Gem tag: Difference between revisions
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>Qetuth (→Active Skill Keywords: Added Lightning Trap) |
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*Dexterity: [[Grace]], [[Haste]], [[Hatred]] | *Dexterity: [[Grace]], [[Haste]], [[Hatred]] | ||
*Intelligence: [[Clarity]], [[Discipline]], [[Purity]], [[Wrath]] | *Intelligence: [[Clarity]], [[Discipline]], [[Purity]], [[Wrath]] | ||
===Bow=== | ===Bow=== | ||
These skills require an equipped bow and are considered projectiles. | These skills require an equipped bow and are considered projectiles. | ||
*Dexterity: [[Burning Arrow]], [[Elemental Hit]], [[Explosive Arrow]], [[Frenzy]], [[Ice Shot]], [[Lightning Arrow]], [[Poison Arrow]], [[Puncture]], [[Rain of Arrows]], [[Split Arrow]] | *Dexterity: [[Burning Arrow]], [[Elemental Hit]], [[Explosive Arrow]], [[Frenzy]], [[Ice Shot]], [[Lightning Arrow]], [[Poison Arrow]], [[Puncture]], [[Rain of Arrows]], [[Split Arrow]] | ||
===Chaining=== | ===Chaining=== | ||
Arc effectively has the [[Chain]] support built in, but can be linked to Chain for additional chains. | Arc effectively has the [[Chain]] support built in, but can be linked to Chain for additional chains. | ||
*Intelligence: [[Arc]] | *Intelligence: [[Arc]] | ||
===Chaos=== | ===Chaos=== | ||
See [[Chaos Damage]]. | See [[Chaos Damage]]. | ||
*Dexterity: [[Blood Rage]], [[Poison Arrow]], [[Viper Strike]] | *Dexterity: [[Blood Rage]], [[Poison Arrow]], [[Viper Strike]] | ||
===Cold=== | ===Cold=== | ||
See [[Cold Damage]] | See [[Cold Damage]] | ||
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*Dexterity: [[Elemental Hit]], [[Freeze Mine]], [[Hatred]], [[Ice Shot]] | *Dexterity: [[Elemental Hit]], [[Freeze Mine]], [[Hatred]], [[Ice Shot]] | ||
*Intelligence: [[Arctic Breath]], [[Cold Snap]], [[Discharge]], [[Freezing Pulse]], [[Frostbite]], [[Frost Wall]], [[Ice Nova]], [[Ice Spear]] | *Intelligence: [[Arctic Breath]], [[Cold Snap]], [[Discharge]], [[Freezing Pulse]], [[Frostbite]], [[Frost Wall]], [[Ice Nova]], [[Ice Spear]] | ||
===Curse=== | ===Curse=== | ||
These skills weaken enemies to make them less dangerous or easier to kill. See [[Curse]]. | These skills weaken enemies to make them less dangerous or easier to kill. See [[Curse]]. | ||
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*Dexterity: [[Projectile Weakness]], [[Temporal Chains]] | *Dexterity: [[Projectile Weakness]], [[Temporal Chains]] | ||
*Intelligence: [[Conductivity]], [[Critical Weakness]], [[Elemental Weakness]], [[Enfeeble]], [[Flammability]], [[Frostbite]], [[Vulnerability]] | *Intelligence: [[Conductivity]], [[Critical Weakness]], [[Elemental Weakness]], [[Enfeeble]], [[Flammability]], [[Frostbite]], [[Vulnerability]] | ||
===Duration=== | ===Duration=== | ||
Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer. | Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer. | ||
*Strength: [[Decoy Totem]], [[Devouring Totem]], [[Flame Totem]], [[Immortal Call]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Warlord's Mark]], [[Searing Bond]], [[Shockwave Totem]] | *Strength: [[Decoy Totem]], [[Devouring Totem]], [[Flame Totem]], [[Immortal Call]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Warlord's Mark]], [[Searing Bond]], [[Shockwave Totem]] | ||
*Dexterity: [[Bear Trap]], [[Blood Rage]], [[Explosive Arrow]], [[Fire Trap]], [[Freeze Mine]], [[Ice Shot]], [[Phase Run]], [[Poison Arrow]], [[Projectile Weakness]], [[Puncture]], [[Temporal Chains]], [[Viper Strike]] | *Dexterity: [[Bear Trap]], [[Blood Rage]], [[Explosive Arrow]], [[Fire Trap]], [[Freeze Mine]], [[Ice Shot]], [[Phase Run]], [[Poison Arrow]], [[Projectile Weakness]], [[Puncture]], [[Temporal Chains]], [[Viper Strike]] | ||
