Immortal Syndicate: Difference between revisions
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The '''Immortal Syndicate''' is | The '''Immortal Syndicate''' is a mysterious organization being investigated by [[Jun Ortoi]], introduced in the [[Betrayal league]]. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. Syndicate members can drop [[Veiled]] items, and strongholds can contain various rewards depending on the position and rank of members, including [[Scarab]]s. | ||
__TOC__ | |||
==Mechanics== | ==Mechanics== | ||
===Members=== | ===Members=== | ||
The Immortal Syndicate consists of the [[Syndicate Mastermind]] and a roster consisting of up to 14 of 17 other members | {{main|List of Immortal Syndicate members}} | ||
The Immortal Syndicate consists of the [[Syndicate Mastermind]] and a roster consisting of up to 14 of 17 other members, who are encountered on maps if the Immortal Syndicate has spawned on the map. Players will encounter members at random. They will appear on the minimap {{mico|size=small|id=BetrayalSymbolCatarina}} and may be guarding a transport {{mico|size=small|id=BetrayalSymbolCart}}{{mico|size=small|id=BetrayalSymbolCart}}{{mico|size=small|id=BetrayalSymbolCart}} or fortification {{mico|size=small|id=BetrayalSymbolCart}} or research {{mico|size=small|id=BetrayalSymbolDjinn}}. | |||
{{:List of Immortal Syndicate members}} | |||
| | |||
===Investigation Board=== | ===Investigation Board=== | ||
[[File:Immortal Syndicate user interface screenshot.jpg|right|thumb|400px|An example of a Syndicate investigation board]] | |||
Each known Syndicate member on the board will display the following: Rank, Task, and Items. | Each known Syndicate member on the board will display the following: Rank, Task, and Items. | ||
Ranks are indicated by the number of stars on the top right, going up to 3 stars (Sergeant | Ranks are indicated by the number of stars on the top right, going up to 3 stars (Sergeant -> Lieutenant -> Captain). Higher-ranked members grant better rewards, but also equip more items that make them tougher. Executing a member raises their rank, while interrogating them lowers it. A member must have at least 1 star in order to be assigned to a division and have their reward appear at the safehouse. If a member's rank falls to 0, they will become unassigned. | ||
A member's task is indicated on the bottom of their portrait. These tasks depend on which division the member is located in and determines their reward at the safehouse. | |||
The board also shows the relationship between Syndicate members. Trusted members are more likely to assist each other in combat, while rivals are more likely to attack or betray them instead. Syndicate members that appear in this manner will attempt to run away after the main member is defeated. | |||
Each division has a leader. Leaders do not appear as primary targets and will only appear to help or hinder another member. Leaders do not lose their rank when interrogated for Mastermind intelligence in their safehouse. If the Mastermind is slain, her Immortal Syndicate members drop rewards at one tier higher than their current tier. If the leader loses their rank for any reason, they will be replaced by someone else in the division. | |||
Members can have [[List of Immortal Syndicate Equipment|items]] attached to them, which grant additional modifiers in battle, such as {{c|mod|Hinder on Hit}}. Higher ranked members are more likely to have more items on them. See below for more information. | |||
===Encounter=== | ===Encounter=== | ||
The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. The player must defeat the Syndicate member(s) that are present in the zone. Once all members have been defeated, they can be handled in one of two presented options. If multiple members are present, the options may change depending on the order. You may also choose to release the member (by pressing the button | The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. Three of these divisions can be encountered per zone. The player must defeat the Syndicate member(s) that are present in the zone. | ||
* '''Intervention''' event spawns Syndicate members from portals who will try to assassinate you. Dying to them will fail the event. | |||
* '''Transportation''' encounter consists of a Syndicate member leading a caravan to a point on the map. Deal with them before they reach their destination. | |||
* '''Research''' is an underground base filled with many Rare enemies that will attempt to destroy research. Objective is to kill the Syndicate member at the end of the map before too many research containers are destroyed. | |||
* '''Fortification''' event is a small fort with destructible gates. Break inside and kill the Syndicate member in the fort. | |||
Once all members of an event have been defeated, they can be handled in one of two presented options. If multiple members are present, the options may change depending on the order. You may also choose to release the member (by pressing the button between the other choices), picking neither outcome but still cause them to provide loot and experience. | |||
Possible options are | There are two options: Interrogate and something else. Possible options are as follows: | ||
* '''Interrogate''': Imprison the member and gather information on their division over the next three encounters. They will be removed from the spawn table for the next 3 encounters while being interrogated. Interrogating lowers the rank of the member. Up to 3 members can be interrogated at once. This option is always available. | * '''Interrogate''': Imprison the member and gather information on their division over the next three encounters. They will be removed from the spawn table for the next 3 encounters while being interrogated. Interrogating lowers the rank of the member when they are released, potentially removing them from the division if their rank is reduced to zero. Interrogating the division leader immediately removes them from leadership and promotes another random division member of the highest rank to leader. Up to 3 members can be interrogated at once; interrogating a fourth will immediately release the least-recently interrogated member. This option is always available. | ||
* '''Execute''': Kill the member and raise their rank. If their rank was | * '''Execute''': Kill the member and raise their rank. If their rank was zero at the time, they will be assigned to the division of whoever they were assisting currently. The member will be granted a new item if they have fewer than three. This option is always available if three or more members are present. | ||
