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{{stub}}
{{Distinguish|Rogue exile}}
{{Distinguish|Rogue exile}}
[[File:Heist loading screen.png|thumb|400px|Heist loading screen. From the left: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla and Vinderi]]
 
'''Rogues''' are [[NPC]]s that work with the player during [[Heist]]s. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.
[[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting (almost) the entire team of Rogues. From the left: [[Tibbs]], [[Gianna]], [[Karst]], [[Niles]], [[Kurai]], [[Adiyah]], [[Tullina]], [[Nenet]], [[Isla]] and [[Vinderi]]. [[Huck]] is not in the picture]]
'''Rogues''' are [[NPC]]s that work with the player during [[Heist]]s and [[Grand Heist]]s, introduced in the [[Heist league]]. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.


==Overview==
==Overview==
[[File:Grand heist rogue open door.png|thumb|400px|A door that requires Trap Disarmament to be unlocked, an ability that rogues can perform]]
[[File:Grand heist large chests 1.png|thumb|400px|Two large chests that require Demolition to be unlocked, an ability that rogues can perform]]
When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the [[Contract]] or [[Blueprint]].
When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the [[Contract]] or [[Blueprint]].


During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.
During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.


Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job.
Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job. Increase job level increases the pool of Contracts or Blueprints that rogue can be used in, as well as increasing the Rogue's [[Action Speed]].


Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given [[List of Heist equipments|equipment]] split into four categories:
Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given [[Rogue's equipment|equipment]] split into four categories:
#[[Gear]]
#[[Rogue's equipment#Gear|Gear]]
#[[Tools]]
#[[Rogue's equipment#Tools|Tools]]
#[[Cloak]]
#[[Rogue's equipment#Cloaks|Cloaks]]
#[[Brooch]]
#[[Rogue's equipment#Brooches|Brooches]]


Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.
Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.
Modifiers from equipment apply globally to a Heist zone, so modifiers like Job Speed and Alert Reduction will apply the sum of all participating Rogues' stats to each Rogue while in a Blueprint.


==Unlocking Rogues==
==Unlocking Rogues==
The player begins with three rogues: [[Tibbs]], [[Karst]], and [[Isla]]. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist.  
The player begins with three rogues: [[Tibbs]], [[Karst]], and [[Isla]]. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist.  Players simply need to perform regular Heist Contracts and Rogues will unlock occasionally, on their own.


New rogues are introduced in the following sequence:
New rogues are introduced in the following sequence:


[[Tibbs]] → [[Tullina]] → [[Nenet]]
*[[Tibbs]] → [[Tullina]] → [[Nenet]]


[[Karst]] → [[Huck]] → [[Niles]] → [[Vinderi]] '''''' [[Gianna]]
*[[Karst]] → [[Huck]] → [[Niles]] → [[Vinderi]] → [[Gianna]]


[[Isla]] does not introduce any new rogues.
*[[Isla]] does not introduce any new rogues.


==List of Rogues==
==List of Rogues==
{| class="wikitable sortable"
{{:List of Rogues}}
! Image
! Name
! Heist Perks
! Jobs (Max Lvl)
! Damage Type
|-
| [[File:Karst icon.png|100px]]
| [[Karst, the Lockpick]]
| {{c|mod|15% less raising of Alert Level from opening Reward Chests}}
|
* Lockpicking (Lvl 5)
* Perception (Lvl 3)
* Agility (Lvl 2)
| Projectile Attack
|-
| [[File:Tibbs icon.png|100px]]
| [[Tibbs, the Giant]]
| {{c|mod|Can unlock 1 Mechanical Chest after Lockdown per Wing}}
|
* Brute Force (Level 5)
* Demolition (Level 4)
| Melee
|-
| [[File:Isla icon.png|100px]]
| [[Isla, the Engineer]]
| {{c|mod|30% increased time before Lockdown}}
|
* Engineering (Level 5)
* Trap Disarmament (Level 4)
| Spell
|-
| [[File:Tullina icon.png|100px]]
| [[Tullina, the Catburglar]]
| {{c|mod|6% chance to find additional Heist Targets from Secret Reward Rooms}}<br/>{{c|mod|4% less raising of Alert Level}}
|
* Agility (Level 5)
* Lockpicking (Level 3)
* Trap Disarmament (Level 2)
| Melee
|-
| [[File:Huck icon.png|100px]]
| [[Huck, the Soldier]]
| {{c|mod|Is a powerful Combatant and provides strong Buffs to Allies}}
|
* Lockpicking (Lvl 3)
* Brute Force (Level 3)
* Demolition (Level 3)
* Engineering (Level 3)
| Melee
|-
| [[File:Niles icon.png|100px]]
| [[Niles, the Interrogator]]
| {{c|mod|Can unlock 1 Magical Chest after Lockdown per Wing}}<br/>{{c|mod|Discovers a Blueprint Reveal upon completion of a Heist Contract Mission}}
|
* Counter-Thaumuturgy (Level 5)
* Deception (Level 4)
| Spell and Minion<sup>+</sup>
|-
| [[File:Nenet icon.png|100px]]
| [[Nenet, the Scout]]
| {{c|mod|Can Scout nearby Enemy Patrols and Elite Patrols during Heists}}<br/>{{c|mod|5% less raising of Alert Level}}
|
* Perception (Level 5)
* Counter-Thaumuturgy (Level 4)
| Projectile Attack
|-
| [[File:Vinderi icon.png|100px]]
| [[Vinderi, the Dismantler]]
| {{c|mod|10% more raising of Alert Level}}<br/>{{c|mod|Heist Chests have a 5% chance to Duplicate their contents}}
|
* Demolition (Level 5)
* Trap Disarmament (Level 5)
* Engineering (Level 2)
| Melee
|-
| [[File:Gianna icon.png|100px]]
| [[Gianna, the Master of Disguise]]
| {{c|mod|Discovers a Blueprint Reveal upon completion of a Heist Contract Mission}}<br/>{{c|mod|5% reduced Blueprint Revealing Cost}}
|
* Deception (Level 5)
* Counter-Thaumaturgy (Level 3)
* Perception (Level 2)
| Spell
|}
 
