Elemental Hit: Difference between revisions

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|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
|gem_tags                                = Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
|gem_description                        = Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
|gem_description                        = Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
|active_skill_name                      = Elemental Hit
|active_skill_name                      = Elemental Hit
|skill_id                                = ElementalHit
|skill_id                                = ElementalHit
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 12
|required_level                          = 12
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 1% increased Elemental Damage
|quality_type1_stat_text                = +(0.25-5)% more Damage per Elemental Ailment on the Enemy
|quality_type1_stat1_id                  = elemental_damage_+%
|quality_type1_breakpoints               = 4.0
|quality_type1_stat1_value              = 1000
|quality_type1_stat1_id                 = elemental_hit_damage_+%_final_per_enemy_elemental_ailment
|quality_type2_weight                    = 100
|quality_type1_stat1_value               = 250
|quality_type2_stat_text                = 0.5% increased Area of Effect
|quality_type2_stat1_id                  = base_skill_area_of_effect_+%
|quality_type2_stat1_value               = 500
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% increased Effect of non-Damaging Ailments on Enemies
|quality_type3_stat1_id                 = non_damaging_ailment_effect_+%
|quality_type3_stat1_value               = 1000
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_damage_effectiveness            = 100
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = elemental_hit_damage_+10%_final_per_enemy_elemental_ailment
|static_stat1_id                        = elemental_hit_no_physical_chaos_damage
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|static_stat2_id                        = elemental_hit_area_of_effect_+100%_final_vs_enemy_with_associated_ailment
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = elemental_hit_no_physical_chaos_damage
|static_stat3_id                        = skill_can_fire_wand_projectiles
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = skill_can_fire_arrows
|static_stat4_id                        = elemental_hit_no_damage_of_unchosen_elemental_type
|static_stat4_value                      = 1
|static_stat4_value                      = 1
|static_stat5_id                        = skill_can_fire_wand_projectiles
|static_stat5_id                        = active_skill_base_area_of_effect_radius
|static_stat5_value                      = 1
|static_stat5_value                     = 10
|stat_text                              = (22-480) to (40-891) Added Fire Damage<br>(18-391) to (33-726) Added Cold Damage<br>(3-75) to (67-1467) Added Lightning Damage<br>(30-49)% chance to Freeze, Shock and Ignite<br>10% more Damage per Elemental Ailment on the Enemy<br>80% more Area Radius against Enemies affected by an Ailment of the chosen Element<br>Only Deals Damage of the chosen Element<br>Deals no Damage of other Damage Types
|static_stat6_id                        = elemental_hit_area_of_effect_+100%_final_vs_enemy_with_associated_ailment
|static_stat6_value                      = 1
|static_stat7_id                        = elemental_hit_damage_+%_final_per_enemy_elemental_ailment
|static_stat7_value                      = 10
|static_stat8_id                        = quality_display_elemental_hit_is_gem
|static_stat8_value                     = 1
|stat_text                              = (18-391) to (33-726) Added Cold Damage<br>(22-480) to (40-891) Added Fire Damage<br>(3-75) to (67-1467) Added Lightning Damage<br>Only Deals Damage of the chosen Element<br>Deals no Damage of other Damage Types<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre<br>80% more Area Radius against Enemies affected by an Ailment of the chosen Element<br>10% more Damage per Elemental Ailment on the Enemy
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 12
|level1_level_requirement                = 12
|level1_cost_amounts                    = 7
|level1_cost_amounts                    = 7
|level1_stat_text                        = 22 to 40 Added Fire Damage<br>18 to 33 Added Cold Damage<br>3 to 67 Added Lightning Damage<br>30% chance to Freeze, Shock and Ignite
|level1_stat_text                        = 18 to 33 Added Cold Damage<br>22 to 40 Added Fire Damage<br>3 to 67 Added Lightning Damage<br>30% chance to Freeze, Shock and Ignite
|level1_stat1_id                        = attack_minimum_added_fire_damage
|level1_stat1_id                        = attack_minimum_added_cold_damage
|level1_stat1_value                      = 22
|level1_stat1_value                      = 18
|level1_stat2_id                        = attack_maximum_added_fire_damage
|level1_stat2_id                        = attack_maximum_added_cold_damage
|level1_stat2_value                      = 40
|level1_stat2_value                      = 33
|level1_stat3_id                        = attack_minimum_added_cold_damage
|level1_stat3_id                        = attack_minimum_added_fire_damage
|level1_stat3_value                      = 18
|level1_stat3_value                      = 22
|level1_stat4_id                        = attack_maximum_added_cold_damage
|level1_stat4_id                        = attack_maximum_added_fire_damage
|level1_stat4_value                      = 33
|level1_stat4_value                      = 40
|level1_stat5_id                        = attack_minimum_added_lightning_damage
|level1_stat5_id                        = attack_minimum_added_lightning_damage
|level1_stat5_value                      = 3
|level1_stat5_value                      = 3
Line 64: Line 63:
|level2_level_requirement                = 15
|level2_level_requirement                = 15
|level2_cost_amounts                    = 7
|level2_cost_amounts                    = 7
|level2_stat_text                        = 27 to 51 Added Fire Damage<br>22 to 41 Added Cold Damage<br>4 to 83 Added Lightning Damage<br>31% chance to Freeze, Shock and Ignite
|level2_stat_text                        = 22 to 41 Added Cold Damage<br>27 to 51 Added Fire Damage<br>4 to 83 Added Lightning Damage<br>31% chance to Freeze, Shock and Ignite
|level2_stat1_id                        = attack_minimum_added_fire_damage
|level2_stat1_id                        = attack_minimum_added_cold_damage
|level2_stat1_value                      = 27
|level2_stat1_value                      = 22
|level2_stat2_id                        = attack_maximum_added_fire_damage
|level2_stat2_id                        = attack_maximum_added_cold_damage
|level2_stat2_value                      = 51
|level2_stat2_value                      = 41
|level2_stat3_id                        = attack_minimum_added_cold_damage
|level2_stat3_id                        = attack_minimum_added_fire_damage
|level2_stat3_value                      = 22
|level2_stat3_value                      = 27
|level2_stat4_id                        = attack_maximum_added_cold_damage
|level2_stat4_id                        = attack_maximum_added_fire_damage
|level2_stat4_value                      = 41
|level2_stat4_value                      = 51
|level2_stat5_id                        = attack_minimum_added_lightning_damage
|level2_stat5_id                        = attack_minimum_added_lightning_damage
|level2_stat5_value                      = 4
|level2_stat5_value                      = 4
Line 82: Line 81:
|level3_level_requirement                = 19
|level3_level_requirement                = 19
|level3_cost_amounts                    = 7
|level3_cost_amounts                    = 7
|level3_stat_text                        = 36 to 66 Added Fire Damage<br>29 to 54 Added Cold Damage<br>6 to 109 Added Lightning Damage<br>32% chance to Freeze, Shock and Ignite
|level3_stat_text                        = 29 to 54 Added Cold Damage<br>36 to 66 Added Fire Damage<br>6 to 109 Added Lightning Damage<br>32% chance to Freeze, Shock and Ignite
|level3_stat1_id                        = attack_minimum_added_fire_damage
|level3_stat1_id                        = attack_minimum_added_cold_damage
|level3_stat1_value                      = 36
|level3_stat1_value                      = 29
|level3_stat2_id                        = attack_maximum_added_fire_damage
|level3_stat2_id                        = attack_maximum_added_cold_damage
|level3_stat2_value                      = 66
|level3_stat2_value                      = 54
|level3_stat3_id                        = attack_minimum_added_cold_damage
|level3_stat3_id                        = attack_minimum_added_fire_damage
|level3_stat3_value                      = 29
|level3_stat3_value                      = 36
|level3_stat4_id                        = attack_maximum_added_cold_damage
|level3_stat4_id                        = attack_maximum_added_fire_damage
|level3_stat4_value                      = 54
|level3_stat4_value                      = 66
|level3_stat5_id                        = attack_minimum_added_lightning_damage
|level3_stat5_id                        = attack_minimum_added_lightning_damage
|level3_stat5_value                      = 6
|level3_stat5_value                      = 6
Line 100: Line 99:
|level4_level_requirement                = 23
|level4_level_requirement                = 23
|level4_cost_amounts                    = 8
|level4_cost_amounts                    = 8
|level4_stat_text                        = 46 to 86 Added Fire Damage<br>38 to 70 Added Cold Damage<br>7 to 141 Added Lightning Damage<br>33% chance to Freeze, Shock and Ignite
|level4_stat_text                        = 38 to 70 Added Cold Damage<br>46 to 86 Added Fire Damage<br>7 to 141 Added Lightning Damage<br>33% chance to Freeze, Shock and Ignite
|level4_stat1_id                        = attack_minimum_added_fire_damage
|level4_stat1_id                        = attack_minimum_added_cold_damage
|level4_stat1_value                      = 46
|level4_stat1_value                      = 38
|level4_stat2_id                        = attack_maximum_added_fire_damage
|level4_stat2_id                        = attack_maximum_added_cold_damage
|level4_stat2_value                      = 86
|level4_stat2_value                      = 70
|level4_stat3_id                        = attack_minimum_added_cold_damage
|level4_stat3_id                        = attack_minimum_added_fire_damage
|level4_stat3_value                      = 38
|level4_stat3_value                      = 46
|level4_stat4_id                        = attack_maximum_added_cold_damage
|level4_stat4_id                        = attack_maximum_added_fire_damage
|level4_stat4_value                      = 70
|level4_stat4_value                      = 86
|level4_stat5_id                        = attack_minimum_added_lightning_damage
|level4_stat5_id                        = attack_minimum_added_lightning_damage
|level4_stat5_value                      = 7
|level4_stat5_value                      = 7
Line 118: Line 117:
|level5_level_requirement                = 27
|level5_level_requirement                = 27
|level5_cost_amounts                    = 8
|level5_cost_amounts                    = 8
|level5_stat_text                        = 59 to 109 Added Fire Damage<br>48 to 89 Added Cold Damage<br>9 to 179 Added Lightning Damage<br>34% chance to Freeze, Shock and Ignite
|level5_stat_text                        = 48 to 89 Added Cold Damage<br>59 to 109 Added Fire Damage<br>9 to 179 Added Lightning Damage<br>34% chance to Freeze, Shock and Ignite
|level5_stat1_id                        = attack_minimum_added_fire_damage
|level5_stat1_id                        = attack_minimum_added_cold_damage
|level5_stat1_value                      = 59
|level5_stat1_value                      = 48
|level5_stat2_id                        = attack_maximum_added_fire_damage
|level5_stat2_id                        = attack_maximum_added_cold_damage
|level5_stat2_value                      = 109
|level5_stat2_value                      = 89
|level5_stat3_id                        = attack_minimum_added_cold_damage
|level5_stat3_id                        = attack_minimum_added_fire_damage
|level5_stat3_value                      = 48
|level5_stat3_value                      = 59
|level5_stat4_id                        = attack_maximum_added_cold_damage
|level5_stat4_id                        = attack_maximum_added_fire_damage
|level5_stat4_value                      = 89
|level5_stat4_value                      = 109
|level5_stat5_id                        = attack_minimum_added_lightning_damage
|level5_stat5_id                        = attack_minimum_added_lightning_damage
|level5_stat5_value                      = 9
|level5_stat5_value                      = 9
Line 136: Line 135:
|level6_level_requirement                = 31
|level6_level_requirement                = 31
|level6_cost_amounts                    = 8
|level6_cost_amounts                    = 8
|level6_stat_text                        = 73 to 136 Added Fire Damage<br>60 to 111 Added Cold Damage<br>12 to 225 Added Lightning Damage<br>35% chance to Freeze, Shock and Ignite
|level6_stat_text                        = 60 to 111 Added Cold Damage<br>73 to 136 Added Fire Damage<br>12 to 225 Added Lightning Damage<br>35% chance to Freeze, Shock and Ignite
|level6_stat1_id                        = attack_minimum_added_fire_damage
|level6_stat1_id                        = attack_minimum_added_cold_damage
|level6_stat1_value                      = 73
|level6_stat1_value                      = 60
|level6_stat2_id                        = attack_maximum_added_fire_damage
|level6_stat2_id                        = attack_maximum_added_cold_damage
|level6_stat2_value                      = 136
|level6_stat2_value                      = 111
|level6_stat3_id                        = attack_minimum_added_cold_damage
|level6_stat3_id                        = attack_minimum_added_fire_damage
|level6_stat3_value                      = 60
|level6_stat3_value                      = 73
|level6_stat4_id                        = attack_maximum_added_cold_damage
|level6_stat4_id                        = attack_maximum_added_fire_damage
|level6_stat4_value                      = 111
|level6_stat4_value                      = 136
|level6_stat5_id                        = attack_minimum_added_lightning_damage
|level6_stat5_id                        = attack_minimum_added_lightning_damage
|level6_stat5_value                      = 12
|level6_stat5_value                      = 12
Line 154: Line 153:
|level7_level_requirement                = 35
|level7_level_requirement                = 35
|level7_cost_amounts                    = 8
|level7_cost_amounts                    = 8
|level7_stat_text                        = 91 to 169 Added Fire Damage<br>74 to 138 Added Cold Damage<br>14 to 279 Added Lightning Damage<br>36% chance to Freeze, Shock and Ignite
|level7_stat_text                        = 74 to 138 Added Cold Damage<br>91 to 169 Added Fire Damage<br>14 to 279 Added Lightning Damage<br>36% chance to Freeze, Shock and Ignite
|level7_stat1_id                        = attack_minimum_added_fire_damage
|level7_stat1_id                        = attack_minimum_added_cold_damage
|level7_stat1_value                      = 91
|level7_stat1_value                      = 74
|level7_stat2_id                        = attack_maximum_added_fire_damage
|level7_stat2_id                        = attack_maximum_added_cold_damage
|level7_stat2_value                      = 169
|level7_stat2_value                      = 138
|level7_stat3_id                        = attack_minimum_added_cold_damage
|level7_stat3_id                        = attack_minimum_added_fire_damage
|level7_stat3_value                      = 74
|level7_stat3_value                      = 91
|level7_stat4_id                        = attack_maximum_added_cold_damage
|level7_stat4_id                        = attack_maximum_added_fire_damage
|level7_stat4_value                      = 138
|level7_stat4_value                      = 169
|level7_stat5_id                        = attack_minimum_added_lightning_damage
|level7_stat5_id                        = attack_minimum_added_lightning_damage
|level7_stat5_value                      = 14
|level7_stat5_value                      = 14
Line 172: Line 171:
|level8_level_requirement                = 38
|level8_level_requirement                = 38
|level8_cost_amounts                    = 8
|level8_cost_amounts                    = 8
|level8_stat_text                        = 107 to 198 Added Fire Damage<br>87 to 162 Added Cold Damage<br>17 to 327 Added Lightning Damage<br>37% chance to Freeze, Shock and Ignite
|level8_stat_text                        = 87 to 162 Added Cold Damage<br>107 to 198 Added Fire Damage<br>17 to 327 Added Lightning Damage<br>37% chance to Freeze, Shock and Ignite
|level8_stat1_id                        = attack_minimum_added_fire_damage
|level8_stat1_id                        = attack_minimum_added_cold_damage
|level8_stat1_value                      = 107
|level8_stat1_value                      = 87
|level8_stat2_id                        = attack_maximum_added_fire_damage
|level8_stat2_id                        = attack_maximum_added_cold_damage
|level8_stat2_value                      = 198
|level8_stat2_value                      = 162
|level8_stat3_id                        = attack_minimum_added_cold_damage
|level8_stat3_id                        = attack_minimum_added_fire_damage
|level8_stat3_value                      = 87
|level8_stat3_value                      = 107
|level8_stat4_id                        = attack_maximum_added_cold_damage
|level8_stat4_id                        = attack_maximum_added_fire_damage
|level8_stat4_value                      = 162
|level8_stat4_value                      = 198
|level8_stat5_id                        = attack_minimum_added_lightning_damage
|level8_stat5_id                        = attack_minimum_added_lightning_damage
|level8_stat5_value                      = 17
|level8_stat5_value                      = 17
Line 190: Line 189:
|level9_level_requirement                = 41
|level9_level_requirement                = 41
|level9_cost_amounts                    = 9
|level9_cost_amounts                    = 9
|level9_stat_text                        = 125 to 231 Added Fire Damage<br>101 to 189 Added Cold Damage<br>20 to 381 Added Lightning Damage<br>38% chance to Freeze, Shock and Ignite
|level9_stat_text                        = 101 to 189 Added Cold Damage<br>125 to 231 Added Fire Damage<br>20 to 381 Added Lightning Damage<br>38% chance to Freeze, Shock and Ignite
|level9_stat1_id                        = attack_minimum_added_fire_damage
|level9_stat1_id                        = attack_minimum_added_cold_damage
|level9_stat1_value                      = 125
|level9_stat1_value                      = 101
|level9_stat2_id                        = attack_maximum_added_fire_damage
|level9_stat2_id                        = attack_maximum_added_cold_damage
|level9_stat2_value                      = 231
|level9_stat2_value                      = 189
|level9_stat3_id                        = attack_minimum_added_cold_damage
|level9_stat3_id                        = attack_minimum_added_fire_damage
|level9_stat3_value                      = 101
|level9_stat3_value                      = 125
|level9_stat4_id                        = attack_maximum_added_cold_damage
|level9_stat4_id                        = attack_maximum_added_fire_damage
|level9_stat4_value                      = 189
|level9_stat4_value                      = 231
|level9_stat5_id                        = attack_minimum_added_lightning_damage
|level9_stat5_id                        = attack_minimum_added_lightning_damage
|level9_stat5_value                      = 20
|level9_stat5_value                      = 20
Line 208: Line 207:
|level10_level_requirement              = 44
|level10_level_requirement              = 44
|level10_cost_amounts                    = 9
|level10_cost_amounts                    = 9
|level10_stat_text                      = 145 to 269 Added Fire Damage<br>118 to 219 Added Cold Damage<br>23 to 443 Added Lightning Damage<br>39% chance to Freeze, Shock and Ignite
|level10_stat_text                      = 118 to 219 Added Cold Damage<br>145 to 269 Added Fire Damage<br>23 to 443 Added Lightning Damage<br>39% chance to Freeze, Shock and Ignite
|level10_stat1_id                        = attack_minimum_added_fire_damage
|level10_stat1_id                        = attack_minimum_added_cold_damage
|level10_stat1_value                    = 145
|level10_stat1_value                    = 118
|level10_stat2_id                        = attack_maximum_added_fire_damage
|level10_stat2_id                        = attack_maximum_added_cold_damage
|level10_stat2_value                    = 269
|level10_stat2_value                    = 219
|level10_stat3_id                        = attack_minimum_added_cold_damage
|level10_stat3_id                        = attack_minimum_added_fire_damage
|level10_stat3_value                    = 118
|level10_stat3_value                    = 145
|level10_stat4_id                        = attack_maximum_added_cold_damage
|level10_stat4_id                        = attack_maximum_added_fire_damage
|level10_stat4_value                    = 219
|level10_stat4_value                    = 269
|level10_stat5_id                        = attack_minimum_added_lightning_damage
|level10_stat5_id                        = attack_minimum_added_lightning_damage
|level10_stat5_value                    = 23
|level10_stat5_value                    = 23
Line 226: Line 225:
|level11_level_requirement              = 47
|level11_level_requirement              = 47
|level11_cost_amounts                    = 9
|level11_cost_amounts                    = 9
|level11_stat_text                      = 168 to 311 Added Fire Damage<br>137 to 254 Added Cold Damage<br>26 to 513 Added Lightning Damage<br>40% chance to Freeze, Shock and Ignite
|level11_stat_text                      = 137 to 254 Added Cold Damage<br>168 to 311 Added Fire Damage<br>26 to 513 Added Lightning Damage<br>40% chance to Freeze, Shock and Ignite
|level11_stat1_id                        = attack_minimum_added_fire_damage
|level11_stat1_id                        = attack_minimum_added_cold_damage
|level11_stat1_value                    = 168
|level11_stat1_value                    = 137
|level11_stat2_id                        = attack_maximum_added_fire_damage
|level11_stat2_id                        = attack_maximum_added_cold_damage
|level11_stat2_value                    = 311
|level11_stat2_value                    = 254
|level11_stat3_id                        = attack_minimum_added_cold_damage
|level11_stat3_id                        = attack_minimum_added_fire_damage
|level11_stat3_value                    = 137
|level11_stat3_value                    = 168
|level11_stat4_id                        = attack_maximum_added_cold_damage
|level11_stat4_id                        = attack_maximum_added_fire_damage
|level11_stat4_value                    = 254
|level11_stat4_value                    = 311
|level11_stat5_id                        = attack_minimum_added_lightning_damage
|level11_stat5_id                        = attack_minimum_added_lightning_damage
|level11_stat5_value                    = 26
|level11_stat5_value                    = 26
Line 244: Line 243:
|level12_level_requirement              = 50
|level12_level_requirement              = 50
|level12_cost_amounts                    = 9
|level12_cost_amounts                    = 9
|level12_stat_text                      = 194 to 360 Added Fire Damage<br>158 to 293 Added Cold Damage<br>30 to 592 Added Lightning Damage<br>41% chance to Freeze, Shock and Ignite
|level12_stat_text                      = 158 to 293 Added Cold Damage<br>194 to 360 Added Fire Damage<br>30 to 592 Added Lightning Damage<br>41% chance to Freeze, Shock and Ignite
|level12_stat1_id                        = attack_minimum_added_fire_damage
|level12_stat1_id                        = attack_minimum_added_cold_damage
|level12_stat1_value                    = 194
|level12_stat1_value                    = 158
|level12_stat2_id                        = attack_maximum_added_fire_damage
|level12_stat2_id                        = attack_maximum_added_cold_damage
|level12_stat2_value                    = 360
|level12_stat2_value                    = 293
|level12_stat3_id                        = attack_minimum_added_cold_damage
|level12_stat3_id                        = attack_minimum_added_fire_damage
|level12_stat3_value                    = 158
|level12_stat3_value                    = 194
|level12_stat4_id                        = attack_maximum_added_cold_damage
|level12_stat4_id                        = attack_maximum_added_fire_damage
|level12_stat4_value                    = 293
