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| | {{quote| My apologies, Exile, but I'm waiting for someone. Perhaps you could attend to the needs of the others here.}} |
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| [[File:Kurai icon.png|100px]] '''Kurai, the Administrator''' is one of the [[Rogue]]s in [[The Rogue Harbour]]. She can also be found in the [[Lioneye's Watch (Act 6)]], if the player haven't start the [[The Rogue Harbour (quest)|The Rogue Harbour]] quest yet. | | [[File:Kurai icon.png|100px]] '''Kurai, the Administrator''' is one of the [[Rogue]]s in [[The Rogue Harbour]]. She can also be found in the [[Lioneye's Watch (Act 6)]], if the player haven't start the [[The Rogue Harbour (quest)|The Rogue Harbour]] quest yet. |
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| ==Lore== | | ==Lore== |
| Kurai became involved with the Vox family over the {{il|"O' Eternal"}}, a first-edition book written by [[Victario|Victario the "People's Poet"]], who was a legendary poet of the Eternal Empire and a warrior in the Purity Rebellion. The book was in the Vox family possession for decades. Kurai drafted a contract to steal the book for a client, and the player fulfilled the contract. [[Vic Vox]] found out and demanded that Kurai give her the head of the player as compensation. Kurai refuses, and Vic Vox declares war on her. He kidnaps her cat Hana in revenge, and eventually kills the cat. In the final contract {{il|Contract: The Twins}}, Kurai and the player defeats both [[Vic Vox]] and [[Vinny Vox]] in a battle. | | Kurai became involved with the Vox family over the {{il|"O' Eternal"}}, a first-edition book written by [[Victario|Victario the "People's Poet"]], who was a legendary poet of the Eternal Empire and a warrior in the Purity Rebellion. The book was in the Vox family possession for decades. Kurai drafted a contract to steal the book for a client, and the player fulfilled the contract. [[Vic Vox]] found out and demanded that Kurai give her the head of the player as compensation. Kurai refuses, and Vic Vox declares war on her. He kidnaps her cat Hana in revenge, and eventually kills the cat. In the final contract {{il|Contract: The Twins}}, Kurai and the player defeats both [[Vic Vox]] and [[Vinny Vox]] in a battle. |
| | |
| | ==In Game Dialogue== |
| | |
| | ===Rogue Marker=== |
| | |
| | * Do I hear the clink of markers in your pockets? Claimed from one of your victims, or perhaps from the victim of one of your victims. It is impossible to know how far back that chain could unwind, but now they belong to you, and you seem to be in good health. To the victor, et cetera. It seems you are the one I have patiently waited for. Yes, you will do just fine. |
| | |
| | * Take a marker in your hand. Speak these words into your mind: The Ring binds us all, and to all within I shall do no harm. |
| | |
| | * I will see you soon. |
| | |
| | ===Introduction=== |
| | |
| | * Welcome, Exile, to the Ring. I am Kurai. While you are here, you will do no harm to any of its members. You are a guest of the Ring, and the Boss has no tolerance for guests who do not obey his rules. What goes around, comes around, if you will excuse the aphorism. |
| | |
| | * Take your time and look around. Introduce yourself to the others here. When you are ready, find me. The Ring has a job for you, if you are willing. |
| | |
| | ===The Ring=== |
| | |
| | * The Ring operates outside whatever semblance of the 'law' remains out here. But lawlessness does not exclude civility, and does not need to create chaos. If someone is intent on taking what is not theirs, better to have a professional handle it and avoid unnecessary violence and confusion. |
| | |
| | * The Ring is contracted by those who seek a solution to the... misallocation of resources. We assign members based on the needs of the job, and we take a small cut. Everyone wins, other than the target of our work. |
| | |
| | ===The First Job=== |
| | |
| | * A client wishes to utilise our services. The Boss would like to offer you the opportunity to assist member Karst on this job. There is room yet in the Ring, if you can handle the work. The details are on the contract. I suggest you review it before you set off. Speak to Adiyah when you are ready. She will get you within range of the mark. And try to keep your partner safe, so he may do what he is best at. Karst is not as tough as he believes, but the Boss has never seen another Lockpick as talented. |