* '''Betray''': Sabotage another member in some way and become Rivals with them. This option is only available while there are two members and are not already rivals. | * '''Betray''': Sabotage another member in some way and become Rivals with them. This option is only available while there are two members and are not already rivals. | ||
* '''Bargain''': Gain a reward of some kind. This option only shows up when only one member is present. | * '''Bargain''': Gain a reward of some kind. This option only shows up when only one member is present. | ||
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* Destroy all items on members in their division | * Destroy all items on members in their division | ||
* Remove all rivalries | * Remove all rivalries | ||
* Drop currency, map, veiled item, unique item, or scarab | * Drop currency, map, veiled item, unique item, or scarab | ||
The following outcomes are possible from Betray: | The following outcomes are possible from Betray: | ||
* Gain Intelligence on | * Gain Intelligence on another division | ||
* Become the new leader of | * Steal ranks from another member while removing the rank of that member | ||
* Become the new leader of a division | |||
* Remove another member from the Immortal Syndicate; they will be replaced with someone else | * Remove another member from the Immortal Syndicate; they will be replaced with someone else | ||
* Destroy all items on members of another division | * Destroy all items on members of another division | ||
* Raise rank of all members of their division and lower rank of another | * Raise rank of all members of their division and lower rank of another | ||
===Syndicate Equipment=== | |||
{{main|List of Immortal Syndicate Equipment}} | |||
Syndicate members gain a random piece of equipment when they are Executed, which grant them additional combat stats or skills. These are displayed on the Investigation Board interface. | |||
The same equipment cannot be attached to multiple members at the same time, and a member cannot have multiple items of the same type. Maximum number of carried items is three. | |||
Players cannot obtain these items. | |||
Items are destroyed when: | |||
* "Destroy items" option is selected with Bargain or Betray | |||
* the board is reset after [[Catarina, Master of Undeath|Syndicate Mastermind]](?) | |||
==Rewards== | ==Rewards== | ||
{{For|safehouse rewards enabled in Ruthless mode|Immortal Syndicate (Ruthless)}} | |||
===Syndicate Safehouse=== | |||
[[File:Immortal Syndicate Safehouse.png|thumb|400px|Immortal Syndicate Safehouse after defeating the safehouse boss, with Trapped Stash rewards (upper right)]] | |||
Once intelligence in a faction reaches 100%, you can raid their safehouse. Talk to Jun in the [[hideout]] or in a zone (you cannot open portals to the safehouse if there is not enough space around Jun) and investigate a safehouse to open 6 portals to the safehouse. If you do not raid it within 3 turns, Intelligence will drop down to 90%. Mastermind intelligence does not decay. | |||
You will only be able to Interrogate the safehouse leader. Interrogating the safehouse leader gives information on the [[Syndicate Mastermind]] and | When raiding a Syndicate Safehouse, the Safehouse leader and all his/her subordinates will defend it. Once they are defeated, the 'living quarters' are unlocked. The 'living quarters' consist of rooms with Safehouse Stashes that contain loot depending on which members were stationed in the division raided. Certain members will have special crafting benches rather than Stashes in their rooms. Some rewards are in a trapped chest, allowing you to take one item before a timer runs out. The notes on the syndicate interface will give a hint on what reward can be expected. See the below table for both the hints and the exact reward. | ||
You will only be able to Interrogate the safehouse leader. Interrogating the safehouse leader gives information on the [[Syndicate Mastermind]]. All other members of that division lose all ranks and a random syndicate member with no rank becomes the new leader of the division, with rank 1. Defeating the Mastermind will unlock a safehouse containing rewards from every Syndicate member and creates a new Syndicate roster (resetting everything except safehouse Intelligence). | |||
The stronghold's zone level will be equal to the highest level of the Syndicate encounter you've faced for that division, and the Mastermind's Lair is equal to the highest level of stronghold completed. | |||
In addition to these, Safehouse leaders have a chance to drop certain Betrayal-specific Veiled Uniques. | In addition to these, Safehouse leaders have a chance to drop certain Betrayal-specific Veiled Uniques. | ||
=== | ===Rewards by Agent=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! Agent | ! Agent | ||
! Transportation | ! [[File:SupplyDefenderIcon.png|35px|link=]]Transportation | ||
! Fortification | ! [[File:FortDefenderIcon.png|35px|link=]]Fortification | ||
! Research | ! [[File:LabOverseerIcon.png|35px|link=]]Research | ||
! Intervention | ! [[File:AssassinIcon.png|35px|link=]]Intervention | ||
|- | |- | ||
|'''Aisling''' | |'''Aisling''' | ||
|''Smuggling | |''Smuggling Attuned Equipment (Trapped Chests!)'' | ||
|'' | |''Guarding Veiled Equipment'' | ||
|'' | |''Investigating Beyond Scarabs'' | ||
|''Pilfering | |''Pilfering Torment Scarabs'' | ||
|- | |- | ||
| | | | ||
|Chest containing weapons with two veiled mods | |Chest containing weapons and jewelry with two veiled mods | ||
|Chest containing armour with two veiled mods | |Chest containing armour and jewelry with two veiled mods | ||
| | |Chest with 1/2/3/5 Beyond Scarabs | ||
|Chest | |Chest with 1/2/3/5 Torment Scarabs | ||
|- | |- | ||
|'''Cameria''' | |'''Cameria''' | ||
|''Smuggling Timeworn Uniques'' | |''Smuggling Timeworn Uniques'' | ||
|''Sheltering Harbinger Orbs'' | |''Sheltering Harbinger Orbs'' | ||
|''Fabricating | |''Fabricating Orbs of Unmaking'' | ||
|''Pillaging Sulphite Scarabs'' | |''Pillaging 1/2/3/5 Sulphite Scarabs'' | ||
|- | |- | ||
| | | | ||
|Chest with a random League-specific unique item | |Chest with a random League-specific unique item | ||
|Chest with some {{il|Harbinger's Orb|Harbinger's Orbs}} | |Chest with some {{il|Harbinger's Orb|Harbinger's Orbs}} | ||
|Chest with | |Chest with some {{il|Orb of Unmaking|Orbs of Unmaking}} | ||
|Chest with | |Chest with Sulphite Scarabs | ||
|- | |- | ||
|'''Elreon''' | |'''Elreon''' | ||
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|Chest with Unique armour | |Chest with Unique armour | ||
|Chest with Unique jewelry & flasks | |Chest with Unique jewelry & flasks | ||
|Chest with | |Chest with 1/2/3/5 Reliquary Scarabs | ||
|- | |- | ||
|'''Gravicius''' | |'''Gravicius''' | ||