|level12_stat4_value                    = 360
|level12_stat5_id                        = attack_minimum_added_lightning_damage
|level12_stat5_id                        = attack_minimum_added_lightning_damage
|level12_stat5_value                    = 30
|level12_stat5_value                    = 30
Line 262: Line 261:
|level13_level_requirement              = 53
|level13_level_requirement              = 53
|level13_cost_amounts                    = 9
|level13_cost_amounts                    = 9
|level13_stat_text                      = 223 to 414 Added Fire Damage<br>182 to 338 Added Cold Damage<br>35 to 682 Added Lightning Damage<br>42% chance to Freeze, Shock and Ignite
|level13_stat_text                      = 182 to 338 Added Cold Damage<br>223 to 414 Added Fire Damage<br>35 to 682 Added Lightning Damage<br>42% chance to Freeze, Shock and Ignite
|level13_stat1_id                        = attack_minimum_added_fire_damage
|level13_stat1_id                        = attack_minimum_added_cold_damage
|level13_stat1_value                    = 223
|level13_stat1_value                    = 182
|level13_stat2_id                        = attack_maximum_added_fire_damage
|level13_stat2_id                        = attack_maximum_added_cold_damage
|level13_stat2_value                    = 414
|level13_stat2_value                    = 338
|level13_stat3_id                        = attack_minimum_added_cold_damage
|level13_stat3_id                        = attack_minimum_added_fire_damage
|level13_stat3_value                    = 182
|level13_stat3_value                    = 223
|level13_stat4_id                        = attack_maximum_added_cold_damage
|level13_stat4_id                        = attack_maximum_added_fire_damage
|level13_stat4_value                    = 338
|level13_stat4_value                    = 414
|level13_stat5_id                        = attack_minimum_added_lightning_damage
|level13_stat5_id                        = attack_minimum_added_lightning_damage
|level13_stat5_value                    = 35
|level13_stat5_value                    = 35
Line 280: Line 279:
|level14_level_requirement              = 56
|level14_level_requirement              = 56
|level14_cost_amounts                    = 10
|level14_cost_amounts                    = 10
|level14_stat_text                      = 257 to 476 Added Fire Damage<br>209 to 389 Added Cold Damage<br>40 to 784 Added Lightning Damage<br>43% chance to Freeze, Shock and Ignite
|level14_stat_text                      = 209 to 389 Added Cold Damage<br>257 to 476 Added Fire Damage<br>40 to 784 Added Lightning Damage<br>43% chance to Freeze, Shock and Ignite
|level14_stat1_id                        = attack_minimum_added_fire_damage
|level14_stat1_id                        = attack_minimum_added_cold_damage
|level14_stat1_value                    = 257
|level14_stat1_value                    = 209
|level14_stat2_id                        = attack_maximum_added_fire_damage
|level14_stat2_id                        = attack_maximum_added_cold_damage
|level14_stat2_value                    = 476
|level14_stat2_value                    = 389
|level14_stat3_id                        = attack_minimum_added_cold_damage
|level14_stat3_id                        = attack_minimum_added_fire_damage
|level14_stat3_value                    = 209
|level14_stat3_value                    = 257
|level14_stat4_id                        = attack_maximum_added_cold_damage
|level14_stat4_id                        = attack_maximum_added_fire_damage
|level14_stat4_value                    = 389
|level14_stat4_value                    = 476
|level14_stat5_id                        = attack_minimum_added_lightning_damage
|level14_stat5_id                        = attack_minimum_added_lightning_damage
|level14_stat5_value                    = 40
|level14_stat5_value                    = 40
Line 298: Line 297:
|level15_level_requirement              = 59
|level15_level_requirement              = 59
|level15_cost_amounts                    = 10
|level15_cost_amounts                    = 10
|level15_stat_text                      = 294 to 547 Added Fire Damage<br>240 to 446 Added Cold Damage<br>46 to 900 Added Lightning Damage<br>44% chance to Freeze, Shock and Ignite
|level15_stat_text                      = 240 to 446 Added Cold Damage<br>294 to 547 Added Fire Damage<br>46 to 900 Added Lightning Damage<br>44% chance to Freeze, Shock and Ignite
|level15_stat1_id                        = attack_minimum_added_fire_damage
|level15_stat1_id                        = attack_minimum_added_cold_damage
|level15_stat1_value                    = 294
|level15_stat1_value                    = 240
|level15_stat2_id                        = attack_maximum_added_fire_damage
|level15_stat2_id                        = attack_maximum_added_cold_damage
|level15_stat2_value                    = 547
|level15_stat2_value                    = 446
|level15_stat3_id                        = attack_minimum_added_cold_damage
|level15_stat3_id                        = attack_minimum_added_fire_damage
|level15_stat3_value                    = 240
|level15_stat3_value                    = 294
|level15_stat4_id                        = attack_maximum_added_cold_damage
|level15_stat4_id                        = attack_maximum_added_fire_damage
|level15_stat4_value                    = 446
|level15_stat4_value                    = 547
|level15_stat5_id                        = attack_minimum_added_lightning_damage
|level15_stat5_id                        = attack_minimum_added_lightning_damage
|level15_stat5_value                    = 46
|level15_stat5_value                    = 46
Line 316: Line 315:
|level16_level_requirement              = 62
|level16_level_requirement              = 62
|level16_cost_amounts                    = 10
|level16_cost_amounts                    = 10
|level16_stat_text                      = 337 to 626 Added Fire Damage<br>274 to 510 Added Cold Damage<br>53 to 1030 Added Lightning Damage<br>45% chance to Freeze, Shock and Ignite
|level16_stat_text                      = 274 to 510 Added Cold Damage<br>337 to 626 Added Fire Damage<br>53 to 1030 Added Lightning Damage<br>45% chance to Freeze, Shock and Ignite
|level16_stat1_id                        = attack_minimum_added_fire_damage
|level16_stat1_id                        = attack_minimum_added_cold_damage
|level16_stat1_value                    = 337
|level16_stat1_value                    = 274
|level16_stat2_id                        = attack_maximum_added_fire_damage
|level16_stat2_id                        = attack_maximum_added_cold_damage
|level16_stat2_value                    = 626
|level16_stat2_value                    = 510
|level16_stat3_id                        = attack_minimum_added_cold_damage
|level16_stat3_id                        = attack_minimum_added_fire_damage
|level16_stat3_value                    = 274
|level16_stat3_value                    = 337
|level16_stat4_id                        = attack_maximum_added_cold_damage
|level16_stat4_id                        = attack_maximum_added_fire_damage
|level16_stat4_value                    = 510
|level16_stat4_value                    = 626
|level16_stat5_id                        = attack_minimum_added_lightning_damage
|level16_stat5_id                        = attack_minimum_added_lightning_damage
|level16_stat5_value                    = 53
|level16_stat5_value                    = 53
Line 334: Line 333:
|level17_level_requirement              = 64
|level17_level_requirement              = 64
|level17_cost_amounts                    = 10
|level17_cost_amounts                    = 10
|level17_stat_text                      = 369 to 684 Added Fire Damage<br>300 to 558 Added Cold Damage<br>58 to 1127 Added Lightning Damage<br>46% chance to Freeze, Shock and Ignite
|level17_stat_text                      = 300 to 558 Added Cold Damage<br>369 to 684 Added Fire Damage<br>58 to 1127 Added Lightning Damage<br>46% chance to Freeze, Shock and Ignite
|level17_stat1_id                        = attack_minimum_added_fire_damage
|level17_stat1_id                        = attack_minimum_added_cold_damage
|level17_stat1_value                    = 369
|level17_stat1_value                    = 300
|level17_stat2_id                        = attack_maximum_added_fire_damage
|level17_stat2_id                        = attack_maximum_added_cold_damage
|level17_stat2_value                    = 684
|level17_stat2_value                    = 558
|level17_stat3_id                        = attack_minimum_added_cold_damage
|level17_stat3_id                        = attack_minimum_added_fire_damage
|level17_stat3_value                    = 300
|level17_stat3_value                    = 369
|level17_stat4_id                        = attack_maximum_added_cold_damage
|level17_stat4_id                        = attack_maximum_added_fire_damage
|level17_stat4_value                    = 558
|level17_stat4_value                    = 684
|level17_stat5_id                        = attack_minimum_added_lightning_damage
|level17_stat5_id                        = attack_minimum_added_lightning_damage
|level17_stat5_value                    = 58
|level17_stat5_value                    = 58
Line 352: Line 351:
|level18_level_requirement              = 66
|level18_level_requirement              = 66
|level18_cost_amounts                    = 10
|level18_cost_amounts                    = 10
|level18_stat_text                      = 403 to 748 Added Fire Damage<br>328 to 610 Added Cold Damage<br>63 to 1231 Added Lightning Damage<br>47% chance to Freeze, Shock and Ignite
|level18_stat_text                      = 328 to 610 Added Cold Damage<br>403 to 748 Added Fire Damage<br>63 to 1231 Added Lightning Damage<br>47% chance to Freeze, Shock and Ignite
|level18_stat1_id                        = attack_minimum_added_fire_damage
|level18_stat1_id                        = attack_minimum_added_cold_damage
|level18_stat1_value                    = 403
|level18_stat1_value                    = 328
|level18_stat2_id                        = attack_maximum_added_fire_damage
|level18_stat2_id                        = attack_maximum_added_cold_damage
|level18_stat2_value                    = 748
|level18_stat2_value                    = 610
|level18_stat3_id                        = attack_minimum_added_cold_damage
|level18_stat3_id                        = attack_minimum_added_fire_damage
|level18_stat3_value                    = 328
|level18_stat3_value                    = 403
|level18_stat4_id                        = attack_maximum_added_cold_damage
|level18_stat4_id                        = attack_maximum_added_fire_damage
|level18_stat4_value                    = 610
|level18_stat4_value                    = 748
|level18_stat5_id                        = attack_minimum_added_lightning_damage
|level18_stat5_id                        = attack_minimum_added_lightning_damage
|level18_stat5_value                    = 63
|level18_stat5_value                    = 63
Line 370: Line 369:
|level19_level_requirement              = 68
|level19_level_requirement              = 68
|level19_cost_amounts                    = 11
|level19_cost_amounts                    = 11
|level19_stat_text                      = 440 to 816 Added Fire Damage<br>358 to 666 Added Cold Damage<br>69 to 1344 Added Lightning Damage<br>48% chance to Freeze, Shock and Ignite
|level19_stat_text                      = 358 to 666 Added Cold Damage<br>440 to 816 Added Fire Damage<br>69 to 1344 Added Lightning Damage<br>48% chance to Freeze, Shock and Ignite
|level19_stat1_id                        = attack_minimum_added_fire_damage
|level19_stat1_id                        = attack_minimum_added_cold_damage
|level19_stat1_value                    = 440
|level19_stat1_value                    = 358
|level19_stat2_id                        = attack_maximum_added_fire_damage
|level19_stat2_id                        = attack_maximum_added_cold_damage
|level19_stat2_value                    = 816
|level19_stat2_value                    = 666
|level19_stat3_id                        = attack_minimum_added_cold_damage
|level19_stat3_id                        = attack_minimum_added_fire_damage
|level19_stat3_value                    = 358
|level19_stat3_value                    = 440
|level19_stat4_id                        = attack_maximum_added_cold_damage
|level19_stat4_id                        = attack_maximum_added_fire_damage
|level19_stat4_value                    = 666
|level19_stat4_value                    = 816
|level19_stat5_id                        = attack_minimum_added_lightning_damage
|level19_stat5_id                        = attack_minimum_added_lightning_damage
|level19_stat5_value                    = 69
|level19_stat5_value                    = 69
Line 388: Line 387:
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_cost_amounts                    = 11
|level20_cost_amounts                    = 11
|level20_stat_text                      = 480 to 891 Added Fire Damage<br>391 to 726 Added Cold Damage<br>75 to 1467 Added Lightning Damage<br>49% chance to Freeze, Shock and Ignite
|level20_stat_text                      = 391 to 726 Added Cold Damage<br>480 to 891 Added Fire Damage<br>75 to 1467 Added Lightning Damage<br>49% chance to Freeze, Shock and Ignite
|level20_stat1_id                        = attack_minimum_added_fire_damage
|level20_stat1_id                        = attack_minimum_added_cold_damage
|level20_stat1_value                    = 480
|level20_stat1_value                    = 391
|level20_stat2_id                        = attack_maximum_added_fire_damage
|level20_stat2_id                        = attack_maximum_added_cold_damage
|level20_stat2_value                    = 891
|level20_stat2_value                    = 726
|level20_stat3_id                        = attack_minimum_added_cold_damage
|level20_stat3_id                        = attack_minimum_added_fire_damage
|level20_stat3_value                    = 391
|level20_stat3_value                    = 480
|level20_stat4_id                        = attack_maximum_added_cold_damage
|level20_stat4_id                        = attack_maximum_added_fire_damage
|level20_stat4_value                    = 726
|level20_stat4_value                    = 891
|level20_stat5_id                        = attack_minimum_added_lightning_damage
|level20_stat5_id                        = attack_minimum_added_lightning_damage
|level20_stat5_value                    = 75
|level20_stat5_value                    = 75
Line 406: Line 405:
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_cost_amounts                    = 11
|level21_cost_amounts                    = 11
|level21_stat_text                      = 523 to 971 Added Fire Damage<br>426 to 792 Added Cold Damage<br>82 to 1599 Added Lightning Damage<br>50% chance to Freeze, Shock and Ignite
|level21_stat_text                      = 426 to 792 Added Cold Damage<br>523 to 971 Added Fire Damage<br>82 to 1599 Added Lightning Damage<br>50% chance to Freeze, Shock and Ignite
|level21_stat1_id                        = attack_minimum_added_fire_damage
|level21_stat1_id                        = attack_minimum_added_cold_damage
|level21_stat1_value                    = 523
|level21_stat1_value                    = 426
|level21_stat2_id                        = attack_maximum_added_fire_damage
|level21_stat2_id                        = attack_maximum_added_cold_damage
|level21_stat2_value                    = 971
|level21_stat2_value                    = 792
|level21_stat3_id                        = attack_minimum_added_cold_damage
|level21_stat3_id                        = attack_minimum_added_fire_damage
|level21_stat3_value                    = 426
|level21_stat3_value                    = 523
|level21_stat4_id                        = attack_maximum_added_cold_damage
|level21_stat4_id                        = attack_maximum_added_fire_damage
|level21_stat4_value                    = 792
|level21_stat4_value                    = 971
|level21_stat5_id                        = attack_minimum_added_lightning_damage
|level21_stat5_id                        = attack_minimum_added_lightning_damage
|level21_stat5_value                    = 82
|level21_stat5_value                    = 82
Line 424: Line 423:
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_cost_amounts                    = 11
|level22_cost_amounts                    = 11
|level22_stat_text                      = 570 to 1059 Added Fire Damage<br>464 to 863 Added Cold Damage<br>90 to 1743 Added Lightning Damage<br>51% chance to Freeze, Shock and Ignite
|level22_stat_text                      = 464 to 863 Added Cold Damage<br>570 to 1059 Added Fire Damage<br>90 to 1743 Added Lightning Damage<br>51% chance to Freeze, Shock and Ignite
|level22_stat1_id                        = attack_minimum_added_fire_damage
|level22_stat1_id                        = attack_minimum_added_cold_damage
|level22_stat1_value                    = 570
|level22_stat1_value                    = 464
|level22_stat2_id                        = attack_maximum_added_fire_damage
|level22_stat2_id                        = attack_maximum_added_cold_damage
|level22_stat2_value                    = 1059
|level22_stat2_value                    = 863
|level22_stat3_id                        = attack_minimum_added_cold_damage
|level22_stat3_id                        = attack_minimum_added_fire_damage
|level22_stat3_value                    = 464
|level22_stat3_value                    = 570
|level22_stat4_id                        = attack_maximum_added_cold_damage
|level22_stat4_id                        = attack_maximum_added_fire_damage
|level22_stat4_value                    = 863
|level22_stat4_value                    = 1059
|level22_stat5_id                        = attack_minimum_added_lightning_damage
|level22_stat5_id                        = attack_minimum_added_lightning_damage
|level22_stat5_value                    = 90
|level22_stat5_value                    = 90
Line 442: Line 441:
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_cost_amounts                    = 11
|level23_cost_amounts                    = 11
|level23_stat_text                      = 621 to 1153 Added Fire Damage<br>506 to 940 Added Cold Damage<br>98 to 1898 Added Lightning Damage<br>52% chance to Freeze, Shock and Ignite
|level23_stat_text                      = 506 to 940 Added Cold Damage<br>621 to 1153 Added Fire Damage<br>98 to 1898 Added Lightning Damage<br>52% chance to Freeze, Shock and Ignite
|level23_stat1_id                        = attack_minimum_added_fire_damage
|level23_stat1_id                        = attack_minimum_added_cold_damage
|level23_stat1_value                    = 621
|level23_stat1_value                    = 506
|level23_stat2_id                        = attack_maximum_added_fire_damage
|level23_stat2_id                        = attack_maximum_added_cold_damage
|level23_stat2_value                    = 1153
|level23_stat2_value                    = 940
|level23_stat3_id                        = attack_minimum_added_cold_damage
|level23_stat3_id                        = attack_minimum_added_fire_damage
|level23_stat3_value                    = 506
|level23_stat3_value                    = 621
|level23_stat4_id                        = attack_maximum_added_cold_damage
|level23_stat4_id                        = attack_maximum_added_fire_damage
|level23_stat4_value                    = 940
|level23_stat4_value                    = 1153
|level23_stat5_id                        = attack_minimum_added_lightning_damage
|level23_stat5_id                        = attack_minimum_added_lightning_damage
|level23_stat5_value                    = 98
|level23_stat5_value                    = 98
Line 460: Line 459:
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_cost_amounts                    = 11
|level24_cost_amounts                    = 11
|level24_stat_text                      = 676 to 1255 Added Fire Damage<br>550 to 1024 Added Cold Damage<br>106 to 2066 Added Lightning Damage<br>53% chance to Freeze, Shock and Ignite
|level24_stat_text                      = 550 to 1024 Added Cold Damage<br>676 to 1255 Added Fire Damage<br>106 to 2066 Added Lightning Damage<br>53% chance to Freeze, Shock and Ignite
|level24_stat1_id                        = attack_minimum_added_fire_damage
|level24_stat1_id                        = attack_minimum_added_cold_damage
|level24_stat1_value                    = 676
|level24_stat1_value                    = 550
|level24_stat2_id                        = attack_maximum_added_fire_damage
|level24_stat2_id                        = attack_maximum_added_cold_damage
|level24_stat2_value                    = 1255
|level24_stat2_value                    = 1024
|level24_stat3_id                        = attack_minimum_added_cold_damage
|level24_stat3_id                        = attack_minimum_added_fire_damage
|level24_stat3_value                    = 550
|level24_stat3_value                    = 676
|level24_stat4_id                        = attack_maximum_added_cold_damage
|level24_stat4_id                        = attack_maximum_added_fire_damage
|level24_stat4_value                    = 1024
|level24_stat4_value                    = 1255
|level24_stat5_id                        = attack_minimum_added_lightning_damage
|level24_stat5_id                        = attack_minimum_added_lightning_damage
|level24_stat5_value                    = 106
|level24_stat5_value                    = 106
Line 478: Line 477:
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_cost_amounts                    = 11
|level25_cost_amounts                    = 11
|level25_stat_text                      = 735 to 1366 Added Fire Damage<br>599 to 1114 Added Cold Damage<br>116 to 2248 Added Lightning Damage<br>54% chance to Freeze, Shock and Ignite
|level25_stat_text                      = 599 to 1114 Added Cold Damage<br>735 to 1366 Added Fire Damage<br>116 to 2248 Added Lightning Damage<br>54% chance to Freeze, Shock and Ignite
|level25_stat1_id                        = attack_minimum_added_fire_damage
|level25_stat1_id                        = attack_minimum_added_cold_damage
|level25_stat1_value                    = 735
|level25_stat1_value                    = 599
|level25_stat2_id                        = attack_maximum_added_fire_damage
|level25_stat2_id                        = attack_maximum_added_cold_damage
|level25_stat2_value                    = 1366
|level25_stat2_value                    = 1114
|level25_stat3_id                        = attack_minimum_added_cold_damage
|level25_stat3_id                        = attack_minimum_added_fire_damage
|level25_stat3_value                    = 599
|level25_stat3_value                    = 735
|level25_stat4_id                        = attack_maximum_added_cold_damage
|level25_stat4_id                        = attack_maximum_added_fire_damage
|level25_stat4_value                    = 1114
|level25_stat4_value                    = 1366
|level25_stat5_id                        = attack_minimum_added_lightning_damage
|level25_stat5_id                        = attack_minimum_added_lightning_damage
|level25_stat5_value                    = 116
|level25_stat5_value                    = 116
Line 496: Line 495:
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_cost_amounts                    = 12
|level26_cost_amounts                    = 12
|level26_stat_text                      = 800 to 1485 Added Fire Damage<br>651 to 1211 Added Cold Damage<br>126 to 2445 Added Lightning Damage<br>55% chance to Freeze, Shock and Ignite
|level26_stat_text                      = 651 to 1211 Added Cold Damage<br>800 to 1485 Added Fire Damage<br>126 to 2445 Added Lightning Damage<br>55% chance to Freeze, Shock and Ignite
|level26_stat1_id                        = attack_minimum_added_fire_damage
|level26_stat1_id                        = attack_minimum_added_cold_damage
|level26_stat1_value                    = 800
|level26_stat1_value                    = 651
|level26_stat2_id                        = attack_maximum_added_fire_damage
|level26_stat2_id                        = attack_maximum_added_cold_damage
|level26_stat2_value                    = 1485
|level26_stat2_value                    = 1211
|level26_stat3_id                        = attack_minimum_added_cold_damage
|level26_stat3_id                        = attack_minimum_added_fire_damage
|level26_stat3_value                    = 651
|level26_stat3_value                    = 800
|level26_stat4_id                        = attack_maximum_added_cold_damage
|level26_stat4_id                        = attack_maximum_added_fire_damage
|level26_stat4_value                    = 1211
|level26_stat4_value                    = 1485
|level26_stat5_id                        = attack_minimum_added_lightning_damage
|level26_stat5_id                        = attack_minimum_added_lightning_damage
|level26_stat5_value                    = 126
|level26_stat5_value                    = 126
Line 514: Line 513:
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_cost_amounts                    = 12