| | |
| | * I hope you enjoyed your first job. Karst spoke highly of you. Well, he did not outright speak poorly of you, which, for Karst, means a great deal. The items you procure should be exchanged with Faustus for markers. In addition to allowing entry onto Ring premises, markers can be redeemed with the residents of the Ring for various goods and services, including Blueprints. Please, do not hesitate to speak to me if you need further elucidation. |
| | |
| | *I suggest you return to your ordinary duties, whatever they may be, until another Contract crosses your path. |
| | |
| | ===Markers=== |
| | |
| | * The Ring operates based on favours. Markers allow us to track those favours, and to ensure no one is taking advantage of, or being taken advantage of, by any other Ring member. They are also how you got here. You'll excuse me if that seemed obvious. At times I must deal with people whose talents are... not intellectual in nature. |
| | |
| | ===Contracts=== |
| | |
| | * What is valuable to you or I may not be valuable to the Boss or Faustus. Where you see a worthless trinket, another may see a precious heirloom, or the final piece in a life-long collection. Contracts allow our clients to hire the Ring to pursue goods that hold no objective value on the client's behalf. Sometimes that value comes from knowing the original owner no longer has it. |
| | |
| | * The Ring makes few moral judgements on what it is hired to obtain. So long as it is not breathing and it is not liable to put the entire Ring at risk, we will not turn a contract down. And neither should you. |
| | |
| | ===Blueprints=== |
| | |
| | * Though Contracts allow the Ring to keep spinning, we are skilled professionals, and skilled professionals wish to test the limits of their skills. The Ring has obtained the layouts of locations known to hold objects of great value. Naturally, these locations are heavily protected and patrolled, and to pull off a job in such a location requires a team. |
| | |
| | * The Boss is happy to provide blueprints for these highly secure locations and access to the skills and resources needed to strip such a location bare... for a price. Complete contracts, earn markers, and you will be able to utilise those services. |
| | |
| | ===The Boss=== |
| | |
| | * The Boss is an extraordinarily busy man, so I enact his orders and allocate tasks to members as needed on his behalf. I am, for all intents and purposes, his administrator. If you have any issues, please take them to me and I can raise it with The Boss when he is available. |
| | |
| | ===The Vox Twins=== |
| | |
| | * The Vox family has enjoyed a place among Oriath's nobility for several generations, but in recent years, Victario and Vincent Vox have used coercion, blackmail, and violence to ensure the family sits at the centre of Oriath's business and social ecosystem. The twins enjoy a legitimate public persona, all while they bury their hands deep in the criminal underworld. |
| | |
| | * The Boss would, of course, love to see the Vox criminal enterprise dismantled. The Ring competes with the Vox crime family for many of the same jobs. But removing competition is secondary to freeing hard-working families from their looming threat. The Boss is shrewd, not heartless. |
| | |
| | |
| | ==Dominus== |
| | |
| | * Dominus was a terrible human being, but the Ring owes a great debt to him. Without his overzealous exilings, the Ring would not have a rich pool of talent to draw upon. The Boss himself learned a great deal about the power of anonymity and mythos from Dominus. Lessons he employs today. |
| | |
| | ==Kaom== |
| | |
| | * A king is human, mortal, vulnerable to the same temptations and vices as are we all. A legend lives on for as long as it is told, its meaning and message shifting to fit the needs of the speaker or the audience. Kaom seems to have found himself stuck somewhere in the middle. |
| | |
| | * The greatest lesson to take away from the story of the fallen Karui king is this: A leader is nothing without the loyalty of their followers. And, I suppose, that those followers should still have their heads attached. |
| | |
|
| |
|
| ==Quests== | | ==Quests== |
This page is about the NPC. For the race, see
Karui.
My apologies, Exile, but I'm waiting for someone. Perhaps you could attend to the needs of the others here.
