{{About|the map formerly known as Terrace|the map formerly known as High Gardens|Terrace Map}}
{{{description|'''Gardens Map''' is a [[map]] [[area]].}}}
{{Item infobox|Gardens Map}}
'''Gardens Map''' is a [[map]] [[area]].
<section begin="layout" />
<section begin="layout" />
==Layout==
==Layout==
This map is a more linear version of the [[Imperial Gardens]] (or the removed area [[The Hedge Maze]]) of Act 3.
The layout is similar to [[the Imperial Gardens]] (or the removed area [[The Hedge Maze]]) of Act 3, as well as some areas of [[The Lord's Labyrinth]].
===Boss room===
===Boss room===
The boss has a separate boss room in rectangular shape. The arena is a patio with an inner square surrounded by columns. There is a pool in the middle. Similar to [[Yugul, Reflection of Terror]] boss encounter in Act 8, the boss may retreated to the pool temporarily.
The boss has a separate boss room in rectangular shape. The arena is a patio with an inner square surrounded by columns. There is a pool in the middle. Similar to [[Yugul, Reflection of Terror]] boss encounter of Act 8, the boss may retreated to the pool temporarily. Also similar to the boss fight of [[Ryslatha, the Puppet Mistress]] of Act 6, the boss room has pots that spawn adds.
Corners provide cover from enemies, while the edges of the square consist of railings that can be shot over. Each edge has at least one passage between the inner and the outer part of the arena and the bottom corner is blocked by a hedge. Sallazzang starts summoning Devourers as soon as someone enters the arena, but the entrance seals when he's engaged (when someone walks into his vision range).
Corners provide cover from enemies, while the edges of the square consist of railings that can be shot over. Each edge has at least one passage between the inner and the outer part of the arena.
<section end="layout" />
<section end="layout" />
<section begin="encounters" />
<section begin="encounters" />
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==Encounters==
==Encounters==
===Boss===
===Boss===
[[Sallazzang]], a unique [[Plumed Chimeral]] with the following abilities:
* The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
}}
{{Version history table row|3.21.0|
* The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
}}
{{Version history table row|3.19.0|
* Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
}}
{{Version history table row|3.11.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
}}
{{Version history table row|3.9.0|
* The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
* Added a new mechanic - [[Watchstones]]: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
* Gardens Map now has T9, 12, 13 and 16 variants. {{Undocumented}}
}}
{{Version history table row|3.7.3|
* Fixed a bug where the '''Gardens Map''' boss would not transition correctly if healed as a result of a [[Shaper]] event.
* Fixed a bug where the '''Gardens Map''' boss would not transition correctly if healed as a result of a [[Shaper]] event.
* Fixed a bug where the '''Gardens Map''' boss did not drop items.
* Fixed a bug where the '''Gardens Map''' boss did not drop items.
{{VersionHistoryRow|3.7.0}}
}}
{{Version history table row|3.7.0|
* The boss fight in the '''Gardens Map''' has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.
* The boss fight in the '''Gardens Map''' has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.
{{VersionHistoryRow|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* (Not in patch notes) The Atlas will now be shuffled every league.
* The Atlas will now be shuffled every league. {{Undocumented}}
{{VersionHistoryRow|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* (Not in patch notes) '''Gardens Map''' (formerly Terrace Map) swapped the name with [[Terrace Map]] (formerly High Gardens Map)
* '''Gardens Map''' (formerly Terrace Map) swapped the name with [[Terrace Map]] (formerly High Gardens Map). {{Undocumented}}
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{VersionHistoryRow|2.4.0}}
}}
{{Version history table row|2.4.0|
* Introduced a new series of maps
* Introduced a new series of maps
* Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
* Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
{{VersionHistoryRow|2.1.0}}
}}
{{Version history table row|2.1.0|
* The '''Terrace''' and Mine maps now generate with better pathing and more consistent layouts.
* The '''Terrace''' and Mine maps now generate with better pathing and more consistent layouts.
* [[Sallazzang]] (the '''Terrace Map''' boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more [[devourer]]s.
* [[Sallazzang]] (the '''Terrace Map''' boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazzang instead spawns more [[devourer]]s.
{{VersionHistoryRow|2.0.3}}
}}
{{Version history table row|2.0.3|
* '''The Labyrinth end-game map''' has been renamed to '''Terrace'''.
* '''The Labyrinth end-game map''' has been renamed to '''Terrace'''.
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* We have introduced a new series of maps. You can recognise these by their volcanic KaruiStone art rather than the old grey tablets.
* We have introduced a new series of maps. You can recognise these by their volcanic KaruiStone art rather than the old grey tablets.