|level27_cost_amounts                    = 12
|level27_stat_text                      = 869 to 1614 Added Fire Damage<br>708 to 1316 Added Cold Damage<br>137 to 2658 Added Lightning Damage<br>56% chance to Freeze, Shock and Ignite
|level27_stat_text                      = 708 to 1316 Added Cold Damage<br>869 to 1614 Added Fire Damage<br>137 to 2658 Added Lightning Damage<br>56% chance to Freeze, Shock and Ignite
|level27_stat1_id                        = attack_minimum_added_fire_damage
|level27_stat1_id                        = attack_minimum_added_cold_damage
|level27_stat1_value                    = 869
|level27_stat1_value                    = 708
|level27_stat2_id                        = attack_maximum_added_fire_damage
|level27_stat2_id                        = attack_maximum_added_cold_damage
|level27_stat2_value                    = 1614
|level27_stat2_value                    = 1316
|level27_stat3_id                        = attack_minimum_added_cold_damage
|level27_stat3_id                        = attack_minimum_added_fire_damage
|level27_stat3_value                    = 708
|level27_stat3_value                    = 869
|level27_stat4_id                        = attack_maximum_added_cold_damage
|level27_stat4_id                        = attack_maximum_added_fire_damage
|level27_stat4_value                    = 1316
|level27_stat4_value                    = 1614
|level27_stat5_id                        = attack_minimum_added_lightning_damage
|level27_stat5_id                        = attack_minimum_added_lightning_damage
|level27_stat5_value                    = 137
|level27_stat5_value                    = 137
Line 532: Line 531:
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_cost_amounts                    = 12
|level28_cost_amounts                    = 12
|level28_stat_text                      = 944 to 1754 Added Fire Damage<br>769 to 1430 Added Cold Damage<br>148 to 2887 Added Lightning Damage<br>57% chance to Freeze, Shock and Ignite
|level28_stat_text                      = 769 to 1430 Added Cold Damage<br>944 to 1754 Added Fire Damage<br>148 to 2887 Added Lightning Damage<br>57% chance to Freeze, Shock and Ignite
|level28_stat1_id                        = attack_minimum_added_fire_damage
|level28_stat1_id                        = attack_minimum_added_cold_damage
|level28_stat1_value                    = 944
|level28_stat1_value                    = 769
|level28_stat2_id                        = attack_maximum_added_fire_damage
|level28_stat2_id                        = attack_maximum_added_cold_damage
|level28_stat2_value                    = 1754
|level28_stat2_value                    = 1430
|level28_stat3_id                        = attack_minimum_added_cold_damage
|level28_stat3_id                        = attack_minimum_added_fire_damage
|level28_stat3_value                    = 769
|level28_stat3_value                    = 944
|level28_stat4_id                        = attack_maximum_added_cold_damage
|level28_stat4_id                        = attack_maximum_added_fire_damage
|level28_stat4_value                    = 1430
|level28_stat4_value                    = 1754
|level28_stat5_id                        = attack_minimum_added_lightning_damage
|level28_stat5_id                        = attack_minimum_added_lightning_damage
|level28_stat5_value                    = 148
|level28_stat5_value                    = 148
Line 550: Line 549:
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_cost_amounts                    = 12
|level29_cost_amounts                    = 12
|level29_stat_text                      = 1026 to 1905 Added Fire Damage<br>835 to 1553 Added Cold Damage<br>161 to 3136 Added Lightning Damage<br>58% chance to Freeze, Shock and Ignite
|level29_stat_text                      = 835 to 1553 Added Cold Damage<br>1026 to 1905 Added Fire Damage<br>161 to 3136 Added Lightning Damage<br>58% chance to Freeze, Shock and Ignite
|level29_stat1_id                        = attack_minimum_added_fire_damage
|level29_stat1_id                        = attack_minimum_added_cold_damage
|level29_stat1_value                    = 1026
|level29_stat1_value                    = 835
|level29_stat2_id                        = attack_maximum_added_fire_damage
|level29_stat2_id                        = attack_maximum_added_cold_damage
|level29_stat2_value                    = 1905
|level29_stat2_value                    = 1553
|level29_stat3_id                        = attack_minimum_added_cold_damage
|level29_stat3_id                        = attack_minimum_added_fire_damage
|level29_stat3_value                    = 835
|level29_stat3_value                    = 1026
|level29_stat4_id                        = attack_maximum_added_cold_damage
|level29_stat4_id                        = attack_maximum_added_fire_damage
|level29_stat4_value                    = 1553
|level29_stat4_value                    = 1905
|level29_stat5_id                        = attack_minimum_added_lightning_damage
|level29_stat5_id                        = attack_minimum_added_lightning_damage
|level29_stat5_value                    = 161
|level29_stat5_value                    = 161
Line 568: Line 567:
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_cost_amounts                    = 12
|level30_cost_amounts                    = 12
|level30_stat_text                      = 1113 to 2068 Added Fire Damage<br>907 to 1686 Added Cold Damage<br>175 to 3404 Added Lightning Damage<br>59% chance to Freeze, Shock and Ignite
|level30_stat_text                      = 907 to 1686 Added Cold Damage<br>1113 to 2068 Added Fire Damage<br>175 to 3404 Added Lightning Damage<br>59% chance to Freeze, Shock and Ignite
|level30_stat1_id                        = attack_minimum_added_fire_damage
|level30_stat1_id                        = attack_minimum_added_cold_damage
|level30_stat1_value                    = 1113
|level30_stat1_value                    = 907
|level30_stat2_id                        = attack_maximum_added_fire_damage
|level30_stat2_id                        = attack_maximum_added_cold_damage
|level30_stat2_value                    = 2068
|level30_stat2_value                    = 1686
|level30_stat3_id                        = attack_minimum_added_cold_damage
|level30_stat3_id                        = attack_minimum_added_fire_damage
|level30_stat3_value                    = 907
|level30_stat3_value                    = 1113
|level30_stat4_id                        = attack_maximum_added_cold_damage
|level30_stat4_id                        = attack_maximum_added_fire_damage
|level30_stat4_value                    = 1686
|level30_stat4_value                    = 2068
|level30_stat5_id                        = attack_minimum_added_lightning_damage
|level30_stat5_id                        = attack_minimum_added_lightning_damage
|level30_stat5_value                    = 175
|level30_stat5_value                    = 175
Line 586: Line 585:
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_cost_amounts                    = 13
|level31_cost_amounts                    = 13
|level31_stat_text                      = 1160 to 2154 Added Fire Damage<br>945 to 1756 Added Cold Damage<br>182 to 3546 Added Lightning Damage<br>59% chance to Freeze, Shock and Ignite
|level31_stat_text                      = 945 to 1756 Added Cold Damage<br>1160 to 2154 Added Fire Damage<br>182 to 3546 Added Lightning Damage<br>59% chance to Freeze, Shock and Ignite
|level31_stat1_id                        = attack_minimum_added_fire_damage
|level31_stat1_id                        = attack_minimum_added_cold_damage
|level31_stat1_value                    = 1160
|level31_stat1_value                    = 945
|level31_stat2_id                        = attack_maximum_added_fire_damage
|level31_stat2_id                        = attack_maximum_added_cold_damage
|level31_stat2_value                    = 2154
|level31_stat2_value                    = 1756
|level31_stat3_id                        = attack_minimum_added_cold_damage
|level31_stat3_id                        = attack_minimum_added_fire_damage
|level31_stat3_value                    = 945
|level31_stat3_value                    = 1160
|level31_stat4_id                        = attack_maximum_added_cold_damage
|level31_stat4_id                        = attack_maximum_added_fire_damage
|level31_stat4_value                    = 1756
|level31_stat4_value                    = 2154
|level31_stat5_id                        = attack_minimum_added_lightning_damage
|level31_stat5_id                        = attack_minimum_added_lightning_damage
|level31_stat5_value                    = 182
|level31_stat5_value                    = 182
Line 604: Line 603:
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_cost_amounts                    = 13
|level32_cost_amounts                    = 13
|level32_stat_text                      = 1208 to 2244 Added Fire Damage<br>984 to 1830 Added Cold Damage<br>190 to 3694 Added Lightning Damage<br>60% chance to Freeze, Shock and Ignite
|level32_stat_text                      = 984 to 1830 Added Cold Damage<br>1208 to 2244 Added Fire Damage<br>190 to 3694 Added Lightning Damage<br>60% chance to Freeze, Shock and Ignite
|level32_stat1_id                        = attack_minimum_added_fire_damage
|level32_stat1_id                        = attack_minimum_added_cold_damage
|level32_stat1_value                    = 1208
|level32_stat1_value                    = 984
|level32_stat2_id                        = attack_maximum_added_fire_damage
|level32_stat2_id                        = attack_maximum_added_cold_damage
|level32_stat2_value                    = 2244
|level32_stat2_value                    = 1830
|level32_stat3_id                        = attack_minimum_added_cold_damage
|level32_stat3_id                        = attack_minimum_added_fire_damage
|level32_stat3_value                    = 984
|level32_stat3_value                    = 1208
|level32_stat4_id                        = attack_maximum_added_cold_damage
|level32_stat4_id                        = attack_maximum_added_fire_damage
|level32_stat4_value                    = 1830
|level32_stat4_value                    = 2244
|level32_stat5_id                        = attack_minimum_added_lightning_damage
|level32_stat5_id                        = attack_minimum_added_lightning_damage
|level32_stat5_value                    = 190
|level32_stat5_value                    = 190
Line 622: Line 621:
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_cost_amounts                    = 13
|level33_cost_amounts                    = 13
|level33_stat_text                      = 1258 to 2337 Added Fire Damage<br>1025 to 1906 Added Cold Damage<br>198 to 3847 Added Lightning Damage<br>60% chance to Freeze, Shock and Ignite
|level33_stat_text                      = 1025 to 1906 Added Cold Damage<br>1258 to 2337 Added Fire Damage<br>198 to 3847 Added Lightning Damage<br>60% chance to Freeze, Shock and Ignite
|level33_stat1_id                        = attack_minimum_added_fire_damage
|level33_stat1_id                        = attack_minimum_added_cold_damage
|level33_stat1_value                    = 1258
|level33_stat1_value                    = 1025
|level33_stat2_id                        = attack_maximum_added_fire_damage
|level33_stat2_id                        = attack_maximum_added_cold_damage
|level33_stat2_value                    = 2337
|level33_stat2_value                    = 1906
|level33_stat3_id                        = attack_minimum_added_cold_damage
|level33_stat3_id                        = attack_minimum_added_fire_damage
|level33_stat3_value                    = 1025
|level33_stat3_value                    = 1258
|level33_stat4_id                        = attack_maximum_added_cold_damage
|level33_stat4_id                        = attack_maximum_added_fire_damage
|level33_stat4_value                    = 1906
|level33_stat4_value                    = 2337
|level33_stat5_id                        = attack_minimum_added_lightning_damage
|level33_stat5_id                        = attack_minimum_added_lightning_damage
|level33_stat5_value                    = 198
|level33_stat5_value                    = 198
Line 640: Line 639:
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_cost_amounts                    = 13
|level34_cost_amounts                    = 13
|level34_stat_text                      = 1311 to 2434 Added Fire Damage<br>1067 to 1985 Added Cold Damage<br>206 to 4007 Added Lightning Damage<br>61% chance to Freeze, Shock and Ignite
|level34_stat_text                      = 1067 to 1985 Added Cold Damage<br>1311 to 2434 Added Fire Damage<br>206 to 4007 Added Lightning Damage<br>61% chance to Freeze, Shock and Ignite
|level34_stat1_id                        = attack_minimum_added_fire_damage
|level34_stat1_id                        = attack_minimum_added_cold_damage
|level34_stat1_value                    = 1311
|level34_stat1_value                    = 1067
|level34_stat2_id                        = attack_maximum_added_fire_damage
|level34_stat2_id                        = attack_maximum_added_cold_damage
|level34_stat2_value                    = 2434
|level34_stat2_value                    = 1985
|level34_stat3_id                        = attack_minimum_added_cold_damage
|level34_stat3_id                        = attack_minimum_added_fire_damage
|level34_stat3_value                    = 1067
|level34_stat3_value                    = 1311
|level34_stat4_id                        = attack_maximum_added_cold_damage
|level34_stat4_id                        = attack_maximum_added_fire_damage
|level34_stat4_value                    = 1985
|level34_stat4_value                    = 2434
|level34_stat5_id                        = attack_minimum_added_lightning_damage
|level34_stat5_id                        = attack_minimum_added_lightning_damage
|level34_stat5_value                    = 206
|level34_stat5_value                    = 206
Line 658: Line 657:
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_cost_amounts                    = 13
|level35_cost_amounts                    = 13
|level35_stat_text                      = 1365 to 2534 Added Fire Damage<br>1111 to 2067 Added Cold Damage<br>214 to 4172 Added Lightning Damage<br>61% chance to Freeze, Shock and Ignite
|level35_stat_text                      = 1111 to 2067 Added Cold Damage<br>1365 to 2534 Added Fire Damage<br>214 to 4172 Added Lightning Damage<br>61% chance to Freeze, Shock and Ignite
|level35_stat1_id                        = attack_minimum_added_fire_damage
|level35_stat1_id                        = attack_minimum_added_cold_damage
|level35_stat1_value                    = 1365
|level35_stat1_value                    = 1111
|level35_stat2_id                        = attack_maximum_added_fire_damage
|level35_stat2_id                        = attack_maximum_added_cold_damage
|level35_stat2_value                    = 2534
|level35_stat2_value                    = 2067
|level35_stat3_id                        = attack_minimum_added_cold_damage
|level35_stat3_id                        = attack_minimum_added_fire_damage
|level35_stat3_value                    = 1111
|level35_stat3_value                    = 1365
|level35_stat4_id                        = attack_maximum_added_cold_damage
|level35_stat4_id                        = attack_maximum_added_fire_damage
|level35_stat4_value                    = 2067
|level35_stat4_value                    = 2534
|level35_stat5_id                        = attack_minimum_added_lightning_damage
|level35_stat5_id                        = attack_minimum_added_lightning_damage
|level35_stat5_value                    = 214
|level35_stat5_value                    = 214
Line 676: Line 675:
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_cost_amounts                    = 14
|level36_cost_amounts                    = 14
|level36_stat_text                      = 1421 to 2639 Added Fire Damage<br>1157 to 2152 Added Cold Damage<br>223 to 4344 Added Lightning Damage<br>62% chance to Freeze, Shock and Ignite
|level36_stat_text                      = 1157 to 2152 Added Cold Damage<br>1421 to 2639 Added Fire Damage<br>223 to 4344 Added Lightning Damage<br>62% chance to Freeze, Shock and Ignite
|level36_stat1_id                        = attack_minimum_added_fire_damage
|level36_stat1_id                        = attack_minimum_added_cold_damage
|level36_stat1_value                    = 1421
|level36_stat1_value                    = 1157
|level36_stat2_id                        = attack_maximum_added_fire_damage
|level36_stat2_id                        = attack_maximum_added_cold_damage
|level36_stat2_value                    = 2639
|level36_stat2_value                    = 2152
|level36_stat3_id                        = attack_minimum_added_cold_damage
|level36_stat3_id                        = attack_minimum_added_fire_damage
|level36_stat3_value                    = 1157
|level36_stat3_value                    = 1421
|level36_stat4_id                        = attack_maximum_added_cold_damage
|level36_stat4_id                        = attack_maximum_added_fire_damage
|level36_stat4_value                    = 2152
|level36_stat4_value                    = 2639
|level36_stat5_id                        = attack_minimum_added_lightning_damage
|level36_stat5_id                        = attack_minimum_added_lightning_damage
|level36_stat5_value                    = 223
|level36_stat5_value                    = 223
Line 694: Line 693:
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_cost_amounts                    = 14
|level37_cost_amounts                    = 14
|level37_stat_text                      = 1479 to 2748 Added Fire Damage<br>1205 to 2240 Added Cold Damage<br>232 to 4523 Added Lightning Damage<br>62% chance to Freeze, Shock and Ignite
|level37_stat_text                      = 1205 to 2240 Added Cold Damage<br>1479 to 2748 Added Fire Damage<br>232 to 4523 Added Lightning Damage<br>62% chance to Freeze, Shock and Ignite
|level37_stat1_id                        = attack_minimum_added_fire_damage
|level37_stat1_id                        = attack_minimum_added_cold_damage
|level37_stat1_value                    = 1479
|level37_stat1_value                    = 1205
|level37_stat2_id                        = attack_maximum_added_fire_damage
|level37_stat2_id                        = attack_maximum_added_cold_damage
|level37_stat2_value                    = 2748
|level37_stat2_value                    = 2240
|level37_stat3_id                        = attack_minimum_added_cold_damage
|level37_stat3_id                        = attack_minimum_added_fire_damage
|level37_stat3_value                    = 1205
|level37_stat3_value                    = 1479
|level37_stat4_id                        = attack_maximum_added_cold_damage
|level37_stat4_id                        = attack_maximum_added_fire_damage
|level37_stat4_value                    = 2240
|level37_stat4_value                    = 2748
|level37_stat5_id                        = attack_minimum_added_lightning_damage
|level37_stat5_id                        = attack_minimum_added_lightning_damage
|level37_stat5_value                    = 232
|level37_stat5_value                    = 232
Line 712: Line 711:
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_cost_amounts                    = 14
|level38_cost_amounts                    = 14
|level38_stat_text                      = 1540 to 2860 Added Fire Damage<br>1254 to 2332 Added Cold Damage<br>242 to 4709 Added Lightning Damage<br>63% chance to Freeze, Shock and Ignite
|level38_stat_text                      = 1254 to 2332 Added Cold Damage<br>1540 to 2860 Added Fire Damage<br>242 to 4709 Added Lightning Damage<br>63% chance to Freeze, Shock and Ignite
|level38_stat1_id                        = attack_minimum_added_fire_damage
|level38_stat1_id                        = attack_minimum_added_cold_damage
|level38_stat1_value                    = 1540
|level38_stat1_value                    = 1254
|level38_stat2_id                        = attack_maximum_added_fire_damage
|level38_stat2_id                        = attack_maximum_added_cold_damage
|level38_stat2_value                    = 2860
|level38_stat2_value                    = 2332
|level38_stat3_id                        = attack_minimum_added_cold_damage
|level38_stat3_id                        = attack_minimum_added_fire_damage
|level38_stat3_value                    = 1254
|level38_stat3_value                    = 1540
|level38_stat4_id                        = attack_maximum_added_cold_damage
|level38_stat4_id                        = attack_maximum_added_fire_damage
|level38_stat4_value                    = 2332
|level38_stat4_value                    = 2860
|level38_stat5_id                        = attack_minimum_added_lightning_damage
|level38_stat5_id                        = attack_minimum_added_lightning_damage
|level38_stat5_value                    = 242
|level38_stat5_value                    = 242
Line 730: Line 729:
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_cost_amounts                    = 14
|level39_cost_amounts                    = 14
|level39_stat_text                      = 1603 to 2978 Added Fire Damage<br>1306 to 2428 Added Cold Damage<br>252 to 4902 Added Lightning Damage<br>63% chance to Freeze, Shock and Ignite
|level39_stat_text                      = 1306 to 2428 Added Cold Damage<br>1603 to 2978 Added Fire Damage<br>252 to 4902 Added Lightning Damage<br>63% chance to Freeze, Shock and Ignite
|level39_stat1_id                        = attack_minimum_added_fire_damage
|level39_stat1_id                        = attack_minimum_added_cold_damage
|level39_stat1_value                    = 1603
|level39_stat1_value                    = 1306
|level39_stat2_id                        = attack_maximum_added_fire_damage
|level39_stat2_id                        = attack_maximum_added_cold_damage
|level39_stat2_value                    = 2978
|level39_stat2_value                    = 2428
|level39_stat3_id                        = attack_minimum_added_cold_damage
|level39_stat3_id                        = attack_minimum_added_fire_damage
|level39_stat3_value                    = 1306
|level39_stat3_value                    = 1603
|level39_stat4_id                        = attack_maximum_added_cold_damage
|level39_stat4_id                        = attack_maximum_added_fire_damage
|level39_stat4_value                    = 2428
|level39_stat4_value                    = 2978
|level39_stat5_id                        = attack_minimum_added_lightning_damage
|level39_stat5_id                        = attack_minimum_added_lightning_damage
|level39_stat5_value                    = 252
|level39_stat5_value                    = 252
Line 748: Line 747:
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_cost_amounts                    = 14
|level40_cost_amounts                    = 14
|level40_stat_text                      = 1669 to 3099 Added Fire Damage<br>1359 to 2527 Added Cold Damage<br>262 to 5102 Added Lightning Damage<br>64% chance to Freeze, Shock and Ignite
|level40_stat_text                      = 1359 to 2527 Added Cold Damage<br>1669 to 3099 Added Fire Damage<br>262 to 5102 Added Lightning Damage<br>64% chance to Freeze, Shock and Ignite
|level40_stat1_id                        = attack_minimum_added_fire_damage
|level40_stat1_id                        = attack_minimum_added_cold_damage
|level40_stat1_value                    = 1669
|level40_stat1_value                    = 1359
|level40_stat2_id                        = attack_maximum_added_fire_damage
|level40_stat2_id                        = attack_maximum_added_cold_damage
|level40_stat2_value                    = 3099
|level40_stat2_value                    = 2527
|level40_stat3_id                        = attack_minimum_added_cold_damage
|level40_stat3_id                        = attack_minimum_added_fire_damage
|level40_stat3_value                    = 1359
|level40_stat3_value                    = 1669
|level40_stat4_id                        = attack_maximum_added_cold_damage
|level40_stat4_id                        = attack_maximum_added_fire_damage
|level40_stat4_value                    = 2527
|level40_stat4_value                    = 3099
|level40_stat5_id                        = attack_minimum_added_lightning_damage
|level40_stat5_id                        = attack_minimum_added_lightning_damage
|level40_stat5_value                    = 262
|level40_stat5_value                    = 262
Line 804: Line 803:
|level20_experience                      = 342004647
|level20_experience                      = 342004647
|level21_dexterity_requirement          = 159
|level21_dexterity_requirement          = 159
|radius                                  = 10
|inventory_icon                          = Elemental Hit
|inventory_icon                          = Elemental Hit
|radius                                  = 10
|release_version                        = 0.6.0
|release_version                        = 0.6.0
|quest_reward1_type                      = quest
|quest_reward1_type                      = quest
Line 836: Line 835:


