|gem_description = Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
|gem_description = Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
|active_skill_name = Elemental Hit
|active_skill_name = Elemental Hit
|skill_id = ElementalHit
|skill_id = ElementalHit
|cast_time = 1.0
|cast_time = 1.0
|required_level = 12
|required_level = 12
|radius = 10
|quality_type1_weight = 1
|skill_cost1_type = mana
|quality_type1_stat_text = +(0.25-5)% more Damage per Elemental Ailment on the Enemy
|stat_text = (22-480) to (40-891) Added Fire Damage<br>(18-392) to (33-729) Added Cold Damage<br>(4-77) to (67-1465) Added Lightning Damage<br>(30-49)% chance to Freeze, Shock and Ignite<br>10% more Damage per Elemental Ailment on the Enemy<br>80% more Area Radius against Enemies affected by an Ailment of the chosen Element<br>Only Deals Damage of the chosen Element<br>Deals no Damage of other Damage Types<br>+(0-2) to Melee Strike Range
|stat_text = (18-391) to (33-726) Added Cold Damage<br>(22-480) to (40-891) Added Fire Damage<br>(3-75) to (67-1467) Added Lightning Damage<br>Only Deals Damage of the chosen Element<br>Deals no Damage of other Damage Types<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre<br>80% more Area Radius against Enemies affected by an Ailment of the chosen Element<br>10% more Damage per Elemental Ailment on the Enemy
|level1 = True
|level1 = True
|level1_level_requirement = 12
|level1_level_requirement = 12
|level1_cost1_amount = 7
|level1_cost_amounts = 7
|level1_stat_text = 22 to 40 Added Fire Damage<br>18 to 33 Added Cold Damage<br>4 to 67 Added Lightning Damage<br>30% chance to Freeze, Shock and Ignite
|level1_stat_text = 18 to 33 Added Cold Damage<br>22 to 40 Added Fire Damage<br>3 to 67 Added Lightning Damage<br>30% chance to Freeze, Shock and Ignite
|level2_stat_text = 27 to 51 Added Fire Damage<br>22 to 41 Added Cold Damage<br>4 to 83 Added Lightning Damage<br>31% chance to Freeze, Shock and Ignite
|level2_stat_text = 22 to 41 Added Cold Damage<br>27 to 51 Added Fire Damage<br>4 to 83 Added Lightning Damage<br>31% chance to Freeze, Shock and Ignite
|level3_stat_text = 36 to 66 Added Fire Damage<br>29 to 54 Added Cold Damage<br>6 to 109 Added Lightning Damage<br>32% chance to Freeze, Shock and Ignite
|level3_stat_text = 29 to 54 Added Cold Damage<br>36 to 66 Added Fire Damage<br>6 to 109 Added Lightning Damage<br>32% chance to Freeze, Shock and Ignite
|level4_stat_text = 46 to 86 Added Fire Damage<br>38 to 70 Added Cold Damage<br>7 to 141 Added Lightning Damage<br>33% chance to Freeze, Shock and Ignite
|level4_stat_text = 38 to 70 Added Cold Damage<br>46 to 86 Added Fire Damage<br>7 to 141 Added Lightning Damage<br>33% chance to Freeze, Shock and Ignite
|level5_stat_text = 59 to 109 Added Fire Damage<br>48 to 89 Added Cold Damage<br>9 to 179 Added Lightning Damage<br>34% chance to Freeze, Shock and Ignite
|level5_stat_text = 48 to 89 Added Cold Damage<br>59 to 109 Added Fire Damage<br>9 to 179 Added Lightning Damage<br>34% chance to Freeze, Shock and Ignite
|level6_stat_text = 73 to 136 Added Fire Damage<br>60 to 112 Added Cold Damage<br>12 to 224 Added Lightning Damage<br>35% chance to Freeze, Shock and Ignite
|level6_stat_text = 60 to 111 Added Cold Damage<br>73 to 136 Added Fire Damage<br>12 to 225 Added Lightning Damage<br>35% chance to Freeze, Shock and Ignite
|level7_stat_text = 91 to 169 Added Fire Damage<br>75 to 139 Added Cold Damage<br>15 to 279 Added Lightning Damage<br>36% chance to Freeze, Shock and Ignite<br>+1 to Melee Strike Range
|level7_stat_text = 74 to 138 Added Cold Damage<br>91 to 169 Added Fire Damage<br>14 to 279 Added Lightning Damage<br>36% chance to Freeze, Shock and Ignite
|level8_stat_text = 107 to 198 Added Fire Damage<br>87 to 162 Added Cold Damage<br>17 to 326 Added Lightning Damage<br>37% chance to Freeze, Shock and Ignite<br>+1 to Melee Strike Range
