<br>+0.1 metres to radius<br>Cursed enemies take 16% increased Physical Damage
|level2_stat1_id = base_skill_effect_duration
|level2_stat1_id = base_skill_effect_duration
|level2_stat1_value = 9100
|level2_stat1_value = 8200
|level2_stat2_id = physical_damage_taken_+%
|level2_stat2_id = active_skill_base_radius_+
|level2_stat2_value = 30
|level2_stat2_value = 1
|level2_stat3_id = active_skill_base_radius_+
|level2_stat3_id = physical_damage_taken_+%
|level2_stat3_value = 1
|level2_stat3_value = 16
|level3 = True
|level3 = True
|level3_level_requirement = 30
|level3_level_requirement = 30
|level3_cost_amounts = 18
|level3_cost_amounts = 18
|level3_stat_text = Base duration is 9.2 seconds<br>Cursed enemies take 31% increased Physical Damage<br>+1 to radius
|level3_duration = 8.4
|level3_stat_text = Base duration is 8.40 seconds<br>+0.1 metres to radius<br>Cursed enemies take 17% increased Physical Damage
|level3_stat1_id = base_skill_effect_duration
|level3_stat1_id = base_skill_effect_duration
|level3_stat1_value = 9200
|level3_stat1_value = 8400
|level3_stat2_id = physical_damage_taken_+%
|level3_stat2_id = active_skill_base_radius_+
|level3_stat2_value = 31
|level3_stat2_value = 1
|level3_stat3_id = active_skill_base_radius_+
|level3_stat3_id = physical_damage_taken_+%
|level3_stat3_value = 1
|level3_stat3_value = 17
|level4 = True
|level4 = True
|level4_level_requirement = 33
|level4_level_requirement = 33
|level4_cost_amounts = 19
|level4_cost_amounts = 19
|level4_stat_text = Base duration is 9.3 seconds<br>Cursed enemies take 31% increased Physical Damage<br>+2 to radius
|level4_duration = 8.6
|level4_stat_text = Base duration is 8.60 seconds<br>+0.2 metres to radius<br>Cursed enemies take 18% increased Physical Damage
|level4_stat1_id = base_skill_effect_duration
|level4_stat1_id = base_skill_effect_duration
|level4_stat1_value = 9300
|level4_stat1_value = 8600
|level4_stat2_id = physical_damage_taken_+%
|level4_stat2_id = active_skill_base_radius_+
|level4_stat2_value = 31
|level4_stat2_value = 2
|level4_stat3_id = active_skill_base_radius_+
|level4_stat3_id = physical_damage_taken_+%
|level4_stat3_value = 2
|level4_stat3_value = 18
|level5 = True
|level5 = True
|level5_level_requirement = 36
|level5_level_requirement = 36
|level5_cost_amounts = 21
|level5_cost_amounts = 21
|level5_stat_text = Base duration is 9.4 seconds<br>Cursed enemies take 32% increased Physical Damage<br>+2 to radius
|level5_duration = 8.8
|level5_stat_text = Base duration is 8.80 seconds<br>+0.2 metres to radius<br>Cursed enemies take 18% increased Physical Damage
|level5_stat1_id = base_skill_effect_duration
|level5_stat1_id = base_skill_effect_duration
|level5_stat1_value = 9400
|level5_stat1_value = 8800
|level5_stat2_id = physical_damage_taken_+%
|level5_stat2_id = active_skill_base_radius_+
|level5_stat2_value = 32
|level5_stat2_value = 2
|level5_stat3_id = active_skill_base_radius_+
|level5_stat3_id = physical_damage_taken_+%
|level5_stat3_value = 2
|level5_stat3_value = 18
|level6 = True
|level6 = True
|level6_level_requirement = 39
|level6_level_requirement = 39
|level6_cost_amounts = 22
|level6_cost_amounts = 22
|level6_stat_text = Base duration is 9.5 seconds<br>Cursed enemies take 32% increased Physical Damage<br>+3 to radius
|level6_duration = 9
|level6_stat_text = Base duration is 9.00 seconds<br>+0.3 metres to radius<br>Cursed enemies take 19% increased Physical Damage
|level6_stat1_id = base_skill_effect_duration
|level6_stat1_id = base_skill_effect_duration
|level6_stat1_value = 9500
|level6_stat1_value = 9000
|level6_stat2_id = physical_damage_taken_+%
|level6_stat2_id = active_skill_base_radius_+
|level6_stat2_value = 32
|level6_stat2_value = 3
|level6_stat3_id = active_skill_base_radius_+
|level6_stat3_id = physical_damage_taken_+%
|level6_stat3_value = 3
|level6_stat3_value = 19
|level7 = True
|level7 = True
|level7_level_requirement = 42
|level7_level_requirement = 42
|level7_cost_amounts = 23
|level7_cost_amounts = 23
|level7_stat_text = Base duration is 9.6 seconds<br>Cursed enemies take 33% increased Physical Damage<br>+3 to radius
|level7_duration = 9.2
|level7_stat_text = Base duration is 9.20 seconds<br>+0.3 metres to radius<br>Cursed enemies take 20% increased Physical Damage
|level7_stat1_id = base_skill_effect_duration
|level7_stat1_id = base_skill_effect_duration
|level7_stat1_value = 9600
|level7_stat1_value = 9200
|level7_stat2_id = physical_damage_taken_+%
|level7_stat2_id = active_skill_base_radius_+
|level7_stat2_value = 33
|level7_stat2_value = 3
|level7_stat3_id = active_skill_base_radius_+
|level7_stat3_id = physical_damage_taken_+%
|level7_stat3_value = 3
|level7_stat3_value = 20
|level8 = True
|level8 = True
|level8_level_requirement = 45
|level8_level_requirement = 45
|level8_cost_amounts = 24
|level8_cost_amounts = 24
|level8_stat_text = Base duration is 9.7 seconds<br>Cursed enemies take 33% increased Physical Damage<br>+4 to radius
|level8_duration = 9.4
|level8_stat_text = Base duration is 9.40 seconds<br>+0.4 metres to radius<br>Cursed enemies take 21% increased Physical Damage
|level8_stat1_id = base_skill_effect_duration
|level8_stat1_id = base_skill_effect_duration
|level8_stat1_value = 9700
|level8_stat1_value = 9400
|level8_stat2_id = physical_damage_taken_+%
|level8_stat2_id = active_skill_base_radius_+
|level8_stat2_value = 33
|level8_stat2_value = 4
|level8_stat3_id = active_skill_base_radius_+
|level8_stat3_id = physical_damage_taken_+%
|level8_stat3_value = 4
|level8_stat3_value = 21
|level9 = True
|level9 = True
|level9_level_requirement = 48
|level9_level_requirement = 48
|level9_cost_amounts = 25
|level9_cost_amounts = 25
|level9_stat_text = Base duration is 9.8 seconds<br>Cursed enemies take 34% increased Physical Damage<br>+4 to radius
|level9_duration = 9.6
|level9_stat_text = Base duration is 9.60 seconds<br>+0.4 metres to radius<br>Cursed enemies take 21% increased Physical Damage
|level9_stat1_id = base_skill_effect_duration
