|flavour_text = Curious, she shook it then,<br>And tiny screams emerged.<br>Curiouser, she shook again,<br>And an eerie silence purred.
|flavour_text = Curious, she shook it then,<br>And tiny screams emerged.<br>Curiouser, she shook again,<br>And an eerie silence purred.
|flavour_text_id = MapWorldsOvergrownShrineUnique
|explicit1 = MapUniqueBurningGround
|explicit1 = MapUniqueBurningGround
|explicit2 = MapMonsterPacksSkeletonsUnique
|explicit2 = MapMonsterPacksSkeletonsUnique
Line 17:
Line 14:
|release_version = 0.10.7
|release_version = 0.10.7
}}
}}
'''Acton's Nightmare''' is a [[unique]] {{il|Overgrown Shrine Map}}. The current version has two tiers: T13 or T16.
'''Acton's Nightmare''' is a [[unique]] {{il|Overgrown Shrine Map}}.
{{Atlas map|Acton's Nightmare}}
<section begin="layout" />
<section begin="layout" />
==Modifiers==
==Modifiers==
This map has its own unique mods, {{ml|DisplayMapRestlessDead|display=stat_text}} and {{ml|RestlessDeadUniqueMap4|display=stat_text}}. Monsters will come back to life 10 seconds after being killed, unless the corpse is removed by the time it would resurrect, for example by being shattered from cold damage, or by removal from using detonate dead/devouring totem/raise zombie/Inpulsa explosions etc. Killing the bosses also stops them from resurrecting.
* {{ml|MapUniqueBurningGround|display=stat_text}}
:This mod deals base 1,600 fire damage per second, this does not take into account player character's fire [[resistance]], as well as other such scaling.
* This map has its own unique mods, {{ml|DisplayMapRestlessDead|display=stat_text}} and {{ml|RestlessDeadUniqueMap4|display=stat_text}}. Monsters will come back to life 10 seconds after being killed, unless the corpse is removed by the time it would resurrect, for example by being [[shatter|shattered]] from cold damage, or by removal from using [[Detonate Dead]]/[[Devouring Totem]]/[[Raise Zombie|Raise Zombie]]/[[Inpulsa's Broken Heart|Inpulsa]] explosions etc. Killing the bosses also stops them from resurrecting.
The mod {{ml|MapUniqueBurningGround|display=stat_text}} of this map deals 16,000 fire damage per 10 seconds (or 1,600 per second), this does not take into account on player character's fire resistance, as well as other scaling such as Awakening Level of the [[Atlas]].
<section end="layout" />
<section end="layout" />
<section begin="encounters" />
<section begin="encounters" />
Line 28:
Line 30:
==Encounters==
==Encounters==
===Bosses===
===Bosses===
* '''Thorn''' and '''Rose''', two unique [[necromancer]]s who can resurrect any monster to life, including each other.
* [[Thorn]] and [[Rose]], two unique [[necromancer]]s who can resurrect any monster to life, including each other.
Acton's Nightmare was created by supporter [[poeprofile:IronCageSkirt|IronCageSkirt]].
Acton's Nightmare was created by supporter [https://www.pathofexile.com/account/view-profile/IronCageSkirt IronCageSkirt].<ref name="supporter attribution"/>
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
{{legacy variant table row|3.5.0|base={{il|page=Overgrown Shrine Map (War for the Atlas)}}<br/>Map Level: 79|Item Quantity: (+80%-+100%)<br/>
{{legacy variant table row|3.5.0|base={{il|page=Map:Overgrown Shrine Map (War for the Atlas)}}<br/>Map Level: 79|Item Quantity: (+80%-+100%)<br/>
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
Item Rarity: (+220%-+250%)<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
{{c|mod|Item Rarity: (+120%-+150%)}}<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
{{c|mod|Item Rarity: (+120%-+150%)}}<br/>Area has patches of burning ground<br/>Area is inhabited by Skeletons<br/>Restless Dead<br/>Area is a large Maze<br/>Area contains a Large Chest}}
|}
{{Legacy variant table end}}
<section begin="version history" />
<section begin="version history" />
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.11.0}}
{{Version history table row|3.15.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
* Map tiers and locations have been shuffled (though the "pin" locations for maps have not changed). Most maps are now initially found at a different tier.
{{Version history table row|3.9.0}}
}}
{{Version history table row|3.14.0|
* (In [https://www.pathofexile.com/forum/view-thread/3079980 item filter announcement]) There has not been a shuffle of the Atlas for Ultimatum. Map tiers are unchanged from Ritual.
}}
{{Version history table row|3.13.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
}}
{{Version history table row|3.12.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
}}
{{Version history table row|3.11.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
}}
{{Version history table row|3.9.0|
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
* Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as {{il|Hallowed Ground}}) now instead rely on the variable tier.
* Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as {{il|Hallowed Ground}}) now instead rely on the variable tier.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* (Not in patch notes) The Atlas will now be shuffled every league.