|level8_stat_text = 87 to 162 Added Cold Damage<br>107 to 198 Added Fire Damage<br>17 to 327 Added Lightning Damage<br>37% chance to Freeze, Shock and Ignite
|level9_stat_text = 125 to 231 Added Fire Damage<br>102 to 189 Added Cold Damage<br>20 to 380 Added Lightning Damage<br>38% chance to Freeze, Shock and Ignite<br>+1 to Melee Strike Range
|level9_stat_text = 101 to 189 Added Cold Damage<br>125 to 231 Added Fire Damage<br>20 to 381 Added Lightning Damage<br>38% chance to Freeze, Shock and Ignite
|level10_stat_text = 145 to 269 Added Fire Damage<br>118 to 220 Added Cold Damage<br>23 to 442 Added Lightning Damage<br>39% chance to Freeze, Shock and Ignite<br>+1 to Melee Strike Range
|level10_stat_text = 118 to 219 Added Cold Damage<br>145 to 269 Added Fire Damage<br>23 to 443 Added Lightning Damage<br>39% chance to Freeze, Shock and Ignite
|level11_stat_text = 168 to 311 Added Fire Damage<br>137 to 255 Added Cold Damage<br>27 to 512 Added Lightning Damage<br>40% chance to Freeze, Shock and Ignite<br>+1 to Melee Strike Range
|level11_stat_text = 137 to 254 Added Cold Damage<br>168 to 311 Added Fire Damage<br>26 to 513 Added Lightning Damage<br>40% chance to Freeze, Shock and Ignite
|level12_stat_text = 194 to 360 Added Fire Damage<br>158 to 294 Added Cold Damage<br>31 to 591 Added Lightning Damage<br>41% chance to Freeze, Shock and Ignite<br>+1 to Melee Strike Range
|level12_stat_text = 158 to 293 Added Cold Damage<br>194 to 360 Added Fire Damage<br>30 to 592 Added Lightning Damage<br>41% chance to Freeze, Shock and Ignite
|level13_stat_text = 223 to 414 Added Fire Damage<br>183 to 339 Added Cold Damage<br>36 to 682 Added Lightning Damage<br>42% chance to Freeze, Shock and Ignite<br>+1 to Melee Strike Range
|level13_stat_text = 182 to 338 Added Cold Damage<br>223 to 414 Added Fire Damage<br>35 to 682 Added Lightning Damage<br>42% chance to Freeze, Shock and Ignite
|level14_stat_text = 257 to 476 Added Fire Damage<br>210 to 390 Added Cold Damage<br>41 to 783 Added Lightning Damage<br>43% chance to Freeze, Shock and Ignite<br>+2 to Melee Strike Range
|level14_stat_text = 209 to 389 Added Cold Damage<br>257 to 476 Added Fire Damage<br>40 to 784 Added Lightning Damage<br>43% chance to Freeze, Shock and Ignite
|level15_stat_text = 294 to 547 Added Fire Damage<br>241 to 447 Added Cold Damage<br>47 to 899 Added Lightning Damage<br>44% chance to Freeze, Shock and Ignite<br>+2 to Melee Strike Range
|level15_stat_text = 240 to 446 Added Cold Damage<br>294 to 547 Added Fire Damage<br>46 to 900 Added Lightning Damage<br>44% chance to Freeze, Shock and Ignite
|level16_stat_text = 337 to 626 Added Fire Damage<br>276 to 512 Added Cold Damage<br>54 to 1029 Added Lightning Damage<br>45% chance to Freeze, Shock and Ignite<br>+2 to Melee Strike Range
|level16_stat_text = 274 to 510 Added Cold Damage<br>337 to 626 Added Fire Damage<br>53 to 1030 Added Lightning Damage<br>45% chance to Freeze, Shock and Ignite
|level17_stat_text = 369 to 684 Added Fire Damage<br>302 to 560 Added Cold Damage<br>59 to 1125 Added Lightning Damage<br>46% chance to Freeze, Shock and Ignite<br>+2 to Melee Strike Range
|level17_stat_text = 300 to 558 Added Cold Damage<br>369 to 684 Added Fire Damage<br>58 to 1127 Added Lightning Damage<br>46% chance to Freeze, Shock and Ignite
|level18_stat_text = 403 to 748 Added Fire Damage<br>329 to 612 Added Cold Damage<br>65 to 1230 Added Lightning Damage<br>47% chance to Freeze, Shock and Ignite<br>+2 to Melee Strike Range
|level18_stat_text = 328 to 610 Added Cold Damage<br>403 to 748 Added Fire Damage<br>63 to 1231 Added Lightning Damage<br>47% chance to Freeze, Shock and Ignite
|level19_stat_text = 440 to 816 Added Fire Damage<br>360 to 668 Added Cold Damage<br>71 to 1342 Added Lightning Damage<br>48% chance to Freeze, Shock and Ignite<br>+2 to Melee Strike Range
|level19_stat_text = 358 to 666 Added Cold Damage<br>440 to 816 Added Fire Damage<br>69 to 1344 Added Lightning Damage<br>48% chance to Freeze, Shock and Ignite
