Hall of Grandmasters: Difference between revisions
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|name = Hall of Grandmasters | |name = Hall of Grandmasters | ||
|class_id = Map | |class_id = Map | ||
| | |base_item = Promenade Map | ||
|flavour_text = The grandest and greatest ever to fight,<br>Divine the champions stand tall.<br>But match their power, best their might,<br>And even the immortal may fall. | |flavour_text = The grandest and greatest ever to fight,<br>Divine the champions stand tall.<br>But match their power, best their might,<br>And even the immortal may fall. | ||
|flavour_text_id = MapWorldsPromenadeUnique | |flavour_text_id = MapWorldsPromenadeUnique | ||
Line 11: | Line 11: | ||
}} | }} | ||
'''Hall of Grandmasters''' is a [[unique]] {{il| | '''Hall of Grandmasters''' is a [[unique]] {{il|Promenade Map}}. | ||
{{Off-Atlas map}} | {{Off-Atlas map}} | ||
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== Strategy == | == Strategy == | ||
Some of the Grandmasters have combinations of legacy gear and very heavy defences, making them hard to kill for a lot of builds. In general these can be categorized by high recovery (life regen, ES regen), high avoidance mechanics (Block, Dodge, Evasion), high damage reduction (reduced elemental damage taken, reduced physical damage taken) and Immunities ([[Chaos Inoculation | Some of the Grandmasters have combinations of legacy gear and very heavy defences, making them hard to kill for a lot of builds. In general these can be categorized by high recovery (life regen, ES regen), high avoidance mechanics (Block, Dodge, Evasion), high damage reduction (reduced elemental damage taken, reduced physical damage taken) and Immunities ([[Chaos Inoculation]], [[Gluttony of Elements]], legacy [[Immortal Call]]). | ||
'''Dealing with avoidance mechanics:''' {{il|Block Chance Reduction Support}} is a must for hit based builds. If you cannot replace one of your links then you can link a fast hitting attack/spell with it to quickly reduce Grandmasters defences. A suggestion is | [[Holy Flame Totem]] - [[Multiple Totems Support|Multiple Totems]] - [[Faster Casting Support|Faster Casting]] - [[Block Chance Reduction Support|Block Chance Reduction]] | which will reduce Grandmasters block chance to zero in about a second. | '''Dealing with avoidance mechanics:''' {{il|Block Chance Reduction Support}} is a must for hit based builds. If you cannot replace one of your links then you can link a fast hitting attack/spell with it to quickly reduce Grandmasters defences. Note that the "Monsters cannot Block your Attacks" [[Attack Mastery]] will '''not''' work on Grandmasters. A suggestion is | [[Holy Flame Totem]] - [[Multiple Totems Support|Multiple Totems]] - [[Faster Casting Support|Faster Casting]] - [[Block Chance Reduction Support|Block Chance Reduction]] | which will reduce Grandmasters block chance to zero in about a second. | ||
'''Dealing with recovery:''' [[Frost Bomb]] solves most recovery problems and is currently the easiest way to deal with this. | '''Dealing with recovery:''' [[Frost Bomb]] solves most recovery problems and is currently the easiest way to deal with this. | ||
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'''Dealing with damage reduction:''' Some Grandmasters have very high physical reduction, if you struggle with this consider converting some of your damage to elemental. As with players, reducing (not recommended due to overcapped resistances) and penetrations is a massive increase to the damage taken. | '''Dealing with damage reduction:''' Some Grandmasters have very high physical reduction, if you struggle with this consider converting some of your damage to elemental. As with players, reducing (not recommended due to overcapped resistances) and penetrations is a massive increase to the damage taken. | ||
'''Dealing with Immunities:''' Chaos skills | '''Dealing with Immunities:''' Chaos skills are <u>NOT RECOMMENDED</u> as there are several characters with [[Chaos Inoculation]] which makes completion impossible. All other forms of immunities, including legacy [[Immortal Call]] are time based or can be solved by converting damage or dealing a mix of elemental and physical damage. | ||
'''(!)Minions:''' Due to the way PvP damage scaling works, minions such as Spectres and [[Animate Guardian]] are extremely vulnerable in this map. They can be instantly killed by some grandmasters even with 50000+ Life and multiple defensive links such as Minion Life Support, Meat Shield Support, and Elemental Army support. It is <u>heavily recommended</u> | '''(!)Minions:''' Due to the way PvP damage scaling works, minions such as Spectres and [[Animate Guardian]] are extremely vulnerable in this map. They can be instantly killed by some grandmasters even with 50000+ Life and multiple defensive links such as Minion Life Support, Meat Shield Support, and Elemental Army support. It is <u>heavily recommended</u> you deactivate your Animate Guardian so you do not lose any expensive equipped items. | ||
