* The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
}}
{{Version history table row|3.20.0|
* The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
}}
{{Version history table row|3.17.0|
* The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
}}
{{Version history table row|3.13.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
* (Not in patch note) [[Primeval Hideout]] can now be obtained from the '''Primordial Blocks Map'''.
* [[Primeval Hideout]] can now be obtained from the '''Primordial Blocks Map'''. {{Undocumented}}
{{Version history table row|3.12.0}}
}}
{{Version history table row|3.12.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
{{Version history table row|3.11.0}}
}}
{{Version history table row|3.11.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
{{Version history table row|3.9.0}}
}}
{{Version history table row|3.9.0|
* The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
* The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* '''The Torture Chamber map has been replaced by the Primordial Blocks map. Existing Torture Chambers maps will now open portals to the Lunaris Temple. Kidding! It'll open a portal to Primordial Blocks.'''
* '''The Torture Chamber map has been replaced by the Primordial Blocks map. Existing Torture Chambers maps will now open portals to the Lunaris Temple. Kidding! It'll open a portal to Primordial Blocks.'''
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
* (Not in patch notes) The Atlas will now be shuffled every league.
* The Atlas will now be shuffled every league. {{Undocumented}}
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* Atlas of Worlds map series is introduced.
* Atlas of Worlds map series is introduced.
{{Version history table row|2.1.0}}
}}
{{Version history table row|2.1.0|
* [[Shock and Horror]] now has her totems die when she dies. Her spawn no longer create lightning storms when they die.
* [[Shock and Horror]] now has her totems die when she dies. Her spawn no longer create lightning storms when they die.
{{Version history table row|2.0.0}}
}}
{{Version history table row|2.0.0|
* The Awakening map series is introduced.
* The Awakening map series is introduced.
}}
{{Version history table row| 1.1.3 }}
{{Version history table row| 1.1.3 }}
* Fixed an issue with '''Torture Chamber''' boss room's exit teleporter not disabling once the boss had been engaged.
* Fixed an issue with '''Torture Chamber''' boss room's exit teleporter not disabling once the boss had been engaged.
{{Version history table row|1.0.5}}
{{Version history table row|1.0.5|
* Fixed an issue where you were unable to leave the '''Torture Chamber'''s boss room.
* Fixed an issue where you were unable to leave the '''Torture Chamber'''s boss room.
{{Version history table row|1.0.4}}
}}
{{Version history table row|1.0.4|
* Modified the '''Torture Chamber''' boss room with several changes. The exit is disabled during the boss fight. A pillar has been added close to exit, to better signal that the beam attack can be interrupted by breaking line of sight.
* Modified the '''Torture Chamber''' boss room with several changes. The exit is disabled during the boss fight. A pillar has been added close to exit, to better signal that the beam attack can be interrupted by breaking line of sight.
{{Version history table row|1.0.3}}
}}
{{Version history table row|1.0.3|
* [[Shock and Horror]], the boss of the '''Torture Chamber''', has had her {{il|Arc}} skill replaced with a new skill.
* [[Shock and Horror]], the boss of the '''Torture Chamber''', has had her {{il|Arc}} skill replaced with a new skill.
{{Version history table row|1.0.0}}
}}
{{Version history table row|1.0.0|
*The [[Shock and Horror]] boss in the '''Torture Chamber map''' has been revamped.
*The [[Shock and Horror]] boss in the '''Torture Chamber map''' has been revamped.
{{Version history table row|0.10.0}}
}}
{{Version history table row|0.10.0|
* Start of open beta, the old map items are destroyed. Introduction of the original map series.
* Start of open beta, the old map items are destroyed. Introduction of the original map series.
{{Version history table row|0.9.11}}
}}
{{Version history table row|0.9.11|
* Added 45 Map areas, each with its own boss
* Added 45 Map areas, each with its own boss
* (Not in patch note) Torture Chamber map is introduced to the game.
* Torture Chamber map is introduced to the game.{{guesswork}} {{Undocumented}}
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
[[ru:Карта первобытного поселения]]
Latest revision as of 20:22, 2 June 2024
This article is about the variant of Primordial Blocks Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Primordial Blocks MapMap Level: 69 Map Tier: 2 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Primordial Blocks Map is not in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Primordial Blocks Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The Jeweller's BoonThe Jeweller's Boon5Five-Linked Body Armour Influenced ItemThe jeweller's true talent is the capacity to see a jewel's beauty before they draw it out.
80
The Side QuestThe Side Quest520x Scouting ReportYou'll never know the things you miss if you keep your eyes closed
69
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
Primordial Blocks MapPrimordial Blocks MapMap Level: 69 Map Tier: 2 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ancestor
Primordial Blocks MapPrimordial Blocks MapMap Level: 70 Map Tier: 3 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Crucible
Primordial Blocks MapPrimordial Blocks MapMap Level: 75 Map Tier: 8 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
The Forbidden Sanctum
Primordial Blocks MapPrimordial Blocks MapMap Level: 82 Map Tier: 15 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Scourge
Primordial Blocks MapPrimordial Blocks MapMap Level: 81 Map Tier: 14 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Expedition
Primordial Blocks MapPrimordial Blocks MapMap Level: 70 Map Tier: 3 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Ritual
Primordial Blocks MapPrimordial Blocks MapMap Level: 70 Map Tier: 3 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Primordial Blocks MapPrimordial Blocks MapMap Level: 75 Map Tier: 8 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Harvest
Primordial Blocks MapPrimordial Blocks MapMap Level: 79 Map Tier: 12 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Delirium
Primordial Blocks MapPrimordial Blocks MapMap Level: 79 Map Tier: 12 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Metamorph
Primordial Blocks MapPrimordial Blocks MapMap Level: 81 Map Tier: 14 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Blight
Primordial Blocks MapPrimordial Blocks MapMap Level: 81 Map Tier: 14 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
14
81
Legion
Primordial Blocks MapPrimordial Blocks MapMap Level: 81 Map Tier: 14 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
14
81
Synthesis
Primordial Blocks MapPrimordial Blocks MapMap Level: 82 Map Tier: 15 Guild Character: âWho is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Betrayal
Primordial Blocks MapPrimordial Blocks MapMap Level: 79 Map Tier: 12 Guild Character: âTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
War for the Atlas
Primordial Blocks MapPrimordial Blocks MapMap Level: 78 Map Tier: 11 Guild Character: ŸTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Atlas of Worlds
Primordial Blocks MapPrimordial Blocks MapMap Level: 74 Map Tier: 7 Guild Character: ŸTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
The Awakening
Primordial Blocks MapPrimordial Blocks MapMap Level: 72 Map Tier: 7 Guild Character: ŸTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
72
Original
Unique versions
There are currently no unique items for this base item type.
The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
Primeval Hideout can now be obtained from the Primordial Blocks Map. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The Torture Chamber map has been replaced by the Primordial Blocks map. Existing Torture Chambers maps will now open portals to the Lunaris Temple. Kidding! It'll open a portal to Primordial Blocks.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
Many map bosses have also shifted around. Some have been retired and replaced!
The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
Modified the Torture Chamber boss room with several changes. The exit is disabled during the boss fight. A pillar has been added close to exit, to better signal that the beam attack can be interrupted by breaking line of sight.
Shock and Horror, the boss of the Torture Chamber, has had her ArcArcSpell, Chaining, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage Chains +(4-7) Times 15% more Damage with Hits and Ailments for each remaining Chain
Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. skill replaced with a new skill.
Torture Chamber map is introduced to the game.[guesswork?] [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]