==Skill functions and interactions==
==Skill functions and interactions==
*'''Prismatic''': Elemental Hit will never pick the same element twice in a row.
*'''Random damage type''': Elemental Hit chooses a random [[element]]s each time it is used. That use can deal '''only''' damage of the chosen element (meaning it can never deal physical or chaos damage). The unique [[threshold jewel]]s [[Combat Focus]] can be used to exclude elements from being chosen. The skill will never choose the same element twice in a row, unless forced to with two Combat Focus.
*'''Random damage type''': Elemental Hit chooses a random [[element]]s each time it is used. That use can deal '''only''' damage of the chosen element (meaning it can never deal physical or chaos damage). The unique [[threshold jewel]]s [[Combat Focus]] can be used to exclude elements from being chosen.
*The chosen element also limits damaging ailments. For example, allocating [[Shaper of Flames]] and a chosen cold attack will not result in a damaging ignite.
*{{c|mod|80% more Area Radius against Enemies affected by an Ailment of the chosen Element}} The relevant elemental ailments are [[ignite]], [[scorch]] (Fire), [[chill]], [[freeze]], [[brittle]] (Cold), [[shock]], and [[sap]] (Lightning).
*{{c|mod|80% more Area Radius against Enemies affected by an Ailment of the chosen Element}}: The relevant elemental ailments are [[ignite]] and [[scorch]] (Fire); [[chill]], [[freeze]], and [[brittle]] (Cold); and [[shock]] and [[sap]] (Lightning).
*'''Area damage''': When Elemental Hit hits an enemy, also it hits an area around the enemy, with base [[radius]] 10. This explosion won't affect the enemy originally hit; therefore, modifiers to area damage don't affect the skill's single-target damage. However, if used as a [[melee]] skill, each enemy hit will produce an explosion, which can hit other enemies that were also hit by the [[strike]].{{guesswork}}
*{{c|mod|10% more Damage per Elemental Ailment on the Enemy}}: This modifier only applies once per each unique ailment, up to 70%. Multiple stacks of the same ailment (e.g. two ignites via {{il|Emberwake}}) do not provide additional benefits.<ref name="Prohibited Library Emberwake Ele Hit"></ref>.  
*'''Sequential Projectiles and Repeated Attacks''': When linked to {{il|Barrage Support}} Elemental Hit will choose one element per barrage of projectiles; When linked to {{il|Multistrike Support}} Elemental Hit will choose one element for an attack and its repeats. In both cases, Elemental Hit will avoid choosing the same element for the next set of attacks.
*'''Area damage''': When Elemental Hit's strike or projectile hits an enemy, it creates an aoe that deals damage to other enemies within a base [[radius]] of 1 metre. This area damage cannot damage the enemy it was created from.  
*'''Sequential Projectiles and Repeated Attacks''': When linked to {{il|Barrage Support}}, Elemental Hit will choose one element per barrage of projectiles; When linked to {{il|Multistrike Support}}, Elemental Hit will choose one element for an attack and its repeats. In both cases, Elemental Hit will avoid choosing the same element for the next set of attacks.
*'''Damage conversion''': Elemental Hit has added damage of each element present on the gem. This flat damage applies even if it isn't of the chosen element, and in that case it's only negated after [[damage conversion]] has applied.<ref name="Conversion"/>
*'''Damage conversion''': Elemental Hit has added damage of each element present on the gem. This flat damage applies even if it isn't of the chosen element, and in that case it's only negated after [[damage conversion]] has applied.<ref name="Conversion"/>
**'''Example''': If the player equips [[Call of the Brotherhood]] with 20% elemental quality from a [[catalyst]], supports Elemental Hit with [[Cold to Fire Support]], and allocates the [[keystone]] [[Avatar of Fire]], 50% of the lightning damage will be converted to fire and 48% to cold. Then 100% of the cold damage, both native and converted from lightning, will be converted to fire. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not have Avatar of Fire.
**'''Example''': If the player equips [[Call of the Brotherhood]] with 20% elemental quality from a [[catalyst]], supports Elemental Hit with [[Cold to Fire Support]], and allocates the [[keystone]] [[Avatar of Fire]], 50% of the lightning damage will be converted to fire and 48% to cold. Then 100% of the cold damage, both native and converted from lightning, will be converted to fire. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not perform damage conversion.
* '''Dual Wielding''': Elemental Hit will alternate weapons while [[dual wielding]].
* '''Dual Wielding''': Elemental Hit will alternate weapons while [[dual wielding]].