|level9_stat1_id = base_skill_effect_duration
|level9_stat1_value = 9800
|level9_stat1_value = 9600
|level9_stat2_id = physical_damage_taken_+%
|level9_stat2_id = active_skill_base_radius_+
|level9_stat2_value = 34
|level9_stat2_value = 4
|level9_stat3_id = active_skill_base_radius_+
|level9_stat3_id = physical_damage_taken_+%
|level9_stat3_value = 4
|level9_stat3_value = 21
|level10 = True
|level10 = True
|level10_level_requirement = 50
|level10_level_requirement = 50
|level10_cost_amounts = 26
|level10_cost_amounts = 26
|level10_stat_text = Base duration is 9.9 seconds<br>Cursed enemies take 34% increased Physical Damage<br>+5 to radius
|level10_duration = 9.8
|level10_stat_text = Base duration is 9.80 seconds<br>+0.5 metres to radius<br>Cursed enemies take 22% increased Physical Damage
|level10_stat1_id = base_skill_effect_duration
|level10_stat1_id = base_skill_effect_duration
|level10_stat1_value = 9900
|level10_stat1_value = 9800
|level10_stat2_id = physical_damage_taken_+%
|level10_stat2_id = active_skill_base_radius_+
|level10_stat2_value = 34
|level10_stat2_value = 5
|level10_stat3_id = active_skill_base_radius_+
|level10_stat3_id = physical_damage_taken_+%
|level10_stat3_value = 5
|level10_stat3_value = 22
|level11 = True
|level11 = True
|level11_level_requirement = 52
|level11_level_requirement = 52
|level11_cost_amounts = 26
|level11_cost_amounts = 26
|level11_stat_text = Base duration is 10 seconds<br>Cursed enemies take 35% increased Physical Damage<br>+5 to radius
|level11_duration = 10
|level11_stat_text = Base duration is 10.00 seconds<br>+0.5 metres to radius<br>Cursed enemies take 23% increased Physical Damage
|level11_stat1_id = base_skill_effect_duration
|level11_stat1_id = base_skill_effect_duration
|level11_stat1_value = 10000
|level11_stat1_value = 10000
|level11_stat2_id = physical_damage_taken_+%
|level11_stat2_id = active_skill_base_radius_+
|level11_stat2_value = 35
|level11_stat2_value = 5
|level11_stat3_id = active_skill_base_radius_+
|level11_stat3_id = physical_damage_taken_+%
|level11_stat3_value = 5
|level11_stat3_value = 23
|level12 = True
|level12 = True
|level12_level_requirement = 54
|level12_level_requirement = 54
|level12_cost_amounts = 27
|level12_cost_amounts = 27
|level12_stat_text = Base duration is 10.1 seconds<br>Cursed enemies take 35% increased Physical Damage<br>+6 to radius
|level12_duration = 10.2
|level12_stat_text = Base duration is 10.20 seconds<br>+0.6 metres to radius<br>Cursed enemies take 24% increased Physical Damage
|level12_stat1_id = base_skill_effect_duration
|level12_stat1_id = base_skill_effect_duration
|level12_stat1_value = 10100
|level12_stat1_value = 10200
|level12_stat2_id = physical_damage_taken_+%
|level12_stat2_id = active_skill_base_radius_+
|level12_stat2_value = 35
|level12_stat2_value = 6
|level12_stat3_id = active_skill_base_radius_+
|level12_stat3_id = physical_damage_taken_+%
|level12_stat3_value = 6
|level12_stat3_value = 24
|level13 = True
|level13 = True
|level13_level_requirement = 56
|level13_level_requirement = 56
|level13_cost_amounts = 28
|level13_cost_amounts = 28
|level13_stat_text = Base duration is 10.2 seconds<br>Cursed enemies take 36% increased Physical Damage<br>+6 to radius
|level13_duration = 10.4
|level13_stat_text = Base duration is 10.40 seconds<br>+0.6 metres to radius<br>Cursed enemies take 24% increased Physical Damage
|level13_stat1_id = base_skill_effect_duration
|level13_stat1_id = base_skill_effect_duration
|level13_stat1_value = 10200
|level13_stat1_value = 10400
|level13_stat2_id = physical_damage_taken_+%
|level13_stat2_id = active_skill_base_radius_+
|level13_stat2_value = 36
|level13_stat2_value = 6
|level13_stat3_id = active_skill_base_radius_+
|level13_stat3_id = physical_damage_taken_+%
|level13_stat3_value = 6
|level13_stat3_value = 24
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_cost_amounts = 29
|level14_cost_amounts = 29
|level14_stat_text = Base duration is 10.3 seconds<br>Cursed enemies take 36% increased Physical Damage<br>+7 to radius
|level14_duration = 10.6
|level14_stat_text = Base duration is 10.60 seconds<br>+0.7 metres to radius<br>Cursed enemies take 25% increased Physical Damage
|level14_stat1_id = base_skill_effect_duration
|level14_stat1_id = base_skill_effect_duration
|level14_stat1_value = 10300
|level14_stat1_value = 10600
|level14_stat2_id = physical_damage_taken_+%
|level14_stat2_id = active_skill_base_radius_+
|level14_stat2_value = 36
|level14_stat2_value = 7
|level14_stat3_id = active_skill_base_radius_+
|level14_stat3_id = physical_damage_taken_+%
|level14_stat3_value = 7
|level14_stat3_value = 25
|level15 = True
|level15 = True
|level15_level_requirement = 60
|level15_level_requirement = 60
|level15_cost_amounts = 29
|level15_cost_amounts = 29
|level15_stat_text = Base duration is 10.4 seconds<br>Cursed enemies take 37% increased Physical Damage<br>+7 to radius
|level15_duration = 10.8
|level15_stat_text = Base duration is 10.80 seconds<br>+0.7 metres to radius<br>Cursed enemies take 26% increased Physical Damage
|level15_stat1_id = base_skill_effect_duration
|level15_stat1_id = base_skill_effect_duration
|level15_stat1_value = 10400
|level15_stat1_value = 10800
|level15_stat2_id = physical_damage_taken_+%
|level15_stat2_id = active_skill_base_radius_+
|level15_stat2_value = 37
|level15_stat2_value = 7
|level15_stat3_id = active_skill_base_radius_+
|level15_stat3_id = physical_damage_taken_+%
|level15_stat3_value = 7
|level15_stat3_value = 26
|level16 = True
|level16 = True
|level16_level_requirement = 62
|level16_level_requirement = 62
|level16_cost_amounts = 30
|level16_cost_amounts = 30
|level16_stat_text = Base duration is 10.5 seconds<br>Cursed enemies take 37% increased Physical Damage<br>+8 to radius
|level16_duration = 11
|level16_stat_text = Base duration is 11.00 seconds<br>+0.8 metres to radius<br>Cursed enemies take 27% increased Physical Damage
|level16_stat1_id = base_skill_effect_duration
