Version 1.1.3

From Path of Exile Wiki
Jump to navigation Jump to search
Version History
1.1.2b
April 17, 2014
1.1.3
April 30, 2014
1.1.3b
May 8, 2014

Patch notes

These are the official patch notes for version 1.1.3 released by Grinding Gear Games.[1]

Content and Features

  • Added a new corrupted Skill Gem - Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 250% of base
    Attack Damage: (250-350)% of base
    Effectiveness of Added Damage: (250-350)%
    AoE Radius: 12
    Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
    50% more Area of Effect for each stage
    Can't be Evaded
    +4 to maximum Stages

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect.
  • Added a new corrupted Skill Gem - Vaal HasteVaal HasteAura, Spell, AoE, Duration, Vaal
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Base duration is 4.00 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-1.9) metres to radius
    You and nearby allies gain (16-20)% increased Movement Speed
    You and nearby allies gain (25-31)% increased Attack Speed
    You and nearby allies gain (24-31)% increased Cast Speed

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
  • Added a new corrupted Skill Gem - Vaal DisciplineVaal DisciplineAura, Spell, AoE, Duration, Vaal
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 5 sec
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Base duration is 3.00 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-1.9) metres to radius
    Your and nearby allies' Energy Shield Recharges are not delayed by Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Casts a temporary aura that grants energy shield to you and your allies and prevents energy shield recharge being delayed by damage taken.
  • Added a new Strength skill - Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-185)% of base
    Effectiveness of Added Damage: (110-185)%
    Projectile Speed: 750
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
    Fires 4 Projectiles
    60% of Physical Damage Converted to Fire Damage
    +(0.2-0.6) metres to Melee Strike Range
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Projectiles deal (0.5-10)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.
  • Added a new Intelligence skill - ConvocationConvocationMinion, Spell, Duration
    Level: 1
    Cost: 6 Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 31Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds
    Regenerate 2% of Life per second

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Recalls all minions that are following you to your location and grants them a temporary life regeneration effect.
  • Molten Strike is a quest reward for "Enemy at the Gate" on Normal Difficulty for the Templar, Marauder, Duelist and Scion.
  • Convocation is a quest reward for "Enemy at the Gate" on Cruel difficulty for the Witch, Templar and Scion.
  • Added two new cosmetic microtransactions: Seraph WingsSeraph WingsArmour AttachmentAdds the Seraph Wings back attachment to any equipped body armour. Back Attachment and Gore Glacial Cascade EffectGore Glacial Cascade EffectSkill Gem EffectYour Glacial Cascade becomes a surge of demonic teeth from below..
  • The character creation process has been streamlined so that you have to select a character class before you can type in a character name. Some new players were struggling to understand the flow of this UI before.
  • Added four new Unique items, three of which were designed by supporters.
  • Added three new unique chests that can appear in the Ambush league.
  • Added two new achievements: Cut-throat and Dream Corruption.
  • Added two new recipes to assist early game summoners.
  • Changed the appearance of Kuduku, the False God to the Tiki Totem.
  • Added an option to constrain the mouse pointer to the window.
  • Added new versions of the Storm Call effect for monster usage of the skill.
  • Added a Shrine symbol for the Static Shrine.
  • Updated the loading screen for Map areas.

Sacrifice of the Vaal and Invasion Challenge League Balance

  • These changes reinforce the positive and popular elements of the new content and make the content more generally accessible.
  • We have continued to adjust Invasion and Corrupted Secret Area bosses. In general this has involved reducing the quantity of summons and reducing high spike damage, while retaining the pace changes and different tactics that players have praised.
  • Added new map mods to be used in Corrupted Secret Areas that are generally smaller versions of normal map mods. Some map mods have been removed from the Corrupted Secret Area pool.
  • Increased the relative drop rates of rarer Vaal fragments.
  • Increased the spawn chance of Vaal side areas by around 120% in the permanent leagues.