* The Atlas will now be shuffled every league, unless otherwise stated. {{Undocumented}}
{{Version history table row|3.3.0c}}
}}
* * Fixed a bug where '''Acton's Nightmare''' unique map completion was not granted if a boss was revived, unless a boss corpse was detonated.
{{Version history table row|3.3.0c|
{{Version history table row|3.1.0}}
* Fixed a bug where '''Acton's Nightmare''' unique map completion was not granted if a boss was revived, unless a boss corpse was detonated.
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|1.1.4}}
}}
{{Version history table row|1.1.4|
* Increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps.
* Increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps.
{{Version history table row|0.11.0d}}
}}
{{Version history table row|0.11.0d|
* Fixed an issue where Restless Dead and the music would continue after the deaths of the bosses of Acton's Nightmare.
* Fixed an issue where Restless Dead and the music would continue after the deaths of the bosses of Acton's Nightmare.
{{Version history table row|0.10.7}}
}}
{{Version history table row|0.10.7|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
==References==
{{reflist|refs=
<ref name="supporter attribution">{{cite web|url=https://www.pathofexile.com/forum/view-thread/475284||title=Unique Item List - 300 of 419|date=July 24, 2013 (Last edited on July 16, 2015)|accessdate=October 2, 2021|author=ignarsoll|publisher=Official Path of Exile Forums}}</ref>
}}
[[Category:Unique items created by supporters]]
[[Category:Unique items created by supporters]]
Latest revision as of 06:44, 4 June 2024
Acton's Nightmare Overgrown Shrine MapMap Level: 70 Map Tier: 3 Guild Character: Ô Item Quantity: +(80-100)% Item Rarity: +(220-250)%Area has patches of Burning Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden) Area is inhabited by Skeletons Restless Dead Undead Monsters resurrect after 10 seconds (Hidden) Area is a large Maze Area contains a Large ChestCurious, she shook it then, And tiny screams emerged. Curiouser, she shook again, And an eerie silence purred.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
And tiny screams emerged.
Curiouser, she shook again,
And an eerie silence purred.
Acton's Nightmare is a uniqueOvergrown Shrine MapOvergrown Shrine MapMap Level: 70 Map Tier: 3 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Acton's Nightmare is in the current map series (Necropolis) for the Atlas of Worlds.
Area has patches of Burning Ground 20 patches with Ground Effect per 100 tiles (Hidden) Ground Effect has a radius of 14 (Hidden)
This mod deals base 1,600 fire damage per second, this does not take into account player character's fire resistance, as well as other such scaling.
This map has its own unique mods, Restless Dead and Undead Monsters resurrect after 10 seconds (Hidden). Monsters will come back to life 10 seconds after being killed, unless the corpse is removed by the time it would resurrect, for example by being shattered from cold damage, or by removal from using Detonate Dead/Devouring Totem/Raise Zombie/Inpulsa explosions etc. Killing the bosses also stops them from resurrecting.
Encounters
Bosses
Thorn and Rose, two unique necromancers who can resurrect any monster to life, including each other.
Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random map
A
4
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Overgrown Shrine MapOvergrown Shrine MapMap Level: 76 Map Tier: 9 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level:
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 69 Map Tier: 2 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level:
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 76 Map Tier: 9 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level:
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 76 Map Tier: 9 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level:
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 80 Map Tier: 13 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level:
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 80 Map Tier: 13 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 80/83
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 80 Map Tier: 13 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 80/83
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 73 Map Tier: 6 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 73
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 74 Map Tier: 7 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 74
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 73 Map Tier: 6 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 73
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 79 Map Tier: 12 Guild Character: ¾A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 79
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 79 Map Tier: 12 Guild Character: ¾Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 79
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 76 Map Tier: 9 Guild Character: JTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 76
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 71 Map Tier: 4 Guild Character: JTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 71
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 69 Map Tier: 4 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 69
Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Overgrown Shrine MapOvergrown Shrine MapMap Level: 69 Map Tier: 4 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. Map Level: 69
Item Quantity: (?) Item Rarity: (+120%-+150%) Area has patches of burning ground Area is inhabited by Skeletons Restless Dead Area is a large Maze Area contains a Large Chest
Map tiers and locations have been shuffled (though the "pin" locations for maps have not changed). Most maps are now initially found at a different tier.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed GroundHallowed Ground Cemetery MapMap Level: 71 Map Tier: 4 Guild Character: Ð Item Quantity: +100% Item Rarity: +100%Unique Boss drops 3 additional Maps Unique Boss gives 2000% increased Experience 0.5 FlaskCharges recovered every 3 seconds +(-2-2) to Monster Level of AreaSome dead have long envied the living. When given the chance, they take from us what they can. So we offer our suffrage. In return, they give only suffering.Travel to this Map by using it in a personal Map Device. Maps can only be used once.) now instead rely on the variable tier.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
The Atlas will now be shuffled every league, unless otherwise stated. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.