|level20_stat_text = 480 to 891 Added Fire Damage<br>392 to 729 Added Cold Damage<br>77 to 1465 Added Lightning Damage<br>49% chance to Freeze, Shock and Ignite<br>+2 to Melee Strike Range
|level20_stat_text = 391 to 726 Added Cold Damage<br>480 to 891 Added Fire Damage<br>75 to 1467 Added Lightning Damage<br>49% chance to Freeze, Shock and Ignite
|level21_stat_text = 523 to 971 Added Fire Damage<br>428 to 795 Added Cold Damage<br>84 to 1597 Added Lightning Damage<br>50% chance to Freeze, Shock and Ignite<br>+3 to Melee Strike Range
|level21_stat_text = 426 to 792 Added Cold Damage<br>523 to 971 Added Fire Damage<br>82 to 1599 Added Lightning Damage<br>50% chance to Freeze, Shock and Ignite
|level22_stat_text = 570 to 1059 Added Fire Damage<br>466 to 866 Added Cold Damage<br>92 to 1741 Added Lightning Damage<br>51% chance to Freeze, Shock and Ignite<br>+3 to Melee Strike Range
|level22_stat_text = 464 to 863 Added Cold Damage<br>570 to 1059 Added Fire Damage<br>90 to 1743 Added Lightning Damage<br>51% chance to Freeze, Shock and Ignite
|level23_stat_text = 621 to 1153 Added Fire Damage<br>508 to 943 Added Cold Damage<br>100 to 1896 Added Lightning Damage<br>52% chance to Freeze, Shock and Ignite<br>+3 to Melee Strike Range
|level23_stat_text = 506 to 940 Added Cold Damage<br>621 to 1153 Added Fire Damage<br>98 to 1898 Added Lightning Damage<br>52% chance to Freeze, Shock and Ignite
|level24_stat_text = 676 to 1255 Added Fire Damage<br>553 to 1027 Added Cold Damage<br>109 to 2064 Added Lightning Damage<br>53% chance to Freeze, Shock and Ignite<br>+3 to Melee Strike Range
|level24_stat_text = 550 to 1024 Added Cold Damage<br>676 to 1255 Added Fire Damage<br>106 to 2066 Added Lightning Damage<br>53% chance to Freeze, Shock and Ignite
|level25_stat_text = 735 to 1366 Added Fire Damage<br>602 to 1117 Added Cold Damage<br>118 to 2246 Added Lightning Damage<br>54% chance to Freeze, Shock and Ignite<br>+3 to Melee Strike Range
|level25_stat_text = 599 to 1114 Added Cold Damage<br>735 to 1366 Added Fire Damage<br>116 to 2248 Added Lightning Damage<br>54% chance to Freeze, Shock and Ignite
|level26_stat_text = 800 to 1485 Added Fire Damage<br>654 to 1215 Added Cold Damage<br>129 to 2442 Added Lightning Damage<br>55% chance to Freeze, Shock and Ignite<br>+3 to Melee Strike Range
|level26_stat_text = 651 to 1211 Added Cold Damage<br>800 to 1485 Added Fire Damage<br>126 to 2445 Added Lightning Damage<br>55% chance to Freeze, Shock and Ignite
|level27_stat_text = 869 to 1614 Added Fire Damage<br>711 to 1321 Added Cold Damage<br>140 to 2655 Added Lightning Damage<br>56% chance to Freeze, Shock and Ignite<br>+3 to Melee Strike Range
|level27_stat_text = 708 to 1316 Added Cold Damage<br>869 to 1614 Added Fire Damage<br>137 to 2658 Added Lightning Damage<br>56% chance to Freeze, Shock and Ignite
|level28_stat_text = 944 to 1754 Added Fire Damage<br>773 to 1435 Added Cold Damage<br>152 to 2884 Added Lightning Damage<br>57% chance to Freeze, Shock and Ignite<br>+4 to Melee Strike Range
|level28_stat_text = 769 to 1430 Added Cold Damage<br>944 to 1754 Added Fire Damage<br>148 to 2887 Added Lightning Damage<br>57% chance to Freeze, Shock and Ignite
|level29_stat_text = 1026 to 1905 Added Fire Damage<br>839 to 1558 Added Cold Damage<br>165 to 3132 Added Lightning Damage<br>58% chance to Freeze, Shock and Ignite<br>+4 to Melee Strike Range
|level29_stat_text = 835 to 1553 Added Cold Damage<br>1026 to 1905 Added Fire Damage<br>161 to 3136 Added Lightning Damage<br>58% chance to Freeze, Shock and Ignite
|level30_stat_text = 1113 to 2068 Added Fire Damage<br>911 to 1692 Added Cold Damage<br>179 to 3400 Added Lightning Damage<br>59% chance to Freeze, Shock and Ignite<br>+4 to Melee Strike Range
|level30_stat_text = 907 to 1686 Added Cold Damage<br>1113 to 2068 Added Fire Damage<br>175 to 3404 Added Lightning Damage<br>59% chance to Freeze, Shock and Ignite