|level16_stat1_id = base_skill_effect_duration
|level16_stat1_value = 10500
|level16_stat1_value = 11000
|level16_stat2_id = physical_damage_taken_+%
|level16_stat2_id = active_skill_base_radius_+
|level16_stat2_value = 37
|level16_stat2_value = 8
|level16_stat3_id = active_skill_base_radius_+
|level16_stat3_id = physical_damage_taken_+%
|level16_stat3_value = 8
|level16_stat3_value = 27
|level17 = True
|level17 = True
|level17_level_requirement = 64
|level17_level_requirement = 64
|level17_cost_amounts = 31
|level17_cost_amounts = 31
|level17_stat_text = Base duration is 10.6 seconds<br>Cursed enemies take 38% increased Physical Damage<br>+8 to radius
|level17_duration = 11.2
|level17_stat_text = Base duration is 11.20 seconds<br>+0.8 metres to radius<br>Cursed enemies take 27% increased Physical Damage
|level17_stat1_id = base_skill_effect_duration
|level17_stat1_id = base_skill_effect_duration
|level17_stat1_value = 10600
|level17_stat1_value = 11200
|level17_stat2_id = physical_damage_taken_+%
|level17_stat2_id = active_skill_base_radius_+
|level17_stat2_value = 38
|level17_stat2_value = 8
|level17_stat3_id = active_skill_base_radius_+
|level17_stat3_id = physical_damage_taken_+%
|level17_stat3_value = 8
|level17_stat3_value = 27
|level18 = True
|level18 = True
|level18_level_requirement = 66
|level18_level_requirement = 66
|level18_cost_amounts = 31
|level18_cost_amounts = 31
|level18_stat_text = Base duration is 10.7 seconds<br>Cursed enemies take 38% increased Physical Damage<br>+9 to radius
|level18_duration = 11.4
|level18_stat_text = Base duration is 11.40 seconds<br>+0.9 metres to radius<br>Cursed enemies take 28% increased Physical Damage
|level18_stat1_id = base_skill_effect_duration
|level18_stat1_id = base_skill_effect_duration
|level18_stat1_value = 10700
|level18_stat1_value = 11400
|level18_stat2_id = physical_damage_taken_+%
|level18_stat2_id = active_skill_base_radius_+
|level18_stat2_value = 38
|level18_stat2_value = 9
|level18_stat3_id = active_skill_base_radius_+
|level18_stat3_id = physical_damage_taken_+%
|level18_stat3_value = 9
|level18_stat3_value = 28
|level19 = True
|level19 = True
|level19_level_requirement = 68
|level19_level_requirement = 68
|level19_cost_amounts = 32
|level19_cost_amounts = 32
|level19_stat_text = Base duration is 10.8 seconds<br>Cursed enemies take 39% increased Physical Damage<br>+9 to radius
|level19_duration = 11.6
|level19_stat_text = Base duration is 11.60 seconds<br>+0.9 metres to radius<br>Cursed enemies take 29% increased Physical Damage
|level19_stat1_id = base_skill_effect_duration
|level19_stat1_id = base_skill_effect_duration
|level19_stat1_value = 10800
|level19_stat1_value = 11600
|level19_stat2_id = physical_damage_taken_+%
|level19_stat2_id = active_skill_base_radius_+
|level19_stat2_value = 39
|level19_stat2_value = 9
|level19_stat3_id = active_skill_base_radius_+
|level19_stat3_id = physical_damage_taken_+%
|level19_stat3_value = 9
|level19_stat3_value = 29
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_cost_amounts = 33
|level20_cost_amounts = 33
|level20_stat_text = Base duration is 10.9 seconds<br>Cursed enemies take 39% increased Physical Damage<br>+10 to radius
|level20_duration = 11.8
|level20_stat_text = Base duration is 11.80 seconds<br>+1 metre to radius<br>Cursed enemies take 30% increased Physical Damage
|level20_stat1_id = base_skill_effect_duration
|level20_stat1_id = base_skill_effect_duration
|level20_stat1_value = 10900
|level20_stat1_value = 11800
|level20_stat2_id = physical_damage_taken_+%
|level20_stat2_id = active_skill_base_radius_+
|level20_stat2_value = 39
|level20_stat2_value = 10
|level20_stat3_id = active_skill_base_radius_+
|level20_stat3_id = physical_damage_taken_+%
|level20_stat3_value = 10
|level20_stat3_value = 30
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_cost_amounts = 34
|level21_cost_amounts = 34
|level21_stat_text = Base duration is 11 seconds<br>Cursed enemies take 40% increased Physical Damage<br>+10 to radius
|level21_duration = 12
|level21_stat_text = Base duration is 12.00 seconds<br>+1 metre to radius<br>Cursed enemies take 30% increased Physical Damage
|level21_stat1_id = base_skill_effect_duration
|level21_stat1_id = base_skill_effect_duration
|level21_stat1_value = 11000
|level21_stat1_value = 12000
|level21_stat2_id = physical_damage_taken_+%
|level21_stat2_id = active_skill_base_radius_+
|level21_stat2_value = 40
|level21_stat2_value = 10
|level21_stat3_id = active_skill_base_radius_+
|level21_stat3_id = physical_damage_taken_+%
|level21_stat3_value = 10
|level21_stat3_value = 30
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_cost_amounts = 34
|level22_cost_amounts = 34
|level22_stat_text = Base duration is 11.1 seconds<br>Cursed enemies take 40% increased Physical Damage<br>+11 to radius
|level22_duration = 12.2
|level22_stat_text = Base duration is 12.20 seconds<br>+1.1 metres to radius<br>Cursed enemies take 31% increased Physical Damage
|level22_stat1_id = base_skill_effect_duration
|level22_stat1_id = base_skill_effect_duration
|level22_stat1_value = 11100
|level22_stat1_value = 12200
|level22_stat2_id = physical_damage_taken_+%
|level22_stat2_id = active_skill_base_radius_+
|level22_stat2_value = 40
|level22_stat2_value = 11
|level22_stat3_id = active_skill_base_radius_+
|level22_stat3_id = physical_damage_taken_+%
|level22_stat3_value = 11
|level22_stat3_value = 31
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_cost_amounts = 35
|level23_cost_amounts = 35
|level23_stat_text = Base duration is 11.2 seconds<br>Cursed enemies take 41% increased Physical Damage<br>+11 to radius
|level23_duration = 12.4
|level23_stat_text = Base duration is 12.40 seconds<br>+1.1 metres to radius<br>Cursed enemies take 32% increased Physical Damage
|level23_stat1_id = base_skill_effect_duration
|level23_stat1_id = base_skill_effect_duration
|level23_stat1_value = 11200
|level23_stat1_value = 12400
|level23_stat2_id = physical_damage_taken_+%
