Gem tag: Difference between revisions

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>Qetuth
(Added categories (game mechanics and skills))
>JellyMcNelly
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===AoE===
===AoE===
Certain skills have an [[Area of Effect]] (AoE for short) and can affect multiple enemies or allies at once.  
Certain skills have an [[Area of Effect]] (AoE for short) and can affect multiple enemies or allies at once.  
*Strength: [[Anger]], [[Cleave]], [[Decoy Totem]], [[Determination]], [[Enduring Cry]], [[Ground Slam]], [[Infernal Blow]], [[Leap Slam]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Shockwave Totem]], [[Sweep]], [[Vitality]], [[Warlord's Mark]]
*Strength: [[Anger]], [[Cleave]], [[Decoy Totem]], [[Determination]], [[Enduring Cry]], [[Ground Slam]], [[Infernal Blow]], [[Leap Slam]], [[Molten Shell]], [[Punishment]], [[Rejuvenation Totem]], [[Shockwave Totem]], [[Reave]], [[Sweep]], [[Vitality]], [[Warlord's Mark]]
*Dexterity: [[Cyclone]], [[Detonate Dead]], [[Explosive Arrow]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Ice Shot]], [[Lightning Arrow]], [[Poison Arrow]], [[Projectile Weakness]], [[Rain of Arrows]], [[Temporal Chains]]
*Dexterity: [[Cyclone]], [[Detonate Dead]], [[Explosive Arrow]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Ice Shot]], [[Lightning Arrow]], [[Poison Arrow]], [[Projectile Weakness]], [[Rain of Arrows]], [[Temporal Chains]]
*Intelligence: [[Arctic Breath]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Critical Weakness]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Fireball]], [[Firestorm]], [[Flammability]], [[Frostbite]], [[Ice Nova]], [[Lightning Warp]], [[Purity]], [[Righteous Fire]], [[Shock Nova]], [[Vulnerability]], [[Wrath]]
*Intelligence: [[Arctic Breath]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Critical Weakness]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Fireball]], [[Firestorm]], [[Flammability]], [[Frostbite]], [[Ice Nova]], [[Lightning Warp]], [[Purity]], [[Righteous Fire]], [[Shock Nova]], [[Vulnerability]], [[Wrath]]
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An attack is an offensive ability which uses a [[Weapons|weapon]], unlike [[Spell]]s, [[Trap]]s, [[Mine]]s, and [[Totem]]s (with one [[Ranged Attack Totem|exception]]).  "Attack" is NOT a generic term for any offensive ability.
An attack is an offensive ability which uses a [[Weapons|weapon]], unlike [[Spell]]s, [[Trap]]s, [[Mine]]s, and [[Totem]]s (with one [[Ranged Attack Totem|exception]]).  "Attack" is NOT a generic term for any offensive ability.
*Strength: [[Cleave]], [[Dominating Blow]], [[Glacial Hammer]], [[Ground Slam]], [[Heavy Strike]], [[Infernal Blow]], [[Leap Slam]], [[Lightning Strike]], [[Shield Charge]], [[Sweep]]
*Strength: [[Cleave]], [[Dominating Blow]], [[Glacial Hammer]], [[Ground Slam]], [[Heavy Strike]], [[Infernal Blow]], [[Leap Slam]], [[Lightning Strike]], [[Shield Charge]], [[Sweep]]
*Dexterity: [[Burning Arrow]], [[Cyclone]], [[Double Strike]], [[Dual Strike]], [[Elemental Hit]], [[Explosive Arrow]], [[Flicker Strike]], [[Frenzy]], [[Ice Shot]], [[Lightning Arrow]], [[Poison Arrow]], [[Puncture]], [[Rain of Arrows]], [[Split Arrow]], [[Viper Strike]], [[Whirling Blades]]
*Dexterity: [[Burning Arrow]], [[Cyclone]], [[Double Strike]], [[Dual Strike]], [[Elemental Hit]], [[Explosive Arrow]], [[Flicker Strike]], [[Frenzy]], [[Ice Shot]], [[Lightning Arrow]], [[Poison Arrow]], [[Puncture]], [[Rain of Arrows]], [[Reave]], [[Split Arrow]], [[Viper Strike]], [[Whirling Blades]]
*Intelligence: [[Power Siphon]]
*Intelligence: [[Power Siphon]]