|level31_stat_text = 1160 to 2154 Added Fire Damage<br>949 to 1762 Added Cold Damage<br>186 to 3542 Added Lightning Damage<br>59% chance to Freeze, Shock and Ignite<br>+4 to Melee Strike Range
|level31_stat_text = 945 to 1756 Added Cold Damage<br>1160 to 2154 Added Fire Damage<br>182 to 3546 Added Lightning Damage<br>59% chance to Freeze, Shock and Ignite
|level32_stat_text = 1208 to 2244 Added Fire Damage<br>988 to 1836 Added Cold Damage<br>194 to 3689 Added Lightning Damage<br>60% chance to Freeze, Shock and Ignite<br>+4 to Melee Strike Range
|level32_stat_text = 984 to 1830 Added Cold Damage<br>1208 to 2244 Added Fire Damage<br>190 to 3694 Added Lightning Damage<br>60% chance to Freeze, Shock and Ignite
|level33_stat_text = 1258 to 2337 Added Fire Damage<br>1030 to 1912 Added Cold Damage<br>202 to 3843 Added Lightning Damage<br>60% chance to Freeze, Shock and Ignite<br>+4 to Melee Strike Range
|level33_stat_text = 1025 to 1906 Added Cold Damage<br>1258 to 2337 Added Fire Damage<br>198 to 3847 Added Lightning Damage<br>60% chance to Freeze, Shock and Ignite
|level34_stat_text = 1311 to 2434 Added Fire Damage<br>1072 to 1991 Added Cold Damage<br>211 to 4002 Added Lightning Damage<br>61% chance to Freeze, Shock and Ignite<br>+4 to Melee Strike Range
|level34_stat_text = 1067 to 1985 Added Cold Damage<br>1311 to 2434 Added Fire Damage<br>206 to 4007 Added Lightning Damage<br>61% chance to Freeze, Shock and Ignite
|level35_stat_text = 1365 to 2534 Added Fire Damage<br>1117 to 2074 Added Cold Damage<br>219 to 4167 Added Lightning Damage<br>61% chance to Freeze, Shock and Ignite<br>+5 to Melee Strike Range
|level35_stat_text = 1111 to 2067 Added Cold Damage<br>1365 to 2534 Added Fire Damage<br>214 to 4172 Added Lightning Damage<br>61% chance to Freeze, Shock and Ignite
|level36_stat_text = 1421 to 2639 Added Fire Damage<br>1163 to 2159 Added Cold Damage<br>228 to 4339 Added Lightning Damage<br>62% chance to Freeze, Shock and Ignite<br>+5 to Melee Strike Range
|level36_stat_text = 1157 to 2152 Added Cold Damage<br>1421 to 2639 Added Fire Damage<br>223 to 4344 Added Lightning Damage<br>62% chance to Freeze, Shock and Ignite
|level37_stat_text = 1479 to 2748 Added Fire Damage<br>1210 to 2248 Added Cold Damage<br>238 to 4518 Added Lightning Damage<br>62% chance to Freeze, Shock and Ignite<br>+5 to Melee Strike Range
|level37_stat_text = 1205 to 2240 Added Cold Damage<br>1479 to 2748 Added Fire Damage<br>232 to 4523 Added Lightning Damage<br>62% chance to Freeze, Shock and Ignite
|level38_stat_text = 1540 to 2860 Added Fire Damage<br>1260 to 2340 Added Cold Damage<br>248 to 4703 Added Lightning Damage<br>63% chance to Freeze, Shock and Ignite<br>+5 to Melee Strike Range
|level38_stat_text = 1254 to 2332 Added Cold Damage<br>1540 to 2860 Added Fire Damage<br>242 to 4709 Added Lightning Damage<br>63% chance to Freeze, Shock and Ignite
|level39_stat_text = 1603 to 2978 Added Fire Damage<br>1312 to 2436 Added Cold Damage<br>258 to 4896 Added Lightning Damage<br>63% chance to Freeze, Shock and Ignite<br>+5 to Melee Strike Range
|level39_stat_text = 1306 to 2428 Added Cold Damage<br>1603 to 2978 Added Fire Damage<br>252 to 4902 Added Lightning Damage<br>63% chance to Freeze, Shock and Ignite
|level40_stat_text = 1669 to 3099 Added Fire Damage<br>1365 to 2536 Added Cold Damage<br>268 to 5096 Added Lightning Damage<br>64% chance to Freeze, Shock and Ignite<br>+5 to Melee Strike Range
|level40_stat_text = 1359 to 2527 Added Cold Damage<br>1669 to 3099 Added Fire Damage<br>262 to 5102 Added Lightning Damage<br>64% chance to Freeze, Shock and Ignite
'''Elemental Hit''' is an [[attack]] [[skill]] that randomly deals [[fire]], [[cold]], or [[lightning]] damage in an [[area of effect]] around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more [[area of effect]] against enemies affected by the elemental [[ailment|ailments]] of that element. The skill deals more damage for each elemental [[ailment]] present on enemies.