Early Game Difficulty and Act 1 Boss/Monster Balance

  • These changes are intended to remove some of the higher-variance negative experiences that can occur to new players in the early game, while retaining the essence and general difficulty of Path of Exile.
  • We have replaced Hailrake's Ice Spear with Glacial Cascade in all difficulties. His AI has been improved.
  • Removed the critical strike chance from monster versions of Firestorm in Normal difficulty.
  • Removed the critical strike chance from Blackguard and Rhoa Shield Charges in Normal Difficulty.
  • Removed the invulnerability period from Hillock when he is drawing his sword in all difficulties.
  • Reduced the damage, duration and radius of the zombie Poison Cloud on Death in all difficulties.


General Balance

  • Changed ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (170-250)% of base
    Effectiveness of Added Damage: (170-250)%
    AoE Radius: 20
    Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
    +(0-0.2) metres to radius
    50% more Area of Effect for each stage

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the Reave gem.
  • Added a cap for Dodge and Spell Dodge of 75%.
  • Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.
  • It is now possible to evade Antalie Napora's Vaal Burning Arrow.


Bug Fixes

  • Fixed a bug with Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Cast on Critical Strike, where Ice Nova would do no damage when triggered by a critical strike of a projectile attack skill.
  • Fixed an issue where the Warrior Supporter Portal nameplate was shown in the wrong place.
  • Solved a situation where Vaal Summon SkeletonsVaal Summon SkeletonsSpell, Minion, Duration, Vaal
    Level: (1-20)
    Souls Per Use: 50
    Can Store 1 Use(s)
    Soul Gain Prevention: 10 sec
    Cast Time: 0.80 sec
    Requires Level 10Summons an army of skeletal soldiers, archers and mages, led by a powerful general.Maximum (18-36) Summoned Skeletons
    Base duration is 20.00 seconds
    Summons (14-21) Skeleton Soldiers
    Summons (2-9) Skeleton Archers
    Summons (1-5) Skeleton Mages
    Summons 1 Skeleton General

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Summoned Skeletons
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    summoned fewer skeletons if the summoner had summoned skeletons from a standard Summon Skeleton skill.
  • Fixed a bug where an unset ring that was disabled by Thief's TormentThief's Torment
    Prismatic Ring
    Requires Level 30+(8-10)% to all Elemental Resistances(10-16)% increased Quantity of Items found
    Can't use other Rings
    +(25-40)% to all Elemental Resistances
    Gain (40-60) Life per Enemy Hit with Attacks
    Gain 30 Mana per Enemy Hit with Attacks
    50% reduced Effect of Curses on you
    The ring I stole,
    My finger they took,
    A shrouded mind,
    Cut their curses short,
    As I drained their spirit
    And stole their soul.
    A blessing is often a curse.
    would re-enable on having things socketed in or out of it.
  • Fixed a bug where Offerings were not affected by buff duration increases.
  • Fixed an issue where a momentary Grace Period buff was applied to users when using a teleporter.
  • Fixed an issue with the unique item VoidbringerVoidbringer
    Conjurer Gloves
    Energy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems
    (125-150)% increased Critical Strike Chance for Spells
    (180-250)% increased Energy Shield
    Lose (40-80) Mana when you use a Skill
    Gain (15-20) Energy Shield per Enemy Killed
    Absolute corruption empowers absolutely.
    where its 3d art causing certain animations to appear incorrect.
  • Fixed some bugs with items spawning from Strongboxes.
  • Improved the Bandit Respecs so that Eramir's dialogue now correctly updates when you alter your bandit decisions.
  • Fixed issues with environmental effects in the Scepter of God that commonly occured when re-entering the area after a death.
  • Fixed an animation problem with the Ranger that would occur when throwing traps while also holding a bow.
  • Fixed an issue with Torture Chamber boss room's exit teleporter not disabling once the boss had been engaged.
  • Fixed a bug where effects on off-hand weapons would flicker under certain circumstances.

References

  1. Chris (April 30, 2014). "1.1.3 Patch Notes". Official Path of Exile Forums. Retrieved April 30, 2014.