'''[[Stonebeak, Battle Fowl]]''', based on [[Eyepecker]]. Uses [[Split Arrow]], [[Caustic Arrow]] and [[Vaal Rain of Arrows]].
'''[[Gnar, Eater of Carrion]]''', based on [[Steelchaw]]. Uses the monster version {{il|Vengeance}} and a powerful charge that causes [[bleed]]ing.
After either one dies, the remaining one becomes enraged.
{{Query items
|where= items.drop_monsters HOLDS "Metadata/Monsters/Pitbull/PitbullMapBoss" OR items.drop_monsters HOLDS "Metadata/Monsters/Cockerel/CockerelBowMapBoss"
|level=1
|drop_monsters=1
}}
===Boss video===
{{#ev:youtube|pFY7TycxMzY|500}}
<section end="encounters" />
{{Area item drops|area_id=MapWorldsCanyon}}
{{Item acquisition
|page = {{Latest map variant}}
}}
{{Map variants|Canyon Map}}
{{Item unique versions
|base_item = {{Latest map variant}}
}}
<section begin="version history" />
==Version history==
{{Version history table header}}
{{Version history table row|3.23.0|
* The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
}}
{{Version history table row|3.22.0|
* The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
}}
{{Version history table row|2.4.0|
* Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
* [[Lord of the Bow]] was removed from '''Canyon Map''' as map boss. [[Stonebeak, Battle Fowl]] and [[Gnar, Eater of Carrion]] became the new bosses of that map. {{Undocumented}}
}}
{{Version history table row|0.9.11|
* Introduced to the game.
}}
{{Version history table end}}
<section end="version history" />
{{Navbox maps}}
Revision as of 20:29, 11 April 2024
This article is about the variant of Canyon Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Canyon MapMap Level: 71 Map Tier: 4 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Gnar, Eater of Carrion, based on Steelchaw. Uses the monster version VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage 30% chance to Trigger this Skill when Hit
Additional Effects From 1-20% Quality: (1-20)% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and a powerful charge that causes bleeding.
After either one dies, the remaining one becomes enraged.
Item
Drop Monsters
Bowyer's DreamBowyer's Dream6Six-Link Harbinger Bow Item Level:91If this is my dream, I don't wish to wake.
The WhiteoutThe Whiteout8Cospri's MaliceThey thought winter had come early, that snow blanketed the land, but in truth, all their chickens had come home to roost.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map Tier
Map Level
Map Series
Canyon MapCanyon MapMap Level: 71 Map Tier: 4 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Necropolis
Canyon MapCanyon MapMap Level: 80 Map Tier: 13 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
13
80
Affliction
Canyon MapCanyon MapMap Level: 74 Map Tier: 7 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Crucible
Canyon MapCanyon MapMap Level: 81 Map Tier: 14 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
The Forbidden Sanctum
Canyon MapCanyon MapMap Level: 75 Map Tier: 8 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Kalandra
Canyon MapCanyon MapMap Level: 77 Map Tier: 10 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Sentinel
Canyon MapCanyon MapMap Level: 74 Map Tier: 7 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Archnemesis
Canyon MapCanyon MapMap Level: 69 Map Tier: 2 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Scourge
Canyon MapCanyon MapMap Level: 70 Map Tier: 3 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Expedition
Canyon MapCanyon MapMap Level: 70 Map Tier: 3 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Ritual
Canyon MapCanyon MapMap Level: 79 Map Tier: 12 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Heist
Canyon MapCanyon MapMap Level: 74 Map Tier: 7 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Harvest
Canyon MapCanyon MapMap Level: 72 Map Tier: 5 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Delirium
Canyon MapCanyon MapMap Level: 72 Map Tier: 5 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Metamorph
Canyon MapCanyon MapMap Level: 82 Map Tier: 15 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Blight
Canyon MapCanyon MapMap Level: 79 Map Tier: 12 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Legion
Canyon MapCanyon MapMap Level: 76 Map Tier: 9 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Synthesis
Canyon MapCanyon MapMap Level: 71 Map Tier: 4 Guild Character: jA deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Betrayal
Canyon MapCanyon MapMap Level: 71 Map Tier: 4 Guild Character: jTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
War for the Atlas
Canyon MapCanyon MapMap Level: 73 Map Tier: 6 Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Atlas of Worlds
Shaped Canyon MapShaped Canyon MapMap Level: 78 Map Tier: 11 Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Atlas of Worlds
Canyon MapCanyon MapMap Level: 75 Map Tier: 8 Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
75
The Awakening
Canyon MapCanyon MapMap Level: 73 Map Tier: 8 Guild Character: 6Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
8
73
Original
Unique versions
There are currently no unique items for this base item type.
The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
Lord of the Bow was removed from Canyon Map as map boss. Stonebeak, Battle Fowl and Gnar, Eater of Carrion became the new bosses of that map. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]