|level23_stat2_id = active_skill_base_radius_+
|level23_stat2_value = 41
|level23_stat2_value = 11
|level23_stat3_id = active_skill_base_radius_+
|level23_stat3_id = physical_damage_taken_+%
|level23_stat3_value = 11
|level23_stat3_value = 32
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_cost_amounts = 36
|level24_cost_amounts = 36
|level24_stat_text = Base duration is 11.3 seconds<br>Cursed enemies take 41% increased Physical Damage<br>+12 to radius
|level24_duration = 12.6
|level24_stat_text = Base duration is 12.60 seconds<br>+1.2 metres to radius<br>Cursed enemies take 33% increased Physical Damage
|level24_stat1_id = base_skill_effect_duration
|level24_stat1_id = base_skill_effect_duration
|level24_stat1_value = 11300
|level24_stat1_value = 12600
|level24_stat2_id = physical_damage_taken_+%
|level24_stat2_id = active_skill_base_radius_+
|level24_stat2_value = 41
|level24_stat2_value = 12
|level24_stat3_id = active_skill_base_radius_+
|level24_stat3_id = physical_damage_taken_+%
|level24_stat3_value = 12
|level24_stat3_value = 33
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_cost_amounts = 36
|level25_cost_amounts = 36
|level25_stat_text = Base duration is 11.4 seconds<br>Cursed enemies take 42% increased Physical Damage<br>+12 to radius
|level25_duration = 12.8
|level25_stat_text = Base duration is 12.80 seconds<br>+1.2 metres to radius<br>Cursed enemies take 33% increased Physical Damage
|level25_stat1_id = base_skill_effect_duration
|level25_stat1_id = base_skill_effect_duration
|level25_stat1_value = 11400
|level25_stat1_value = 12800
|level25_stat2_id = physical_damage_taken_+%
|level25_stat2_id = active_skill_base_radius_+
|level25_stat2_value = 42
|level25_stat2_value = 12
|level25_stat3_id = active_skill_base_radius_+
|level25_stat3_id = physical_damage_taken_+%
|level25_stat3_value = 12
|level25_stat3_value = 33
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_cost_amounts = 37
|level26_cost_amounts = 37
|level26_stat_text = Base duration is 11.5 seconds<br>Cursed enemies take 42% increased Physical Damage<br>+13 to radius
|level26_duration = 13
|level26_stat_text = Base duration is 13.00 seconds<br>+1.3 metres to radius<br>Cursed enemies take 34% increased Physical Damage
|level26_stat1_id = base_skill_effect_duration
|level26_stat1_id = base_skill_effect_duration
|level26_stat1_value = 11500
|level26_stat1_value = 13000
|level26_stat2_id = physical_damage_taken_+%
|level26_stat2_id = active_skill_base_radius_+
|level26_stat2_value = 42
|level26_stat2_value = 13
|level26_stat3_id = active_skill_base_radius_+
|level26_stat3_id = physical_damage_taken_+%
|level26_stat3_value = 13
|level26_stat3_value = 34
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_cost_amounts = 38
|level27_cost_amounts = 38
|level27_stat_text = Base duration is 11.6 seconds<br>Cursed enemies take 43% increased Physical Damage<br>+13 to radius
|level27_duration = 13.2
|level27_stat_text = Base duration is 13.20 seconds<br>+1.3 metres to radius<br>Cursed enemies take 35% increased Physical Damage
|level27_stat1_id = base_skill_effect_duration
|level27_stat1_id = base_skill_effect_duration
|level27_stat1_value = 11600
|level27_stat1_value = 13200
|level27_stat2_id = physical_damage_taken_+%
|level27_stat2_id = active_skill_base_radius_+
|level27_stat2_value = 43
|level27_stat2_value = 13
|level27_stat3_id = active_skill_base_radius_+
|level27_stat3_id = physical_damage_taken_+%
|level27_stat3_value = 13
|level27_stat3_value = 35
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_cost_amounts = 39
|level28_cost_amounts = 39
|level28_stat_text = Base duration is 11.7 seconds<br>Cursed enemies take 43% increased Physical Damage<br>+14 to radius
|level28_duration = 13.4
|level28_stat_text = Base duration is 13.40 seconds<br>+1.4 metres to radius<br>Cursed enemies take 36% increased Physical Damage
|level28_stat1_id = base_skill_effect_duration
|level28_stat1_id = base_skill_effect_duration
|level28_stat1_value = 11700
|level28_stat1_value = 13400
|level28_stat2_id = physical_damage_taken_+%
|level28_stat2_id = active_skill_base_radius_+
|level28_stat2_value = 43
|level28_stat2_value = 14
|level28_stat3_id = active_skill_base_radius_+
|level28_stat3_id = physical_damage_taken_+%
|level28_stat3_value = 14
|level28_stat3_value = 36
|level29 = True
|level29 = True
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_cost_amounts = 39
|level29_cost_amounts = 39
|level29_stat_text = Base duration is 11.8 seconds<br>Cursed enemies take 44% increased Physical Damage<br>+14 to radius
|level29_duration = 13.6
|level29_stat_text = Base duration is 13.60 seconds<br>+1.4 metres to radius<br>Cursed enemies take 36% increased Physical Damage
|level29_stat1_id = base_skill_effect_duration
|level29_stat1_id = base_skill_effect_duration
|level29_stat1_value = 11800
|level29_stat1_value = 13600
|level29_stat2_id = physical_damage_taken_+%
|level29_stat2_id = active_skill_base_radius_+
|level29_stat2_value = 44
|level29_stat2_value = 14
|level29_stat3_id = active_skill_base_radius_+
|level29_stat3_id = physical_damage_taken_+%
|level29_stat3_value = 14
|level29_stat3_value = 36
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_cost_amounts = 40
|level30_cost_amounts = 40
|level30_stat_text = Base duration is 11.9 seconds<br>Cursed enemies take 44% increased Physical Damage<br>+15 to radius
|level30_duration = 13.8
|level30_stat_text = Base duration is 13.80 seconds<br>+1.5 metres to radius<br>Cursed enemies take 37% increased Physical Damage
|level30_stat1_id = base_skill_effect_duration
|level30_stat1_id = base_skill_effect_duration
|level30_stat1_value = 11900
|level30_stat1_value = 13800
|level30_stat2_id = physical_damage_taken_+%
|level30_stat2_id = active_skill_base_radius_+
|level30_stat2_value = 44
|level30_stat2_value = 15
|level30_stat3_id = active_skill_base_radius_+
|level30_stat3_id = physical_damage_taken_+%
|level30_stat3_value = 15
|level30_stat3_value = 37