*Intelligence: [[Arctic Breath]], [[Conductivity]], [[Conversion Trap]], [[Critical Weakness]], [[Elemental Weakness]], [[Enfeeble]], [[Firestorm]], [[Flammability]], [[Frostbite]], [[Frost Wall]], [[Spark]], [[Summon Skeletons]], [[Vulnerability]] | *Intelligence: [[Arctic Breath]], [[Conductivity]], [[Conversion Trap]], [[Critical Weakness]], [[Elemental Weakness]], [[Enfeeble]], [[Firestorm]], [[Flammability]], [[Frostbite]], [[Frost Wall]], [[Lightning Trap]], [[Spark]], [[Summon Skeletons]], [[Vulnerability]] | ||
===Fire=== | ===Fire=== | ||
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*Strength: [[Lightning Strike]] | *Strength: [[Lightning Strike]] | ||
*Dexterity: [[Elemental Hit]], [[Lightning Arrow]] | *Dexterity: [[Elemental Hit]], [[Lightning Arrow]] | ||
*Intelligence: [[Arc]], [[Conductivity]], [[Discharge]], [[Lightning Warp]], [[Shock Nova]], [[Spark]], [[Tempest Shield]], [[Wrath]] | *Intelligence: [[Arc]], [[Conductivity]], [[Discharge]], [[Lightning Warp]], [[Lightning Trap]], [[Shock Nova]], [[Spark]], [[Tempest Shield]], [[Wrath]] | ||
===Melee=== | ===Melee=== | ||
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*Strength: [[Cleave]], [[Dominating Blow]], [[Glacial Hammer]], [[Ground Slam]], [[Heavy Strike]], [[Infernal Blow]], [[Leap Slam]], [[Lightning Strike]], [[Shield Charge]], [[Sweep]] | *Strength: [[Cleave]], [[Dominating Blow]], [[Glacial Hammer]], [[Ground Slam]], [[Heavy Strike]], [[Infernal Blow]], [[Leap Slam]], [[Lightning Strike]], [[Shield Charge]], [[Sweep]] | ||
*Dexterity: [[Cyclone]], [[Double Strike]], [[Dual Strike]], [[Elemental Hit]], [[Flicker Strike]], [[Frenzy]], [[Puncture]], [[Reave]], [[Viper Strike]], [[Whirling Blades]] | *Dexterity: [[Cyclone]], [[Double Strike]], [[Dual Strike]], [[Elemental Hit]], [[Flicker Strike]], [[Frenzy]], [[Puncture]], [[Reave]], [[Viper Strike]], [[Whirling Blades]] | ||
===Minion=== | ===Minion=== | ||
These skills let characters raise monsters to fight enemies. | These skills let characters raise monsters to fight enemies. | ||
*Strength: [[Dominating Blow]] | *Strength: [[Dominating Blow]] | ||
*Intelligence: [[Raise Spectre]], [[Raise Zombie]], [[Summon Skeletons]] | *Intelligence: [[Raise Spectre]], [[Raise Zombie]], [[Summon Skeletons]] | ||
===Movement=== | ===Movement=== | ||
Skills that move the character. | Skills that move the character. | ||
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*Strength: [[Flame Totem]], [[Lightning Strike]] | *Strength: [[Flame Totem]], [[Lightning Strike]] | ||
*Dexterity: [[Ethereal Knives]] | *Dexterity: [[Ethereal Knives]] | ||
*Intelligence: [[Arctic Breath]], [[Fireball]], [[Freezing Pulse]], [[Ice Spear]], [[Incinerate]], [[Power Siphon]], [[Spark]] | *Intelligence: [[Arctic Breath]], [[Fireball]], [[Freezing Pulse]], [[Ice Spear]], [[Incinerate]], [[Lightning Trap]], [[Power Siphon]], [[Spark]] | ||
===Spell=== | ===Spell=== | ||
Spells are skills which do not draw their damage from your weapon in any way. They are affected by [[Cast Speed|cast speed]], [[Spell Damage|spell damage]], and [[Critical Strikes|critical strikes]] (With the exception of [[Bear Trap]] which is not affected by Spell Damage.). They always hit and are unaffected by [[Accuracy]]. Integer damage bonuses on gear are not added to base or final spell damage. Spells which do [[Damage Types|fire, cold, or lightning damage]] will be modified by [[passives]] and gear which increases the damage of that specific type. | Spells are skills which do not draw their damage from your weapon in any way. They are affected by [[Cast Speed|cast speed]], [[Spell Damage|spell damage]], and [[Critical Strikes|critical strikes]] (With the exception of [[Bear Trap]] which is not affected by Spell Damage.). They always hit and are unaffected by [[Accuracy]]. Integer damage bonuses on gear are not added to base or final spell damage. Spells which do [[Damage Types|fire, cold, or lightning damage]] will be modified by [[passives]] and gear which increases the damage of that specific type. | ||