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|- | |- | ||
| | | | ||
|Chest containing a full [[Divination Card]] set | |Chest containing a full [[Divination Card]] set<br>Can also drop a set of {{il|Stacked Deck}}s<ref>[[File:Gravicius Transport Stacked Decks.png|thumb]]</ref> | ||
|Chest with a random assortment of Divination Cards | |Chest with a random assortment of Divination Cards | ||
|Crafting Bench that swaps one Divination Card with another | |Crafting Bench that swaps one Divination Card with another | ||
|Chest with | |Chest with 1/2/3/5 Divination Scarabs | ||
|- | |- | ||
|'''Guff''' | |'''Guff''' | ||
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|''Betting on Item Outcomes'' | |''Betting on Item Outcomes'' | ||
|''Investigating Item Odds'' | |''Investigating Item Odds'' | ||
|'' | |''Profiteering off Incursion Scarabs'' | ||
|- | |- | ||
| | | | ||
|[[Tiny's Trial]] Crafting Bench with: 1 {{il|Orb of Alchemy|Alchemy}} / 200 {{il|Chaos Orb|Chaos}} / 6 {{il|Exalted Orb|Exalt}} / 20 {{il|Divine Orb|Divine}} / 20 {{il|Blessed Orb|Blessed}} / 1 {{il|Vaal Orb|Vaal}}. | |[[Tiny's Trial]] Crafting Bench with: <br>1 {{il|Orb of Alchemy|Alchemy}} / 200 {{il|Chaos Orb|Chaos}} / 6 {{il|Exalted Orb|Exalt}} / 20 {{il|Divine Orb|Divine}} / 20 {{il|Blessed Orb|Blessed}} / 1 {{il|Vaal Orb|Vaal}}. | ||
Timer of | <br>Timer of 12/24/32/60 seconds based on rank. | ||
|Tiny's Trial Crafting Bench with: 20 {{il|Orb of Scouring|Scouring}} / (5x) 4 [[Essence]]s (random) / 20 {{il|Exalted Orb|Exalt}} / 1 {{il|Vaal Orb|Vaal}}. | |Tiny's Trial Crafting Bench with: <br>20 {{il|Orb of Scouring|Scouring}} / (5x) 4 [[Essence]]s (random) / 20 {{il|Exalted Orb|Exalt}} / 1 {{il|Vaal Orb|Vaal}}. | ||
Timer of | <br>Timer of 12/24/32/60 seconds based on rank. | ||
|Tiny's Trial Crafting Bench with: 1 {{il|Orb of Alchemy|Alchemy}} / 100 {{il|Orb of Annulment|Annulment}} / 100 {{il|Exalted Orb|Exalt}} / 5 {{il|Divine Orb|Divine}} / 5 {{il|Blessed Orb|Blessed}} / 1 {{il|Vaal Orb|Vaal}}. | |Tiny's Trial Crafting Bench with: <br>1 {{il|Orb of Alchemy|Alchemy}} / 100 {{il|Orb of Annulment|Annulment}} / 100 {{il|Exalted Orb|Exalt}} / 5 {{il|Divine Orb|Divine}} / 5 {{il|Blessed Orb|Blessed}} / 1 {{il|Vaal Orb|Vaal}}. | ||
Timer of | <br>Timer of 12/24/32/60 seconds based on rank. | ||
| | |Chest with 1/2/3/5 Incursion Scarabs | ||
|- | |- | ||
|'''Haku''' | |'''Haku''' | ||
|'' | |''Transporting Rare Equipment'' | ||
|'' | |''Guarding Unique Strongbox'' | ||
|'' | |''Forging Powerful Equipment'' | ||
|''Stealing | |''Stealing Ambush Scarabs'' | ||
|- | |- | ||
| | | | ||
|Chest containing random rare items | |Chest containing random rare items | ||
|Contains a [[Strongbox]] instead of a normal chest | |Contains a [[Unique Strongbox]] instead of a normal chest | ||
|Chest containing | |Chest containing armour/weapons with added quality | ||
|Chest with | |Chest with 1/2/3/5 Ambush Scarabs | ||
|- | |- | ||
|'''Hillock''' | |'''Hillock''' | ||
|''Escorting | |''Escorting Essential Scarabs'' | ||
|'' | |''Hoarding "Little Bugs" (Scarabs?)'' | ||
|'' | |''"Researching" Exiles (Anarchy Scarabs!)'' | ||
|'' | |''Collecting "Shiny Things" (Abyss Scarabs?)'' | ||
|- | |- | ||
| | | | ||
| | |Chest with 1/2/3/5 Essence Scarabs | ||
| | |Trapped chest containing random Scarabs | ||
| | |Chest with 1/2/3/5 Anarchy Scarabs | ||
| | |Chest with 1/2/3/5 Abyss Scarabs | ||
|- | |- | ||
|'''It That Fled''' | |'''It That Fled''' | ||
|''Transporting Breach Splinters'' | |''Transporting Breach Splinters'' | ||
|'' | |''Mapping Breaches (Go home, freak!)'' | ||
|''Enriching Breachstones'' | |''Enriching Breachstones'' | ||
|''Looting Breach Scarabs'' | |''Looting Breach Scarabs'' | ||
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| | | | ||
|Chest with Breach [[splinter]]s | |Chest with Breach [[splinter]]s | ||
|Chest with [[ | |Chest containing [[map]]s with an "Area contains 2/3/4/4 additional [[breach]]es" [[Modifiers#Enchantments|enchantment]] | ||
|Interactable which adds <br>'''Breachstone Bargain'''/'''Enriched Breachstone Bargain'''/'''Pure Breachstone Bargain'''/2x '''Pure Breachstone Bargain''' <br>[[Map Device]] Crafting options to [[Breachstone]]s | |||
|Chest with | |Chest with 1/2/3/5 Breach Scarabs | ||
|- | |- | ||
|'''Janus''' | |'''Janus''' | ||
|''Transporting Quality-Modifying Currency'' | |''Transporting Quality-Modifying Currency'' | ||
|''Accumulating Currency Shards (Pathetic!)'' | |''Accumulating Currency Shards (Pathetic!)'' | ||
|''Securing | |''Securing Kalguuran currencies (Fool!)'' | ||
|''"Finding" | |''"Finding" Expedition Scarabs'' | ||
|- | |- | ||
| | | | ||
|Chest with quality-modifying currency | |Chest with quality-modifying currency | ||
|Chest with several stacks of currency shards | |Chest with several stacks of currency shards | ||
|Chest containing | |Chest containing [[Expedition]] artifacts | ||
|Chest with | |Chest with 1/2/3/5 Expedition Scarabs | ||
|- | |- | ||
|'''Jorgin''' | |'''Jorgin''' | ||
|''Carrying Talismans on Pilgrimage'' | |''Carrying Talismans on Pilgrimage'' | ||
|''Channeling the First Ones'' | |''Channeling the First Ones'' | ||
|'' | |''Confiscating Ritual Scarabs'' | ||
|''Seizing Bestiary Scarabs'' | |''Seizing Bestiary Scarabs'' | ||
|- | |- | ||
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|Chest with rare [[Talisman]]s | |Chest with rare [[Talisman]]s | ||
|Chest with Rare items with an [[Aspect]] skill affix | |Chest with Rare items with an [[Aspect]] skill affix | ||
| | |Chest with 1/2/3/5 Ritual Scarabs | ||
|Chest with | |Chest with 1/2/3/5 Bestiary Scarabs | ||
|- | |- | ||
|'''Korell''' | |'''Korell''' | ||
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|''Assembling Fragments'' | |''Assembling Fragments'' | ||
|''Examining Fossils'' | |''Examining Fossils'' | ||
|''Snatching | |''Snatching Influenced Scarabs'' | ||
|- | |- | ||
| | | | ||
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|Chest with [[map fragment]]s, including Shaper and [[Alluring Abyss]] fragments | |Chest with [[map fragment]]s, including Shaper and [[Alluring Abyss]] fragments | ||
|Chest with [[fossil]]s | |Chest with [[fossil]]s | ||
|Chest with | |Chest with 1/2/3/5 Influencing Scarabs | ||
|- | |- | ||
|'''Leo''' | |'''Leo''' | ||
|'' | |''Diverting Catalysts'' | ||
|''Banking Currency (Winnings?)'' | |''Banking Currency (Winnings?)'' | ||
|'' | |''Hoarding Sundry (Heightened Security!)'' | ||
|''Claiming | |''Claiming Ultimatum Scarabs'' | ||
|- | |- | ||
| | | | ||
|Chest with | |Chest with [[Catalyst|Catalysts]] | ||
|Chest with 2-5 currency orbs | |Chest with 2-5 currency orbs | ||
| | |Trapped chest with a random selection of currency, Divination Cards, Uniques, and ilvl 100 Veiled Rares. <br>Choose one within 8 seconds | ||
