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  • vulnerable by stripping their evasion and increasing damage taken. Master of Metal intensifies your impales, and grants buffs to you and your allies based on impaling...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is...
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  • accuracy. Evasion is one of the four core defences that can appear locally on equipment, along with armour, energy shield and ward. All classes start with 15...
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  • This is a list of the unique pieces of armour equipped as gloves. ru:Список уникальных перчаток...
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  • works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding...
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  • collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took...
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  • Armour (category Articles with unconfirmed statements) (section Hybrid armour/evasion rating armours)
    third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage) To prevent half of damage (50%), you need armour 5 times the...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • Movement speed (category Pages with version history for unknown versions) (section Skills gems with the "Movement" gem tag)
    the base item type, but in general strength armour has greater penalties than dexterity and intelligence armour. There is no cap on movement speed. Movement...
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  • BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating 78 +(260-320) to Armour and Evasion Rating Crystal BeltCrystal BeltRequires Level...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • (4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius...
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  • measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion. Players can gain accuracy through skills...
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  • Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is...
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  • additional Implicit Mod +(20-30) to all Attributes (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • Version 2.6.0 (category Pages with reference errors) (section Major Features and Content)
    Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits...
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  • Version 3.21.0 (category Pages with broken item links) (section Fortify Clusters)
    (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported...
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  • DragonscaleArmour: (1316-1731) Evasion: (1044-1372) Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion +(60-90)...
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  • Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • Minions and Totems have had their life and damage readjusted in line with monster life and damage. Monster skills have had a full balance pass, with most...
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  • more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments...
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  • one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item...
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  • Chaos Damage with Hits is Resisted by lowest Resistance instead 40% more Damage with Ailments if Enemy is Hexed 100% more Damage with Hits if Enemy is Hexed...
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  • (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • skills.Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (59-53)% less Damage Mine lasts 5 seconds Supported Skills have a...
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  • Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill...
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  • Distance (category Articles with unconfirmed statements)
    base range of a melee weapon is displayed as a numeric value in its infobox with the label "Weapon Range". Additionally, modifiers to melee strike range are...
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  • Fortification (redirect from Fortify)
    increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified"Some blows must...
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  • List of modifiers for body armours (dexterity) (category Body armour modifiers)
    #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • +(0-0.3) metres to radius 40% of Lightning Damage Converted to Chaos Damage 1% more Damage with Hits and Ailments for each Cast of this Spell currently...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Version 3.7.0 (category Pages with broken item links) (section Melee Rebalance)
    Stance and Sand Stance. Deal more melee damage with less area of effect while in Blood Stance, or gain more area of effect while dealing less melee damage...
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  • IncreasedPhysicalDamageReductionRatingPercent #% increased Armour Group: FireDamagePercentagePrefix #% increased Fire Damage Group: AllDamage #% increased Damage Group:...
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  • List of modifiers for body armours (strength) (category Body armour modifiers)
    #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • Trigger (category Articles with missing files) (section Skill gem with trigger gem tag)
    (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • character with none of the leech modifiers changed has 1.000 maximum life, with 1% of damage leeched, and hits 1 enemy 1 time for 4.000 damage. The leech...
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  • Megalomaniac (category Unique items with legacy variants)
    as double Evil Eye. Since version 3.20.0 removed Inevitable Doom and existing item with that passive, would grant Evil Eye instead, a Megalomaniac that...
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  • List of modifiers for body armours (intelligence) (category Body armour modifiers)
    #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • Buff (category Pages with version history for unknown versions) (section Buff and debuff copies)
    adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radius You and nearby allies...
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  • types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized...
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  • be equipped simultaneously. Like most jewellery items, rings do not come with gem sockets. The one exception is Unset RingUnset RingRequires Level 5Has...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled...
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  • Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Stun (category Pages with version history for unknown versions) (section Interaction with cold damage crits)
    Therefore, Damage can be calculated as the following: Damage  = ( Melee Physical Damage × 1.25 ) + Melee Non-Physical Damage + Non-Melee Physical Damage + ( Non-Melee...
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  • (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as...