Line 864: Line 864:
   |c4_pattern_value  = %d%%
   |c4_pattern_value  = %d%%
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
Line 875: Line 878:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.23.0|
* Quality now provides 0-5% more Damage per Elemental Ailment on the Enemy, instead of 0-20% increased Elemental Damage.
}}
{{Version history table row|3.16.0|
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”:  {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, [[Elemental Hit]], {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}.
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”:  {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, [[Elemental Hit]], {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}.
*Fixed a bug where the Elemental Hit could visually fire the same element in a row when using Predictive Networking Mode.
*Fixed a bug where the Elemental Hit could visually fire the same element in a row when using Predictive Networking Mode.
{{Version history table row|3.15.0}}
}}
{{Version history table row|3.15.0|
* Received [[Prismatic]] gem tag.
* Received [[Prismatic]] gem tag.
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
* Fixed a bug which caused {{il|Elemental Hit}} to not increase its [[area of effect]] when hitting enemies afflicted by [[Scorch]], [[Brittle]] or [[Sap]] (despite them being valid [[ailment]]s).
* Fixed a bug which caused {{il|Elemental Hit}} to not increase its [[area of effect]] when hitting enemies afflicted by [[Scorch]], [[Brittle]] or [[Sap]] (despite them being valid [[ailment]]s).
* Fixed a bug where melee Elemental Hit attacks that would apply a relevant [[ailment]] to Elemental Hit's bonus would increase the [[area of effect]] for that hit, despite the [[ailment]] not yet being applied.
* Fixed a bug where melee Elemental Hit attacks that would apply a relevant [[ailment]] to Elemental Hit's bonus would increase the [[area of effect]] for that hit, despite the [[ailment]] not yet being applied.
{{Version history table row|3.10.0}}
}}
{{Version history table row|3.10.0|
* Modifiers to Melee Weapon and Unarmed Attack Range are now described as "{{c|mod|+X to Melee Strike Range}}". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
* Modifiers to Melee Weapon and Unarmed Attack Range are now described as "{{c|mod|+X to Melee Strike Range}}". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
{{Version history table row|3.9.0}}
}}
{{Version history table row|3.9.0|
*Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096).
*Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096).
*Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896).
*Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896).
*Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802).
*Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802).
{{Version history table row|3.4.0}}
}}
{{Version history table row|3.4.0|
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
{{Version history table row|3.3.0}}
}}
{{Version history table row|3.3.0|
* Previously added damage of a random element to an attack against a single target.
* Previously added damage of a random element to an attack against a single target.
* Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
* Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
Line 898: Line 910:
* Now requires level 12.
* Now requires level 12.
*Now actually shows the correct DPS in the tooltip.
*Now actually shows the correct DPS in the tooltip.
{{Version history table row|2.0.2}}
}}
{{Version history table row|2.0.2|
* Damage increased by 10%.
* Damage increased by 10%.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* Now has a base chance to inflict elemental status ailments.  
* Now has a base chance to inflict elemental status ailments.  
{{Version history table row|1.3.0}}
}}
{{Version history table row|1.3.0|
* The mana costs of {{il|Elemental Hit}}, {{il|Glacial Hammer}}, {{il|Infernal Blow}} and {{il|Lightning Strike}} have been reduced.
* The mana costs of {{il|Elemental Hit}}, {{il|Glacial Hammer}}, {{il|Infernal Blow}} and {{il|Lightning Strike}} have been reduced.
{{Version history table row|1.2.0}}
}}
{{Version history table row|1.2.0|
* The mana cost of all skills has been revised.
* The mana cost of all skills has been revised.
{{Version history table row|1.0.0}}
}}
{{Version history table row|1.0.0|
* Increased the mana cost.
* Increased the mana cost.
* Damage progression past level 1 has been reduced.
* Damage progression past level 1 has been reduced.
{{Version history table row|0.10.0}}
}}
{{Version history table row|0.10.0|
* Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
* Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
{{Version history table row|0.9.2}}
}}
*Reduced the mana cost.
{{Version history table row|0.9.2|
{{Version history table row|0.9.1}}
* Reduced the [[mana cost]].
}}
{{Version history table row|0.9.1|
* Increased damage at higher levels.
* Increased damage at higher levels.
{{Version history table row|0.7.2}}
}}
* Increased damage of Elemental Hit skill
{{Version history table row|0.8.3|
{{Version history table row|0.6.9}}
* Increased Elemental Hit damage by 10%.
* Elemental hit skill now has correct gem hover
}}
{{Version history table row|0.6.0}}
{{Version history table row|0.8.1|
* Added new skills: Ground Slam, Elemental Hit and Cleave
* Nerfed [[elemental damage]] Elemental Hit active skill.
|}
}}
{{Version history table row|0.8.0|
* Elemental Hit now picks one [[element]] type randomly per hit.
}}
{{Version history table row|0.7.2|
* Increased damage of Elemental Hit skill.
}}
{{Version history table row|0.6.9|
* Elemental hit skill now has correct gem hover.
}}
{{Version history table row|0.6.0|
* Elemental Hit has been added to the game.
}}
{{Version history table end}}


