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{{stub}}
{{Distinguish|Rogue exile}}
{{Distinguish|Rogue exile}}
[[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting the entire team of Rogues. From the left: [[Tibbs]], [[Gianna]], [[Karst]], [[Niles]], [[Kurai]], [[Adiyah]], [[Tullina]], [[Nenet]], [[Isla]] and [[Vinderi]]]]
 
[[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting (almost) the entire team of Rogues. From the left: [[Tibbs]], [[Gianna]], [[Karst]], [[Niles]], [[Kurai]], [[Adiyah]], [[Tullina]], [[Nenet]], [[Isla]] and [[Vinderi]]. [[Huck]] is not in the picture]]
'''Rogues''' are [[NPC]]s that work with the player during [[Heist]]s and [[Grand Heist]]s, introduced in the [[Heist league]]. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.
'''Rogues''' are [[NPC]]s that work with the player during [[Heist]]s and [[Grand Heist]]s, introduced in the [[Heist league]]. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.


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During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.
During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.


Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job.
Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job. Increase job level increases the pool of Contracts or Blueprints that rogue can be used in, as well as increasing the Rogue's [[Action Speed]].


Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given [[List of Heist equipments|equipment]] split into four categories:
Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given [[Rogue's equipment|equipment]] split into four categories:
#[[:Category:Heist Gear|Gear]]
#[[Rogue's equipment#Gear|Gear]]
#[[:Category:Heist Tool|Tools]]
#[[Rogue's equipment#Tools|Tools]]
#[[:Category:Heist Cloak|Cloak]]
#[[Rogue's equipment#Cloaks|Cloaks]]
#[[Brooch]]
#[[Rogue's equipment#Brooches|Brooches]]


Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.
Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.
Modifiers from equipment apply globally to a Heist zone, so modifiers like Job Speed and Alert Reduction will apply the sum of all participating Rogues' stats to each Rogue while in a Blueprint.