|Chest with | |Chest with 1/2/3/5 Ultimatum Scarabs | ||
|- | |- | ||
|'''Riker''' | |'''Riker''' | ||
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|''Protecting Items from Theft (Paranoid?)'' | |''Protecting Items from Theft (Paranoid?)'' | ||
|''Creating Item Conundrums'' | |''Creating Item Conundrums'' | ||
|'' | |''Investigating Blight Scarabs'' | ||
|- | |- | ||
| | | | ||
|Trapped chest with currency stacks. Choose one within 8 seconds | |Trapped chest with currency stacks. Choose one within 8 seconds | ||
|Trapped chest with unique items. Choose one within 8 seconds | |Trapped chest with unique items. Choose one within 8 seconds | ||
|Trapped chest with | |Trapped chest with stacks of Oils, Fossils, Catalysts, Essences, Splinters. <br>Choose one within 8 seconds | ||
| | |Chest with 1/2/3/5 Blight Scarabs | ||
|- | |- | ||
|'''Rin''' | |'''Rin''' | ||
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|Chest with a few Rare maps | |Chest with a few Rare maps | ||
|Chest with a Unique map | |Chest with a Unique map | ||
|Chest with | |Chest with 1/2/3/5 Cartography Scarabs | ||
|- | |- | ||
|'''Tora''' | |'''Tora''' | ||
|''Creating Timed | |''Creating Timed Gem Traps (Careful!)'' | ||
|'' | |''Securing High-quality Gems'' | ||
|''Exposing Gems to Combat'' | |''Exposing Gems to Combat'' | ||
|''Hunting for Harbinger Scarabs'' | |''Hunting for Harbinger Scarabs'' | ||
|- | |- | ||
| | | | ||
|Trapped chest with | |Trapped chest with [[gem]]s | ||
|Chest with | |Chest containing gems with added quality | ||
|Crafting Bench which adds 20m/70m/200m XP to a gem (Note: Gem XP will be capped at maximum XP required to level) | |Crafting Bench which adds 20m/70m/200m XP to a gem.<br> At rank 4, crafting bench is doubled. <br>(Note: Gem XP will be capped at maximum XP required to level) | ||
|Chest with | |Chest with 1/2/3/5 Harbinger Scarabs | ||
|- | |- | ||
|'''Vagan''' | |'''Vagan''' | ||
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|Contains Legion chests/war hoards instead of a normal chest | |Contains Legion chests/war hoards instead of a normal chest | ||
|Chest with [[Incubator]]s | |Chest with [[Incubator]]s | ||
|Chest with | |Chest with 1/2/3/5 Legion Scarabs | ||
|- | |- | ||
|'''Vorici''' | |'''Vorici''' | ||
|'' | |''Testing Item Colour/Socket/Link Limits'' | ||
|''Stowing Socket-Modifying Orbs'' | |''Stowing Socket-Modifying Orbs'' | ||
|'' | |''Hoarding Harvest Scarabs'' | ||
|''Thieving | |''Thieving Delirium Scarabs'' | ||
|- | |- | ||
| | | | ||
| | |Crafting Bench which reforges the colours of sockets (T1), <br>number of sockets (T2), or links (T3) between sockets on an item 50 times, <br>using the outcome with the greatest number of uncommon socket colours, <br>amount of sockets, or amount of links between sockets respectively. <br>T4 contains two separate crafting benches instead of just one. | ||
|Chest with Jeweller's, Chromatic, and Fusing Orbs | |Chest with Jeweller's, Chromatic, and Fusing Orbs | ||
| | |Chest with 1/2/3/5 Harvest Scarabs | ||
|Chest with | |Chest with 1/2/3/5 Delirium Scarabs | ||
|} | |} | ||
=== | ==League merge== | ||
On league end, when your challenge league merges with the parent league, it seems the only merging that is done, is that the safehouse progress bar of both leagues will take the maximum from both, individually for each safehouse. In my test the layout of ranks, leaders and members on the board was 100% that one from standard, other than the safehouse progress bars. I had a rank 3 member (guff) in the challenge league, that stayed rank 2 in standard after the merge. Guff was in 2 different divisions in challenge league vs standard, and didn't change rank to the higher one in challenge league, nor did he change divisions. | |||
==Ruthless mode== | |||
{{Main|Immortal Syndicate (Ruthless)}} | |||
There are many differences to [[safehouse]] loot with [[Ruthless mode]] enabled. Generally speaking, looting safehouses in Ruthless mode provides more ways to obtain pieces of [[equipment]] for specific slots, but is much less generous with [[currency item]]s and crafting options. | |||
==Related Atlas passive skills== | |||
{{Query base passive skills | |||
|q_where= | |||
passive_skills.ID LIKE "%Atlas%" AND | |||
(passive_skills.ID LIKE "%jun%" OR passive_skills.stat_text LIKE "%Jun%" OR passive_skills.ID = "atlas_keystone_random_master_missions") AND | |||
| | passive_skills.ID NOT LIKE "%mastery%" | ||
}} | |||
==Related scarabs== | |||
{{Drop enabled base item table | |||
|where = items.class_id="MapFragment" | |||
AND items.name LIKE "Betrayal Scarab%" | |||
|large=1 | |||
|description=1 | |||
}} | |||
==Gallery== | |||
<gallery> | |||
File:Syndicate Rewards Chart 3.24.png|Rewards chart for version 3.24 | |||
File:Syndicate Rewards Chart 3.23.webp.webp|Rewards chart for version 3.23.0 | |||
File:Syndicate Rewards Chart 3.21.png|Rewards chart for version 3.21.0 | |||
</gallery> | |||
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.24.0| | ||
*Veiled Chaos Orbs have been renamed to Veiled Orbs. They now remove a random modifier and add a random veiled modifier to a rare item. Veiled Orbs are no longer a world drop, they can drop from Catarina and are no longer offered as rewards in other League Content. | |||
*Hillock's Transportation Safehouse reward is now a chest of Essence Scarabs. This does not apply to Ruthless. | |||
*Vorici's Research Safehouse reward is now a stash of Harvest Scarabs. This does not apply to Ruthless. | |||
*Hillock's Research Safehouse reward is now a stash of Anarchy Scarabs. This does not apply to Ruthless. | |||
*Jorgin's Research Safehouse reward is now a stash of Ritual Scarabs. | |||
*Aisling's Research Safehouse reward is now a stash of Beyond Scarabs. This does not apply to Ruthless. | |||
*Hillock's Fortification Safehouse reward is now a trapped stash of Scarabs. | |||
*Vorici's Intervention Safehouse reward is now a stash of Delirium Scarabs. | |||
*Guff's Intervention Safehouse reward is now a stash of Incursion Scarabs. | |||
*Korrell's Intervention Safehouse reward is now a stash of Influencing Scarabs. | |||
}} | |||
{{Version history table row|3.23.0| | |||
* Metamorph rewards from [[Heist]], [[Expedition]], [[Betrayal]], Delirium, [[Legion]] and [[Eldritch Altar]]s have been replaced with Ultimatum rewards. | |||
* [[Tora]]'s Betrayal Fortification Safehouse rewards are now chests of Quality Gems, and her Transportation reward is now a Trapped Stash of Gems. | |||
* [[Vorici]]'s Betrayal Transportation Safehouse rewards now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively. | |||
* [[Leo]]'s Betrayal Research Safehouse reward is now a Trapped Stash. | |||
