The Coward's Trial: Difference between revisions
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{{Area item drops|area_id=MapWorldsCursedCryptUnique}} | {{Area item drops|area_id=MapWorldsCursedCryptUnique}} | ||
On top of the boss drop and drops that | On top of the boss drop and drops that arespecific to this unique map, since Coward's Trial may have a high area level (up to T16 when [[Voidstone]](s) is/are socketed, or when affected by an [[atlas passive]] which increases unique map area levels), and even higher when progressed to the next room of the map, this map readily drops item base types that have a high item level. | ||
{{Item acquisition}} | {{Item acquisition}} | ||
Revision as of 07:40, 4 August 2022
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The Coward's Trial is a unique Cursed Crypt MapCursed Crypt MapMap Level: 74
Map Tier: 7
Guild Character: }Saints and heathens look the same
once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Mechanics
Except the mods Contains waves of Monsters and Contains additional waves of Undead Monsters, the rest of the mods are "optional" which can be reroll by Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. to switch it "on" or "off" (1 or 0), or dropped naturally as "on" or "off". Thus, the map can have zero additional waves except the base waves of Monsters and waves of Undead Monsters, or have all 7 optional waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively). There are 2^7 = 128 combinations of map mods. The chance to have zero optional waves or all 7 optional waves, were 1/128 respectively, assuming equal chance to roll the mod value as 0 and roll as 1.
Layout
This map contains 4 floors with a number of waves of monster spawning per floor. The number of waves is depends on the mod of the map item. Each floor has a monster level one level higher than the previous one. The initial wave consists of 35 monsters and increases by 2 monsters per wave up to a possible maximum of 83 monsters on wave 25.[confirmation needed because of 3.7.0 change] The map is guaranteed to drop at least one unique item,[1] regardless of map area level.[2] It always drop as item level 100 from the map boss.
The Monster types of each wave are randomly picked from a pre-defined list of wave-types; The final wave is the exception to this, where Infector of Dreams is accompanied by monster types that can only appear during the final wave. While the monster level stays the same, magic and rare monsters increase with every wave. Additionally, at the end of every wave a rare Necromancer[3] spawns.[confirmation needed because of 3.7.0 change]
Several flavour/hint messages appear in the chat window during the map:
- When a new wave begins: "The darkness looms forebodingly..."
- When the current room has been fully cleared: "The room grows still and quiet..."
- When the last room has been fully cleared: "The oppressive atmosphere slowly dissipates..."
Boss
- Infector of Dreams (unique Necromancer)
- Raises Undead
- Allies deal increased Elemental Damage
In the last sub-area, the map contains several Abyss themed monsters:
- Thresher (cannot raised as spectre)
- Primeval Watcher (cannot raised as spectre)
Other monster of the map:
- Brittle Born-again (can raised as spectre)
- Rotting Damned (can raised as spectre)
- Frost Priest (can raised as spectre)
- Thunder Priest (can raised as spectre)
Note that only the last sub-area contain monster that leave corpse:
Items found in this area
The following drop-restricted items can drop in this area.
Item | Drop Level |
---|---|
Grave KnowledgeGrave Knowledge6Summon Raging Spirit Quality: +20%The dead tell me great insights. They've had nothing but time to sit and think. | 23 |
The Celestial JusticarThe Celestial Justicar6Six-Link Astral PlateWrapped in the glory of the heavens, she comes to mete out justice for the fallen. | 47 |
The ForsakenThe Forsaken7Umbilicus ImmortalisYou gave us life and love, more than you could spare. Now you're gone, and we are stranded, alone, cold and without purpose. | 23 |
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls. | 68 |
The Rabbit's FootThe Rabbit's Foot810x Incursion VialIt is said anyone who bears this trinket is the luckiest exile in all of Wraeclast. The gods would disagree, and forever curse any whom give it away. | 50 |
On top of the boss drop and drops that arespecific to this unique map, since Coward's Trial may have a high area level (up to T16 when Voidstone(s) is/are socketed, or when affected by an atlas passive which increases unique map area levels), and even higher when progressed to the next room of the map, this map readily drops item base types that have a high item level.
Item acquisition
The Coward's Trial can drop anywhere. It can be chanced.
Recipes
The Coward's Trial can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
8 | The Encroaching DarknessThe Encroaching Darkness8Map CorruptedNo matter where your dreams take you, Nightmare follows close behind. | Random corrupted map | A |
1 | Otherworldly IncubatorOtherworldly IncubatorStack Size: 10Adds an incubated Unique Map item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random map | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Legacy variants
The Coward's Trial has legacy variants.