*Strength: [[Anger]], [[Decoy Totem]], [[Determination]], [[Devouring Totem]], [[Enduring Cry]], [[Flame Totem]], [[Immortal Call]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Searing Bond]], [[Shockwave Totem]], [[Vitality]], [[Warlord's Mark]] | *Strength: [[Anger]], [[Decoy Totem]], [[Determination]], [[Devouring Totem]], [[Enduring Cry]], [[Flame Totem]], [[Immortal Call]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Searing Bond]], [[Shockwave Totem]], [[Vitality]], [[Warlord's Mark]] | ||
*Dexterity: [[Bear Trap]], [[Blood Rage]], [[Detonate Dead]], [[Ethereal Knives]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Phase Run]], [[Projectile Weakness]] | *Dexterity: [[Bear Trap]], [[Blood Rage]], [[Detonate Dead]], [[Ethereal Knives]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Phase Run]], [[Projectile Weakness]] | ||
*Intelligence: [[Arc]], [[Arctic Breath]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Conversion Trap]], [[Critical Weakness]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Fireball]], [[Firestorm]], [[Flammability]], [[Freezing Pulse]], [[Frostbite]], [[Frost Wall]], [[Ice Nova]], [[Ice Spear]], [[Incinerate]], [[Lightning Warp]], [[Purity]], [[Raise Spectre]], [[Raise Zombie]], [[Righteous Fire]], [[Shock Nova]], [[Spark]], [[Summon Skeletons]], [[Tempest Shield]], [[Vulnerability]], [[Wrath]] | *Intelligence: [[Arc]], [[Arctic Breath]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Conversion Trap]], [[Critical Weakness]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Fireball]], [[Firestorm]], [[Flammability]], [[Freezing Pulse]], [[Frostbite]], [[Frost Wall]], [[Ice Nova]], [[Ice Spear]], [[Incinerate]], [[Lightning Warp]], [[Lightning Trap]], [[Purity]], [[Raise Spectre]], [[Raise Zombie]], [[Righteous Fire]], [[Shock Nova]], [[Spark]], [[Summon Skeletons]], [[Tempest Shield]], [[Vulnerability]], [[Wrath]] | ||
===Totem=== | ===Totem=== | ||
[[Totem|Totems]] are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the [[Spell Totem]] or [[Ranged Attack Totem]] support gems. | [[Totem|Totems]] are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the [[Spell Totem]] or [[Ranged Attack Totem]] support gems. | ||
*Strength: [[Decoy Totem]], [[Devouring Totem]], [[Flame Totem]], [[Rejuvenation Totem]], [[Shockwave Totem]] | *Strength: [[Decoy Totem]], [[Devouring Totem]], [[Flame Totem]], [[Rejuvenation Totem]], [[Shockwave Totem]] | ||
===Trap=== | ===Trap=== | ||
[[Traps]] are AoE skills that trigger when an enemy walks over it. | [[Traps]] are AoE skills that trigger when an enemy walks over it. | ||
*Dexterity: [[Bear Trap]], [[Fire Trap]], [[Freeze Mine]] | *Dexterity: [[Bear Trap]], [[Fire Trap]], [[Freeze Mine]] | ||
*Intelligence: [[Conversion Trap]] | *Intelligence: [[Conversion Trap]], [[Lightning Trap]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 23:22, 27 October 2013
All skill gems have keywords listed in the first line of the mouseover description. In addition to dividing the skills into groups, keywords partly determine which support gems can modify a certain skill.