|level31 = True
|level31 = True
|level31_level_requirement = 91
|level31_level_requirement = 91
|level31_cost_amounts = 40
|level31_cost_amounts = 40
|level31_stat_text = Base duration is 11.95 seconds<br>Cursed enemies take 44% increased Physical Damage<br>+15 to radius
|level31_duration = 13.9
|level31_stat_text = Base duration is 13.90 seconds<br>+1.5 metres to radius<br>Cursed enemies take 37% increased Physical Damage
|level31_stat1_id = base_skill_effect_duration
|level31_stat1_id = base_skill_effect_duration
|level31_stat1_value = 11950
|level31_stat1_value = 13900
|level31_stat2_id = physical_damage_taken_+%
|level31_stat2_id = active_skill_base_radius_+
|level31_stat2_value = 44
|level31_stat2_value = 15
|level31_stat3_id = active_skill_base_radius_+
|level31_stat3_id = physical_damage_taken_+%
|level31_stat3_value = 15
|level31_stat3_value = 37
|level32 = True
|level32 = True
|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_cost_amounts = 41
|level32_cost_amounts = 41
|level32_stat_text = Base duration is 12 seconds<br>Cursed enemies take 45% increased Physical Damage<br>+15 to radius
|level32_duration = 14
|level32_stat_text = Base duration is 14.00 seconds<br>+1.5 metres to radius<br>Cursed enemies take 38% increased Physical Damage
|level32_stat1_id = base_skill_effect_duration
|level32_stat1_id = base_skill_effect_duration
|level32_stat1_value = 12000
|level32_stat1_value = 14000
|level32_stat2_id = physical_damage_taken_+%
|level32_stat2_id = active_skill_base_radius_+
|level32_stat2_value = 45
|level32_stat2_value = 15
|level32_stat3_id = active_skill_base_radius_+
|level32_stat3_id = physical_damage_taken_+%
|level32_stat3_value = 15
|level32_stat3_value = 38
|level33 = True
|level33 = True
|level33_level_requirement = 93
|level33_level_requirement = 93
|level33_cost_amounts = 41
|level33_cost_amounts = 41
|level33_stat_text = Base duration is 12.05 seconds<br>Cursed enemies take 45% increased Physical Damage<br>+15 to radius
|level33_duration = 14.1
|level33_stat_text = Base duration is 14.10 seconds<br>+1.5 metres to radius<br>Cursed enemies take 38% increased Physical Damage
|level33_stat1_id = base_skill_effect_duration
|level33_stat1_id = base_skill_effect_duration
|level33_stat1_value = 12050
|level33_stat1_value = 14100
|level33_stat2_id = physical_damage_taken_+%
|level33_stat2_id = active_skill_base_radius_+
|level33_stat2_value = 45
|level33_stat2_value = 15
|level33_stat3_id = active_skill_base_radius_+
|level33_stat3_id = physical_damage_taken_+%
|level33_stat3_value = 15
|level33_stat3_value = 38
|level34 = True
|level34 = True
|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_cost_amounts = 42
|level34_cost_amounts = 42
|level34_stat_text = Base duration is 12.1 seconds<br>Cursed enemies take 45% increased Physical Damage<br>+16 to radius
|level34_duration = 14.2
|level34_stat_text = Base duration is 14.20 seconds<br>+1.6 metres to radius<br>Cursed enemies take 39% increased Physical Damage
|level34_stat1_id = base_skill_effect_duration
|level34_stat1_id = base_skill_effect_duration
|level34_stat1_value = 12100
|level34_stat1_value = 14200
|level34_stat2_id = physical_damage_taken_+%
|level34_stat2_id = active_skill_base_radius_+
|level34_stat2_value = 45
|level34_stat2_value = 16
|level34_stat3_id = active_skill_base_radius_+
|level34_stat3_id = physical_damage_taken_+%
|level34_stat3_value = 16
|level34_stat3_value = 39
|level35 = True
|level35 = True
|level35_level_requirement = 95
|level35_level_requirement = 95
|level35_cost_amounts = 42
|level35_cost_amounts = 42
|level35_stat_text = Base duration is 12.15 seconds<br>Cursed enemies take 45% increased Physical Damage<br>+16 to radius
|level35_duration = 14.3
|level35_stat_text = Base duration is 14.30 seconds<br>+1.6 metres to radius<br>Cursed enemies take 39% increased Physical Damage
|level35_stat1_id = base_skill_effect_duration
|level35_stat1_id = base_skill_effect_duration
|level35_stat1_value = 12150
|level35_stat1_value = 14300
|level35_stat2_id = physical_damage_taken_+%
|level35_stat2_id = active_skill_base_radius_+
|level35_stat2_value = 45
|level35_stat2_value = 16
|level35_stat3_id = active_skill_base_radius_+
|level35_stat3_id = physical_damage_taken_+%
|level35_stat3_value = 16
|level35_stat3_value = 39
|level36 = True
|level36 = True
|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_cost_amounts = 42
|level36_cost_amounts = 42
|level36_stat_text = Base duration is 12.2 seconds<br>Cursed enemies take 46% increased Physical Damage<br>+16 to radius
|level36_duration = 14.4
|level36_stat_text = Base duration is 14.40 seconds<br>+1.6 metres to radius<br>Cursed enemies take 39% increased Physical Damage
|level36_stat1_id = base_skill_effect_duration
|level36_stat1_id = base_skill_effect_duration
|level36_stat1_value = 12200
|level36_stat1_value = 14400
|level36_stat2_id = physical_damage_taken_+%
|level36_stat2_id = active_skill_base_radius_+
|level36_stat2_value = 46
|level36_stat2_value = 16
|level36_stat3_id = active_skill_base_radius_+
|level36_stat3_id = physical_damage_taken_+%
|level36_stat3_value = 16
|level36_stat3_value = 39
|level37 = True
|level37 = True
|level37_level_requirement = 97
|level37_level_requirement = 97
|level37_cost_amounts = 43
|level37_cost_amounts = 43
|level37_stat_text = Base duration is 12.25 seconds<br>Cursed enemies take 46% increased Physical Damage<br>+16 to radius
|level37_duration = 14.5
|level37_stat_text = Base duration is 14.50 seconds<br>+1.6 metres to radius<br>Cursed enemies take 40% increased Physical Damage
|level37_stat1_id = base_skill_effect_duration
|level37_stat1_id = base_skill_effect_duration
|level37_stat1_value = 12250
|level37_stat1_value = 14500
|level37_stat2_id = physical_damage_taken_+%
|level37_stat2_id = active_skill_base_radius_+
|level37_stat2_value = 46
|level37_stat2_value = 16
|level37_stat3_id = active_skill_base_radius_+
|level37_stat3_id = physical_damage_taken_+%