}} | |||
{{Version history table row|3.22.0| | |||
* [[Stun]] Immunity has been removed from many Bosses in Path of Exile. This includes but is not limited to [[Atziri]], [[Argus]], [[The Vaal Omnitect]] and [[Immortal Syndicate|Betrayal]] Targets. Some Bosses now have specific skills that cannot be stunned, or cannot be interrupted. [[Kitava]] is still unable to be stunned. | |||
}} | |||
{{Version history table row|3.21.0| | |||
* [[It that Fled]]'s Betrayal Research Safehouse rewards are now Map Device Crafting Options that can be used on Breachstones. | |||
** This is due to the removal of [[Empowered Breachstone]] (except Flawless which is never granted by It That Fled) | |||
* The Enchanted Map modifier for defeating [[It that Fled]] on Fortification duty in Mastermind's Lair now has "Map contains 4 additional Breaches" (previously 5). | |||
* It that Fled's Betrayal Research Safehouse reward in [[Ruthless]] is now a Jewel Crafting Spree.}} | |||
{{Version history table row|3.20.2| | |||
* Fixed a bug where [[Riker]]'s Trapped Chests in [[Betrayal]] [[Safehouse]]s were providing [[item level]] 100 items. | |||
}} | |||
{{Version history table row|3.20.1b| | |||
* Betrayal crafts that reroll socket numbers, links or colours a certain number of times can no longer be used on items with fixed socket numbers, links or colours respectively. | |||
}} | |||
{{Version history table row|3.19.0c| | |||
* Betrayal Research encounters no longer spawn packs of Rare monsters, though Scientists in the encounter are still found as Rare monsters. | |||
* Betrayal Intervention and Transportation encounters no longer spawn rare monsters during the encounter. | |||
}} | |||
{{Version history table row|3.19.0| | |||
* Leo's Betrayal Research Safehouse crafting bench rewards have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively. | |||
}} | |||
{{Version history table row|3.17.0| | |||
* Betrayal job Leaders can now assist as reinforcements on a job if there are a total of 3 ranks worth of syndicate members in that job. This allows you to draw a leader out more easily by having multiple equally ranked members on a job, or a single rank 3 member on a job. | |||
}} | |||
{{Version history table row|3.14.0| | |||
* Safehouse leaders no longer drop double rewards when a safehouse achieves maximum intelligence. | |||
* If the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. Some of the best rewards have been moved to this tier. | |||
* Safehouse leaders no longer lose ranks when they're interrogated for Mastermind Intelligence. | |||
* Betrayal targets are now more likely to drop veiled items with their signature modifiers. | |||
* Polished and Gilded Scarabs can now be obtained as a rare drop when Bargaining during a Betrayal encounter. | |||
* Scarabs can no longer be obtained from Bargaining in Areas under level 68. | |||
}} | |||
{{Version history table row|3.13.1e| | |||
* Sirus, Awakener of Worlds and The Shaper can no longer appear in The Sacred Grove, Temporal Incursions, Syndicate Laboratories and Conquerors arenas. | |||
}} | |||
{{Version history table row|3.11.0| | |||
* {{c|unique|'''[[Elreon, Light's Judge|Elreon]]'''}}'s Unholy Relics and Sentinel [[minions]] now die when {{c|unique|'''[[Elreon, Light's Judge|Elreon]]'''}} is defeated. | |||
* Unholy Relics summoned by Immortal Syndicate members who possess Bu's Bottle now disappear when that member is defeated. | |||
* Ground effects created by Immortal Syndicate members will likewise disappear when the associated member is defeated. | |||
* You can now quick-move items between your inventory and the various Betrayal Safehouse benches. | |||
* Fixed a bug where Betrayal members on a Transportation job were teleporting too frequently. | |||
}} | |||
{{Version history table row|3.8.0| | |||
* Veiled Flask modifiers now only need to be Unveiled once to be crafted. | * Veiled Flask modifiers now only need to be Unveiled once to be crafted. | ||
* Immortal Syndicate-member-specific recipes now require half as many Unveilings to be unlocked. | * Immortal Syndicate-member-specific recipes now require half as many Unveilings to be unlocked. | ||
Line 772: | Line 409: | ||
* You'll now encounter far fewer 'empty' encounters based on your Betrayal board state. | * You'll now encounter far fewer 'empty' encounters based on your Betrayal board state. | ||
* Fixed a bug where Immortal Syndicate members could claim to have the job of "None" when you are selecting between actions. | * Fixed a bug where Immortal Syndicate members could claim to have the job of "None" when you are selecting between actions. | ||
{{ | }} | ||
{{Version history table row|3.7.0| | |||
* Betrayal Fortification encounters are now prioritised over Shrines during level creation, meaning you should more reliably get the Betrayal encounters you are expecting. | * Betrayal Fortification encounters are now prioritised over Shrines during level creation, meaning you should more reliably get the Betrayal encounters you are expecting. | ||
* You'll now encounter a new monster type in some Fortification encounters. | * You'll now encounter a new monster type in some Fortification encounters. | ||
{{ | }} | ||
{{Version history table row|3.6.0| | |||
*Jun Ortoi is now a master. Jun now sells hideout decorations. | *Jun Ortoi is now a master. Jun now sells hideout decorations. | ||
* You can advance Jun's Hideout level by defeating ranked Syndicate members. | * You can advance Jun's Hideout level by defeating ranked Syndicate members. | ||
Line 804: | Line 443: | ||
* Fixed several bugs which could cause Immortal Syndicate Fortifications to appear in unreachable locations. | * Fixed several bugs which could cause Immortal Syndicate Fortifications to appear in unreachable locations. | ||
* Fixed a bug which prevented Tukohama, War's Herald from dealing damage to Immortal Syndicate Fortress gates. | * Fixed a bug which prevented Tukohama, War's Herald from dealing damage to Immortal Syndicate Fortress gates. | ||
{{ | }} | ||
{{Version history table row|3.5.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
{{Navbox Betrayal}} | |||
[[ru:Бессмертный Синдикат]] | [[ru:Бессмертный Синдикат]] |
Latest revision as of 05:56, 9 June 2024
The Immortal Syndicate is a mysterious organization being investigated by Jun Ortoi, introduced in the Betrayal league. The player must neutralize the Syndicate members residing in the zone, then interrogate them for intelligence on their stronghold and leader, or bargain with them in different ways. Syndicate members can drop Veiled items, and strongholds can contain various rewards depending on the position and rank of members, including Scarabs.