Kurai, the Administrator is one of the Rogues in The Rogue Harbour. She can also be found in the Lioneye's Watch (Act 6), if the player haven't start the The Rogue Harbour quest yet.
The player character cannot hire Kurai in normal Heists and Grand Heists. However, Kurai appears in a questline of her own, starting with Contract: The NegotiationClient: Kurai
Heist Target: Negotiate with the Client
Area Level: (75-?)
Requires Lockpicking (Level 3)
Requires Kurai, the Administrator"An unusual request." right up to Contract: The TwinsClient: Kurai
Heist Target: Defeat the Vox Twins
Area Level: 83
Requires Lockpicking (Level 5)
Requires Kurai, the Administrator"The Vox speak in threats.
We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.. In the final contract, Kurai gets into a confrontation with Vinny Vox and Vic Vox who are slain by the player.
She has a hidden level 5 Lockpicking skill. However, players cannot gear up Kurai, nor can they employ her to run regular contracts.
Stats
Kurai's Stats
|
HP
|
Damage
|
Armour
|
Level 68
|
32,167 |
1,868 |
8,149
|
Level 73
|
54,262 |
2,518 |
11,103
|
Level 78
|
91,190 |
3,376 |
15,066
|
Level 82
|
142,808 |
4,252 |
19,185
|
Level 84
|
176,475 |
4,766 |
21,632
|
Lore
Kurai became involved with the Vox family over the "O' Eternal""A symbolic piece of history,
from a time when people of all backgrounds
united against a common enemy.", a first-edition book written by Victario the "People's Poet", who was a legendary poet of the Eternal Empire and a warrior in the Purity Rebellion. The book was in the Vox family possession for decades. Kurai drafted a contract to steal the book for a client, and the player fulfilled the contract. Vic Vox found out and demanded that Kurai give her the head of the player as compensation. Kurai refuses, and Vic Vox declares war on her. He kidnaps her cat Hana in revenge, and eventually kills the cat. In the final contract Contract: The TwinsClient: Kurai
Heist Target: Defeat the Vox Twins
Area Level: 83
Requires Lockpicking (Level 5)
Requires Kurai, the Administrator"The Vox speak in threats.
We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist., Kurai and the player defeats both Vic Vox and Vinny Vox in a battle.
In Game Dialogue
Rogue Marker
- Do I hear the clink of markers in your pockets? Claimed from one of your victims, or perhaps from the victim of one of your victims. It is impossible to know how far back that chain could unwind, but now they belong to you, and you seem to be in good health. To the victor, et cetera. It seems you are the one I have patiently waited for. Yes, you will do just fine.
- Take a marker in your hand. Speak these words into your mind: The Ring binds us all, and to all within I shall do no harm.
Introduction
- Welcome, Exile, to the Ring. I am Kurai. While you are here, you will do no harm to any of its members. You are a guest of the Ring, and the Boss has no tolerance for guests who do not obey his rules. What goes around, comes around, if you will excuse the aphorism.
- Take your time and look around. Introduce yourself to the others here. When you are ready, find me. The Ring has a job for you, if you are willing.
The Ring
- The Ring operates outside whatever semblance of the 'law' remains out here. But lawlessness does not exclude civility, and does not need to create chaos. If someone is intent on taking what is not theirs, better to have a professional handle it and avoid unnecessary violence and confusion.
- The Ring is contracted by those who seek a solution to the... misallocation of resources. We assign members based on the needs of the job, and we take a small cut. Everyone wins, other than the target of our work.
The First Job
- A client wishes to utilise our services. The Boss would like to offer you the opportunity to assist member Karst on this job. There is room yet in the Ring, if you can handle the work. The details are on the contract. I suggest you review it before you set off. Speak to Adiyah when you are ready. She will get you within range of the mark. And try to keep your partner safe, so he may do what he is best at. Karst is not as tough as he believes, but the Boss has never seen another Lockpick as talented.