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Some melee skills require certain weapons; see [[Melee Skills]].  
Some melee skills require certain weapons; see [[Melee Skills]].  
*Strength: [[Cleave]], [[Dominating Blow]], [[Glacial Hammer]], [[Ground Slam]], [[Heavy Strike]], [[Infernal Blow]], [[Leap Slam]], [[Lightning Strike]], [[Shield Charge]], [[Sweep]]
*Strength: [[Cleave]], [[Dominating Blow]], [[Glacial Hammer]], [[Ground Slam]], [[Heavy Strike]], [[Infernal Blow]], [[Leap Slam]], [[Lightning Strike]], [[Shield Charge]], [[Sweep]]
*Dexterity: [[Cyclone]], [[Double Strike]], [[Dual Strike]], [[Elemental Hit]], [[Flicker Strike]], [[Frenzy]], [[Puncture]], [[Viper Strike]], [[Whirling Blades]]
*Dexterity: [[Cyclone]], [[Double Strike]], [[Dual Strike]], [[Elemental Hit]], [[Flicker Strike]], [[Frenzy]], [[Puncture]], [[Reave]], [[Viper Strike]], [[Whirling Blades]]
===Minion===
===Minion===
These skills let characters raise monsters to fight enemies.  
These skills let characters raise monsters to fight enemies.  

Revision as of 15:15, 23 September 2013

All skill gems have keywords listed in the first line of the mouseover description. In addition to dividing the skills into groups, keywords partly determine which support gems can modify a certain skill.

Support Skill Keywords

While you can technically link any support gem to any skill gem, some combinations will have no effect. If a support gem contains one of the following keywords, the skill must have the keyword as well to be affected. Note that any skill with the Bow keyword counts as having Projectile.

For example, Freezing Pulse and Ethereal Knives get no benefit from being linked to Point Blank: although they are Projectiles, they are not Attacks.

Active Skill Keywords

AoE

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Attack

An attack is an offensive ability which uses a weapon, unlike Spells, Traps, Mines, and Totems (with one exception). "Attack" is NOT a generic term for any offensive ability.

Aura

An aura is a permanent effect focused on your character that also affects nearby party members and minions. Auras reserve a portion of your mana pool. Some skills reserve a straight amount while others reserve a percentage of your max. See Aura.

Bow

These skills require an equipped bow and are considered projectiles.

Chaining

Arc effectively has the Chain support built in, but can be linked to Chain for additional chains.

  • Intelligence: Arc

Chaos

See Chaos Damage.

Cold

See Cold Damage

Curse

These skills weaken enemies to make them less dangerous or easier to kill. See Curse.

Duration

Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer.

Fire

See Fire Damage.

Lightning

See Lightning Damage.

Melee

Some melee skills require certain weapons; see Melee Skills.

Minion

These skills let characters raise monsters to fight enemies.

Movement

Skills that move the character.

Projectile

Note that Bow skills also create projectiles.

Spell

Spells are skills which do not draw their damage from your weapon in any way. They are affected by cast speed, spell damage, and critical strikes (With the exception of Bear Trap which is not affected by Spell Damage.). They always hit and are unaffected by Accuracy. Integer damage bonuses on gear are not added to base or final spell damage. Spells which do fire, cold, or lightning damage will be modified by passives and gear which increases the damage of that specific type.

Totem

Totems are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the Spell Totem or Ranged Attack Totem support gems.

Trap

Traps are AoE skills that trigger when an enemy walks over it.