Mechanics
Members
The Immortal Syndicate consists of the Syndicate Mastermind and a roster consisting of up to 14 of 17 other members, who are encountered on maps if the Immortal Syndicate has spawned on the map. Players will encounter members at random. They will appear on the minimap and may be guarding a transport or fortification or research .
Image | Agent | Signature Crafted/Veiled Mod (last tier is Veiled Mod only) |
# of Signature Mod Tiers (including Veiled) | ||
---|---|---|---|---|---|
Aisling Laffrey, The Silent Butcher |
|
3 | |||
Cameria the Coldblooded |
|
3 | |||
Elreon, Light's Judge |
|
3 | |||
Gravicius Reborn |
|
3 | |||
Guff "Tiny" Grenn |
|
3 | |||
Haku, Warmaster |
|
3 | |||
Hillock, the Blacksmith |
|
3 | |||
It That Fled |
|
3 | |||
Janus Perandus |
|
3 | |||
Korell Goya, Son of Stone |
|
3 | |||
Leo, Wolf of the Pits |
|
3 | |||
Riker Maloney, Midnight Tinkerer |
|
3 | |||
Rin Yuushu |
|
3 | |||
Thane Jorgin the Banished | Trigger Level 10 Summon Spectral Wolf on Kill | 1 | |||
Tora, the Culler |
|
3 | |||
Vagan, Victory's Herald | Hits can't be Evaded | 1 | |||
Vorici, Silent Brother |
|
3 | |||
Catarina, Master of Undeath |
|
2 |
Gravicius will never appear on the very first Syndicate Board in new leagues. Rin only joins the Syndicate as a potential option after the player reaches Maps.
Investigation Board
Each known Syndicate member on the board will display the following: Rank, Task, and Items.
Ranks are indicated by the number of stars on the top right, going up to 3 stars (Sergeant -> Lieutenant -> Captain). Higher-ranked members grant better rewards, but also equip more items that make them tougher. Executing a member raises their rank, while interrogating them lowers it. A member must have at least 1 star in order to be assigned to a division and have their reward appear at the safehouse. If a member's rank falls to 0, they will become unassigned.
A member's task is indicated on the bottom of their portrait. These tasks depend on which division the member is located in and determines their reward at the safehouse.
The board also shows the relationship between Syndicate members. Trusted members are more likely to assist each other in combat, while rivals are more likely to attack or betray them instead. Syndicate members that appear in this manner will attempt to run away after the main member is defeated.
Each division has a leader. Leaders do not appear as primary targets and will only appear to help or hinder another member. Leaders do not lose their rank when interrogated for Mastermind intelligence in their safehouse. If the Mastermind is slain, her Immortal Syndicate members drop rewards at one tier higher than their current tier. If the leader loses their rank for any reason, they will be replaced by someone else in the division.
Members can have items attached to them, which grant additional modifiers in battle, such as Hinder on Hit. Higher ranked members are more likely to have more items on them. See below for more information.
Encounter
The Immortal Syndicate is divided into four divisions: Fortification, Transportation, Research, and Intervention. Three of these divisions can be encountered per zone. The player must defeat the Syndicate member(s) that are present in the zone.
- Intervention event spawns Syndicate members from portals who will try to assassinate you. Dying to them will fail the event.
- Transportation encounter consists of a Syndicate member leading a caravan to a point on the map. Deal with them before they reach their destination.
- Research is an underground base filled with many Rare enemies that will attempt to destroy research. Objective is to kill the Syndicate member at the end of the map before too many research containers are destroyed.
- Fortification event is a small fort with destructible gates. Break inside and kill the Syndicate member in the fort.
Once all members of an event have been defeated, they can be handled in one of two presented options. If multiple members are present, the options may change depending on the order. You may also choose to release the member (by pressing the button between the other choices), picking neither outcome but still cause them to provide loot and experience.
There are two options: Interrogate and something else. Possible options are as follows:
- Interrogate: Imprison the member and gather information on their division over the next three encounters. They will be removed from the spawn table for the next 3 encounters while being interrogated. Interrogating lowers the rank of the member when they are released, potentially removing them from the division if their rank is reduced to zero. Interrogating the division leader immediately removes them from leadership and promotes another random division member of the highest rank to leader. Up to 3 members can be interrogated at once; interrogating a fourth will immediately release the least-recently interrogated member. This option is always available.
- Execute: Kill the member and raise their rank. If their rank was zero at the time, they will be assigned to the division of whoever they were assisting currently. The member will be granted a new item if they have fewer than three. This option is always available if three or more members are present.
- Betray: Sabotage another member in some way and become Rivals with them. This option is only available while there are two members and are not already rivals.
- Bargain: Gain a reward of some kind. This option only shows up when only one member is present.