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  • Ignite (category Articles with unconfirmed statements)
    affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • 3 to 4 added physical damage per 15 armour or evasion rating on shield (from 2 to 3 added physical damage per 15 armour or evasion rating). Shockwave Totem...
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  • Chill (category Pages with reference errors)
    Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal...
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  • an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global...
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  • Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives. Main page: List...
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  • you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem...
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  • deals 150% more Damage with Hits and Ailments Additional Effects From 1-20% Quality: Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • Full Life works when under the influence of Chaos Inoculation. While taking damage over time, the full life condition can still be met if your net life recovery...
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  • affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances...
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  • was renamed to Geode Map. Terrace and High Gardens were renamed to Gardens Map and Terrace Map respectively. The boss and layout of (the new) Terrace Map...
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  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
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  • Supported Skills Damage and Chill Enemies between you and Linked Targets Supported Skills deal (355.9-3566.4) Base Cold Damage per second Damage and Chill Linger...
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  • Melee Physical Damage Support (category Melee (gem tag))
    Skills deal (30-49)% more Melee Physical Damage Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits Supported Skills have...
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  • Wildwood ascendancy class and allocate a Charm Socket ascendancy passive. Charms are unmodifiable and are always found at magic rarity and have one or two random...
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  • (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • Ancestral Warchief (category Melee (gem tag)) (section Skill functions and interactions)
    31Supports melee attack skills that are not triggered.Melee Hits from Supported Skills Fortify Supported Skills deal (10-19)% more Damage with Ailments caused...
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  • a chance to hit (spell always hit and does not take evasion and accuracy into calculation) , the ability to hit with a spell is unaffected by being blinded...
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  • Melee skill (category Melee attack skills)
    Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks (200-300)% increased Armour and Evasion +(200-300) to maximum Life 20% chance...
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  • (20-25) Fire Damage Adds (10-15) to (20-25) Cold Damage (30-50)% increased Elemental Damage"God's creations always begin and end with flames and ice. We should...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Reflect (redirect from Damage Reflection) (category Damage) (section Mechanics of damage reflection)
    example, with some physical damage taken as fire damage, reflecting physical damage will cause the player to take both reflected physical and fire damage. Having...
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  • introduces Abysses, cracks and pits on the earth that spawn monsters when approached, and abyss jewels, a special type of jewel with new mods that can be equipped...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments...
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  • increased Attack Damage Group: AllDamage (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance...
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  • increased Attack Damage Group: AllDamage (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance...
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  • increased Attack Damage Group: AllDamage (6-8)% increased Damage per Frenzy Charge (6-8)% increased Damage per Power Charge (6-8)% increased Damage per Endurance...
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  • Bleeding (category Articles with unsourced statements) (section Damage)
    Damage Physical Damage (including physical damage over time multiplier) Damage over Time Bleeding Damage Trap, mine, minion or totem damage modifiers will...
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  • Cost (category Articles with missing files) (section Interactions and modifications)
    Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Melee Splash Support (category Melee (gem tag)) (section Skill functions and interactions)
    8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets...
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  • 18Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area Damage Supported Skills...
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  • Spell Damage while on Low Life (200-250)% increased Armour and Evasion +(20-30)% to all Elemental Resistances +100% Chance to Block Attack Damage if you...
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  • Fallen from Grace (category Articles with missing files)
    escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • Multistrike Support (category Melee (gem tag)) (section Skill functions and interactions)
    Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage Supported Skills will summon a Totem which uses that Skill Totem lasts 8...
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  • Multiplier+7% to Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw...
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  • status icon) is a debuff that lessens the accuracy and the evasion of the affected target by 20% and lowers the light radius to the minimum value. The base...
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  • grants increased attack speed, additional armour and evasion rating, and stun immunity while you have Fortify. Unstoppable Hero (Ruthless) Ascendancy Notable...
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  • Keyword (category Articles with missing files) (section Double damage and triple damage)
    same damage variance as fire damage, but less then lightning damage. Cold damage is mitigated by cold resistance. Fire damage Only type of damage that...