- I hope you enjoyed your first job. Karst spoke highly of you. Well, he did not outright speak poorly of you, which, for Karst, means a great deal. The items you procure should be exchanged with Faustus for markers. In addition to allowing entry onto Ring premises, markers can be redeemed with the residents of the Ring for various goods and services, including Blueprints. Please, do not hesitate to speak to me if you need further elucidation.
- I suggest you return to your ordinary duties, whatever they may be, until another Contract crosses your path.
Markers
- The Ring operates based on favours. Markers allow us to track those favours, and to ensure no one is taking advantage of, or being taken advantage of, by any other Ring member. They are also how you got here. You'll excuse me if that seemed obvious. At times I must deal with people whose talents are... not intellectual in nature.
Contracts
- What is valuable to you or I may not be valuable to the Boss or Faustus. Where you see a worthless trinket, another may see a precious heirloom, or the final piece in a life-long collection. Contracts allow our clients to hire the Ring to pursue goods that hold no objective value on the client's behalf. Sometimes that value comes from knowing the original owner no longer has it.
- The Ring makes few moral judgements on what it is hired to obtain. So long as it is not breathing and it is not liable to put the entire Ring at risk, we will not turn a contract down. And neither should you.
Blueprints
- Though Contracts allow the Ring to keep spinning, we are skilled professionals, and skilled professionals wish to test the limits of their skills. The Ring has obtained the layouts of locations known to hold objects of great value. Naturally, these locations are heavily protected and patrolled, and to pull off a job in such a location requires a team.
- The Boss is happy to provide blueprints for these highly secure locations and access to the skills and resources needed to strip such a location bare... for a price. Complete contracts, earn markers, and you will be able to utilise those services.
The Boss
- The Boss is an extraordinarily busy man, so I enact his orders and allocate tasks to members as needed on his behalf. I am, for all intents and purposes, his administrator. If you have any issues, please take them to me and I can raise it with The Boss when he is available.
The Vox Twins
- The Vox family has enjoyed a place among Oriath's nobility for several generations, but in recent years, Victario and Vincent Vox have used coercion, blackmail, and violence to ensure the family sits at the centre of Oriath's business and social ecosystem. The twins enjoy a legitimate public persona, all while they bury their hands deep in the criminal underworld.
- The Boss would, of course, love to see the Vox criminal enterprise dismantled. The Ring competes with the Vox crime family for many of the same jobs. But removing competition is secondary to freeing hard-working families from their looming threat. The Boss is shrewd, not heartless.
Dominus
- Dominus was a terrible human being, but the Ring owes a great debt to him. Without his overzealous exilings, the Ring would not have a rich pool of talent to draw upon. The Boss himself learned a great deal about the power of anonymity and mythos from Dominus. Lessons he employs today.
Kaom
- A king is human, mortal, vulnerable to the same temptations and vices as are we all. A legend lives on for as long as it is told, its meaning and message shifting to fit the needs of the speaker or the audience. Kaom seems to have found himself stuck somewhere in the middle.
- The greatest lesson to take away from the story of the fallen Karui king is this: A leader is nothing without the loyalty of their followers. And, I suppose, that those followers should still have their heads attached.
Quests
- The Rogue Harbour
- Contract: Trial RunClient: Bazira
Heist Target: Urn of Farud (Moderate Value)
Area Level: 45
Requires Lockpicking (Level 1)
Requires Karst, the Lockpick"The Faridun cannot earn burial in the sky.
They have other ways of keeping the dead."
Personal quest contracts
- Contract: Hyrri's GiftClient: Kurai
Heist Target: "O' Eternal"
Area Level: (68-?)
Requires Lockpicking (Level 2)"A symbolic piece of history,
from a time when people of all backgrounds
united against a common enemy."
- Contract: The NegotiationClient: Kurai
Heist Target: Negotiate with the Client
Area Level: (75-?)
Requires Lockpicking (Level 3)
Requires Kurai, the Administrator"An unusual request."