|level37_stat3_value = 16
|level37_stat3_value = 40
|level38 = True
|level38 = True
|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_cost_amounts = 43
|level38_cost_amounts = 43
|level38_stat_text = Base duration is 12.3 seconds<br>Cursed enemies take 46% increased Physical Damage<br>+17 to radius
|level38_duration = 14.6
|level38_stat_text = Base duration is 14.60 seconds<br>+1.7 metres to radius<br>Cursed enemies take 40% increased Physical Damage
|level38_stat1_id = base_skill_effect_duration
|level38_stat1_id = base_skill_effect_duration
|level38_stat1_value = 12300
|level38_stat1_value = 14600
|level38_stat2_id = physical_damage_taken_+%
|level38_stat2_id = active_skill_base_radius_+
|level38_stat2_value = 46
|level38_stat2_value = 17
|level38_stat3_id = active_skill_base_radius_+
|level38_stat3_id = physical_damage_taken_+%
|level38_stat3_value = 17
|level38_stat3_value = 40
|level39 = True
|level39 = True
|level39_level_requirement = 99
|level39_level_requirement = 99
|level39_cost_amounts = 43
|level39_cost_amounts = 43
|level39_stat_text = Base duration is 12.35 seconds<br>Cursed enemies take 46% increased Physical Damage<br>+17 to radius
|level39_duration = 14.7
|level39_stat_text = Base duration is 14.70 seconds<br>+1.7 metres to radius<br>Cursed enemies take 40% increased Physical Damage
|level39_stat1_id = base_skill_effect_duration
|level39_stat1_id = base_skill_effect_duration
|level39_stat1_value = 12350
|level39_stat1_value = 14700
|level39_stat2_id = physical_damage_taken_+%
|level39_stat2_id = active_skill_base_radius_+
|level39_stat2_value = 46
|level39_stat2_value = 17
|level39_stat3_id = active_skill_base_radius_+
|level39_stat3_id = physical_damage_taken_+%
|level39_stat3_value = 17
|level39_stat3_value = 40
|level40 = True
|level40 = True
|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_cost_amounts = 44
|level40_cost_amounts = 44
|level40_stat_text = Base duration is 12.4 seconds<br>Cursed enemies take 47% increased Physical Damage<br>+17 to radius
|level40_duration = 14.8
|level40_stat_text = Base duration is 14.80 seconds<br>+1.7 metres to radius<br>Cursed enemies take 41% increased Physical Damage
|level40_stat1_id = base_skill_effect_duration
|level40_stat1_id = base_skill_effect_duration
|level40_stat1_value = 12400
|level40_stat1_value = 14800
|level40_stat2_id = physical_damage_taken_+%
|level40_stat2_id = active_skill_base_radius_+
|level40_stat2_value = 47
|level40_stat2_value = 17
|level40_stat3_id = active_skill_base_radius_+
|level40_stat3_id = physical_damage_taken_+%
|level40_stat3_value = 17
|level40_stat3_value = 41
|level1_strength_requirement = 37
|level1_strength_requirement = 37
|level1_intelligence_requirement = 25
|level1_intelligence_requirement = 25
Line 502:
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|level21_strength_requirement = 100
|level21_strength_requirement = 100
|level21_intelligence_requirement = 70
|level21_intelligence_requirement = 70
|radius = 22
|inventory_icon = Vulnerability
|inventory_icon = Vulnerability
|radius = 22
|release_version = 0.9.2
|release_version = 0.9.2
|quest_reward1_type = quest
|quest_reward1_type = quest
Line 528:
Line 556:
}}
}}
'''Vulnerability''' is a [[hex]] [[spell]] that [[curse]]s all targets in an area, making them take increased [[physical damage]] and granting [[attack]] hits dealt on the cursed targets a chance to apply [[bleed]].
'''Vulnerability''' is a [[hex]] [[spell]] that [[curse]]s all targets in an area, making them take increased [[physical damage]] and granting hits dealt on the cursed targets a chance to apply [[bleed]]. [[Ailment]]s applied to cursed targets will deal its damage faster.
==Skill functions and interactions==
==Skill functions and interactions==
Line 546:
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|c2_pattern_value = %d%%
|c2_pattern_value = %d%%
|c3_abbr = Radius
|c3_abbr = Radius
|c3_header = +x to radius
|c3_header = +x metres to radius
|c3_pattern_extract = +(%d+) to radius
|c3_pattern_extract = %+(%d+%.*%d*) metres? to radius
|q_where = mod_stats.id LIKE "%curse_on_hit_level_vulnerability%" AND mods.id NOT LIKE "CurseOnHitLevelVulnerabilityDelve"
|q_where = mod_stats.id LIKE "%curse_on_hit_level_vulnerability%" AND mods.id NOT LIKE "CurseOnHitLevelVulnerabilityDelve"
|q_having = SUM(spawn_weights.weight) = 0
|q_having = SUM(mod_spawn_weights.value) = 0
|q_groupBy = spawn_weights._pageID
|q_groupBy = mod_spawn_weights._pageID
|stat_text=1
|stat_text=1
|level=1
|level=1
Line 602:
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==Related unique items==
==Related unique items==
{{Query unique items
{{Drop enabled unique item table
|tables=item_stats
|tables=item_stats
|join=items._pageID=item_stats._pageID
|join=items._pageID=item_stats._pageID
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==Vulnerability in maps==
==Vulnerability in maps==
{{main|List of map suffix mods}}
{{main|List of map suffix mods}}
Vulnerability is one of the [[curse]]s that can be rolled on [[maps]] and [[vaal side area]] (known as "secret_area" in spawn weight table), the [[curse]]s affect the entire area and cannot be removed. The level of the curses is fixed (level 1)
Vulnerability is one of the [[curse]]s that can be rolled on [[maps]] and [[Vaal side area]]s (known as "secret_area" in spawn weight table). The [[curse]]s affect the entire area and cannot be removed. The level of the curses is fixed (level 1).
{{Query spawnable modifiers
{{Query spawnable modifiers
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.15.0f}}
{{Version history table row|3.20.0|
*Now has {{c|mod|Base duration is (8-11.8) seconds}} (previously (9-10.9) seconds).
*Quality no longer grants {{c|mod|Attack Hits against Cursed Enemies have 0-10% chance to inflict Bleeding}}.
**Instead, it grants {{c|mod|(0-10)% increased Duration of Bleeding on Cursed Enemies}}.
}}
{{Version history table row|3.15.0f|
* Map Curse modifiers no longer have increased effect.
