Rogue: Difference between revisions
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{{Distinguish|Rogue exile}} | {{Distinguish|Rogue exile}} | ||
[[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting (almost) the entire team of Rogues. From the left: [[Tibbs]], [[Gianna]], [[Karst]], [[Niles]], [[Kurai]], [[Adiyah]], [[Tullina]], [[Nenet]], [[Isla]] and [[Vinderi]]. [[Huck]] is not in the picture]] | [[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting (almost) the entire team of Rogues. From the left: [[Tibbs]], [[Gianna]], [[Karst]], [[Niles]], [[Kurai]], [[Adiyah]], [[Tullina]], [[Nenet]], [[Isla]] and [[Vinderi]]. [[Huck]] is not in the picture]] | ||
'''Rogues''' are [[NPC]]s that work with the player during [[Heist]]s and [[Grand Heist]]s, introduced in the [[Heist league]]. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs. | '''Rogues''' are [[NPC]]s that work with the player during [[Heist]]s and [[Grand Heist]]s, introduced in the [[Heist league]]. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs. | ||
==Overview== | ==Overview== | ||
[[File:Grand heist rogue open door.png|thumb|400px|A door that requires Trap Disarmament to be unlocked, an ability that rogues can perform]] | |||
[[File:Grand heist large chests 1.png|thumb|400px|Two large chests that require Demolition to be unlocked, an ability that rogues can perform]] | |||
When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the [[Contract]] or [[Blueprint]]. | When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the [[Contract]] or [[Blueprint]]. | ||
During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat. | During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat. | ||
Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job. | Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job. Increase job level increases the pool of Contracts or Blueprints that rogue can be used in, as well as increasing the Rogue's [[Action Speed]]. | ||
Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given [[ | Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given [[Rogue's equipment|equipment]] split into four categories: | ||
#[[ | #[[Rogue's equipment#Gear|Gear]] | ||
#[[ | #[[Rogue's equipment#Tools|Tools]] | ||
#[[ | #[[Rogue's equipment#Cloaks|Cloaks]] | ||
#[[ | #[[Rogue's equipment#Brooches|Brooches]] | ||
Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage. | Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage. | ||
Modifiers from equipment apply globally to a Heist zone, so modifiers like Job Speed and Alert Reduction will apply the sum of all participating Rogues' stats to each Rogue while in a Blueprint. | |||
==Unlocking Rogues== | ==Unlocking Rogues== | ||
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==List of Rogues== | ==List of Rogues== | ||
{{:List of Rogues}} | {{:List of Rogues}} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.12.0 | {{Version history table row|3.12.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
==See also== | |||
* [[List of Heist Skills]] | |||
* [[Guide:Heist equipment]] | |||
{{Navbox NPCs}} | {{Navbox NPCs}} |
Latest revision as of 14:06, 8 April 2024
Rogues are NPCs that work with the player during Heists and Grand Heists, introduced in the Heist league. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.
Overview
When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the Contract or Blueprint.
During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.
Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job. Increase job level increases the pool of Contracts or Blueprints that rogue can be used in, as well as increasing the Rogue's Action Speed.
Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given equipment split into four categories:
Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.
Modifiers from equipment apply globally to a Heist zone, so modifiers like Job Speed and Alert Reduction will apply the sum of all participating Rogues' stats to each Rogue while in a Blueprint.
Unlocking Rogues
The player begins with three rogues: Tibbs, Karst, and Isla. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist. Players simply need to perform regular Heist Contracts and Rogues will unlock occasionally, on their own.
New rogues are introduced in the following sequence:
- Isla does not introduce any new rogues.
List of Rogues
Rogues for hire
Portrait | Name | Heist perks and functions | Jobs (max level) | Combat style |
---|---|---|---|---|
Karst, the Lockpick | (20-40)% less raising of Alert Level from opening Reward Chests | Lockpicking (5)
Perception (3) Agility (2) |
Projectile attacks | |
Tibbs, the Giant | Can unlock (1-2) Mechanical Chest after Lockdown per Wing | Brute force (5)
Demolition (4) |
Melee attacks | |
Isla, the Engineer | (30-50)% increased time before Lockdown | Engineering (5)
Trap disarmament (4) |
Bombs (fire damage spells) | |
Tullina, the Catburglar | (10-26)% chance to find additional Heist Targets from Secret Reward Rooms (6-14)% less raising of Alert Level |
Agility (5)
Lockpicking (3) Trap disarmament (2) |
Melee attacks, chance to poison | |
Niles, the Interrogator | Can unlock (1-2) Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals blueprint details with a 10% discount |
Counter-thaumaturgy (5)
Deception (4) |
Spells:
| |
Nenet, the Scout | Can Scout nearby Enemy Patrols and Elite Patrols during Heists (8-20)% less raising of Alert Level |
Perception (5) | Projectile attacks | |
Vinderi, the Dismantler | Heist Chests have a (6-14)% chance to Duplicate their contents (14-30)% more raising of Alert Level |
Demolition (5)
Trap disarmament (5) Engineering (2) |
Melee attacks, fire damage | |
Gianna, the Master of Disguise | (10-30)% reduced Blueprint Revealing Cost Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals blueprint details with a 10–35% discount |
Deception (5)
Perception (2) |
Alternating projectile spells:
| |
Huck, the Soldier | Is a powerful Combatant and provides strong Buffs to Allies Players have (10-20)% increased Experience gain |
Lockpicking (3)
Brute force (3) Demolition (3) Engineering (3) |
Melee attacks, buffs allies |
Rogues with support roles
Portrait | Name | Functions |
---|---|---|
Adiyah, the Wayfinder |
| |
Faustus, the Fence |
| |
Whakano, the Barber | ||
Kurai, the Administrator |
|
Version history
Version | Changes |
---|---|
3.12.0 |
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