Map:Canyon Map (Original)

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Canyon MapMap Level: 73
Map Tier: 8
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 73
Vendor Prices
Normal4x Chaos Orb
Magic5x Chaos Orb
Rare6x Chaos Orb
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapTier8_2
Canyon
Map area
No Waypoint
IdMapTier8_2
Act11
Area level73
BossesStonebeak, Battle Fowl
Gnar, Eater of Carrion
Area type tagsmountain
Tagsmap, area_with_water, einharmaps, archer_boss_area, scavenger_boss_area

Map variants

ItemMap
Tier
Map
Level
Map
Series
Canyon MapCanyon MapMap Level: 71
Map Tier: 4
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Necropolis
Canyon MapCanyon MapMap Level: 80
Map Tier: 13
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Affliction
Canyon MapCanyon MapMap Level: 74
Map Tier: 7
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Crucible
Canyon MapCanyon MapMap Level: 81
Map Tier: 14
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481The Forbidden Sanctum
Canyon MapCanyon MapMap Level: 75
Map Tier: 8
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Kalandra
Canyon MapCanyon MapMap Level: 77
Map Tier: 10
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Sentinel
Canyon MapCanyon MapMap Level: 74
Map Tier: 7
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Archnemesis
Canyon MapCanyon MapMap Level: 69
Map Tier: 2
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Scourge
Canyon MapCanyon MapMap Level: 70
Map Tier: 3
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Expedition
Canyon MapCanyon MapMap Level: 70
Map Tier: 3
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Ritual
Canyon MapCanyon MapMap Level: 79
Map Tier: 12
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1279Heist
Canyon MapCanyon MapMap Level: 74
Map Tier: 7
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Harvest
Canyon MapCanyon MapMap Level: 72
Map Tier: 5
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Delirium
Canyon MapCanyon MapMap Level: 72
Map Tier: 5
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Metamorph
Canyon MapCanyon MapMap Level: 82
Map Tier: 15
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Blight
Canyon MapCanyon MapMap Level: 79
Map Tier: 12
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Legion
Canyon MapCanyon MapMap Level: 76
Map Tier: 9
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Synthesis
Canyon MapCanyon MapMap Level: 71
Map Tier: 4
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Betrayal
Canyon MapCanyon MapMap Level: 71
Map Tier: 4
Guild Character: j
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471War for the Atlas
Canyon MapCanyon MapMap Level: 73
Map Tier: 6
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
673Atlas of Worlds
Shaped Canyon MapShaped Canyon MapMap Level: 78
Map Tier: 11
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1178Atlas of Worlds
Canyon MapCanyon MapMap Level: 75
Map Tier: 8
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875The Awakening
Canyon MapCanyon MapMap Level: 73
Map Tier: 8
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
873Original


Version history

Version Changes
3.23.0
  • The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
  • Lord of the Bow was removed from Canyon Map as map boss. Stonebeak, Battle Fowl and Gnar, Eater of Carrion became the new bosses of that map. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
0.9.11
  • Introduced to the game.