Outcomes
The following outcomes are possible from Bargain:
- Gain Intelligence on a division
- Recruit an unranked member; raises their rank, adds them to their division, and become trusted with them
- Switch divisions with another member
- Leave the Immortal Syndicate; they will be replaced with someone else
- Immediately complete all interrogations: remaining Intelligence is gained, prisoners are released, and their ranks reduced by 1
- Destroy all items on members in their division
- Remove all rivalries
- Drop currency, map, veiled item, unique item, or scarab
The following outcomes are possible from Betray:
- Gain Intelligence on another division
- Steal ranks from another member while removing the rank of that member
- Become the new leader of a division
- Remove another member from the Immortal Syndicate; they will be replaced with someone else
- Destroy all items on members of another division
- Raise rank of all members of their division and lower rank of another
Syndicate Equipment
Syndicate members gain a random piece of equipment when they are Executed, which grant them additional combat stats or skills. These are displayed on the Investigation Board interface.
The same equipment cannot be attached to multiple members at the same time, and a member cannot have multiple items of the same type. Maximum number of carried items is three. Players cannot obtain these items.
Items are destroyed when:
- "Destroy items" option is selected with Bargain or Betray
- the board is reset after Syndicate Mastermind(?)
Rewards
Syndicate Safehouse
Once intelligence in a faction reaches 100%, you can raid their safehouse. Talk to Jun in the hideout or in a zone (you cannot open portals to the safehouse if there is not enough space around Jun) and investigate a safehouse to open 6 portals to the safehouse. If you do not raid it within 3 turns, Intelligence will drop down to 90%. Mastermind intelligence does not decay.
When raiding a Syndicate Safehouse, the Safehouse leader and all his/her subordinates will defend it. Once they are defeated, the 'living quarters' are unlocked. The 'living quarters' consist of rooms with Safehouse Stashes that contain loot depending on which members were stationed in the division raided. Certain members will have special crafting benches rather than Stashes in their rooms. Some rewards are in a trapped chest, allowing you to take one item before a timer runs out. The notes on the syndicate interface will give a hint on what reward can be expected. See the below table for both the hints and the exact reward.
You will only be able to Interrogate the safehouse leader. Interrogating the safehouse leader gives information on the Syndicate Mastermind. All other members of that division lose all ranks and a random syndicate member with no rank becomes the new leader of the division, with rank 1. Defeating the Mastermind will unlock a safehouse containing rewards from every Syndicate member and creates a new Syndicate roster (resetting everything except safehouse Intelligence).
The stronghold's zone level will be equal to the highest level of the Syndicate encounter you've faced for that division, and the Mastermind's Lair is equal to the highest level of stronghold completed.
In addition to these, Safehouse leaders have a chance to drop certain Betrayal-specific Veiled Uniques.
Rewards by Agent
Agent | Transportation | Fortification | Research | Intervention |
---|---|---|---|---|
Aisling | Smuggling Attuned Equipment (Trapped Chests!) | Guarding Veiled Equipment | Investigating Beyond Scarabs | Pilfering Torment Scarabs |
Chest containing weapons and jewelry with two veiled mods | Chest containing armour and jewelry with two veiled mods | Chest with 1/2/3/5 Beyond Scarabs | Chest with 1/2/3/5 Torment Scarabs | |
Cameria | Smuggling Timeworn Uniques | Sheltering Harbinger Orbs | Fabricating Orbs of Unmaking | Pillaging 1/2/3/5 Sulphite Scarabs |
Chest with a random League-specific unique item | Chest with some Harbinger's OrbsHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it. | Chest with some Orbs of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it. | Chest with Sulphite Scarabs | |
Elreon | Escorting Unique Weaponry | Safeguarding Unique Armour | Manufacturing Unique Forgeries | "Reappropriating" Reliquary Scarabs |
Chest with Unique weapons | Chest with Unique armour | Chest with Unique jewelry & flasks | Chest with 1/2/3/5 Reliquary Scarabs | |
Gravicius | Laundering Divination Card Collections | Amassing Divination Cards | Trialing Divination Card Metamorphosis | Acquiring Divination Scarab "Donations" |
Chest containing a full Divination Card set Can also drop a set of Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.s[1] |
Chest with a random assortment of Divination Cards | Crafting Bench that swaps one Divination Card with another | Chest with 1/2/3/5 Divination Scarabs | |
Guff | Wagering on Item Worth | Betting on Item Outcomes | Investigating Item Odds | Profiteering off Incursion Scarabs |
Tiny's Trial Crafting Bench with: 1 AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. / 200 ChaosChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. / 6 ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 20 DivineDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. / 20 BlessedBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. / 1 VaalVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
|
Tiny's Trial Crafting Bench with: 20 ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. / (5x) 4 Essences (random) / 20 ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 1 VaalVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
|
Tiny's Trial Crafting Bench with: 1 AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. / 100 AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. / 100 ExaltExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. / 5 DivineDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. / 5 BlessedBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. / 1 VaalVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again..
|
Chest with 1/2/3/5 Incursion Scarabs | |
Haku | Transporting Rare Equipment | Guarding Unique Strongbox | Forging Powerful Equipment | Stealing Ambush Scarabs |
Chest containing random rare items | Contains a Unique Strongbox instead of a normal chest | Chest containing armour/weapons with added quality | Chest with 1/2/3/5 Ambush Scarabs | |
Hillock | Escorting Essential Scarabs | Hoarding "Little Bugs" (Scarabs?) | "Researching" Exiles (Anarchy Scarabs!) | Collecting "Shiny Things" (Abyss Scarabs?) |
Chest with 1/2/3/5 Essence Scarabs | Trapped chest containing random Scarabs | Chest with 1/2/3/5 Anarchy Scarabs | Chest with 1/2/3/5 Abyss Scarabs | |
It That Fled | Transporting Breach Splinters | Mapping Breaches (Go home, freak!) | Enriching Breachstones | Looting Breach Scarabs |
Chest with Breach splinters | Chest containing maps with an "Area contains 2/3/4/4 additional breaches" enchantment | Interactable which adds Breachstone Bargain/Enriched Breachstone Bargain/Pure Breachstone Bargain/2x Pure Breachstone Bargain Map Device Crafting options to Breachstones |
Chest with 1/2/3/5 Breach Scarabs | |