{{VersionHistoryRow|1.0.4}}
}}
{{Version history table row|1.0.4|
* Sallazzang in the '''Labyrinth''' now correctly spawns with a magic monster pack in addition to the normal [[Devourer]]s that spawn in his arena every few seconds.
* Sallazzang in the '''Labyrinth''' now correctly spawns with a magic monster pack in addition to the normal [[Devourer]]s that spawn in his arena every few seconds.
{{VersionHistoryRow|1.0.2}}
}}
{{Version history table row|1.0.2|
* Removed Devourers as the signature monster in the '''Labyrinth Map'''.
* Removed Devourers as the signature monster in the '''Labyrinth Map'''.
{{VersionHistoryRow|?}}
}}
{{Version history table row|1.0.0|
* Introduced to the game
* Introduced to the game
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
[[Category:Maps]]
[[Category:Garden tileset]]
[[Category:Garden tileset]]
[[ru:Карта садов]]
Revision as of 11:48, 30 January 2024
This article is about the variant of Gardens Map from the most recent map series in which it appeared. For other variants, see § Map variants.
This page is about the map formerly known as Terrace. For the map formerly known as High Gardens, see Terrace Map.
[view] [edit]Gardens MapMap Level: 72 Map Tier: 5 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
The boss has a separate boss room in rectangular shape. The arena is a patio with an inner square surrounded by columns. There is a pool in the middle. Similar to Yugul, Reflection of Terror boss encounter of Act 8, the boss may retreated to the pool temporarily. Also similar to the boss fight of Ryslatha, the Puppet Mistress of Act 6, the boss room has pots that spawn adds.
Corners provide cover from enemies, while the edges of the square consist of railings that can be shot over. Each edge has at least one passage between the inner and the outer part of the arena.
The AwakenedThe Awakened6Jewellery Item Level:86 Double-Influenced ItemSome seek to change the world. Others change the world as a consequence of what they seek.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
Gardens Map can be created from the following recipes:
Amount
Part
Description
Meta
3
Cartographer's DelightCartographer's Delight3Map Map Tier:5A map is similar to a pair of eyes, without one you stumble around, unable to find your way.
Random tier 5 map
A
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Gardens MapGardens MapMap Level: 72 Map Tier: 5 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Necropolis
Gardens MapGardens MapMap Level: 72 Map Tier: 5 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Affliction
Gardens MapGardens MapMap Level: 77 Map Tier: 10 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
The Forbidden Sanctum
Gardens MapGardens MapMap Level: 77 Map Tier: 10 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Kalandra
Gardens MapGardens MapMap Level: 75 Map Tier: 8 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Sentinel
Gardens MapGardens MapMap Level: 80 Map Tier: 13 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Archnemesis
Gardens MapGardens MapMap Level: 69 Map Tier: 2 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Scourge
Gardens MapGardens MapMap Level: 82 Map Tier: 15 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Expedition
Gardens MapGardens MapMap Level: 69 Map Tier: 2 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ritual
Gardens MapGardens MapMap Level: 70 Map Tier: 3 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Gardens MapGardens MapMap Level: 70 Map Tier: 3 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Gardens MapGardens MapMap Level: 76 Map Tier: 9 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Delirium
Gardens MapGardens MapMap Level: 76 Map Tier: 9 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Metamorph
Gardens MapGardens MapMap Level: 78 Map Tier: 11 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Blight
Gardens MapGardens MapMap Level: 78 Map Tier: 11 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Legion
Gardens MapGardens MapMap Level: 80 Map Tier: 13 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
Synthesis
Gardens MapGardens MapMap Level: 72 Map Tier: 5 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Betrayal
Gardens MapGardens MapMap Level: 74 Map Tier: 7 Guild Character: JTravel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
War for the Atlas
Gardens MapGardens MapMap Level: 77 Map Tier: 10 Guild Character: 4Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Atlas of Worlds
Shaped Gardens MapShaped Gardens MapMap Level: 82 Map Tier: 15 Guild Character: 4Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Atlas of Worlds
Gardens MapGardens MapMap Level: 74 Map Tier: 7 Guild Character: 4Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
The Awakening
Gardens MapGardens MapMap Level: 72 Map Tier: 7 Guild Character: 4Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
72
Original
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
Gardens Map now has T9, 12, 13 and 16 variants. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
Gardens Map (formerly Terrace Map) swapped the name with Terrace Map (formerly High Gardens Map). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
The Terrace and Mine maps now generate with better pathing and more consistent layouts.
Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazzang instead spawns more devourers.
Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in addition to the normal Devourers that spawn in his arena every few seconds.