Map:Ivory Temple Map (Atlas of Worlds)

From Path of Exile Wiki
Jump to navigation Jump to search
Ivory Temple MapMap Level: 79
Map Tier: 12
Guild Character: t
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 79
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasIvoryTemple
Ivory Temple
Map area
No Waypoint
IdMapAtlasIvoryTemple
Act11
Area level79
BossesSanctum Enforcer
Sanctum Guardian
Area type tagstemple, forestdark
Tagsindoors_area, map, einharmaps, wealthy_area, church
The Shaper: Man and nature intertwined, but only for the chosen few.


This map is based on the Imperial Gardens and Solaris Temple zones in Act 3. The map has both a boss arena and a side-passage to a pocket zone.

Map type: Indoors/outdoors.

Boss: One randomly chosen The Perandus ManorThe Perandus Manor
Chateau Map
Map Level: 72
Map Tier: 5
Guild Character:
Item Quantity: +(60-100)%
Item Rarity: +(200-300)%
(100-150)% increased Experience gain
(200-300)% increased number of Rare Monsters
(30-40)% more Monster Life
(16-24)% increased Monster Damage
Area contains Cadiro Perandus
Forget kings and emperors;
He who holds the coin holds all the power.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
boss:

  • Platinia
  • Auriot
  • Rhodion
  • Pallias
  • Argient
  • Rheniot

Vendor (during Atlas of Worlds expansion)

  • Produced by three Precinct MapPrecinct MapMap Level: 78
    Map Tier: 11
    Guild Character: =
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
  • Three Ivory Temple Maps yield one Plaza MapPlaza MapMap Level: 80
    Map Tier: 13
    Guild Character: :
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Dialla's SubjugationDialla's Subjugation7Support Gem
Quality: +23%
Corrupted
A symbol of beauty and innocence
The gems corrupted her mind
Malachai corrupted her gems
All but a glimmer of
greatness lost in madness
23
The TwinsThe Twins8Gemini Claw of Celebration
Item Level: 83
Two sides of a coin;
Heads for a friend,
tails a foe;
Gemini toss up
75

Map variants

ItemMap
Tier
Map
Level
Map
Series
Ivory Temple MapIvory Temple MapMap Level: 82
Map Tier: 15
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Affliction
Ivory Temple MapIvory Temple MapMap Level: 83
Map Tier: 16
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1683Ancestor
Ivory Temple MapIvory Temple MapMap Level: 72
Map Tier: 5
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
572The Forbidden Sanctum
Ivory Temple MapIvory Temple MapMap Level: 74
Map Tier: 7
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
774Sentinel
Ivory Temple MapIvory Temple MapMap Level: 82
Map Tier: 15
Guild Character: m
Man and nature intertwined,
but only for the chosen few.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Archnemesis
Ivory Temple MapIvory Temple MapMap Level: 70
Map Tier: 3
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Expedition
Ivory Temple MapIvory Temple MapMap Level: 78
Map Tier: 11
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Ritual
Ivory Temple MapIvory Temple MapMap Level: 71
Map Tier: 4
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Heist
Ivory Temple MapIvory Temple MapMap Level: 69
Map Tier: 2
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
269Harvest
Ivory Temple MapIvory Temple MapMap Level: 81
Map Tier: 14
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Delirium
Ivory Temple MapIvory Temple MapMap Level: 81
Map Tier: 14
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1481Metamorph
Ivory Temple MapIvory Temple MapMap Level: 70
Map Tier: 3
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Blight
Ivory Temple MapIvory Temple MapMap Level: 68
Map Tier: 1
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
168Legion
Ivory Temple MapIvory Temple MapMap Level: 81
Map Tier: 14
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1481Synthesis
Ivory Temple MapIvory Temple MapMap Level: 79
Map Tier: 12
Guild Character: m
Man and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Betrayal
Ivory Temple MapIvory Temple MapMap Level: 72
Map Tier: 5
Guild Character: m
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
572War for the Atlas
Ivory Temple MapIvory Temple MapMap Level: 79
Map Tier: 12
Guild Character: t
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Atlas of Worlds


Version history

The map bosses used to be drawn from a pool of monsters that based on the Servants of Prospero of The Perandus ManorThe Perandus Manor
Chateau Map
Map Level: 72
Map Tier: 5
Guild Character:
Item Quantity: +(60-100)%
Item Rarity: +(200-300)%
(100-150)% increased Experience gain
(200-300)% increased number of Rare Monsters
(30-40)% more Monster Life
(16-24)% increased Monster Damage
Area contains Cadiro Perandus
Forget kings and emperors;
He who holds the coin holds all the power.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
. Those map bosses were removed in version 3.16.0, along with Perandus mechanic, that the map bosses were based on. The new map bosses of this map is based on monster from heist mechanic.

Version Changes
3.24.0
  • The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
3.22.0
  • The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.20.0
  • The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano.
3.19.0
  • The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
3.17.0
  • The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
  • The Ivory Temple Map Boss has been replaced.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.