==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="Prohibited Library Emberwake Ele Hit">{{cite web
| author = Yohsene
| date = August 4, 2023
| title = Mechanics Discussion
| url = https://discord.com/channels/991073626721763429/991092346651287623/1137029310939668480
| publisher = [[Prohibited Library (community)|Prohibited Library]] <sup>(requires membership to view)</sup> - [https://i.imgur.com/FuY9rMG.png Image mirror]
| accessdate = August 5, 2023
}}</ref>
<ref name="Conversion">{{cite web|author=Mark_GGG|date=May 28, 2018|title=Re: &#91;Shower Thought&#93; The new Elemental Hit will have the most inaccurate tooltip dps so far.|url=https://www.reddit.com/r/pathofexile/comments/8mi3cu/shower_thought_the_new_elemental_hit_will_have/dzosxpt/?context=1|publisher=Reddit|accessdate=June 1, 2018}}</ref>
<ref name="Conversion">{{cite web|author=Mark_GGG|date=May 28, 2018|title=Re: &#91;Shower Thought&#93; The new Elemental Hit will have the most inaccurate tooltip dps so far.|url=https://www.reddit.com/r/pathofexile/comments/8mi3cu/shower_thought_the_new_elemental_hit_will_have/dzosxpt/?context=1|publisher=Reddit|accessdate=June 1, 2018}}</ref>
}}
}}