Version discontinued | Base item | Stats Compare each legacy variant to the current variant.
|
---|---|---|
3.17.0 | Cursed Crypt MapCursed Crypt MapMap Level: 70 Map Tier: 3 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 70/?/? |
Contains waves of Monsters |
3.16.0 | Cursed Crypt MapCursed Crypt MapMap Level: 70 Map Tier: 3 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: |
Contains waves of Monsters |
3.15.0 | Cursed Crypt MapCursed Crypt MapMap Level: 80 Map Tier: 13 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 80/? |
Contains waves of Monsters |
3.13.0 | Cursed Crypt MapCursed Crypt MapMap Level: 80 Map Tier: 13 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: |
Contains waves of Monsters |
3.12.0 | Cursed Crypt MapCursed Crypt MapMap Level: 69 Map Tier: 2 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: |
Contains waves of Monsters |
3.11.0 | Cursed Crypt MapCursed Crypt MapMap Level: 69 Map Tier: 2 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 69/73/76/78/81 |
Contains waves of Monsters |
3.10.0 | Cursed Crypt MapCursed Crypt MapMap Level: 69 Map Tier: 2 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 69/73/76/78/81 |
Contains waves of Monsters |
3.9.0 | Cursed Crypt MapCursed Crypt MapMap Level: 71 Map Tier: 4 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 71 |
Contains waves of Monsters |
3.8.0 | Cursed Crypt MapCursed Crypt MapMap Level: 71 Map Tier: 4 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 71 |
Contains waves of Monsters |
3.7.0 | Cursed Crypt MapCursed Crypt MapMap Level: 68 Map Tier: 1 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 68 |
Contains waves of Monsters |
3.6.0 | Cursed Crypt MapCursed Crypt MapMap Level: 70 Map Tier: 3 Guild Character: }Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 70 |
Contains waves of Monsters |
3.5.0 | Cursed Crypt MapCursed Crypt MapMap Level: 77 Map Tier: 10 Guild Character: }Travel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 77 |
Contains waves of Monsters |
3.1.0 | Cursed Crypt MapCursed Crypt MapMap Level: 76 Map Tier: 9 Guild Character: ATravel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 76 |
Contains waves of Monsters |
2.4.0 | Cursed Crypt MapCursed Crypt MapMap Level: 68 Map Tier: 1 Guild Character: ATravel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 68 |
Contains waves of Monsters |
2.0.0 | Cursed Crypt MapCursed Crypt MapMap Level: 66 Map Tier: 1 Guild Character: ATravel to this Map by using it in a personal Map Device. Maps can only be used once. Map Level: 66 |
Contains waves of Monsters |
Pre-3.7.0 legacy variants use the mods WaveTimeUndeadSiegeWaveTimeUndeadSiege
Intrinsic
Contains additional waves of Undead Monsters
Area contains additional waves of Raging Spirits
Area contains additional waves of Bone Rhoas
Area contains additional waves of Oriathan Zombies
Area contains additional waves of Ravager Maws and NumWavesUndeadSiegeNumWavesUndeadSiege
Intrinsic
Contains waves of Monsters
Area contains additional waves of Ghosts
Area contains additional waves of Phantasms
Area contains additional waves of Zombies instead. They function the same as the current variant if using Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. to reroll the item. The additional "optional" waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively) are default as "off" ("0") in the legacy variant, however.
The legacy version has hidden values in the mods: (30-50) for Contains additional waves of Undead Monsters and (22-25) for Contains waves of Monsters, while the new version of the mods, Contains waves of MonstersDisplayCowardsTrialWavesOfMonsters
Intrinsic
Contains waves of Monsters and Contains additional waves of Undead MonstersDisplayCowardsTrialWavesOfUndeadMonsters
Intrinsic
Contains additional waves of Undead Monsters, does not have numeric value other than 1. It is purely a cosmetic, as the value (30-50) which was used to be for Area has (30-50) seconds between monster waves and the value (22-25) was used to be for Area has (22-25) waves of monsters, which both mod texts (and stat id behind) were converted to match new version due to 3.7.0 change, but the numeric value were retained. These values are still displayed in the official trade site search result as a relic. Such value will be "deleted" by using Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. and does not affect the function of the map, but the orb most likely adding more waves to the legacy map.
Player can sell the legacy item to a NPC in exchange for a new "The Coward's Trial" map from the current map series, but retain the aforementioned legacy mods.
Supporter attribution
The Coward's Trial was created by supporter OverUsedChewToy.[1]
Version history
Version | Changes |
---|---|
3.9.0 |
|
3.7.0 |
|
3.5.0 |
|
3.1.0 |
|
0.11.2 |
|
0.10.8c |
|
0.10.8b |
|
0.10.6 |
|
References
- ↑ 1.0 1.1 OverUsedChewToy (April 12, 2013). "Re: Unique Items List". Official Path of Exile Forums. Retrieved April 16, 2013.
- ↑ Rhys (August 20, 2013). "Re: The Coward's Trial - Unique map garbage". Official Path of Exile Forums. Retrieved August 20, 2013.
- ↑ OverUsedChewToy (April 12, 2013). "Re: New Unique map: The Coward's Trial, Crypt Map". Official Path of Exile subreddit. Retrieved April 12, 2013.