<section end="encounters" /> | <section end="encounters" /> | ||
{{Item acquisition}} | {{Item acquisition}} | ||
{{ | {{Area item drops|area_id=MapWorldsPromenadeUnique}} | ||
==Legacy variants== | ==Legacy variants== | ||
Hall of Grandmasters has [[legacy variant]]s due to the base map came from different map series. Note that there is a vendor recipe to convert map to the current series. | Hall of Grandmasters has [[legacy variant]]s due to the base map came from different map series. Note that there is a vendor recipe to convert map to the current series. | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.22.0| | ||
* Added 21 new Grandmasters to the Hall of Grandmasters and replaced 9 others. | |||
}} | |||
{{Version history table row|3.13.0| | |||
* The Hall of Grandmasters unique map has been removed from the Atlas. It still can still drop as loot, it just does not need to be completed to complete your Atlas. | * The Hall of Grandmasters unique map has been removed from the Atlas. It still can still drop as loot, it just does not need to be completed to complete your Atlas. | ||
{{Version history table row|3.9.0 | }} | ||
{{Version history table row|3.9.0| | |||
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier. | * Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier. | ||
* Unique maps can now drop with varied tiers based on the state of your Atlas. | * Unique maps can now drop with varied tiers based on the state of your Atlas. | ||
{{Version history table row|3.2.0 | }} | ||
{{Version history table row|3.2.0| | |||
* Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds. | * Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds. | ||
{{Version history table row|2.4.0h | }} | ||
{{Version history table row|2.4.0h| | |||
* The Hall of Grandmasters unique map now only has four wings. ''The quantity of Grandmasters in this map was causing us technical problems. We have had to reduce the number of wings so that the map can be opened.'' | * The Hall of Grandmasters unique map now only has four wings. ''The quantity of Grandmasters in this map was causing us technical problems. We have had to reduce the number of wings so that the map can be opened.'' | ||
{{Version history table row|2.4.0 | }} | ||
{{Version history table row|2.4.0| | |||
* Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements. | * Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements. | ||
* Fixed a bug where some Grandmasters did not use {{il|Shield Charge}} correctly. | * Fixed a bug where some Grandmasters did not use {{il|Shield Charge}} correctly. | ||
{{Version history table row|2.3.0 | }} | ||
{{Version history table row|2.3.0| | |||
* Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases. | * Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases. | ||
* Fixed bugs related to Grandmasters using {{il|Ice Nova}} properly. | * Fixed bugs related to Grandmasters using {{il|Ice Nova}} properly. | ||
{{Version history table row|2.2.2 | }} | ||
{{Version history table row|2.2.2| | |||
* Now has nine potential wings. Only six wings will be available each time the map is used. | * Now has nine potential wings. Only six wings will be available each time the map is used. | ||
{{Version history table row|2.1.2b | }} | ||
{{Version history table row|2.1.2b| | |||
* Fixed an instance crash with various Grandmasters in the Hall of Grandmasters end-game unique Map. | * Fixed an instance crash with various Grandmasters in the Hall of Grandmasters end-game unique Map. | ||
{{Version history table row|2.0.4 | }} | ||
{{Version history table row|2.0.4| | |||
* Added a sixth wing to The Hall of Grandmasters. | * Added a sixth wing to The Hall of Grandmasters. | ||
{{Version history table row|2.0.2 | }} | ||
{{Version history table row|2.0.2| | |||
* All of the halls which were removed from The Hall of Grandmasters in The Awakening have been reinstated and an additional two halls have been added. | * All of the halls which were removed from The Hall of Grandmasters in The Awakening have been reinstated and an additional two halls have been added. | ||
{{Version history table row|2.0.0 | }} | ||
{{Version history table row|2.0.0| | |||
* Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before. | * Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before. | ||
* As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed. | * As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed. | ||
{{Version history table row|1.3.1b | }} | ||
{{Version history table row|1.3.1b| | |||
*Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71). | *Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71). | ||
{{Version history table row|1.3.1 | }} | ||
{{Version history table row|1.3.1| | |||
*Added to the game. | *Added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Latest revision as of 12:37, 18 August 2023
Promenade MapMap Level: 73
Map Tier: 6
Guild Character: ÙContains the Immortalised Grandmasters
PvP damage scaling in effectThe grandest and greatest ever to fight,
Divine the champions stand tall.
