Map:Canyon Map (Atlas of Worlds)

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Canyon MapMap Level: 73
Map Tier: 6
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 73
Vendor Prices
Normal4x Orb of Chance
Magic5x Orb of Chance
Rare6x Orb of Chance
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasCanyon
Canyon
Map area
No Waypoint
IdMapAtlasCanyon
Act11
Area level73
BossesStonebeak, Battle Fowl
Gnar, Eater of Carrion
Area type tagsmountain
Tagsmap, area_with_water, einharmaps, archer_boss_area, scavenger_boss_area
The Shaper: A deep wound in the land. One that will never heal.

Canyon Map is a map based on the The Climb zone in Act 1.

Map Type: Outdoors

Boss Arena

Bosses don't have an arena. They stand together where the dry river ends and the canyon tightens.

Boss

This map has 2 bosses.
Stonebeak, Battle Fowl, based on Eyepecker. Uses Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260
Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (5-9) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 5 sec
Attack Damage: (80-100)% of base
Effectiveness of Added Damage: (80-100)%
Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows
Fires 4 additional sequences of arrows
Can't be Evaded
Maim on Hit
150% increased Effect of Maim

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.
Gnar, Eater of Carrion, based on Steelchaw. Uses RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and a powerful charge that causes bleeding.

Boss Video

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Item acquisition

Canyon Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Canyon MapCanyon MapMap Level: 71
Map Tier: 4
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Necropolis
Canyon MapCanyon MapMap Level: 80
Map Tier: 13
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Affliction
Canyon MapCanyon MapMap Level: 74
Map Tier: 7
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Crucible
Canyon MapCanyon MapMap Level: 81
Map Tier: 14
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481The Forbidden Sanctum
Canyon MapCanyon MapMap Level: 75
Map Tier: 8
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
875Kalandra
Canyon MapCanyon MapMap Level: 77
Map Tier: 10
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1077Sentinel
Canyon MapCanyon MapMap Level: 74
Map Tier: 7
Guild Character: j
A deep wound in the land.
One that will never heal.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Archnemesis
Canyon MapCanyon MapMap Level: 69
Map Tier: 2
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Scourge
Canyon MapCanyon MapMap Level: 70
Map Tier: 3
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Expedition
Canyon MapCanyon MapMap Level: 70
Map Tier: 3
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Ritual
Canyon MapCanyon MapMap Level: 79
Map Tier: 12
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1279Heist
Canyon MapCanyon MapMap Level: 74
Map Tier: 7
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Harvest
Canyon MapCanyon MapMap Level: 72
Map Tier: 5
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Delirium
Canyon MapCanyon MapMap Level: 72
Map Tier: 5
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572Metamorph
Canyon MapCanyon MapMap Level: 82
Map Tier: 15
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Blight
Canyon MapCanyon MapMap Level: 79
Map Tier: 12
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Legion
Canyon MapCanyon MapMap Level: 76
Map Tier: 9
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
976Synthesis
Canyon MapCanyon MapMap Level: 71
Map Tier: 4
Guild Character: j
A deep wound in the land. One that will never heal.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471Betrayal
Canyon MapCanyon MapMap Level: 71
Map Tier: 4
Guild Character: j
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
471War for the Atlas
Canyon MapCanyon MapMap Level: 73
Map Tier: 6
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
673Atlas of Worlds
Shaped Canyon MapShaped Canyon MapMap Level: 78
Map Tier: 11
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1178Atlas of Worlds
Canyon MapCanyon MapMap Level: 75
Map Tier: 8
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
875The Awakening
Canyon MapCanyon MapMap Level: 73
Map Tier: 8
Guild Character: 6
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
873Original

ru:Карта ущелья (Атлас миров)


Version history

Version Changes
3.23.0
  • The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
3.22.0
  • The following Maps have been removed from the Atlas: Arid Lake, Armoury, Arsenal, Belfry, Canyon, Conservatory, Coral Ruins, Core, Crater, Crimson Township, Crystal Ore, Defiled Cathedral, Desert Spring, Dig, Dry Sea, Fields, Forbidden Woods, Foundry, Grotto, Jungle Valley, Laboratory, Lair, Lighthouse, Marshes, Overgrown Ruin, Plaza, Ramparts, Relic Chambers, Scriptorium, Shipyard, Shrine, Toxic Sewer, and Waste Pool.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
  • Lord of the Bow was removed from Canyon Map as map boss. Stonebeak, Battle Fowl and Gnar, Eater of Carrion became the new bosses of that map. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
0.9.11
  • Introduced to the game.