Support Skill Keywords
While you can technically link any support gem to any skill gem, some combinations will have no effect. If a support gem contains one of the following keywords, the skill must have the keyword as well to be affected. Note that any skill with the Bow keyword counts as having Projectile.
- AoE: Concentrated Effect, Increased Area of Effect
- Attack: Additional Accuracy, Faster Attacks, Life Gain on Hit, Point Blank
- Duration: Increased Duration
- Melee: Melee Damage on Full Life, Melee Physical Damage,
- Minion: Minion Damage, Minion Life, Minion Speed, Minion and Totem Elemental Resistance
- Projectile: Fork, Greater Multiple Projectiles, Chain, Faster Projectiles, Iron Grip, Lesser Multiple Projectiles, Pierce, Point Blank, Ranged Attack Totem
- Spell: Faster Casting, Iron Will
- Movement: Minion Speed
For example, Freezing Pulse and Ethereal Knives get no benefit from being linked to Point Blank: although they are Projectiles, they are not Attacks.
Active Skill Keywords
AoE
Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.
- Strength: Anger, Cleave, Decoy Totem, Determination, Enduring Cry, Ground Slam, Infernal Blow, Leap Slam, Molten Shell, Punishment, Rejuvenation Totem, Shockwave Totem, Sweep, Vitality, Warlord's Mark
- Dexterity: Cyclone, Detonate Dead, Explosive Arrow, Fire Trap, Freeze Mine, Grace, Haste, Hatred, Ice Shot, Lightning Arrow, Poison Arrow, Projectile Weakness, Rain of Arrows, Reave, Temporal Chains
- Intelligence: Arctic Breath, Clarity, Cold Snap, Conductivity, Critical Weakness, Discharge, Discipline, Elemental Weakness, Enfeeble, Fireball, Firestorm, Flammability, Frostbite, Ice Nova, Lightning Warp, Purity, Righteous Fire, Shock Nova, Vulnerability, Wrath
Attack
An attack is an offensive ability which uses a weapon, unlike Spells, Traps, Mines, and Totems (with one exception). "Attack" is NOT a generic term for any offensive ability.
- Strength: Cleave, Dominating Blow, Glacial Hammer, Ground Slam, Heavy Strike, Infernal Blow, Leap Slam, Lightning Strike, Shield Charge, Sweep
- Dexterity: Burning Arrow, Cyclone, Double Strike, Dual Strike, Elemental Hit, Explosive Arrow, Flicker Strike, Frenzy, Ice Shot, Lightning Arrow, Poison Arrow, Puncture, Rain of Arrows, Reave, Split Arrow, Viper Strike, Whirling Blades
- Intelligence: Power Siphon
Aura
An aura is a permanent effect focused on your character that also affects nearby party members and minions. Auras reserve a portion of your mana pool. Some skills reserve a straight amount while others reserve a percentage of your max. See Aura.
- Strength: Anger, Determination, Vitality
- Dexterity: Grace, Haste, Hatred
- Intelligence: Clarity, Discipline, Purity, Wrath
Bow
These skills require an equipped bow and are considered projectiles.
- Dexterity: Burning Arrow, Elemental Hit, Explosive Arrow, Frenzy, Ice Shot, Lightning Arrow, Poison Arrow, Puncture, Rain of Arrows, Split Arrow
Chaining
Arc effectively has the Chain support built in, but can be linked to Chain for additional chains.
- Intelligence: Arc
Chaos
See Chaos Damage.
- Dexterity: Blood Rage, Poison Arrow, Viper Strike
Cold
See Cold Damage
- Strength: Glacial Hammer
- Dexterity: Elemental Hit, Freeze Mine, Hatred, Ice Shot
- Intelligence: Arctic Breath, Cold Snap, Discharge, Freezing Pulse, Frostbite, Frost Wall, Ice Nova, Ice Spear
Curse
These skills weaken enemies to make them less dangerous or easier to kill. See Curse.
- Strength: Punishment, Warlord's Mark
- Dexterity: Projectile Weakness, Temporal Chains
- Intelligence: Conductivity, Critical Weakness, Elemental Weakness, Enfeeble, Flammability, Frostbite, Vulnerability
Duration
Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer.