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  • Blasphemy Support (category Articles with unconfirmed statements) (section Skill functions and interactions)
    (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • ReckoningDead Reckoning Cobalt JewelLimited to: 1Skeletons gain Added Chaos Damage equal to 20-30% of Maximum Energy Shield on your Equipped ShieldA mage from...
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  • +(40-50) to Evasion Rating +(20-30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee AttackersOf...
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  • physical damage. As such, physical damage mitigation is incredibly valuable during this fight. Armour is the primary source of physical damage mitigation...
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  • certain attack skills and Ascendancy classes, mainly Berserker. Characters with rage are granted bonuses to attack damage, attack speed and movement speed. These...
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  • Vanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating Acquisition Drop level: 73Vendor Offer 1x Scroll FragmentMetadata Item class: Belt...
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  • Veiled modifier (category Pages with broken item links)
    item with a Veiled mod. They may also offer a Veiled item as part of a Bargain. Items with two veiled mods can be found at a much lower rate, and are rewards...
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  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
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  • explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage...
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  • Map. Rampart Notable Passive Skill 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased...
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  • ddedChaosDamage Added Chaos Damage is a support gem that adds chaos damage to hits made with the linked skill. For instance: the chaos damage will be added...
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  • Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during...
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  • Physical Damage, and converts 50% of Physical Damage to Fire Damage. Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up to 134...
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  • less damage to enemies which have not taunted you. Taunted Brittle Corsairs As of 3.23, Taunt does not appear to apply its default 10% less damage to anyone...
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  • Supported Skills Fortify Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional...
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  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
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  • from Abyssal Troves and as an Abyss reward item from various other league mechanics. Abyss Jewels are similar to regular jewels, but with a few differences...
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  • physical damage. As such, physical damage mitigation is incredibly valuable during this fight. Armour is the primary source of physical damage mitigation...
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  • 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2%...
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  • Attack Damage taken. Intimidated is a debuff that causes the affected target to take 10% increased attack damage. Intimidate does not increase damage over...
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  • Labyrinth enchantment (category Articles with unsourced statements)
    Completing the Labyrinth and interacting with the Divine Font in the final room would allow a piece of equipment to be imbued with a random enchantment. The...
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  • Damage over time (category Damage sources) (section Damage scaling)
    triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • Abyssal Socket is a special socket found on League-specific unique items and rare Stygian ViseStygian ViseHas 1 Abyssal Socket belt bases. Players can...
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  • Maraketh (category Pages with broken item links) (section Solerai and Lundara)
    Dexterity (100-140)% increased Physical Damage Adds 25 to 50 Fire Damage (10-14)% increased Attack Speed 50% more Damage with Arrow Hits at Close Range Bow Knockback...
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  • Ahn's Heritage (category Unique items with legacy variants)
    Charges Gain (8-12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you...
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  • fire, cold, or lightning damage. Allies deal increased elemental damage. Allies always deal critical strikes. Allies move and attack faster. Enemies are...
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  • tiers of potency, and not all nodes will be connected. The available passive skills and their tiers, amount of experience required, and maximum possible...
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  • Armour and Evasion, Attack Damage while Fortified Ascendancy Passive Skill 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills...
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  • Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Maim does not apply any damage effects; however, the maimed status does provide a damage bonus for Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance...
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  • Path of Exile: Necropolis (category Articles with missing files)
    major changes to the endgame, including new Tier 17 maps and bosses, a rework to scarabs, and the ability to have multiple Atlas Passive Skill Tree layouts...
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  • +(300-500) to Armour Take no Burning Damage if you've stopped taking Burning Damage Recently Nearby Enemies Convert 25% of their Physical Damage to FireFor...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • strength. for the top 1/2 tiers. Eldritch implicits may only be applied to body armour, boots, gloves, helmets, or the unique amulet The Eternal StruggleThe Eternal...
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  • (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Drop rate (category Pages with reference errors)
    drop. There is a penalty to the chance of currency items and Divination cards dropping in areas with a monster level more than two levels lower than your character...
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  • Burst on Melee Hit (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates...
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  • Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield...
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  • taking reflected damage will mitigate impale's damage. The damage that impale will deal implicitly scales with the amount of physical damage dealt by the hit...