- Contract: The RescueClient: Kurai
Heist Target: Rescue Hana the Cat
Area Level: (75-83)
Requires Lockpicking (Level 4)
Requires Kurai, the Administrator"I won't be bullied.
We must get Hana back."
- Contract: The TwinsClient: Kurai
Heist Target: Defeat the Vox Twins
Area Level: 83
Requires Lockpicking (Level 5)
Requires Kurai, the Administrator"The Vox speak in threats.
We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist. (unique rarity, tradeable and able to restart with new unique contract)
NPC info
<thead></thead>
<tbody>
</tbody>
attack speed |
critical strike chance |
damage multiplier |
experience multiplier |
health multiplier |
minimum attack distance |
maximum attack distance |
skill ids |
size |
part1 mod ids |
part2 mod ids |
mod ids |
endgame mod ids |
metadata id |
name |
monsters.tags |
monster_types.tags |
armour multiplier |
damage spread |
energy shield multiplier |
evasion multiplier |
part1 fire |
part1 cold |
part1 lightning |
part1 chaos |
part2 fire |
part2 cold |
part2 lightning |
part2 chaos |
monster_resistances.endgame_fire |
monster_resistances.endgame_cold |
monster_resistances.endgame_lightning |
monster_resistances.endgame_chaos |
---|
1.335 |
5.0 |
4.0 |
2.0 |
4.0 |
9 |
14 |
HeistSpecialCharMelee • HeistKuraiExecute • FaceLastTarget • HeistLockPick |
2 |
|
|
MonsterAlwaysHits |
|
Metadata/Monsters/LeagueHeist/NPCAllies/HeistKurai |
Kurai, the Administrator |
has_one_handed_melee • has_thrusting_one_hand_sword • human • humanoid • light_armour • medium_movement • melee • no_pantheon_mod • physical_affinity • puncturing_weapon • red_blood |
|
0.33 |
0.2 |
0.33 |
0.33 |
15 |
15 |
15 |
7 |
30 |
30 |
30 |
20 |
40 |
40 |
40 |
25 |
Version History
Version
|
Changes
|
3.13.0 |
- Kurai, as well as your first Rogue's MarkersStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it., can now be found starting in Act 6.
- Kurai's second and third quest contracts now spawn more monsters during the escape.
|
3.12.3 |
- Fixed a bug where some Ally Equipment could list Adiyah, the Wayfinder and Kurai, the Administrator as Rogues that it could be equipped by.
|
3.12.0 |
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Act 2 | |
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Act 3 | |
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Act 4 | |
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Act 5 | |
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Act 6 | |
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Act 7 | |
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Act 8 | |
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Act 9 | |
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Act 10 | |
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Epilogue | |
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Masters | |
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Rogues |
- Kurai, the Administrator
- Whakano, the Barber
- Faustus, the Fence
- Adiyah, the Wayfinder
- Karst, the Lockpick
- Tibbs, the Giant
- Isla, the Engineer
- Tullina, the Catburglar
- Huck, the Soldier
- Niles, the Interrogator
- Nenet, the Scout
- Vinderi, the Dismantler
- Gianna, the Master of Disguise
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HotD | |
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Other | |
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Retired | |
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Mechanics | |
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NPCs |
- Kurai, the Administrator
- Whakano, the Barber
- Faustus, the Fence
- Adiyah, the Wayfinder
- Karst, the Lockpick
- Tibbs, the Giant
- Isla, the Engineer
- Tullina, the Catburglar
- Huck, the Soldier
- Niles, the Interrogator
- Nenet, the Scout
- Vinderi, the Dismantler
- Gianna, the Master of Disguise
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|
Contracts |
- BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- Breaking the UnbreakableClient: Isla
Heist Target: Destroy "The Unbreakable" Area Level: 80 Requires Engineering (Level 3) Requires Isla, the EngineerPlease don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- Death to DarnawClient: Faustus
Heist Target: Kill Admiral Darnaw Area Level: 82 Requires Counter-Thaumaturgy (Level 4)"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- Heart of GloryClient: Adiyah
Heist Target: Confront Nashta Area Level: 81 Requires Perception (Level 4) Requires Adiyah, the Wayfinder"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That part of me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- The Slaver KingClient: Whakano
Heist Target: Defeat Friedrich Tarollo Area Level: 80 Requires Brute Force (Level 3)"There can be no freedom while hate still reigns."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
- The TwinsClient: Kurai