Latest revision as of 04:52, 31 March 2024

Elemental HitElemental Hit of the Spectrum
Elemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 12
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemElementalHit


Elemental Hit is an attack skill that randomly deals fire, cold, or lightning damage in an area of effect around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more area of effect against enemies affected by the elemental ailments of that element. The skill deals more damage for each elemental ailment present on enemies.

Elemental Hit can be used with any weapon, or while unarmed.

Skill functions and interactions

  • Random damage type: Elemental Hit chooses a random elements each time it is used. That use can deal only damage of the chosen element (meaning it can never deal physical or chaos damage). The unique threshold jewels Combat Focus can be used to exclude elements from being chosen. The skill will never choose the same element twice in a row, unless forced to with two Combat Focus.
  • The chosen element also limits damaging ailments. For example, allocating Shaper of Flames and a chosen cold attack will not result in a damaging ignite.
  • 80% more Area Radius against Enemies affected by an Ailment of the chosen Element: The relevant elemental ailments are ignite and scorch (Fire); chill, freeze, and brittle (Cold); and shock and sap (Lightning).
  • 10% more Damage per Elemental Ailment on the Enemy: This modifier only applies once per each unique ailment, up to 70%. Multiple stacks of the same ailment (e.g. two ignites via EmberwakeEmberwake
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
    (5-10)% increased Cast Speed
    10% chance to Ignite
    40% less Burning Damage
    You can inflict an additional Ignite on an Enemy
    Leave the world in flames behind you.
    ) do not provide additional benefits.[1].
  • Area damage: When Elemental Hit's strike or projectile hits an enemy, it creates an aoe that deals damage to other enemies within a base radius of 1 metre. This area damage cannot damage the enemy it was created from.
  • Sequential Projectiles and Repeated Attacks: When linked to Barrage SupportBarrage SupportBow, Attack, Support, Projectile
    Icon: N
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (68-62)% less Damage
    Supported Skills Fire Projectiles sequentially
    Supported Skills fire 3 additional Projectiles
    Supported Skills have 5% more Attack Time per Projectile
    Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
    Supported Skills can only be used with Bows or Wands