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  • Burning (redirect from Burning Damage) (section Burning damage)
    to any fire damage over time effect. Burning damage is a synonym for fire damage over time; all burning damage is fire damage over time, and vice versa...
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  • once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains...
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  • Hydrascale GauntletsArmour: (212-305) Evasion: (212-305)Requires Level 59, 45 Str, 45 Dex(100-150)% increased Armour and Evasion +(30-50) to maximum Mana...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage...
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  • (12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold...
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  • In a Descent: Champions race, special chests named Curious Chest and Alluring Chest can be encountered. These contain predetermined items for each class...
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  • Triumphant LamellarArmour: (760-1092) Evasion: (954-1372) Movement Speed: -3%Requires Level 69, 95 Str, 116 Dex(100-150)% increased Armour and Evasion +(80-100)...
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  • those. The "armour" tag refers to helmets, boots, gloves, body armour, and shields. The "rapier" tag is a subsection of "one handed weapon" and "sword". For...
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  • Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported...
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  • of Physical Damage Converted to Cold Damage Freezes enemies as though dealing (200-390)% more Damage Can't be Evaded +0.2 metres to Melee Strike Range...
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  • 23.0. Skill gems and support gems used to have different quality types: Superior (default), Anomalous, Divergent, and Phantasmal, with the latter three...
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  • (December 5, 2015). "Catarina meta mod triggers Catarina's trial, with undead unique bosses and some magic/rare mobs". Path of Exile Reddit. Retrieved December...
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  • quest reward after completing the A Fixture of Fate, Death to Purity, and Death and Rebirth quests in Ruthless mode. A list of gems offered by Siosa in Ruthless...
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  • Act 6 and onwards and in maps. Abysses are marked on the minimap with a green icon . Upon walking over an Abyss, a crack will form on the ground, and a small...
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  • Decay Debuff You are taking Chaos Damage over time Decay is a debuff which causes affected targets to take chaos damage over time. Spatial Decay Debuff You...
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  • Eternal Empire (category Pages with broken item links)
    Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while FrozenIzaro...
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  • (75-90)% increased Spell Damage (140-160)% increased Physical Damage Adds 1 to (60-70) Lightning Damage Adds 1 to (60-70) Lightning Damage to Spells 10% increased...
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  • base items with new implicit mods, skill gems with alternate quality modifiers, weapon and body armour enchantments, and replica unique items with similar...
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  • are only available from the Cluster Jewels. Some notables are drop disabled and can only be obtained in permanent leagues. The associated mods of the following...
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  • Projectile and Turbo. ELBLAMT: An Endless Ledge race with BLAMT. FBLAMT: Fracturing, Blood Magic, Lethal, Ancestral, Multiple Projectile and Turbo. There...
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  • List of small passive skills (category Articles with missing files)
    Charge [1] Armour, Evasion and Life 6% increased Evasion Rating and Armour 4% increased maximum Life [1] [2] [3] Armour, Evasion and Onslaught Effect 10%...
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  • SpecificWeaponPhysicalDamage # to # Added Physical Damage with Dagger Attacks # to # Added Physical Damage with Axe Attacks # to # Added Physical Damage with Sword Attacks...
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  • is a keyword that collectively refers to armour, evasion rating, energy shield, and ward. Armour, Evasion, and Energy Shield are sometimes referred to as...
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  • Physical Damage from Hits taken as Cold Damage body_armour_shaper 400 The Shaper's 83 (11-15)% of Physical Damage from Hits taken as Cold Damage body_armour_shaper...
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  • of Physical Damage Converted to Fire Damage #% of Physical Damage Converted to Fire Damage #% of Physical Damage Converted to Fire Damage Group: Physi...
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  • Damage effectiveness (category Articles with missing files) (section Base damage)
    or large damage modifiers. Damage effectiveness exists for both base damage and added damage. It does not directly affect Gain #% of X damage as extra...
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  • Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage [1] Gladiator Violent Retaliation Attack Damage is Lucky if you've...
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  • Instability. No lightning damage will be added to damage that is not part of a "hit", such as damage over time effects. The lightning damage will however be added...