'''Elemental Hit''' is an [[attack]] [[skill]] that randomly deals [[fire]], [[cold]], or [[lightning]] damage in an [[area of effect]] around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more [[area of effect]] against enemies affected by the elemental [[ailment|ailments]] of that element. The skill deals more damage for each elemental [[ailment]] present on enemies.
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==Skill functions and interactions==
==Skill functions and interactions==
*'''Prismatic''': Elemental Hit will never pick the same element twice in a row.
*'''Random damage type''': Elemental Hit chooses a random [[element]]s each time it is used. That use can deal '''only''' damage of the chosen element (meaning it can never deal physical or chaos damage). The unique [[threshold jewel]]s [[Combat Focus]] can be used to exclude elements from being chosen. The skill will never choose the same element twice in a row, unless forced to with two Combat Focus.
*'''Random damage type''': Elemental Hit chooses a random [[element]]s each time it is used. That use can deal '''only''' damage of the chosen element (meaning it can never deal physical or chaos damage). The unique [[threshold jewel]]s [[Combat Focus]] can be used to exclude elements from being chosen.
*The chosen element also limits damaging ailments. For example, allocating [[Shaper of Flames]] and a chosen cold attack will not result in a damaging ignite.
*{{c|mod|80% more Area Radius against Enemies affected by an Ailment of the chosen Element}} The relevant elemental ailments are [[ignite]], [[scorch]] (Fire), [[chill]], [[freeze]], [[brittle]] (Cold), [[shock]], and [[sap]] (Lightning).
*{{c|mod|80% more Area Radius against Enemies affected by an Ailment of the chosen Element}}: The relevant elemental ailments are [[ignite]] and [[scorch]] (Fire); [[chill]], [[freeze]], and [[brittle]] (Cold); and [[shock]] and [[sap]] (Lightning).
*'''Sequential Projectiles and Repeat''': When linked to {{il|Barrage Support}} Elemental hit will pick one element per projectile shot; {{il|Multistrike Support}} will pick a new element for each repeat.
*{{c|mod|10% more Damage per Elemental Ailment on the Enemy}}: This modifier only applies once per each unique ailment, up to 70%. Multiple stacks of the same ailment (e.g. two ignites via {{il|Emberwake}}) do not provide additional benefits.<ref name="Prohibited Library Emberwake Ele Hit"></ref>.
*'''Damage conversion''': Elemental Hit has added damage of each element present on the gem. This flat damage may be converted normally. The selection of an element happens afterwards and does not retroactively change the results of conversion.<ref name="Conversion"/>
*'''Area damage''': When Elemental Hit's strike or projectile hits an enemy, it creates an aoe that deals damage to other enemies within a base [[radius]] of 1 metre. This area damage cannot damage the enemy it was created from.
**'''Example''': If the player allocates the keystone [[Avatar of Fire]], 50% of all lightning damage and 50% of all cold damage are converted to fire. This includes the flat damage inherently present on the gem. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not have Avatar of Fire.
*'''Sequential Projectiles and Repeated Attacks''': When linked to {{il|Barrage Support}}, Elemental Hit will choose one element per barrage of projectiles; When linked to {{il|Multistrike Support}}, Elemental Hit will choose one element for an attack and its repeats. In both cases, Elemental Hit will avoid choosing the same element for the next set of attacks.
*'''Damage conversion''': Elemental Hit has added damage of each element present on the gem. This flat damage applies even if it isn't of the chosen element, and in that case it's only negated after [[damage conversion]] has applied.<ref name="Conversion"/>
**'''Example''': If the player equips {{il|Call of the Brotherhood}} with 20% elemental quality from a [[catalyst]], supports Elemental Hit with {{il|Cold to Fire Support}}, and allocates the [[keystone]] [[Avatar of Fire]], 50% of the lightning damage will be converted to fire and 48% to cold. Then 100% of the cold damage, both native and converted from lightning, will be converted to fire. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not perform damage conversion.
* '''Dual Wielding''': Elemental Hit will alternate weapons while [[dual wielding]].
* '''Dual Wielding''': Elemental Hit will alternate weapons while [[dual wielding]].
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|c4_header = x% chance to Freeze, Shock and Ignite
|c4_header = x% chance to Freeze, Shock and Ignite
|c4_pattern_extract = (%d+)%% chance to Freeze, Shock and Ignite
|c4_pattern_extract = (%d+)%% chance to Freeze, Shock and Ignite
|c4_pattern_value = %d%%
|c4_pattern_value = %d%%
|c5_abbr = Range
|c5_header = +x to Melee range
|c5_pattern_extract = +(%d+) to Melee Strike Range
|c5_pattern_value = %d
}}
}}
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{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}
{{Skill microtransaction list}}
{{Alternate skill effect list}}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.23.0|
*No longer have {{c|mod|“+0-2 to Melee Strike Range”}}.