Heist Target: Defeat the Vox Twins Area Level: 83 Requires Lockpicking (Level 5) Requires Kurai, the Administrator"The Vox speak in threats. We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
|
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|
Blueprints |
- BunkerArea Level: (?-83)
Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
- MansionArea Level: (?-83)
Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
- Records OfficeArea Level: (?-83)
Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
- RepositoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
- Smuggler's DenArea Level: (?-83)
Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
- TunnelsArea Level: (?-83)
Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
- UnderbellyArea Level: (?-83)
Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
- LaboratoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
- Prohibited LibraryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4) Escape Routes Revealed: (2-8)/(4-8) Reward Rooms Revealed: #/<random> Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
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Bosses | |
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Rewards | Types | |
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| Currency |
- Tempering OrbStack Size: 20Adds or replaces an enchantment on a weapon
This may reforge the weapon's socketsRight click this item then left click on the item you wish to modify.
- Tailoring OrbStack Size: 20Adds or replaces an enchantment on a body armour
This may reforge the body armour's socketsRight click this item then left click on the item you wish to modify.
|
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| Unique Items |
- Expedition's EndEvasion: (660-925)
Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
- The Iron MassOne Handed Sword
Physical Damage: (129.6-148.5) to (187.2-214.5) Critical Strike Chance: 5.00% Attacks per Second: (1.48-1.53) Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(140-175)% increased Physical Damage (14-18)% increased Attack Speed Unholy Might Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon RecentlyLead by example.
- Fated EndRequires Level 38+(20-30) to maximum Mana+(20-40) to Intelligence
Curse Skills have (8-12)% increased Cast Speed Non-Aura Hexes gain 20% increased Effect per second Non-Aura Hexes expire upon reaching (180-220)% of base EffectAll roads lead to that destined doom.
- ActumOne Handed Axe
Physical Damage: (141-164.5) to (261-304.5) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 63, 149 Str, 76 DexHas no Sockets (200-250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20-30)% for Hits with this WeaponBetter to act without thought than to think without action.
- The Hidden BladeDagger
Physical Damage: (62.7-68.4) to (244.2-266.4) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20-40) to Dexterity (230-260)% increased Physical Damage 30% reduced Attack Speed while PhasingThe shadow warrior moves like the wind; his strikes land long after he is gone.
- The FulcrumWarstaff
Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance.
- Font of ThunderChance to Block: 26%
Evasion: (755-1044) Energy Shield: (155-210) Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield (25-40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning DamageThe lightning fears not the flame.
- Crest of DesireArmour: (320-472)
Evasion: (320-472)Requires Level 58, 64 Str, 64 DexHas 1 Socket +(5-8) to Level of Socketed Gems +(30-50)% to Quality of Socketed Gems Socketed Skills deal Double Damage (100-150)% increased Armour and EvasionExpand one single ambition to crystal clarity... and beyond.
- ShattershardChance to Block: (34-38)%
Armour: (341-445) Evasion: (341-445) Movement Speed: -3%Requires Level 49, 64 Str, 64 DexTrigger Level 20 Shield Shatter when you Block (120-150)% increased Armour and Evasion +(80-100) to maximum Life +(8-12)% Chance to BlockFragile, explosive, and punishing.
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| Boss Drops |
- Apex ModeLimited to: 1(20-25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.50 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Nadir ModeLimited to: 1(20-25)% increased Spell Damage
Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.50 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Leadership's PriceRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance
+(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
- The FledglingArmour: (345-465)
Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
- The AdmiralEvasion: (774-1041)
Energy Shield: (158-213) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
- Chains of EmancipationRequires Level 61+(9-20) to maximum Energy Shield+(60-80) to maximum Life
+(17-23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 RageFreedom is won only by those who are not free.
