The Lord's Labyrinth
Having proved your mettle in the Trials of Ascendancy, you earn the right to enter Izaro's Labyrinth. Centuries have passed, but its traps are as dangerous as the day its doors were first opened.
Description on the official Path of Exile website [1]
The Labyrinth is a dungeon filled with traps, puzzles and monsters, culminating in a challenge against Izaro, randomly generated every day. Completing the Labyrinth for the first time unlocks a character’s Ascendancy class and points for the powerful Ascendancy skill tree. Its Divine Font allows the acquisition of transfigured gems and its chests may contain exclusive unique items.
Overview
After completing the first six Trials of Ascendancy, the player can enter the Aspirant's Plaza through the Statue of the Goddess in the Sarn Encampment. The plaza has a waypoint that can be accessed from any act (it appears next to the hideout icon). The Plaza is where the player chooses which labyrinth to enter.
The Labyrinth must be completed in one run without dying.
Basic rules for all Labyrinths
- Each variety of Labyrinth requires completing a series of steps to unlock the Labyrinth for the first time. Once these requirements have been met, that variety of Labyrinth can be run repeatedly.
- Each Labyrinth contains a series of chambers connected by exits. Three of these chambers are Aspirant's Trials, where the players will battle Izaro. The first Trial ends when Izaro's life is reduced to 2/3 of full strength. The second Trial starts with Izaro's life at 2/3, and ends when Izaro's life is reduced to 1/3. The final Trial starts with Izaro's life at 1/3, and ends when Izaro is slain.
- Completing all three Aspirant's Trials unlocks the Ascendancy Chamber, where the players receive their rewards for a successful Labyrinth completion.
- There are no waypoints or checkpoints in a Labyrinth. Once a character leaves an active Labyrinth for any reason -- through death, logging out, exiting the game, disconnect, or crash -- the character cannot return, and must create a new Labyrinth instance in order to try again.
- Players cannot use town portals to enter the Labyrinth; using a portal to leave the Labyrinth bars the character from returning. (When using a portal, a warning message will confirm the player's choice to abandon the current Labyrinth.)
- Players can access their stash immediately before each Aspirant's Trial, and in the Ascendancy Chamber.
- Players can normally keep any items in their inventory and stash when they leave the Labyrinth. Special items that can only be used in the Labyrinth -- such as keys, and items that modify the mechanics of the Aspirant's Trial -- can only be used in the active Labyrinth. Like quest items, these items cannot be traded or moved to a stash. Unused special items will be dropped when the player leaves the Labyrinth for any reason.
- The layout of each variant of the Labyrinth is randomly regenerated each day, at midnight (00:00) UTC. All instances of a given Labyrinth during the day will have the same chambers arranged in the same way. If a Labyrinth chamber contains a special element, such as a key or a Mysterious Darkshrine, then all instances of that Labyrinth that day will have the same special element in the same chambers. This means that a given Labyrinth will be very similar if you run it multiple times on the same day; but it could be very different tomorrow.
Variations
Labyrinth | Area level | Trial locations | Reward |
---|---|---|---|
The Labyrinth | 33 | The Lower Prison The Crypt Level 1 The Chamber of Sins Level 2 The Crematorium The Catacombs The Imperial Gardens |
1 Divine Font use, 2 options |
The Cruel Labyrinth | 55 | The Prison (Act 6) The Crypt (Act 7) The Chamber of Sins Level 2 (Act 7) |
1 Divine Font use, 3 options |
The Merciless Labyrinth | 68 | The Bath House The Tunnel The Ossuary |
1 Divine Font use, 4 options |
The Eternal Labyrinth | 75 | End-game maps | 2 Divine Font uses, 4 options |
Eternal Labyrinth of Potential (w/ Dedication to the GoddessDedication to the GoddessThe Divine Font will offer additional Corrupted Gem crafting options.Before the Goddess, nothing remains hidden. Adversity reveals old flaws and new strengths.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential.) |
83 | End-game maps | 2 Divine Font uses, 4 options Divine Font offers corrupted gem crafting options |
Eternal Labyrinth of Fortune (w/ Module Error: No results found for item using search term "item_name = Tribute to the Goddess") |
83 | End-game maps | 2 Divine Font uses, 4 options Labyrinth rewards are enriched |
Eternal Labyrinth of Opportunity (w/ Gift to the GoddessGift to the GoddessThe Divine Font can be used additional times.The Goddess abides a kingdom beyond compare, should you meet her challenge.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity.) |
83 | End-game maps | 8 Divine Font uses, 4 options |
The Labyrinth
Monster Level: 33
The first and easiest Labyrinth variation is simply called the Labyrinth. Accessing the Labyrinth for the first time requires the completion of six different trials: one in Act 1, two in Act 2, and three in Act 3. Once the Labyrinth has been opened in this way, it can be accessed an unlimited number of times in the future at no cost.
While the Labyrinth layout changes every day, some things are constant. The first chamber is always a Forgotten Reliquary, and there is only one exit, leading to the first Aspirant's Trial against Izaro. The exit from the Trial leads to a second room with two exits: one leading to directly to the second Aspirant's Trial, the other leading to an optional room for additional rewards. The path from the second to the third Aspirant's Trial always goes through two chambers. The third and final Aspirant's Trial against Izaro takes place with no traps, and with a limited number of Izaro fight mechanics.
Completing the Labyrinth for the first time gives a choice of Ascendancy Class, 2 Ascendancy Points, and one use of the Divine Font with two random options. Each additional Labyrinth completion allows one more use of the Divine Font in the same way.
The Cruel Labyrinth
Monster Level: 55
The second Labyrinth variation is the Cruel Labyrinth. Accessing the Cruel Labyrinth for the first time requires: successfully completing the Labyrinth at least once; reaching character level 40; and completing three trials, one in Act 6 and two in Act 7. These requirements can be completed in any order. Once the Cruel Labyrinth has been opened in this way, it can be repeatedly accessed at no cost.