* Quality now provides 0-5% more Damage per Elemental Ailment on the Enemy, instead of 0-20% increased Elemental Damage.
}}
{{Version history table row|3.16.0|
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, [[Elemental Hit]], {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}.
*Fixed a bug where the Elemental Hit could visually fire the same element in a row when using Predictive Networking Mode.
*Fixed a bug where the Elemental Hit could visually fire the same element in a row when using Predictive Networking Mode.
{{Version history table row|3.15.0}}
}}
{{Version history table row|3.15.0|
* Received [[Prismatic]] gem tag.
* Received [[Prismatic]] gem tag.
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
* Fixed a bug which caused {{il|Elemental Hit}} to not increase its [[area of effect]] when hitting enemies afflicted by [[Scorch]], [[Brittle]] or [[Sap]] (despite them being valid [[ailment]]s).
* Fixed a bug which caused {{il|Elemental Hit}} to not increase its [[area of effect]] when hitting enemies afflicted by [[Scorch]], [[Brittle]] or [[Sap]] (despite them being valid [[ailment]]s).
* Fixed a bug where melee Elemental Hit attacks that would apply a relevant [[ailment]] to Elemental Hit's bonus would increase the [[area of effect]] for that hit, despite the [[ailment]] not yet being applied.
* Fixed a bug where melee Elemental Hit attacks that would apply a relevant [[ailment]] to Elemental Hit's bonus would increase the [[area of effect]] for that hit, despite the [[ailment]] not yet being applied.
{{Version history table row|3.10.0}}
}}
{{Version history table row|3.10.0|
* Modifiers to Melee Weapon and Unarmed Attack Range are now described as "{{c|mod|+X to Melee Strike Range}}". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
* Modifiers to Melee Weapon and Unarmed Attack Range are now described as "{{c|mod|+X to Melee Strike Range}}". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
{{Version history table row|3.9.0}}
}}
{{Version history table row|3.9.0|
*Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096).
*Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096).
*Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896).
*Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896).
*Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802).
*Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802).
{{Version history table row|3.4.0}}
}}
{{Version history table row|3.4.0|
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
{{Version history table row|3.3.0}}
}}
{{Version history table row|3.3.0|
* Previously added damage of a random element to an attack against a single target.
* Previously added damage of a random element to an attack against a single target.
* Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
* Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
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* Now requires level 12.
* Now requires level 12.
*Now actually shows the correct DPS in the tooltip.
*Now actually shows the correct DPS in the tooltip.
{{Version history table row|2.0.2}}
}}
{{Version history table row|2.0.2|
* Damage increased by 10%.
* Damage increased by 10%.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Now has a base chance to inflict elemental status ailments.
* Now has a base chance to inflict elemental status ailments.
{{Version history table row|1.3.0}}
}}
{{Version history table row|1.3.0|
* The mana costs of {{il|Elemental Hit}}, {{il|Glacial Hammer}}, {{il|Infernal Blow}} and {{il|Lightning Strike}} have been reduced.
* The mana costs of {{il|Elemental Hit}}, {{il|Glacial Hammer}}, {{il|Infernal Blow}} and {{il|Lightning Strike}} have been reduced.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The mana cost of all skills has been revised.
* The mana cost of all skills has been revised.
{{Version history table row|1.0.0}}
}}
{{Version history table row|1.0.0|
* Increased the mana cost.
* Increased the mana cost.
* Damage progression past level 1 has been reduced.
* Damage progression past level 1 has been reduced.
{{Version history table row|0.10.0}}
}}
{{Version history table row|0.10.0|
* Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
* Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
{{Version history table row|0.9.2}}
}}
*Reduced the mana cost.
{{Version history table row|0.9.2|
{{Version history table row|0.9.1}}
* Reduced the [[mana cost]].
}}
{{Version history table row|0.9.1|
* Increased damage at higher levels.
* Increased damage at higher levels.
{{Version history table row|0.7.2}}
}}
* Increased damage of Elemental Hit skill
{{Version history table row|0.8.3|
{{Version history table row|0.6.9}}
* Increased Elemental Hit damage by 10%.
* Elemental hit skill now has correct gem hover
}}
{{Version history table row|0.6.0}}
{{Version history table row|0.8.1|
* Added new skills: Ground Slam, Elemental Hit and Cleave
* Nerfed [[elemental damage]] Elemental Hit active skill.
|}
}}
{{Version history table row|0.8.0|
* Elemental Hit now picks one [[element]] type randomly per hit.
}}
{{Version history table row|0.7.2|
* Increased damage of Elemental Hit skill.
}}
{{Version history table row|0.6.9|
* Elemental hit skill now has correct gem hover.
}}
{{Version history table row|0.6.0|
* Elemental Hit has been added to the game.