==Unlocking Rogues==
==Unlocking Rogues==
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==List of Rogues==
==List of Rogues==
{{:List of Rogues}}
{{:List of Rogues}}
==Optimal Gear==
The following tables lists the optimal gear setup for each rogue, as well as mentioning the important mods that their equipment must have. This guide assumes that all the rogues are level 5 (have at least one skill at level 5).
'''The following gear illustrates the "perfect roll" mods and are extremely hard to craft, but even lower rolls are fine for general usage.'''
===Trinket===
Equipped by the player character, assuming you want to receive more {{il|Exalted Orb}}s and {{il|Chaos Orb}}s.
{| class="wikitable"
|-
| [[File:Thief%27s_Trinket_inventory_icon.png|96px]]
|{{il|Thief's Trinket}} with EITHER of these:
*{{c|mod|2-4% chance in Heists for Regal Orbs to drop as Exalted Orbs instead}}
*{{c|mod|2-4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead}}
*{{c|mod|5-8% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead}}
*{{c|mod|6-15% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead}}
|}
===Brooch===
For all rogues, assuming that you want more currency drops in Heists: ([[Stacked Deck]] also counts as currency)
{| class="wikitable"
|-
| [[File:Foliate_Brooch_inventory_icon.png|96px]]
|{{il|Foliate Brooch}} with ALL of these:
*{{c|mod|Heist Chests have a 15% chance to Duplicate contained Currency}}
*{{c|mod|10% increased Quantity of Items dropped in Heists}} (optional)
|}
===Cloak===
For all rogues:
{| class="wikitable"
|-
| [[File:Whisper-woven_Cloak_inventory_icon.png|96px]]
|{{il|Whisper-Woven Cloak}} with ALL of these:
*{{c|mod|15% reduced raising of Alert Level from opening Chests}}
*{{c|mod|20% increased Job speed}} (optional)
|}
===Weapons & Tools===
Each rogue requires a different kind of weapon to boost his/her attack damage, and a different tool to boost his ability in his highest level job.
[[Vinderi]] is the only Rogue that has two Level 5 skills, Demolition and Trap Disarmament, and thus requires 2 tools.
{| class="wikitable"
!colspan="2"| Rogue
! Level 5 Skill
!colspan="2"| Weapon
!colspan="2"| Tool
|-
| [[File:Karst icon.png|100px|link=Karst]]
| [[Karst]]
| Lockpicking
| [[File:Precise_Arrowhead_inventory_icon.png|96px]]
| [[Precise Arrowhead]] with:
* {{c|mod|20% increased Job speed}}
| [[File:Master Lockpick_inventory_icon.png|96px]]
| [[Master Lockpick]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Lockpicking Level}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Lockpicking}}
|-
| [[File:Tibbs icon.png|100px|link=Tibbs, the Giant]]
| [[Tibbs]]
| Brute Force
| [[File:Obsidian Sharpening Stone_inventory_icon.png|96px]]
| [[Obsidian Sharpening Stone]] with:
* {{c|mod|20% increased Job speed}}
| [[File:Steel Bracers_inventory_icon.png|96px]]
| [[Steel Bracers]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Brute Force Level}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Brute Force}}
|-
| [[File:Isla icon.png|100px|link=Isla, the Engineer]]
| [[Isla]]
| Engineering
| [[File:Burst Band_inventory_icon.png|96px]]
| [[Burst Band]] with:
* {{c|mod|20% increased Job speed}}
| [[File:Thaumetic Blowtorch_inventory_icon.png|96px]]
| [[Thaumetic Blowtorch]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Engineering Level}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Engineering}}
|-
| [[File:Tullina icon.png|100px|link=Tullina, the Catburglar]]
| [[Tullina]]
| Agility
| [[File:Obsidian Sharpening Stone_inventory_icon.png|96px]]
| [[Obsidian Sharpening Stone]] with:
* {{c|mod|20% increased Job speed}}
| [[File:Silkweave Sole_inventory_icon.png|96px]]
| [[Silkweave Sole]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Agility}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Agility}}
|-
| [[File:Huck icon.png|100px|link=Huck, the Soldier]]
| [[Huck]]
| None
| [[File:Standard Sharpening Stone_inventory_icon.png|96px]]
| [[Standard Sharpening Stone]] with:
* {{c|mod|20% increased Job speed}}
| [[File:Trarthan Flashpowder_inventory_icon.png|96px]]
| [[Trarthan Flashpowder]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Demolition}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Demolition}}
|-
| [[File:Niles icon.png|100px|link=Niles, the Interrogator]]
| [[Niles]]
| Counter-Thaumaturgy
| [[File:Burst Band_inventory_icon.png|96px]]
| [[Burst Band]] with:
* {{c|mod|20% increased Job speed}}
| [[File:Thaumaturgical Ward_inventory_icon.png|96px]]
| [[Thaumaturgical Ward]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Counter-Thaumaturgy}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Counter-Thaumaturgy}}
|-
| [[File:Nenet icon.png|100px|link=Nenet, the Scout]]
| [[Nenet]]
| Perception
| [[File:Precise_Arrowhead_inventory_icon.png|96px]]
| [[Precise Arrowhead]] with:
* {{c|mod|20% increased Job speed}}
| [[File:Thaumaturgical Sensing Charm_inventory_icon.png|96px]]
| [[Thaumaturgical Sensing Charm]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Perception}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Perception}}
|-
| rowspan="2"|[[File:Vinderi icon.png|100px|link=Vinderi, the Dismantler]]
| rowspan="2"|[[Vinderi]]
| Demolition
| [[File:Obsidian Sharpening Stone_inventory_icon.png|96px]]
| [[Obsidian Sharpening Stone]] with:
* {{c|mod|20% increased Job speed}}
| [[File:Thaumetic Flashpowder_inventory_icon.png|96px]]
| [[Thaumetic Flashpowder]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Demolition}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Demolition}}
|-
| Trap Disarmament
| [[File:Obsidian Sharpening Stone_inventory_icon.png|96px]]
| [[Obsidian Sharpening Stone]] with:
* {{c|mod|20% increased Job speed}}
| [[File:Grandmaster Keyring_inventory_icon.png|96px]]
| [[Grandmaster Keyring]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Trap Disarmament}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Trap Disarmament}}
|-
|-
| [[File:Gianna icon.png|100px|link=Gianna, the Master of Disguise]]
| [[Gianna]]
| Deception
| [[File:Burst Band_inventory_icon.png|96px]]
| [[Burst Band]] with:
* {{c|mod|20% increased Job speed}}
| [[File:Regicide Disguise Kit_inventory_icon.png|96px]]
| [[Regicide Disguise Kit]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Deception}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Deception}}
|}
===Crafting===
It is easy to craft the gear given above by purchasing base items with item level 83+ and then using the alch/scour method to get the roll you need. You can obtain upto 6 mods on an item using this technique.
'''Warning: You cannot craft Thief's Trinkets as they are corrupted and can only be obtained from Grand Heists.'''
Crafting steps:
#Visit [https://www.pathofexile.com/trade/ Path of Exile Trade], and look for the item base (eg: {{il|Whisper-Woven Cloak}}) with the item level 83 (under the Miscellaneous tab).
#Purchase the base, it should cost a few Chaos Orbs at most; Purchase at least 2-5 bases for crafting
#Use an {{il|Orb of Scouring}} to reset the mods on the item
#Use an {{il|Orb of Alchemy}} to craft the item
#If you don't get a good roll, repeat from step 3
#If you get a good roll, stop modifying that item and start crafting another