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  • increased Evasion Rating and Armour 10% increased Attack Damage [1] Champion Armour and Evasion, Attack Damage while Fortified 15% increased Evasion Rating and...
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  • her limit... and broke through.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., and Thread of HopeThread...
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  • taken as Chaos Damage Armour and Evasion Mastery 6 Defend with 120% of Armour against Projectile Attacks 5% more chance to Evade Melee Attacks 8% increased...
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  • List of gems rewarded from quests (category Articles with missing files)
    from Acts 1-3, and Lilly Roth will sell all gems in the game (Acts 1-10). There are a few gems in the game that are not quest-related, and all these exceptions...
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  • Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (5-8) Supported Skills deal (10-19)% more Damage with Poison Additional Effects...
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  • variants generate with distinct combinations of modifiers and cannot change between or reroll into other variants. Lord of Steel and Impresence are distinct...
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  • only), and can be used as target slam or removal by using harvest crafting. See also: List of jewel prefix mods, List of jewel suffix mods, and Jewel The...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Eldritch implicit modifiers, see List of searing exarch implicit modifiers and List of eater of worlds implicit modifiers. List of explicit modifiers that...
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  • This is a list of tattoos. The following tattoos are drop disabled and can only be obtained in permanent leagues....
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  • (increased item rarity), and RIR (reduced item rarity). The table below shows base items that increase or reduce rarity of items found and can drop in Path of...
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  • secondary beneficial effect. Damage immunity is a form of mitigation. It mitigates damage after damage taken as, and damage mitigated by immunity counts...
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  • Lightning Damage #% of Physical Damage from Hits taken as Cold Damage #% of Physical Damage from Hits taken as Fire Damage #% of Physical Damage from Hits...
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  • table, usually because they were replaced with another item. These items can only be obtained by trading with other players in a permanent league....
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  • increased Evasion Rating and Armour 10% increased Attack Damage [1] Champion Armour and Evasion, Attack Damage while Fortified 15% increased Evasion Rating and...
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  • Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (5-8) Supported Skills deal (10-19)% more Damage with Poison Additional Effects...
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  • Attack Speed (60-100)% increased Evasion Rating 0.6% of Physical Attack Damage Leeched as Life 0.4% of Physical Attack Damage Leeched as ManaA soft caress...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • SynthesisImplicitArmourEvasionWithFortify1 36 +250 to Armour and Evasion Rating while Fortified SynthesisImplicitArmourEvasionWithFortify2 48 +500 to Armour and Evasion...
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  • Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted...
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  • (5-9) Fire Damage to Spells and Attacks Adds (2-4) to (5-9) Cold Damage to Spells and Attacks Adds 1 to (4-12) Lightning Damage to Spells and Attacks +(30-60)...
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  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
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  • .. and the foolish warrior charged. 23 (60-100)% increased Armour and Evasion Reflects 100 Cold Damage to Melee Attackers Reflects 100 Fire Damage to Melee...
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  • increase the size of specific areas of effect Unique items that increase the damage of an area of effect Unique items that provide a support gem effect for...
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  • increased Physical Damage with One Handed Melee Weapons 5% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25%...
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  • In a Descent race, the end of each area contains a Curious Chest and an Alluring Chest. These contain predetermined items for each class that will greatly...
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  • taken as Chaos Damage Armour and Evasion Mastery 6 Defend with 120% of Armour against Projectile Attacks 5% more chance to Evade Melee Attacks 8% increased...
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  • increased Physical Damage with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25%...
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  • A list of unique items that support socketed skill gems with one or more Support Gems....
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  • historical game content. The following synthesis implicits and their associated ingredients are available and relevant in Synthesis league only. The Harvest crafting...
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  • increased Physical Damage with One Handed Melee Weapons 5% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25%...
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  • This is a list of unique pieces of armour that grant some Armour rating. ru:Список уникальной брони, добавляющие броню...
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  • one of the later towns. Characters are provided with starting gear and gems of an appropriate level, and all quests prior to the starting point are completed...
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  • List of attack skill gems (category Articles with missing files)
    Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • (increased item quantity), and RIQ (reduced item quantity). The table below shows base items that increases quantity of items found and can drop in Path of Exile...
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