* Map Curse modifiers no longer have increased effect.
{{Version history table row|3.12.0}}
}}
{{Version history table row|3.12.0|
''All curse skills have been reworked and are now divided into two categories: Hexes and Marks.''
''All curse skills have been reworked and are now divided into two categories: Hexes and Marks.''
* No longer causes attack hits to have a chance to Maim cursed enemies.
* No longer causes attack hits to have a chance to Maim cursed enemies.
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* Curses applied by casting this spell now gain 10 Doom per second.
* Curses applied by casting this spell now gain 10 Doom per second.
* Now causes ailments inflicted on cursed enemies to deal damage 20% faster.
* Now causes ailments inflicted on cursed enemies to deal damage 20% faster.
{{Version history table row|3.6.0}}
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 1 is now 16 (was 24)
* Mana Cost at gem level 1 is now 16 (was 24)
* Mana Cost at gem level 20 is now 33 (was 50)
* Mana Cost at gem level 20 is now 33 (was 50)
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* Vulnerability has been split into two skill gems - Vulnerability and {{il|Despair}}. Vulnerability is now a Strength gem, focused on [[Physical Damage]], [[Bleed]] and [[Maim]].
* Vulnerability has been split into two skill gems - Vulnerability and {{il|Despair}}. Vulnerability is now a Strength gem, focused on [[Physical Damage]], [[Bleed]] and [[Maim]].
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* Increased Area of Effect mod and its progression per level doubled.
* Increased Area of Effect mod and its progression per level doubled.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level.
* Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.
* In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.
{{Version history table row|1.1.0}}
}}
* Undocumented Change: Physical damage taken changed from "more" to "increased".
{{Version history table row|1.1.0|
{{Version history table row|0.9.13b}}
* Physical damage taken changed from "more" to "increased". {{Undocumented}}
}}
{{Version history table row|0.9.13b|
* The additional chance to be stunned now works correctly.
* The additional chance to be stunned now works correctly.
{{Version history table row|0.9.5g}}
}}
* Fixed Vulnerability not being affected by the [[Hex Master]] keystone passive.
{{Version history table row|0.9.5g|
{{Version history table row|0.9.2}}
* Fixed Vulnerability not being affected by the [[Hex Master]] keystone passive.
* Vulnerability has been added to the game.
}}
|}
{{Version history table row|0.9.2|
* Added new skill prototype - "Vulnerability": Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.
}}
{{Version history table end}}
==References==
==References==
Latest revision as of 00:27, 31 May 2024
VulnerabilitySpell, AoE, Duration, Curse, Physical, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies take (15-30)% increased Physical Damage Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
Additional Effects From 1-20% Quality: (1-20)% increased Duration of Bleeding on Cursed EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability is a hexspell that curses all targets in an area, making them take increased physical damage and granting attack hits dealt on the cursed targets a chance to apply bleed.
Cursed enemies take increased damage: Because these modifiers are an increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender.[1]
Vulnerability can be turned into an aura by linking it with either Blasphemy SupportBlasphemy SupportSupport, Hex, Aura Icon: A Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s)Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills Using Supported Skills is Instant 25% less Effect of Supported Curses (0-76)% increased Area of Effect of Supported Curse Skills
Additional Effects From 1-20% Quality: (1-20)% increased Area of Effect of Supported Curse SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Awakened Blasphemy SupportAwakened Blasphemy SupportSupport, Hex, Aura Icon: A Level: (1-5) Reservation: (34-32)% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s)Requires Level 72Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras Supported Curse Skills also count as Aura Skills Using Supported Skills is Instant 25% less Effect of Supported Curses (80-88)% increased Area of Effect of Supported Curse Skills +(0-1) to Level of Supported Curse Skill Gems
Additional Effects From 1-20% Quality: (1-20)% increased Area of Effect of Supported Curse SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..The aura version of Vulnerability
Gem level progression
Level
Mana Cost
Base duration
Duration
increased Physical Damage
Radius
Exp.
Total Exp.
1
24
37
25
16
8.00 sec
8.00
15%
N/A
0
0
2
27
41
28
17
8.20 sec
8.20
16%
+0.1m
118383
118383
3
30
45
31
18
8.40 sec
8.40
17%
+0.1m
175816
294199
4
33
49
34
19
8.60 sec
8.60
18%
+0.2m
254061
548260
5
36
52
36
21
8.80 sec
8.80
18%
+0.2m
359090
907350
6
39
56
39
22
9.00 sec
9.00
19%
+0.3m
498508
1405858
7
42
60
42
23
9.20 sec
9.20
20%
+0.3m
682057
2087915
8
45
64
45
24
9.40 sec
9.40
21%
+0.4m
921777
3009692
9
48
68
48
25
9.60 sec
9.60
21%
+0.4m
1727879
4737571
10
50
71
49
26
9.80 sec
9.80
22%
+0.5m
1138877
5876448
11
52
74
51
26
10.00 sec
10.00
23%
+0.5m
1368233
7244681
12
54
76
53
27
10.20 sec
10.20
24%
+0.6m
1638338
8883019
13
56
79
55
28
10.40 sec
10.40
24%
+0.6m
1956648
10839667
14
58
82
57
29
10.60 sec
10.60
25%
+0.7m
3655184
14494851
15
60
84
59
29
10.80 sec
10.80
26%
+0.7m
3017327
17512178
16
62
87
60
30
11.00 sec
11.00
27%
+0.8m
7793914
25306092
17
64
90
62
31
11.20 sec
11.20
27%
+0.8m
15206031
40512123
18
66
92
64
31
11.40 sec
11.40
28%
+0.9m
26185582
66697705
19
68
95
66
32
11.60 sec
11.60
29%
+0.9m
62755923
129453628
20
70
98
68
33
11.80 sec
11.80
30%
+1m
211877683
341331311
21
72
100
70
34
12.00 sec
12.00
30%
+1m
N/A
N/A
22
74
N/A
N/A
34
12.20 sec
12.20
31%
+1.1m
N/A
N/A
23
76
N/A
N/A
35
12.40 sec
12.40
32%
+1.1m
N/A
N/A
24
78
N/A
N/A
36
12.60 sec
12.60
33%
+1.2m
N/A
N/A
25
80
N/A
N/A
36
12.80 sec
12.80
33%
+1.2m
N/A
N/A
26
82
N/A
N/A
37
13.00 sec
13.00
34%
+1.3m
N/A
N/A
27
84
N/A
N/A
38
13.20 sec
13.20
35%
+1.3m
N/A
N/A
28
86
N/A
N/A
39
13.40 sec
13.40
36%
+1.4m
N/A
N/A
29
88
N/A
N/A
39
13.60 sec
13.60
36%
+1.4m
N/A
N/A
30
90
N/A
N/A
40
13.80 sec
13.80
37%
+1.5m
N/A
N/A
31
91
N/A
N/A
40
13.90 sec
13.90
37%
+1.5m
N/A
N/A
32
92
N/A
N/A
41
14.00 sec
14.00
38%
+1.5m
N/A
N/A
33
93
N/A
N/A
41
14.10 sec
14.10
38%
+1.5m
N/A
N/A
34
94
N/A
N/A
42
14.20 sec
14.20
39%
+1.6m
N/A
N/A
35
95
N/A
N/A
42
14.30 sec
14.30
39%
+1.6m
N/A
N/A
36
96
N/A
N/A
42
14.40 sec
14.40
39%
+1.6m
N/A
N/A
37
97
N/A
N/A
43
14.50 sec
14.50
40%
+1.6m
N/A
N/A
38
98
N/A
N/A
43
14.60 sec
14.60
40%
+1.7m
N/A
N/A
39
99
N/A
N/A
43
14.70 sec
14.70
40%
+1.7m
N/A
N/A
40
100
N/A
N/A
44
14.80 sec
14.80
41%
+1.7m
N/A
N/A
Item acquisition
Vulnerability can drop anywhere.