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.12.0}}
{{Version history table row|3.12.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
 
==See also==
* [[List of Heist Skills]]
* [[Guide:Heist equipment]]


{{Navbox NPCs}}
{{Navbox NPCs}}

Latest revision as of 14:06, 8 April 2024

Not to be confused with Rogue exile.
Heist loading screen depicting (almost) the entire team of Rogues. From the left: Tibbs, Gianna, Karst, Niles, Kurai, Adiyah, Tullina, Nenet, Isla and Vinderi. Huck is not in the picture

Rogues are NPCs that work with the player during Heists and Grand Heists, introduced in the Heist league. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.

Overview

A door that requires Trap Disarmament to be unlocked, an ability that rogues can perform
Two large chests that require Demolition to be unlocked, an ability that rogues can perform

When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the Contract or Blueprint.

During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.

Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job. Increase job level increases the pool of Contracts or Blueprints that rogue can be used in, as well as increasing the Rogue's Action Speed.

Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given equipment split into four categories:

  1. Gear
  2. Tools
  3. Cloaks
  4. Brooches

Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.

Modifiers from equipment apply globally to a Heist zone, so modifiers like Job Speed and Alert Reduction will apply the sum of all participating Rogues' stats to each Rogue while in a Blueprint.

Unlocking Rogues

The player begins with three rogues: Tibbs, Karst, and Isla. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist. Players simply need to perform regular Heist Contracts and Rogues will unlock occasionally, on their own.

New rogues are introduced in the following sequence:

  • Isla does not introduce any new rogues.

List of Rogues

Rogues for hire

Portrait Name Heist perks and functions Jobs (max level) Combat style
Karst, the Lockpick (20-40)% less raising of Alert Level from opening Reward Chests Lockpicking (5)

Perception (3)

Agility (2)

Projectile attacks
Tibbs, the Giant Can unlock (1-2) Mechanical Chest after Lockdown per Wing Brute force (5)

Demolition (4)

Melee attacks
Isla, the Engineer (30-50)% increased time before Lockdown Engineering (5)

Trap disarmament (4)

Bombs (fire damage spells)
Tullina, the Catburglar (10-26)% chance to find additional Heist Targets from Secret Reward Rooms
(6-14)% less raising of Alert Level
Agility (5)

Lockpicking (3)

Trap disarmament (2)

Melee attacks, chance to poison
Niles, the Interrogator Can unlock (1-2) Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10% discount

Counter-thaumaturgy (5)

Deception (4)

Spells:
  • Cold damage projectile
  • Cold damage cone
  • Mind control
Nenet, the Scout Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(8-20)% less raising of Alert Level
Perception (5)

Counter-thaumaturgy (4)

Projectile attacks
Vinderi, the Dismantler Heist Chests have a (6-14)% chance to Duplicate their contents
(14-30)% more raising of Alert Level
Demolition (5)

Trap disarmament (5)

Engineering (2)

Melee attacks, fire damage
Gianna, the Master of Disguise (10-30)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Reveals blueprint details with a 10–35% discount

Deception (5)

Counter-thaumaturgy (3)

Perception (2)

Alternating projectile spells:
  1. Lightning damage, chance to shock
  2. Physical damage, chance to hinder
Huck, the Soldier Is a powerful Combatant and provides strong Buffs to Allies
Players have (10-20)% increased Experience gain
Lockpicking (3)

Brute force (3)

Demolition (3)

Engineering (3)

Melee attacks, buffs allies

Rogues with support roles

Portrait Name Functions
Adiyah, the Wayfinder
  • Creates portals and secures route to and from heists
  • Accompanies the character on certain contracts
Faustus, the Fence
  • Vendor
  • Fences heist targets in exchange for Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
Whakano, the Barber
Kurai, the Administrator
  • Approves grand heists
  • Accompanies the character on certain contracts

Version history

Version Changes
3.12.0
  • Introduced to the game.

See also

ru:Наёмники