== Other Characters ==
 
{| class="wikitable sortable"
! Image
! Name
! Function
|-
| [[File:Adiyah icon.png|100px]]
| [[Adiyah, the Wayfinder]]
| Creates portals to allow players to travel to the heist locations.
|-
| [[File:Faustus icon.png|100px]]
| [[Faustus, the Fence]]
| Vendor who will buy heist artifacts in exchange for {{il|Rogue's Marker|Rogue's Markers}}.
|-
| [[File:Whakano icon.png|100px]]
| [[Whakano, the Barber]]
| Reveals additional wings and rooms in blueprints (grand hiest). Sells contracts.
|-
| [[File:Gianna icon.png|100px]]
| [[Gianna, the Master of Disguise]]
| Reveals additional wings and rooms in blueprints at a 45% discounted price.
|-
| [[File:Niles icon.png|100px]]
| [[Niles, the Interrogator]]
| Reveals additional wings and rooms in blueprints at a 10% discounted price.
|-
|
| [[Kurai, the Administrator]]
| Manages Grand Hiests and appears in some unique contracts.
|-
|
| [[The Gondolier]]
| Acts as a waypoint allowing players to travel to any location.
|}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.12.0}}
{{Version history table row|3.12.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
 
==See also==
* [[List of Heist Skills]]
* [[Guide:Heist equipment]]


{{Navbox NPCs}}
{{Navbox NPCs}}
{{Navbox Heist}}


[[Category:NPCs]]
[[Category:NPCs]]
[[Category:Rogues]]
[[Category:Rogues]]
[[ru:Наёмники]]
[[ru:Наёмники]]

Latest revision as of 14:06, 8 April 2024

Not to be confused with Rogue exile.
Heist loading screen depicting (almost) the entire team of Rogues. From the left: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla and Vinderi. Huck is not in the picture

Rogues are NPCs that work with the player during Heists and Grand Heists, introduced in the Heist league. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.

Overview

A door that requires Trap Disarmament to be unlocked, an ability that rogues can perform
Two large chests that require Demolition to be unlocked, an ability that rogues can perform

When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the Contract or Blueprint.

During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.

Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job. Increase job level increases the pool of Contracts or Blueprints that rogue can be used in, as well as increasing the Rogue's Action Speed.

Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given equipment split into four categories:

  1. Gear
  2. Tools
  3. Cloaks
  4. Brooches

Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.

Modifiers from equipment apply globally to a Heist zone, so modifiers like Job Speed and Alert Reduction will apply the sum of all participating Rogues' stats to each Rogue while in a Blueprint.

Unlocking Rogues

The player begins with three rogues: Tibbs, Karst, and Isla. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist. Players simply need to perform regular Heist Contracts and Rogues will unlock occasionally, on their own.

New rogues are introduced in the following sequence:

  • Isla does not introduce any new rogues.

List of Rogues

Rogues for hire

Portrait Name Heist perks and functions Jobs (max level) Combat style
Karst, the Lockpick (20-40)% less raising of Alert Level from opening Reward Chests Lockpicking (5)

Perception (3)

Agility (2)

Projectile attacks
Tibbs, the Giant Can unlock (1-2) Mechanical Chest after Lockdown per Wing Brute force (5)

Demolition (4)

Melee attacks
Isla, the Engineer (30-50)% increased time before Lockdown Engineering (5)

Trap disarmament (4)

Bombs (fire damage spells)
Tullina, the Catburglar (10-26)% chance to find additional Heist Targets from Secret Reward Rooms
(6-14)% less raising of Alert Level
Agility (5)

Lockpicking (3)

Trap disarmament (2)

Melee attacks, chance to poison
Niles, the Interrogator Can unlock (1-2) Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10% discount

Counter-thaumaturgy (5)

Deception (4)

Spells:
  • Cold damage projectile
  • Cold damage cone
  • Mind control
Nenet, the Scout Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(8-20)% less raising of Alert Level
Perception (5)

Counter-thaumaturgy (4)

Projectile attacks
Vinderi, the Dismantler Heist Chests have a (6-14)% chance to Duplicate their contents
(14-30)% more raising of Alert Level
Demolition (5)

Trap disarmament (5)

Engineering (2)

Melee attacks, fire damage
Gianna, the Master of Disguise (10-30)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10–35% discount

Deception (5)

Counter-thaumaturgy (3)

Perception (2)

Alternating projectile spells:
  1. Lightning damage, chance to shock
  2. Physical damage, chance to hinder
Huck, the Soldier Is a powerful Combatant and provides strong Buffs to Allies
Players have (10-20)% increased Experience gain
Lockpicking (3)

Brute force (3)

Demolition (3)

Engineering (3)

Melee attacks, buffs allies

Rogues with support roles

Portrait Name Functions
Adiyah, the Wayfinder
  • Creates portals and secures route to and from heists
  • Accompanies the character on certain contracts
Faustus, the Fence
  • Vendor
  • Fences heist targets in exchange for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
Whakano, the Barber
Kurai, the Administrator
  • Approves grand heists
  • Accompanies the character on certain contracts

Version history

Version Changes
3.12.0
  • Introduced to the game.

See also

ru:Наёмники