Recipes
Vulnerability can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The Balance of TerrorThe Balance of Terror Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances <2 random curse modifiers>Fellshrine stood as a holy bastion opposite the Chamber of Sins, and all that it represented. For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Inflict Lightning Exposure on Hit if you've cast Conductivity in the past 10 secondsYou are Unaffected by Shock if you've cast Conductivity in the past 10 secondsImmune to Curses if you've cast Despair in the past 10 secondsInflict Withered for 2 seconds on Hit if you've cast Despair in the past 10 secondsImmune to Exposure if you've cast Elemental Weakness in the past 10 secondsGain (30-40)% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds+(30-40)% to Critical Strike Multiplier if you've cast Enfeeble in the past 10 secondsTake no Extra Damage from Critical Strikes if you've cast Enfeeble in the past 10 secondsInflict Fire Exposure on Hit if you've cast Flammability in the past 10 secondsYou are Unaffected by Ignite if you've cast Flammability in the past 10 secondsCold Exposure on Hit if you've cast Frostbite in the past 10 secondsYou are Unaffected by Freeze if you've cast Frostbite in the past 10 secondsImmune to Reflected Damage if you've cast Punishment in the past 10 secondsIntimidate Enemies on Hit if you've cast Punishment in the past 10 secondsAction Speed cannot be modified to below Base Value if you've cast Temporal Chains in the past 10 seconds(20-25)% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds(6-10)% chance to deal Double Damage if you've cast Vulnerability in the past 10 secondsYou are Unaffected by Bleeding if you've cast Vulnerability in the past 10 seconds
The Blood ThornThe Blood Thorn Gnarled BranchStaff Physical Damage: 18-38 Critical Strike Chance: 6.00% Attacks per Second: (1.37-1.43) Weapon Range: 1.3 metres+18% Chance to BlockAttack Damage while wielding a Staff+12% Chance to BlockAttack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers on Block Curse Enemies with Vulnerability on Block Level Requirement reduced by 100 (Hidden)Touch not the thorn, for only blood and pain await.
The Putrid CloisterThe Putrid Cloister Museum MapMap Level: 79 Map Tier: 12 Guild Character: Õ Item Quantity: +90% Item Rarity: +45%Players are Cursed with Vulnerability Players are Cursed with Conductivity Players are Cursed with Flammability Players are Cursed with Frostbite Players are Cursed with Despair Unique Boss drops divination cardsPlease take out your blades, your whips, and your spikes. Class is now in session.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
Players are Cursed with Vulnerability Players are Cursed with Conductivity Players are Cursed with Flammability Players are Cursed with Frostbite Players are Cursed with Despair Unique Boss drops divination cards
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
Coward's ChainsCoward's Chains Chain BeltRequires Level 22+(9-20) to maximum Energy Shield+(15-20) to all Attributes (5-10)% increased Movement Speed Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability You count as on Full Life while you are Cursed with Vulnerability You are Cursed with VulnerabilityAs a gift or as punishment, the Empire will have your blood.
Replica Witchfire BrewReplica Witchfire Brew Stibnite FlaskLasts 8.00 Seconds Consumes (36-44) of 60 Charges on use 20% more Evasion RatingRequires Level 48Creates a Smoke Cloud on Use(-10-10)% increased Charges per use Grants Level 21 VulnerabilityCurse Aura during Effect"Nobody will listen to me, because I'm the only one that sees it. Nothing left to do now but drink until this world makes sense." - Researcher GravenRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Coward's LegacyCoward's Legacy Chain BeltRequires Level 52+(9-20) to maximum Energy Shield+(15-20) to all Attributes (5-10)% increased Movement Speed 50% increased Effect of Curses on you You count as on Low Life while you are Cursed with Vulnerability You are Cursed with VulnerabilityDeath is your most important duty. Face it, or curse your bloodline for all eternity.
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing.
64
+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy <Secondary Curse> has no Reservation if Cast as an AuraThough its body was locked in stone, its essence wandered the infinite, learning, and preparing.
64
+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
<Secondary Curse> has no Reservation if Cast as an Aura
Uul-Netol's KissUul-Netol's Kiss Vaal AxeTwo Handed Axe Physical Damage: (343.2-384.8) to (574.2-643.8) Critical Strike Chance: 5.00% Attacks per Second: 0.98 Weapon Range: 1.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(230-270)% increased Physical Damage 15% reduced Attack Speed Curse Enemies with Vulnerability on Hit Exerted Attacks deal 200% increased Damage Exerted Attacks Knock Enemies Back on HitWe feel the mother's love And beg to return to her womb.
Vulnerability is one of the curses that can be rolled on maps and Vaal side areas (known as "secret_area" in spawn weight table). The curses affect the entire area and cannot be removed. The level of the curses is fixed (level 1).
13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players are Cursed with Vulnerability
13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players are Cursed with Vulnerability
13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players are Cursed with Vulnerability
13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players are Cursed with Vulnerability
13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Players are Cursed with Vulnerability
Vulnerability has been split into two skill gems - Vulnerability and DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(15-30)% to Chaos Resistance
Additional Effects From 1-20% Quality: (0.5-10)% increased Effect of CursePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Vulnerability is now a Strength gem, focused on Physical Damage, Bleed and Maim.
Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level.
In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.
Physical damage taken changed from "more" to "increased". [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Added new skill prototype - "Vulnerability": Curses all targets in an area, making them take increased damage from physical attacks and degeneration, and easier to stun. The target's energy shield will regenerate more slowly.
References
↑Mark_GGG (April 16, 2014). "Vulnerability Quality". Official Path of Exile Forums. Retrieved April 16, 2014.