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Rogue Gear | Weapons | |
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| Cloaks |
- Torn CloakRequires 2 in Any job2% reduced raising of Alert LevelCan only be equipped to Heist members.
- Tattered CloakRequires 3 in Any job3% reduced raising of Alert LevelCan only be equipped to Heist members.
- Hooded CloakRequires 4 in Any job4% reduced raising of Alert LevelCan only be equipped to Heist members.
- Whisper-woven CloakRequires 5 in Any job5% reduced raising of Alert LevelCan only be equipped to Heist members.
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| Brooches |
- Silver BroochRequires 2 in Any job(11-15)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
- Golden BroochRequires 3 in Any job(16-20)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
- Enamel BroochRequires 4 in Any job(21-25)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
- Foliate BroochRequires 5 in Any job(26-30)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
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| Lockpicking |
- Simple LockpickThis item can be equipped by: Huck, the Soldier, Karst, the Lockpick, Kurai, the Administrator, Tullina, the CatburglarRequires 2 in Lockpicking(4-6)% increased Lockpicking speedCan only be equipped to Heist members.
- Standard LockpickThis item can be equipped by: Huck, the Soldier, Karst, the Lockpick, Kurai, the Administrator, Tullina, the CatburglarRequires 3 in Lockpicking(7-9)% increased Lockpicking speedCan only be equipped to Heist members.
- Fine LockpickThis item can be equipped by: Karst, the Lockpick, Kurai, the AdministratorRequires 4 in Lockpicking(10-12)% increased Lockpicking speedCan only be equipped to Heist members.
- Master LockpickThis item can be equipped by: Karst, the Lockpick, Kurai, the AdministratorRequires 5 in Lockpicking(13-15)% increased Lockpicking speedCan only be equipped to Heist members.
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| Brute Force |
- Leather BracersThis item can be equipped by: Huck, the Soldier, Tibbs, the GiantRequires 2 in Brute Force(4-6)% increased Brute Force speedCan only be equipped to Heist members.
- Studded BracersThis item can be equipped by: Huck, the Soldier, Tibbs, the GiantRequires 3 in Brute Force(7-9)% increased Brute Force speedCan only be equipped to Heist members.
- Runed BracersThis item can be equipped by: Tibbs, the GiantRequires 4 in Brute Force(10-12)% increased Brute Force speedCan only be equipped to Heist members.
- Steel BracersThis item can be equipped by: Tibbs, the GiantRequires 5 in Brute Force(13-15)% increased Brute Force speedCan only be equipped to Heist members.
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| Engineering |
- Steel DrillThis item can be equipped by: Huck, the Soldier, Isla, the Engineer, Vinderi, the DismantlerRequires 2 in Engineering(4-6)% increased Engineering speedCan only be equipped to Heist members.
- Flanged DrillThis item can be equipped by: Huck, the Soldier, Isla, the EngineerRequires 3 in Engineering(7-9)% increased Engineering speedCan only be equipped to Heist members.
- Sulphur BlowtorchThis item can be equipped by: Isla, the EngineerRequires 4 in Engineering(10-12)% increased Engineering speedCan only be equipped to Heist members.
- Thaumetic BlowtorchThis item can be equipped by: Isla, the EngineerRequires 5 in Engineering(13-15)% increased Engineering speedCan only be equipped to Heist members.
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| Agility |
- Eelskin SoleThis item can be equipped by: Karst, the Lockpick, Tullina, the CatburglarRequires 2 in Agility(4-6)% increased Agility speedCan only be equipped to Heist members.
- Foxhide SoleThis item can be equipped by: Tullina, the CatburglarRequires 3 in Agility(7-9)% increased Agility speedCan only be equipped to Heist members.
- Winged SoleThis item can be equipped by: Tullina, the CatburglarRequires 4 in Agility(10-12)% increased Agility speedCan only be equipped to Heist members.
