Each master offers unique mechanics and rewards to reap, and can be invited to your hideout to interact with. Additionally, the masters also have a related item known as a memory which provides further lore about each NPC.
Masters must be encountered in the wild before they start appearing in various towns in Wraeclast.
|Einhar, Beastmaster||Act 2||Hunt beasts with Einhar; player must weaken yellow or red beasts to be captured by Einhar's net||Access to the Menagerie, Beastcrafting recipes and components, the Bestiary|
|Niko, Master of the Depths||Act 4||Find caches of Voltaxic Sulphite in the area; Sulphite is used for delves in the Azurite Mine||Access to the Mine Encampment, loot from Azurite Mines, including fossils and resonators|
|Alva, Master Explorer||Act 7||Open incursions into the past; open doors and slay architects to improve the rewards in the Temple of Atzoatl||Extra monster spawns in areas, loot from the Temple of Atzoatl, chance for special corruptions|
|Jun, Veiled Master||Act 9||Dispatch members of the Immortal Syndicate; interrogate or negotiate with them to find its leader||Veiled items and Scarabs, veiled mod crafting recipes, loot & crafting from safehouses|
|Commander Kirac||Epilogue||Choose a map and complete the task assigned to it||Atlas completion, purchasable special maps and additional Extra Content encounters|
Masters can be encountered in most zones, where they will offer a mission. If not spending accumulated master mission from map device, there is a chance a random Master (except Kirac) will spawn in the "wild".
If a master is not added to the zone via the Map Device, the default chance to spawn a "wild" master in a map is 10% (as of version 3.10.0).. This results in roughly 2.5% chance to encounter a specific master. This rate can be manipulated by various Atlas notable passives near the middle of the Atlas passive tree. Masters can also spawn in the wild in acts at an increased rate, with approximately 10% chance to encounter a specific master.
Each day, five additional master missions (1 for each master) will be added to the player's accumulated count after the reset at 0:00am (GMT+0) based on the tier (white (T1-5), yellow (T6-10), red (T11-16)) of the player's highest completed map in that league. The map must be completed prior to reset. Maps from Kirac missions, other player's map devices, and blighted maps count.
By default 35% chance (on average 7% per master) to have additional master mission from completing the map. This rate can be manipulated by various Atlas passives around the Atlas passive tree.
You can consume accumulated Atlas Missions (either by talking to the master directly or on the Map Device) to guarantee a master spawn in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be viewed in the Atlas of Worlds screen ('G' by default on Windows) or on the Map Device. There is no limit to how many Atlas Missions you can store.
When attempting to maximize the number of master encounters, either generally, or for a specific master:
- Favourite and run short maps (like City Square Map or Mesa Map) to accumulate master missions. Efficiency increases with Atlas tree notables.
- Use Awakened Sextants for chance to roll "Area contains Alva/Einhar/Jun/Niko".
- Use Bestiary or Sulphite Scarabs on maps to force an Einhar or Niko spawn respectively.
- Run maps without other sources of master missions, to have a 10% chance of triggering a random master.
Holding control and left-clicking on a master acts as shortcut to a master's relevant interface:
- Einhar: The Bestiary menu screen
- Niko: the Subterranean Chart screen
- Alva: the Temple of Atzoatl construction interface
- Jun: The "Unveil Items" interface
- Kirac: Kirac's vendor inventory (purchase)
- Sister Cassia: Anointing interface
- Tane: sell item vendor interface
- Small sample of 4/38 in Foothill refreshes
- Version 3.8.0 patch notes
- Version 3.10.1 patch notes