Tampering with the "Empty Display Case" in the boss arena will spawn a [[Monster:Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1|Sanctum Enforcer]] and a [[Monster:Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2|Sanctum Guardian]], Unique Monsters based on the "Head Enforcer" and "Security Specialist" Unique enemies from Heist.
Tampering with the "Empty Display Case" in the boss arena will spawn a [[Monster:Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1|Sanctum Enforcer]] and a [[Monster:Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2|Sanctum Guardian]], Unique Monsters based on the "Head Enforcer" and "Security Specialist" Unique enemies from Heist.
The map bosses used to be drawn from a pool of monsters that based on the Servants of Prospero of {{il|The Perandus Manor}}. Those map bosses were removed in [[version 3.16.0]], along with Perandus mechanic, that the map bosses were based on. The new map bosses of this map is based on monster from [[heist]] mechanic.
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.17.0}}
{{Version history table row|3.24.0|
* The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
}}
{{Version history table row|3.22.0|
* The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
}}
{{Version history table row|3.21.0|
* The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
}}
{{Version history table row|3.20.0|
* The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
}}
{{Version history table row|3.19.0|
* The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
}}
{{Version history table row|3.17.0|
* The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
* The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
{{Version history table row|3.16.0}}
}}
{{Version history table row|3.16.0|
* This map has been removed from the Atlas.
* This map has been removed from the Atlas.
* This map can no longer drop.
* This map can no longer drop.
Line 34:
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* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
* The Ivory Temple Map Boss has been replaced.
* The Ivory Temple Map Boss has been replaced.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
[[Category:Solaris tileset]]
Revision as of 18:56, 11 May 2024
This article is about the variant of Ivory Temple Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Ivory Temple MapMap Level: 82 Map Tier: 15 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Tampering with the "Empty Display Case" in the boss arena will spawn a Sanctum Enforcer and a Sanctum Guardian, Unique Monsters based on the "Head Enforcer" and "Security Specialist" Unique enemies from Heist.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The Golden EraThe Golden Era7Flaring Eclipse Staff Item Level:100Before gemlings, before thaumaturgy, a simple court magician could enthrall the masses.
80
The Lord of CelebrationThe Lord of Celebration4Sceptre of Celebration Shaper ItemThough they were a pack of elite combatants, the Emperor's royal guards were not ready to face one of his notorious parties.
80
The OpulentThe Opulent5Ring Item Level:100Wealth can, in fact, buy happiness.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
Ivory Temple MapIvory Temple MapMap Level: 82 Map Tier: 15 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Affliction
Ivory Temple MapIvory Temple MapMap Level: 83 Map Tier: 16 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
16
83
Ancestor
Ivory Temple MapIvory Temple MapMap Level: 72 Map Tier: 5 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
The Forbidden Sanctum
Ivory Temple MapIvory Temple MapMap Level: 74 Map Tier: 7 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Sentinel
Ivory Temple MapIvory Temple MapMap Level: 82 Map Tier: 15 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Archnemesis
Ivory Temple MapIvory Temple MapMap Level: 70 Map Tier: 3 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Expedition
Ivory Temple MapIvory Temple MapMap Level: 78 Map Tier: 11 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Ritual
Ivory Temple MapIvory Temple MapMap Level: 71 Map Tier: 4 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Heist
Ivory Temple MapIvory Temple MapMap Level: 69 Map Tier: 2 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Harvest
Ivory Temple MapIvory Temple MapMap Level: 81 Map Tier: 14 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Delirium
Ivory Temple MapIvory Temple MapMap Level: 81 Map Tier: 14 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Metamorph
Ivory Temple MapIvory Temple MapMap Level: 70 Map Tier: 3 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Blight
Ivory Temple MapIvory Temple MapMap Level: 68 Map Tier: 1 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
Legion
Ivory Temple MapIvory Temple MapMap Level: 81 Map Tier: 14 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
14
81
Synthesis
Ivory Temple MapIvory Temple MapMap Level: 79 Map Tier: 12 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Betrayal
Ivory Temple MapIvory Temple MapMap Level: 72 Map Tier: 5 Guild Character: mTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
War for the Atlas
Ivory Temple MapIvory Temple MapMap Level: 79 Map Tier: 12 Guild Character: tTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
12
79
Atlas of Worlds
Unique versions
There are currently no unique items for this base item type.
Version history
The map bosses used to be drawn from a pool of monsters that based on the Servants of Prospero of The Perandus ManorThe Perandus Manor Chateau MapMap Level: 72 Map Tier: 5 Guild Character: ™ Item Quantity: +(60-100)% Item Rarity: +(200-300)%(100-150)% increased Experience gain (200-300)% increased number of Rare Monsters (30-40)% more Monster Life (16-24)% increased Monster Damage Area contains Cadiro PerandusForget kings and emperors; He who holds the coin holds all the power.Travel to this Map by using it in a personal Map Device. Maps can only be used once.. Those map bosses were removed in version 3.16.0, along with Perandus mechanic, that the map bosses were based on. The new map bosses of this map is based on monster from heist mechanic.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.