}}
{{Version history table end}}
==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="Prohibited Library Emberwake Ele Hit">{{cite web
<ref name="Conversion">{{cite web|author=Mark_GGG|date=May 28, 2018|title=Re: [Shower Thought] The new Elemental Hit will have the most inaccurate tooltip dps so far.|url=https://www.reddit.com/r/pathofexile/comments/8mi3cu/shower_thought_the_new_elemental_hit_will_have/dzosxpt/?context=1|publisher=Reddit|accessdate=June 1, 2018}}</ref>
<ref name="Conversion">{{cite web|author=Mark_GGG|date=May 28, 2018|title=Re: [Shower Thought] The new Elemental Hit will have the most inaccurate tooltip dps so far.|url=https://www.reddit.com/r/pathofexile/comments/8mi3cu/shower_thought_the_new_elemental_hit_will_have/dzosxpt/?context=1|publisher=Reddit|accessdate=June 1, 2018}}</ref>
}}
}}
Latest revision as of 04:55, 9 June 2024
Elemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Hit is an attackskill that randomly deals fire, cold, or lightning damage in an area of effect around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more area of effect against enemies affected by the elemental ailments of that element. The skill deals more damage for each elemental ailment present on enemies.
Elemental Hit can be used with any weapon, or while unarmed.
Random damage type: Elemental Hit chooses a random elements each time it is used. That use can deal only damage of the chosen element (meaning it can never deal physical or chaos damage). The unique threshold jewelsCombat Focus can be used to exclude elements from being chosen. The skill will never choose the same element twice in a row, unless forced to with two Combat Focus.
The chosen element also limits damaging ailments. For example, allocating Shaper of Flames and a chosen cold attack will not result in a damaging ignite.
80% more Area Radius against Enemies affected by an Ailment of the chosen Element: The relevant elemental ailments are ignite and scorch (Fire); chill, freeze, and brittle (Cold); and shock and sap (Lightning).
10% more Damage per Elemental Ailment on the Enemy: This modifier only applies once per each unique ailment, up to 70%. Multiple stacks of the same ailment (e.g. two ignites via EmberwakeEmberwake Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage (5-10)% increased Cast Speed 10% chance to Ignite 40% less Burning Damage You can inflict an additional Ignite on an EnemyLeave the world in flames behind you.) do not provide additional benefits.[1].
Area damage: When Elemental Hit's strike or projectile hits an enemy, it creates an aoe that deals damage to other enemies within a base radius of 1 metre. This area damage cannot damage the enemy it was created from.
Sequential Projectiles and Repeated Attacks: When linked to Barrage SupportBarrage SupportBow, Attack, Support, Projectile Icon: N Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (68-62)% less Damage Supported Skills Fire Projectiles sequentially Supported Skills fire 3 additional Projectiles Supported Skills have 5% more Attack Time per Projectile Supported Skills have 5% more Trap and Mine Throwing Time per Projectile Supported Skills can only be used with Bows or Wands
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Elemental Hit will choose one element per barrage of projectiles; When linked to Multistrike SupportMultistrike SupportAttack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times Supported Skills have (35-44)% more Melee Attack Speed Supported Skills deal (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Elemental Hit will choose one element for an attack and its repeats. In both cases, Elemental Hit will avoid choosing the same element for the next set of attacks.
Damage conversion: Elemental Hit has added damage of each element present on the gem. This flat damage applies even if it isn't of the chosen element, and in that case it's only negated after damage conversion has applied.[2]
Example: If the player equips Call of the BrotherhoodCall of the Brotherhood Two-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence (15-25)% increased Lightning Damage (30-40)% increased Mana Regeneration Rate 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen EnemiesForged by three brothers so that they may recognize each other across any distance of time or travel. with 20% elemental quality from a catalyst, supports Elemental Hit with Cold to Fire SupportCold to Fire SupportCold, Fire, Support Icon: x Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage Supported Skills have 50% of Cold Damage Converted to Fire Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., and allocates the keystoneAvatar of Fire, 50% of the lightning damage will be converted to fire and 48% to cold. Then 100% of the cold damage, both native and converted from lightning, will be converted to fire. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not perform damage conversion.
Dual Wielding: Elemental Hit will alternate weapons while dual wielding.
Gem level progression
Level
Mana Cost
Fire Damage
Cold Damage
Lightning Damage
Status Chance
Exp.
Total Exp.
