Johan, the King's Hand is an NPC introduced in the Settlers league.
Johan can be invited to your hideout. You can talk to him to open the "Manage Town" menu even while not in Kingsmarch. You can use the screen to transfer Gold in and out of the Treasury. Workers cannot be reassigned while not in Kingsmarch.
Key Shortcuts
Ctrl+Left Click: Manage Town
Dialogues
Introduction
I am glad you decided to join us. I hesitate to call you 'Exile,' for we are all exiles in this foreign land. As the King's Hand, I serve as Treasurer of Kingsmarch. Come to me for all financial and resource management matters.
Abilities
You don't appear to employ the power of runes, like we Kalguurans do. I am very curious how you accomplished what you did. I see that you have upon your person one of those so-called 'virtue gems,' but Nessa allowed me to borrow one, and it did nothing as far as I could determine.
Kingsmarch
Several of our people were already here in Wraeclast, undertaking expeditions of their own. When their outpost reached a certain size, the King, in his great wisdom, gifted them an official charter-and a name. I was sent to aid in the execution and management of that charter. I serve as the King's Hand.
Home
I am from Kalguur, on the continent of Middengard. We have reached Wraeclast by ship. The journey was quite long, and quite dangerous. Eventually, we may be able to open trade with Kalguur, but for now, we're on our own.
The King
A reckoning is coming, have no doubt about that. The King has his eye on Wraeclast, and he lays far-reaching plans. Only time will tell...
Loyalties
I make no secret that I am a man of two loyalties. I must serve the King's wishes, and I must also serve this Charter to the letter of the law. I am aware that Kingsmarch is a destination for many that would be considered... less than upstanding citizens. So long as I directly see no evidence of crime, sedition, or another rebellion, there is no conflict of interest.
Kindly do not discuss your thoughts in my presence.
The Tavern
I choose not to waste resources on a gilded office. It is here, in the Tavern, where drink and loose talk best meet. My presence may, hopefully, keep any dangerous talk to the shadows... where it belongs.
Version history
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Mechanics | |
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Resource management | |
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Kingsmarch services | |
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NPCs | |
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Enemies | |
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Uniques | Boss uniques |
- Admiral's ArroganceArmour: (258-369)Requires Level 39, 58 Str(6-12)% increased Attack Speed
(100-140)% increased Armour (10-20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage +(1-3) to Level of all Melee Skill GemsThe long and venerable lineages of the Oriathan nobility tended to produce Admirals with, shall we say... quick tempers.
- SvalinnChance to Block: 23%
Armour: (397-437) Ward: (100-150) Movement Speed: -3%Requires Level 51, 123 Str+(10-20) to maximum Life(10-15)% Chance to Block Spell Damage +(100-150) to Ward -10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage Chance to Block is Lucky Trigger a Socketed Elemental Spell on Block, with a 0.25 second CooldownThe priests found the Great Shield the night it fell to Middengard, but it was the smiths who delved into the secrets it held.
- The Living BladeTwo Hand Sword
Physical Damage: (124-148.8) to (230-276) Critical Strike Chance: 6.50% Attacks per Second: (1.75-1.89) Weapon Range: 1.3 metresRequires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(100-140)% increased Physical Damage (25-35)% increased Attack Speed Cannot be Poisoned You can have an additional Tincture active 10% chance to remove 1 Mana Burn on KillGreen-cloaked travelers emerged from the mists, planted a tree, and named it Lorrata. Its strongest root became a weapon...
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- Tawhoa's FellingTwo Hand Mace
Physical Damage: (269.5-308) to (402.5-460) Critical Strike Chance: 5.00% Attacks per Second: 1.35 Weapon Range: 1.3 metresRequires Level 61, 212 Str20% reduced Enemy Stun ThresholdTrigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy +(30-40) to Strength (250-300)% increased Physical Damage (20-30)% increased Stun Duration on Enemies (20-30)% reduced Enemy Stun Threshold with this WeaponStrike with the might of a falling oak, and know that you never stand alone.
- Kaom's CommandArmour: (237-272)Requires Level 48, 101 Str+(60-80) to maximum Life
(25-35)% increased Warcry Speed Nearby corpses Explode when you Warcry, dealing (5-10)% of their Life as Physical Damage Warcry Skills have (25-35)% increased Area of EffectKaom ordered the desecration of the Empire's dead. There would be no rest or honours for the wicked.
- Serle's MasterworkOne Handed Mace
Physical Damage: (82.5-115.5) to (172.5-241.5) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 53, 170 Str10% reduced Enemy Stun Threshold+(30-40) to Strength +(30-40) to Dexterity (150-250)% increased Physical Damage +(400-500) to Accuracy Rating Can be Enchanted by a Kalguuran Runesmith Can have 2 additional Runesmithing Enchantments Can be Runesmithed as though it were all One Handed Melee Weapon TypesTruly great Artificers push the boundaries of the possible.
- Ynda's StandRequires Level 52(20-30)% increased Stun Duration on EnemiesRegenerate (30-50) Life per second
+(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body ArmourWhen all else was burning and overrun, she held the bridge to the very end.
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Act 1 | |
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Act 2 | |
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Act 3 | |
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Act 4 | |
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Act 5 | |
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Act 6 | |
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Act 7 | |
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Act 8 | |
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Act 9 | |
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Act 10 | |
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Epilogue | |
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Masters | |
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Rogues |
- Kurai, the Administrator
- Whakano, the Barber
- Faustus, the Fence
- Adiyah, the Wayfinder
- Karst, the Lockpick
- Tibbs, the Giant
- Isla, the Engineer
- Tullina, the Catburglar
- Huck, the Soldier
- Niles, the Interrogator
- Nenet, the Scout
- Vinderi, the Dismantler
- Gianna, the Master of Disguise
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HotD | |
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Kingsmarch | |
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Other | |
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Retired | |
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