Janus | Transporting Quality-Modifying Currency | Accumulating Currency Shards (Pathetic!) | Securing Kalguuran currencies (Fool!) | "Finding" Expedition Scarabs |
Chest with quality-modifying currency | Chest with several stacks of currency shards | Chest containing Expedition artifacts | Chest with 1/2/3/5 Expedition Scarabs | |
Jorgin | Carrying Talismans on Pilgrimage | Channeling the First Ones | Confiscating Ritual Scarabs | Seizing Bestiary Scarabs |
Chest with rare Talismans | Chest with Rare items with an Aspect skill affix | Chest with 1/2/3/5 Ritual Scarabs | Chest with 1/2/3/5 Bestiary Scarabs | |
Korell | Smuggling Essences | Assembling Fragments | Examining Fossils | Snatching Influenced Scarabs |
Chest with Essences | Chest with map fragments, including Shaper and Alluring Abyss fragments | Chest with fossils | Chest with 1/2/3/5 Influencing Scarabs | |
Leo | Diverting Catalysts | Banking Currency (Winnings?) | Hoarding Sundry (Heightened Security!) | Claiming Ultimatum Scarabs |
Chest with Catalysts | Chest with 2-5 currency orbs | Trapped chest with a random selection of currency, Divination Cards, Uniques, and ilvl 100 Veiled Rares. Choose one within 8 seconds |
Chest with 1/2/3/5 Ultimatum Scarabs | |
Riker | Rigging Item Selections (Likes Contraptions!) | Protecting Items from Theft (Paranoid?) | Creating Item Conundrums | Investigating Blight Scarabs |
Trapped chest with currency stacks. Choose one within 8 seconds | Trapped chest with unique items. Choose one within 8 seconds | Trapped chest with stacks of Oils, Fossils, Catalysts, Essences, Splinters. Choose one within 8 seconds |
Chest with 1/2/3/5 Blight Scarabs | |
Rin | Guiding Maps Between Locations | Securing Rare Maps | Cataloguing Unique Maps | Swiping Cartography Scarabs |
Chest with several Normal maps | Chest with a few Rare maps | Chest with a Unique map | Chest with 1/2/3/5 Cartography Scarabs | |
Tora | Creating Timed Gem Traps (Careful!) | Securing High-quality Gems | Exposing Gems to Combat | Hunting for Harbinger Scarabs |
Trapped chest with gems | Chest containing gems with added quality | Crafting Bench which adds 20m/70m/200m XP to a gem. At rank 4, crafting bench is doubled. (Note: Gem XP will be capped at maximum XP required to level) |
Chest with 1/2/3/5 Harbinger Scarabs | |
Vagan | Relocating Timeless Splinters | Patrolling Legion Cache | Stashing Incubators | Selectively Stealing Legion Scarabs |
Chest with Legion splinters | Contains Legion chests/war hoards instead of a normal chest | Chest with Incubators | Chest with 1/2/3/5 Legion Scarabs | |
Vorici | Testing Item Colour/Socket/Link Limits | Stowing Socket-Modifying Orbs | Hoarding Harvest Scarabs | Thieving Delirium Scarabs |
Crafting Bench which reforges the colours of sockets (T1), number of sockets (T2), or links (T3) between sockets on an item 50 times, using the outcome with the greatest number of uncommon socket colours, amount of sockets, or amount of links between sockets respectively. T4 contains two separate crafting benches instead of just one. |
Chest with Jeweller's, Chromatic, and Fusing Orbs | Chest with 1/2/3/5 Harvest Scarabs | Chest with 1/2/3/5 Delirium Scarabs |
League merge
On league end, when your challenge league merges with the parent league, it seems the only merging that is done, is that the safehouse progress bar of both leagues will take the maximum from both, individually for each safehouse. In my test the layout of ranks, leaders and members on the board was 100% that one from standard, other than the safehouse progress bars. I had a rank 3 member (guff) in the challenge league, that stayed rank 2 in standard after the merge. Guff was in 2 different divisions in challenge league vs standard, and didn't change rank to the higher one in challenge league, nor did he change divisions.
Ruthless mode
There are many differences to safehouse loot with Ruthless mode enabled. Generally speaking, looting safehouses in Ruthless mode provides more ways to obtain pieces of equipment for specific slots, but is much less generous with currency items and crafting options.
Related Atlas passive skills
Name | Stats |
---|---|
Betrayal Mission Chance | Your Maps have +10% chance to contain Jun [1] [2] Your Maps have +8% chance to contain Jun [9] [10] [11] [12] [13] [14] [15] [16] |
Betrayal Syndicate Reinforcement Chance | Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements [1] [2] [3] [4] [5] |
Betrayal Veiled Item Chance | Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item [1] [2] |
Bribery | Immortal Syndicate Members in your Maps drop 200% more Items when Bargained with for Items Immortal Syndicate Members in your Maps are 200% more likely to offer to Bargain for Items [1] |
Covert Stakeouts | Your Maps have 100% increased chance to contain Jun [1] |
Effective Leadership | Immortal Syndicate Leaders in your Maps drop an additional Veiled Item Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader [1] |
Focused Investigation | [DNT] Final Map Bosses in your Maps have 12% chance to drop an additional basic Betrayal Scarab [1] |
Intelligence Gathering | Completing your Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse [1] |
Obsessed with Vengeance | Your Maps have +20% chance to contain Jun [1] |
Pillage and Plunder | Syndicate Members Obtain an additional Equipment Item when appearing in your Maps 20% more Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have [1] |
Test of Loyalty | Immortal Syndicate Members Executed in your Maps have 100% chance to gain an additional Rank [1] |
Related scarabs
Item | Effect(s) |
---|---|
Betrayal ScarabBetrayal ScarabStack Size: 20Area contains JunThe Syndicate must pay for what they have done.Can be used in a personal Map Device to add modifiers to a Map. | Area contains Jun |
Betrayal Scarab of IntelligenceBetrayal Scarab of IntelligenceStack Size: 20150% Increased Intelligence gained from Immortal Syndicate targets encountered in AreaThose that can never die fear only pain.Can be used in a personal Map Device to add modifiers to a Map. | 150% Increased Intelligence gained from Immortal Syndicate targets encountered in Area |
Betrayal Scarab of PerpetuationBetrayal Scarab of PerpetuationStack Size: 20Defeated Immortal Syndicate targets in Area have a 50% chance to drop an additional ScarabThe Syndicate has learned how to make their own scarabs...Can be used in a personal Map Device to add modifiers to a Map. | Defeated Immortal Syndicate targets in Area have a 50% chance to drop an additional Scarab |
Betrayal Scarab of ReinforcementsBetrayal Scarab of ReinforcementsStack Size: 20Immortal Syndicate Members in Area have 50% increased chance to be accompanied by reinforcementsMove and countermove.Can be used in a personal Map Device to add modifiers to a Map. | Immortal Syndicate Members in Area have 50% increased chance to be accompanied by reinforcements |
Gallery
-
Rewards chart for version 3.24
-
Rewards chart for version 3.23.0
-
Rewards chart for version 3.21.0
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.23.0 |
|
3.22.0 | |
3.21.0 |
|
3.20.2 |
|
3.20.1b |
|
3.19.0c |
|
3.19.0 |
|
3.17.0 |
|
3.14.0 |
|
3.13.1e |
|
3.11.0 |
|
3.8.0 |
|
3.7.0 |
|
3.6.0 |
|
3.5.0 |
|