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Elemental Hit will choose one element per barrage of projectiles; When linked to Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , Elemental Hit will choose one element for an attack and its repeats. In both cases, Elemental Hit will avoid choosing the same element for the next set of attacks.
  • Damage conversion: Elemental Hit has added damage of each element present on the gem. This flat damage applies even if it isn't of the chosen element, and in that case it's only negated after damage conversion has applied.[2]
    • Example: If the player equips Call of the Brotherhood with 20% elemental quality from a catalyst, supports Elemental Hit with Cold to Fire Support, and allocates the keystone Avatar of Fire, 50% of the lightning damage will be converted to fire and 48% to cold. Then 100% of the cold damage, both native and converted from lightning, will be converted to fire. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not perform damage conversion.
  • Dual Wielding: Elemental Hit will alternate weapons while dual wielding.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Fire
Damage
Cold
Damage
Lightning
Damage
Status
Chance
Exp.Total Exp.
11233722 to 4018 to 333 to 6730%00
21539727 to 5122 to 414 to 8331%1524915249
31948736 to 6629 to 546 to 10932%4151756766
42356846 to 8638 to 707 to 14133%81983138749
52764859 to 10948 to 899 to 17934%147968286717
63173873 to 13660 to 11112 to 22535%250557537274
73581891 to 16974 to 13814 to 27936%405086942360
838888107 to 19887 to 16217 to 32737%4477181390078
941949125 to 231101 to 18920 to 38138%6153182005396
10441009145 to 269118 to 21923 to 44339%8346392840035
11471069168 to 311137 to 25426 to 51340%15707604410795
12501139194 to 360158 to 29330 to 59241%16339876044782
13531199223 to 414182 to 33835 to 68242%21510308195812
145612510257 to 476209 to 38940 to 78443%281218911008001
155913210294 to 547240 to 44646 to 90044%509936016107361
166213810337 to 626274 to 51053 to 103045%940073125508092
176414210369 to 684300 to 55858 to 112746%1527336640781458
186614610403 to 748328 to 61063 to 123147%2628658267068040
196815111440 to 816358 to 66669 to 134448%62890590129958630
207015511480 to 891391 to 72675 to 146749%212046017342004647
217215911523 to 971426 to 79282 to 159950%N/AN/A
2274N/A11570 to 1059464 to 86390 to 174351%N/AN/A
2376N/A11621 to 1153506 to 94098 to 189852%N/AN/A
2478N/A11676 to 1255550 to 1024106 to 206653%N/AN/A
2580N/A11735 to 1366599 to 1114116 to 224854%N/AN/A
2682N/A12800 to 1485651 to 1211126 to 244555%N/AN/A
2784N/A12869 to 1614708 to 1316137 to 265856%N/AN/A
2886N/A12944 to 1754769 to 1430148 to 288757%N/AN/A
2988N/A121026 to 1905835 to 1553161 to 313658%N/AN/A
3090N/A121113 to 2068907 to 1686175 to 340459%N/AN/A
3191N/A131160 to 2154945 to 1756182 to 354659%N/AN/A
3292N/A131208 to 2244984 to 1830190 to 369460%N/AN/A
3393N/A131258 to 23371025 to 1906198 to 384760%N/AN/A
3494N/A131311 to 24341067 to 1985206 to 400761%N/AN/A
3595N/A131365 to 25341111 to 2067214 to 417261%N/AN/A
3696N/A141421 to 26391157 to 2152223 to 434462%N/AN/A
3797N/A141479 to 27481205 to 2240232 to 452362%N/AN/A
3898N/A141540 to 28601254 to 2332242 to 470963%N/AN/A
3999N/A141603 to 29781306 to 2428252 to 490263%N/AN/A
40100N/A141669 to 30991359 to 2527262 to 510264%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(0.25-5)% more Damage per Elemental Ailment on the Enemy1

Item acquisition

Elemental Hit can drop anywhere.

Recipes

Elemental Hit can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Usage in recipes

Elemental Hit is used in the following recipes:

ResultAmountPartNotesDescriptionMeta
Combat FocusCombat Focus
Viridian Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
Standing behind iron bars,
Daresso thought of his adoring fans cheering his name,
his wife's warm embrace waiting for him,
and of the celebrations that would soon be thrown in his name.
But when the arena gate lifted, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
20% quality.Vendor recipeM
1Ruby RingRuby RingRequires Level 16+(20-30)% to Fire ResistanceCan be of any rarity.
1Sapphire RingSapphire RingRequires Level 8+(20-30)% to Cold ResistanceCan be of any rarity.
Combat FocusCombat Focus
Crimson Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
Kaom watched the torches patrol the top of the Watch.
He observed the lay of the beach, its barricades and rocks,
and his men in their canoes, ready to lay their lives down for him.
But when his foot hit the sand, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
20% quality.Vendor recipeM
1Ruby RingRuby RingRequires Level 16+(20-30)% to Fire ResistanceCan be of any rarity.
1Topaz RingTopaz RingRequires Level 12+(20-30)% to Lightning ResistanceCan be of any rarity.
Combat FocusCombat Focus
Cobalt Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
Voll stood at the gates of Sarn, and a nation stood behind him.
He thought of the righteousness of his cause,
and of the glory he would bring to the empire he would soon lead.
But as Chitus and his gemlings advanced, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
20% quality.Vendor recipeM
1Sapphire RingSapphire RingRequires Level 8+(20-30)% to Cold ResistanceCan be of any rarity.
1Topaz RingTopaz RingRequires Level 12+(20-30)% to Lightning ResistanceCan be of any rarity.

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Siren's Cadence
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Elemental Hit:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Combat FocusCombat Focus
Cobalt Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
Voll stood at the gates of Sarn, and a nation stood behind him.
He thought of the righteousness of his cause,
and of the glory he would bring to the empire he would soon lead.
But as Chitus and his gemlings advanced, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2Medium(10-15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
1
Combat FocusCombat Focus
Crimson Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
Kaom watched the torches patrol the top of the Watch.
He observed the lay of the beach, its barricades and rocks,
and his men in their canoes, ready to lay their lives down for him.
But when his foot hit the sand, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2Medium(10-15)% increased Elemental Damage
With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold
With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage
1
Combat FocusCombat Focus
Viridian Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
Standing behind iron bars,
Daresso thought of his adoring fans cheering his name,
his wife's warm embrace waiting for him,
and of the celebrations that would soon be thrown in his name.
But when the arena gate lifted, he thought only of the fight.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2Medium(10-15)% increased Elemental Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
1

Related helmet enchantments

The following helmet enchantments affect Elemental Hit.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Elemental Hit Attack Speed 166Merciless Labyrinth10% increased Elemental Hit Attack Speedhelmet 100
Enchantment Elemental Hit Attack Speed 275Eternal Labyrinth15% increased Elemental Hit Attack Speedhelmet 100
Enchantment Elemental Hit Chance To Freeze Shock Ignite 166Merciless LabyrinthElemental Hit has +20% chance to Freeze, Shock and Ignitehelmet 100
Enchantment Elemental Hit Chance To Freeze Shock Ignite 275Eternal LabyrinthElemental Hit has +30% chance to Freeze, Shock and Ignitehelmet 100
Enchantment Elemental Hit Damage 166Merciless LabyrinthElemental Hit deals 25% increased Damagehelmet 100
Enchantment Elemental Hit Damage 275Eternal LabyrinthElemental Hit deals 40% increased Damagehelmet 100

Alternate skill effects

Elemental Hit has the following alternate skill effects:

ItemEffect(s)
Shadowstalker Elemental Hit EffectShadowstalker Elemental Hit EffectSkill Gem EffectYour Elemental Hit becomes a Shadowstalker Effect.Your Elemental Hit becomes a Shadowstalker Effect.

Version history

Version Changes
3.23.0
  • Quality now provides 0-5% more Damage per Elemental Ailment on the Enemy, instead of 0-20% increased Elemental Damage.
3.16.0
  • The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 80% of base
    Attack Damage: (91-140)% of base
    Effectiveness of Added Damage: (91-140)%
    Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
    Level: (1-20)
    Souls Per Use: 30
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (28-41)% of base
    Effectiveness of Added Damage: (28-41)%
    Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Doubles have (0-57)% increased Movement Speed
    Can't be Evaded
    25% chance to cause Bleeding
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    Maximum 8 Summoned Doubles

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 70% of base
    Attack Damage: (125-244)% of base
    Effectiveness of Added Damage: (125-244)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
    60% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Elemental Hit, FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (125-160)% of base
    Effectiveness of Added Damage: (125-160)%
    Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds
    Base secondary duration is 1.00 seconds
    (20-113) to (30-169) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    30% more Poison Duration
    Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Poison Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , RiposteRiposteTrigger, Attack, Melee, Strike, Physical
    Level: (1-20)
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Attack Damage: (160-230)% of base
    Effectiveness of Added Damage: (160-230)%
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
    Trigger this Skill when you Block

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 85% of base
    Attack Damage: (196-273)% of base
    Effectiveness of Added Damage: (196-273)%
    Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 4.00 seconds
    (30-20)% less Area Damage
    Base radius is (1.5-2.1) metres
    Base Aura radius is (3.6-4.2) metres
    Lightning strikes 1 target within 5 metres
    Aura grants (1-12) to (4-220) added Lightning Damage
    Aura grants (10-19)% chance to Shock

    Additional Effects From 1-20% Quality:
    -(0.5-10)% less Area Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-231)% of base
    Effectiveness of Added Damage: (160-231)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where the Elemental Hit could visually fire the same element in a row when using Predictive Networking Mode.
3.15.0
3.11.0
  • Fixed a bug which caused Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to not increase its area of effect when hitting enemies afflicted by Scorch, Brittle or Sap (despite them being valid ailments).
  • Fixed a bug where melee Elemental Hit attacks that would apply a relevant ailment to Elemental Hit's bonus would increase the area of effect for that hit, despite the ailment not yet being applied.
3.10.0
  • Modifiers to Melee Weapon and Unarmed Attack Range are now described as "+X to Melee Strike Range". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
3.9.0
  • Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096).
  • Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896).
  • Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802).
3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
3.3.0
  • Previously added damage of a random element to an attack against a single target.
  • Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius.
  • Now deals 10% more damage per elemental ailment on enemies.
  • Now has 30% chance to freeze, shock and ignite (up from 10%), which grows as the gem levels, up to 49% at gem level 20.
  • Now requires level 12.
  • Now actually shows the correct DPS in the tooltip.
2.0.2
  • Damage increased by 10%.
2.0.0
  • Now has a base chance to inflict elemental status ailments.
1.3.0
  • The mana costs of Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-269)% of base
    Effectiveness of Added Damage: (165-269)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
    100% of Physical Damage Converted to Cold Damage
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    +0.2 metres to Melee Strike Range
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

    Additional Effects From 1-20% Quality:
    Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (135-225)% of base
    Effectiveness of Added Damage: (135-225)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    have been reduced.
1.2.0
  • The mana cost of all skills has been revised.
1.0.0
  • Increased the mana cost.
  • Damage progression past level 1 has been reduced.
0.10.0
  • Is now player level 19 (was 2) and has had its damage reduced, especially at high levels.
0.9.2
0.9.1
  • Increased damage at higher levels.
0.8.3
  • Increased Elemental Hit damage by 10%.
0.8.1
0.8.0
  • Elemental Hit now picks one element type randomly per hit.
0.7.2
  • Increased damage of Elemental Hit skill.
0.6.9
  • Elemental hit skill now has correct gem hover.
0.6.0
  • Elemental Hit has been added to the game.

References

  1. Yohsene (August 4, 2023). "Mechanics Discussion". Prohibited Library (requires membership to view) - Image mirror. Retrieved August 5, 2023.
  2. Mark_GGG (May 28, 2018). "Re: [Shower Thought] The new Elemental Hit will have the most inaccurate tooltip dps so far.". Reddit. Retrieved June 1, 2018.

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