- Silkweave SoleThis item can be equipped by: Tullina, the CatburglarRequires 5 in Agility(13-15)% increased Agility speedCan only be equipped to Heist members.
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| Counter-Thaumaturgy |
- Crude WardThis item can be equipped by: Gianna, the Master of Disguise, Nenet, the Scout, Niles, the InterrogatorRequires 2 in Counter-Thaumaturgy(4-6)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
- Lustrous WardThis item can be equipped by: Gianna, the Master of Disguise, Nenet, the Scout, Niles, the InterrogatorRequires 3 in Counter-Thaumaturgy(7-9)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
- Shining WardThis item can be equipped by: Nenet, the Scout, Niles, the InterrogatorRequires 4 in Counter-Thaumaturgy(10-12)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
- Thaumaturgical WardThis item can be equipped by: Niles, the InterrogatorRequires 5 in Counter-Thaumaturgy(13-15)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
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| Perception |
- Crude Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Gianna, the Master of Disguise, Karst, the Lockpick, Nenet, the ScoutRequires 2 in Perception(4-6)% increased Perception speedCan only be equipped to Heist members.
- Fine Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Karst, the Lockpick, Nenet, the ScoutRequires 3 in Perception(7-9)% increased Perception speedCan only be equipped to Heist members.
- Polished Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Nenet, the ScoutRequires 4 in Perception(10-12)% increased Perception speedCan only be equipped to Heist members.
- Thaumaturgical Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Nenet, the ScoutRequires 5 in Perception(13-15)% increased Perception speedCan only be equipped to Heist members.
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| Demolition |
- Voltaxic FlashpowderThis item can be equipped by: Huck, the Soldier, Tibbs, the Giant, Vinderi, the DismantlerRequires 2 in Demolition(4-6)% increased Demolition speedCan only be equipped to Heist members.
- Trarthan FlashpowderThis item can be equipped by: Huck, the Soldier, Tibbs, the Giant, Vinderi, the DismantlerRequires 3 in Demolition(7-9)% increased Demolition speedCan only be equipped to Heist members.
- Azurite FlashpowderThis item can be equipped by: Tibbs, the Giant, Vinderi, the DismantlerRequires 4 in Demolition(10-12)% increased Demolition speedCan only be equipped to Heist members.
- Thaumetic FlashpowderThis item can be equipped by: Vinderi, the DismantlerRequires 5 in Demolition(13-15)% increased Demolition speedCan only be equipped to Heist members.
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| Trap Disarmament |
- Essential KeyringThis item can be equipped by: Isla, the Engineer, Tullina, the Catburglar, Vinderi, the DismantlerRequires 2 in Trap Disarmament(4-6)% increased Trap Disarmament speedCan only be equipped to Heist members.
- Versatile KeyringThis item can be equipped by: Isla, the Engineer, Vinderi, the DismantlerRequires 3 in Trap Disarmament(7-9)% increased Trap Disarmament speedCan only be equipped to Heist members.
- Skeleton KeyringThis item can be equipped by: Isla, the Engineer, Vinderi, the DismantlerRequires 4 in Trap Disarmament(10-12)% increased Trap Disarmament speedCan only be equipped to Heist members.
- Grandmaster KeyringThis item can be equipped by: Vinderi, the DismantlerRequires 5 in Trap Disarmament(13-15)% increased Trap Disarmament speedCan only be equipped to Heist members.
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| Deception |
- Basic Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 2 in Deception(4-6)% increased Deception speedCan only be equipped to Heist members.
- Theatre Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 3 in Deception(7-9)% increased Deception speedCan only be equipped to Heist members.
- Espionage Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 4 in Deception(10-12)% increased Deception speedCan only be equipped to Heist members.
- Regicide Disguise KitThis item can be equipped by: Gianna, the Master of DisguiseRequires 5 in Deception(13-15)% increased Deception speedCan only be equipped to Heist members.
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ru:Кураи Распорядительница