But match their power, best their might,
And even the immortal may fall.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8x Alchemy ShardMetadata
Item class: Map
Id | MapWorldsPromenadeUnique |
---|---|
Act | 11 |
Area level | 78 |
Tags | unique_map, map, limited_tempests, no_boss, no_monster_packs, hall_of_grandmasters, no_leaguestone, map_drops_can_upgrade_to_fortress |
Hall of Grandmasters is a unique Promenade MapPromenade MapMap Level: 73
Map Tier: 6
Guild Character: ;Even the greatest achievements
will eventually be abandoned.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Hall of Grandmasters is not part of the Atlas of Worlds. There is no bonus objective for this map.
Layout
Instead of containing randomly spawned monsters as in most other maps, the Hall of Grandmasters includes other exiles based on characters of players who purchased a Grandmaster supporter pack.
The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 4 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, and Hall of the Twisted), making 200 Grandmasters or 40 waves in the map. The waves are randomly[1] organised by approximate difficulty and get progressively harder.
At the end of each hall there is a unique Strongbox called Grandmaster's Cache that does not spawn monsters when opened.
According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter Tormented Spirits in the map. You will not encounter Strongboxes (other than those at the end of each hall) or Rogue Exiles." [2] However currently Grandmasters generate 2 Vaal souls every second.
See here for a list of Grandmasters.
Strategy
Some of the Grandmasters have combinations of legacy gear and very heavy defences, making them hard to kill for a lot of builds. In general these can be categorized by high recovery (life regen, ES regen), high avoidance mechanics (Block, Dodge, Evasion), high damage reduction (reduced elemental damage taken, reduced physical damage taken) and Immunities (Chaos Inoculation, Gluttony of Elements, legacy Immortal Call).
Dealing with avoidance mechanics: Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage
Supported Skills inflict Overpowered for 4 seconds when Blocked
Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% reduced Enemy Block ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. is a must for hit based builds. If you cannot replace one of your links then you can link a fast hitting attack/spell with it to quickly reduce Grandmasters defences. Note that the "Monsters cannot Block your Attacks" Attack Mastery will not work on Grandmasters. A suggestion is | Holy Flame Totem - Multiple Totems - Faster Casting - Block Chance Reduction | which will reduce Grandmasters block chance to zero in about a second.
Dealing with recovery: Frost Bomb solves most recovery problems and is currently the easiest way to deal with this.
Dealing with damage reduction: Some Grandmasters have very high physical reduction, if you struggle with this consider converting some of your damage to elemental. As with players, reducing (not recommended due to overcapped resistances) and penetrations is a massive increase to the damage taken.
Dealing with Immunities: Chaos skills are NOT RECOMMENDED as there are several characters with Chaos Inoculation which makes completion impossible. All other forms of immunities, including legacy Immortal Call are time based or can be solved by converting damage or dealing a mix of elemental and physical damage.
(!)Minions: Due to the way PvP damage scaling works, minions such as Spectres and Animate Guardian are extremely vulnerable in this map. They can be instantly killed by some grandmasters even with 50000+ Life and multiple defensive links such as Minion Life Support, Meat Shield Support, and Elemental Army support. It is heavily recommended you deactivate your Animate Guardian so you do not lose any expensive equipped items.
Item acquisition
Hall of Grandmasters can drop anywhere. It can be chanced.
Recipes
Hall of Grandmasters can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
8 | The Encroaching DarknessThe Encroaching Darkness8Map CorruptedNo matter where your dreams take you, Nightmare follows close behind. | Random corrupted map | A |
1 | Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random map | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Items found in this area
The following drop-restricted items can drop in this area.
Item | Drop Level |
---|---|
The ImmortalThe Immortal10House of Mirrors"Greetings! Just because you think I'm greedy doesn't mean I'm not willing to share. You'll just have to kill me first." -Grandmaster Dy'Ness | 35 |
Legacy variants
Hall of Grandmasters has legacy variants due to the base map came from different map series. Note that there is a vendor recipe to convert map to the current series.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.13.0 |
|
3.9.0 |
|
3.2.0 |
|
2.4.0h |
|
2.4.0 |
|
2.3.0 |
|
2.2.2 |
|
2.1.2b |
|
2.0.4 |
|
2.0.2 |
|
2.0.0 |
|
1.3.1b |
|
1.3.1 |
|
References
- ↑ Dan_GGG (February 6, 2015). "Re: Statistics of Hall of Grandmasters". Path of Exile Forums. Retrieved January 14, 2021.
- ↑ Bex_GGG (January 28, 2015). "Hall of Grandmasters Development Update 6". Path of Exile Forums. Retrieved January 14, 2021.