1
12
33
7
22 to 40
18 to 33
3 to 67
30%
0
0
2
15
39
7
27 to 51
22 to 41
4 to 83
31%
15249
15249
3
19
48
7
36 to 66
29 to 54
6 to 109
32%
41517
56766
4
23
56
8
46 to 86
38 to 70
7 to 141
33%
81983
138749
5
27
64
8
59 to 109
48 to 89
9 to 179
34%
147968
286717
6
31
73
8
73 to 136
60 to 111
12 to 225
35%
250557
537274
7
35
81
8
91 to 169
74 to 138
14 to 279
36%
405086
942360
8
38
88
8
107 to 198
87 to 162
17 to 327
37%
447718
1390078
9
41
94
9
125 to 231
101 to 189
20 to 381
38%
615318
2005396
10
44
100
9
145 to 269
118 to 219
23 to 443
39%
834639
2840035
11
47
106
9
168 to 311
137 to 254
26 to 513
40%
1570760
4410795
12
50
113
9
194 to 360
158 to 293
30 to 592
41%
1633987
6044782
13
53
119
9
223 to 414
182 to 338
35 to 682
42%
2151030
8195812
14
56
125
10
257 to 476
209 to 389
40 to 784
43%
2812189
11008001
15
59
132
10
294 to 547
240 to 446
46 to 900
44%
5099360
16107361
16
62
138
10
337 to 626
274 to 510
53 to 1030
45%
9400731
25508092
17
64
142
10
369 to 684
300 to 558
58 to 1127
46%
15273366
40781458
18
66
146
10
403 to 748
328 to 610
63 to 1231
47%
26286582
67068040
19
68
151
11
440 to 816
358 to 666
69 to 1344
48%
62890590
129958630
20
70
155
11
480 to 891
391 to 726
75 to 1467
49%
212046017
342004647
21
72
159
11
523 to 971
426 to 792
82 to 1599
50%
N/A
N/A
22
74
N/A
11
570 to 1059
464 to 863
90 to 1743
51%
N/A
N/A
23
76
N/A
11
621 to 1153
506 to 940
98 to 1898
52%
N/A
N/A
24
78
N/A
11
676 to 1255
550 to 1024
106 to 2066
53%
N/A
N/A
25
80
N/A
11
735 to 1366
599 to 1114
116 to 2248
54%
N/A
N/A
26
82
N/A
12
800 to 1485
651 to 1211
126 to 2445
55%
N/A
N/A
27
84
N/A
12
869 to 1614
708 to 1316
137 to 2658
56%
N/A
N/A
28
86
N/A
12
944 to 1754
769 to 1430
148 to 2887
57%
N/A
N/A
29
88
N/A
12
1026 to 1905
835 to 1553
161 to 3136
58%
N/A
N/A
30
90
N/A
12
1113 to 2068
907 to 1686
175 to 3404
59%
N/A
N/A
31
91
N/A
13
1160 to 2154
945 to 1756
182 to 3546
59%
N/A
N/A
32
92
N/A
13
1208 to 2244
984 to 1830
190 to 3694
60%
N/A
N/A
33
93
N/A
13
1258 to 2337
1025 to 1906
198 to 3847
60%
N/A
N/A
34
94
N/A
13
1311 to 2434
1067 to 1985
206 to 4007
61%
N/A
N/A
35
95
N/A
13
1365 to 2534
1111 to 2067
214 to 4172
61%
N/A
N/A
36
96
N/A
14
1421 to 2639
1157 to 2152
223 to 4344
62%
N/A
N/A
37
97
N/A
14
1479 to 2748
1205 to 2240
232 to 4523
62%
N/A
N/A
38
98
N/A
14
1540 to 2860
1254 to 2332
242 to 4709
63%
N/A
N/A
39
99
N/A
14
1603 to 2978
1306 to 2428
252 to 4902
63%
N/A
N/A
40
100
N/A
14
1669 to 3099
1359 to 2527
262 to 5102
64%
N/A
N/A
Item acquisition
Elemental Hit can drop anywhere.
Recipes
Elemental Hit can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Usage in recipes
Elemental Hit is used in the following recipes:
Result
Amount
Part
Notes
Description
Meta
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life
Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Elemental Hit, FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: 6 Mana Attack Damage: (125-160)% of base Effectiveness of Added Damage: (125-160)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding
Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block
Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets
Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4.00 seconds (30-20)% less Area Damage Base radius is (1.5-2.1) metres Base Aura radius is (3.6-4.2) metres Lightning strikes 1 target within 5 metres Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock
Additional Effects From 1-20% Quality: -(0.5-10)% less Area DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit
Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Fixed a bug where the Elemental Hit could visually fire the same element in a row when using Predictive Networking Mode.
Fixed a bug which caused Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to not increase its area of effect when hitting enemies afflicted by Scorch, Brittle or Sap (despite them being valid ailments).
Fixed a bug where melee Elemental Hit attacks that would apply a relevant ailment to Elemental Hit's bonus would increase the area of effect for that hit, despite the ailment not yet being applied.
Modifiers to Melee Weapon and Unarmed Attack Range are now described as "+X to Melee Strike Range". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
Previously added damage of a random element to an attack against a single target.
Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
Now deals 10% more damage per elemental ailment on enemies.
Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
Now requires level 12.
Now actually shows the correct DPS in the tooltip.
The mana costs of Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Additional Effects From 1-20% Quality: Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles
Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have been reduced.