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Plumed Chimeral
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| Plumed Chimeral | |||
| Resistance(s) | Cold Fire | ||
| Skill(s) | Barrage with Suppressing Fire on hit | ||
Plumed Chimerals are a type of Chimeral. They are mostly found towards the end of Act 3.
They are support artillery monsters with a debuff-causing ranged attack that has innate Pierce.
Abilities
BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (47-55)% of Base Attack Damage
Fires 4 additional Projectiles
Fires Projectiles sequentiallyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
with Suppressing Fire debuff on hit.- Resist Cold and Fire
- Energy Shield
Areas
- The Chamber of Sins Level 2
- The Chamber of Sins Level 3
- The Solaris Temple Level 2
- The Imperial Gardens
- The Sceptre of God
- The Upper Sceptre of God
- The High Gardens
Other Areas
- Sacred Chambers (vaal side area)
Uniques
- Paradisae Venenum in The Upper Sceptre of God
- Sallazzang in Module Error: Item link: No results found for search parameter "Gardens Map".
- Alpha Paradisae - Invasion Boss
- Twisted Chimeral in Tora's missions (now removed from the game)