- Strength: Decoy Totem, Devouring Totem, Flame Totem, Immortal Call, Molten Shell, Punishment, Rejuvenation Totem, Warlord's Mark, Searing Bond, Shockwave Totem
- Dexterity: Bear Trap, Blood Rage, Explosive Arrow, Fire Trap, Freeze Mine, Ice Shot, Phase Run, Poison Arrow, Projectile Weakness, Puncture, Temporal Chains, Viper Strike
- Intelligence: Arctic Breath, Conductivity, Conversion Trap, Critical Weakness, Elemental Weakness, Enfeeble, Firestorm, Flammability, Frostbite, Frost Wall, Lightning Trap, Spark, Summon Skeletons, Vulnerability
Fire
See Fire Damage.
- Strength: Anger, Flame Totem, Infernal Blow, Molten Shell, Searing Bond
- Dexterity: Burning Arrow, Detonate Dead, Elemental Hit, Explosive Arrow, Fire Trap
- Intelligence: Discharge, Fireball, Firestorm, Flammability, Incinerate, Righteous Fire
Lightning
See Lightning Damage.
- Strength: Lightning Strike
- Dexterity: Elemental Hit, Lightning Arrow
- Intelligence: Arc, Conductivity, Discharge, Lightning Warp, Lightning Trap, Shock Nova, Spark, Tempest Shield, Wrath
Melee
Some melee skills require certain weapons; see Melee Skills.
- Strength: Cleave, Dominating Blow, Glacial Hammer, Ground Slam, Heavy Strike, Infernal Blow, Leap Slam, Lightning Strike, Shield Charge, Sweep
- Dexterity: Cyclone, Double Strike, Dual Strike, Elemental Hit, Flicker Strike, Frenzy, Puncture, Reave, Viper Strike, Whirling Blades
Minion
These skills let characters raise monsters to fight enemies.
- Strength: Dominating Blow
- Intelligence: Raise Spectre, Raise Zombie, Summon Skeletons
Movement
Skills that move the character.
- Strength: Leap Slam, Shield Charge
- Dexterity: Cyclone, Flicker Strike, Whirling Blades
- Intelligence: Lightning Warp
Projectile
Note that Bow skills also create projectiles.
- Strength: Flame Totem, Lightning Strike
- Dexterity: Ethereal Knives
- Intelligence: Arctic Breath, Fireball, Freezing Pulse, Ice Spear, Incinerate, Lightning Trap, Power Siphon, Spark
Spell
Spells are skills which do not draw their damage from your weapon in any way. They are affected by cast speed, spell damage, and critical strikes (With the exception of Bear Trap which is not affected by Spell Damage.). They always hit and are unaffected by Accuracy. Integer damage bonuses on gear are not added to base or final spell damage. Spells which do fire, cold, or lightning damage will be modified by passives and gear which increases the damage of that specific type.
- Strength: Anger, Decoy Totem, Determination, Devouring Totem, Enduring Cry, Flame Totem, Immortal Call, Molten Shell, Punishment, Rejuvenation Totem, Searing Bond, Shockwave Totem, Vitality, Warlord's Mark
- Dexterity: Bear Trap, Blood Rage, Detonate Dead, Ethereal Knives, Fire Trap, Freeze Mine, Grace, Haste, Hatred, Phase Run, Projectile Weakness
- Intelligence: Arc, Arctic Breath, Clarity, Cold Snap, Conductivity, Conversion Trap, Critical Weakness, Discharge, Discipline, Elemental Weakness, Enfeeble, Fireball, Firestorm, Flammability, Freezing Pulse, Frostbite, Frost Wall, Ice Nova, Ice Spear, Incinerate, Lightning Warp, Lightning Trap, Purity, Raise Spectre, Raise Zombie, Righteous Fire, Shock Nova, Spark, Summon Skeletons, Tempest Shield, Vulnerability, Wrath
Totem
Totems are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the Spell Totem or Ranged Attack Totem support gems.
- Strength: Decoy Totem, Devouring Totem, Flame Totem, Rejuvenation Totem, Shockwave Totem
Trap
Traps are AoE skills that trigger when an enemy walks over it.
- Dexterity: Bear Trap, Fire Trap, Freeze Mine
- Intelligence: Conversion Trap, Lightning Trap