As in the normal Labyrinth, the first chamber in the Cruel Labyrinth is a Forgotten Reliquary and has an exit leading directly to the first Aspirant's Trial. The paths from the first Aspirant's Trial to the second, and from there to the third, require passing through two chambers each. The final Aspirant's Trial against Izaro now includes traps, and more and stronger Izaro fight mechanics.
Completing the Cruel Labyrinth for the first time gives 2 Ascendancy Points and one use of the Divine Font with three random options. Each additional Cruel Labyrinth completion allows one more use of the Divine Font in the same way.
The Merciless Labyrinth
Monster Level: 68
The third Labyrinth variation is the Merciless Labyrinth. Accessing the Merciless Labyrinth for the first time requires: successfully completing the Cruel Labyrinth at least once; reaching character level 50; and completing three trials, one each in Act 8, Act 9, and Act 10. These requirements can be completed in any order. Once the Merciless Labyrinth has been opened in this way, it can be repeatedly accessed at no cost.
The paths to each of the three Aspirant's Trials require crossing at least two chambers. The chamber just before the first Aspirant's Trial is always a Forgotten Reliquary. The final Aspirant's Trial against Izaro now includes additional traps and all Izaro fight mechanics, many with stronger effects.
Completing the Merciless Labyrinth for the first time gives 2 Ascendancy Points and one use of the Divine Font with four random options. Each additional Merciless Labyrinth completion allows one more use of the Divine Font in the same way.
The Eternal Labyrinth
Monster Level: 75
The fourth Labyrinth variation is the Eternal Labyrinth, often referred to as Uber Labyrinth. Accessing the Eternal Labyrinth for the first time requires: successfully completing the Merciless Labyrinth at least once; reaching character level 68; and obtaining and using an Module Error: No results found for item using search term "item_name = Offering to the Goddess", which is in turn obtained by completing a trial randomly found in maps with tier 6 or higher. Each time you use the Eternal Labyrinth, you must provide a new Offering to the Goddess.
The Eternal Labyrinth's layout rules are the same as for the Merciless Labyrinth. In the final Aspirant's Trial against Izaro, all Izaro fight mechanics are now at full strength.
The Labyrinth trials found in maps, and the Eternal Labyrinth itself, include a new trap type: Sentinel traps. These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
Completing the Eternal Labyrinth for the first time gives 2 Ascendancy Points and two uses of the Divine Font with four options. Each additional Eternal Labyrinth completion allows more uses of the Divine Font in the same way.
Improved Offering to the Goddess can drop from the reward chest at the end of the Eternal Labyrinth.
Enriched Eternal Labyrinth
Monster Level: 83
There are a few game mechanics that allow you to acquire an Improved Offering to the Goddess, which has 3 variants. Each variant will open a modified Eternal Labyrinth, which uses the same layout as the Eternal Labyrinth, but contains additional modifiers that increases its difficulty:
- 100% increased experience gain
- 30% increased damage taken from hits from labyrinth traps
- 30% increased effectiveness of damage over time debuffs from labyrinth traps on players
- Izaro deals 30% increased damage
- Izaro has 300% increased maximum life
- Labyrinth monsters have 30% increased attack, cast, and movement speed
- Labyrinth monsters deal 100% increased damage
- Labyrinth monsters have 300% increased maximum life
- 100% increased pack size
Offering | Labyrinth | Feature |
---|---|---|
Dedication to the GoddessDedication to the GoddessThe Divine Font will offer additional Corrupted Gem crafting options.Before the Goddess, nothing remains hidden. Adversity reveals old flaws and new strengths.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Potential. |
Eternal Labyrinth of Potential | The Divine Font will offer additional Corrupted Gem crafting options |
Module Error: No results found for item using search term "item_name = Tribute to the Goddess" | Eternal Labyrinth of Fortune | Gives greater rewards to Labyrinth chests |
Gift to the GoddessGift to the GoddessThe Divine Font can be used additional times.The Goddess abides a kingdom beyond compare, should you meet her challenge.Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth of Opportunity. |
Eternal Labyrinth of Opportunity | Lets you use the Divine Font 6 additional times |
Labyrinth completion rewards
After defeating Izaro in the third and final Aspirant's Trial, players enter the final chamber of the Labyrinth, the Ascendancy Chamber. This room contains the Altar of Ascendancy, a Divine Font, and ten chests of Izaro's Treasure.
Completing a Labyrinth variant for the first time awards two Ascendancy skill points. Players must interact with the Altar of Ascendancy to choose their Ascendancy class (if needed) and receive their points.
In addition, every time players complete the Labyrinth, they can use the Divine Font on a gem.
Each of Izaro's Treasure chests is equivalent to a random strongbox—for example, one may be filled with random loot, while another may contain only jewelry or currency. One Module Error: No results found for item using search term "item_name = Treasure Key" is required to open each chest. Keys are found throughout the Labyrinth and from Izaro himself. During the first two Aspirant's Trials, players may choose to focus on Izaro without disabling his extra buff/damage mechanics. If not disabled, these mechanics then carry over to the following Aspirant's Trial in that Labyrinth, making it more dangerous, but also more rewarding. Izaro will drop an additional key for each mechanic in place at the end of the fight. Additional Treasure Keys can be obtained by killing Argus or opening Curious Lockboxes.
Divine Font
The Divine Font presents up to 4 crafting options you can use on a skill or support gem. It is the only way to acquire transfigured gem. One of the options will always be the option to transform a skill gem into a random transfigured gem of the same color, giving you three transfigured gems to choose from, though you can choose not to transform it. Other options it offers include giving a gem experience or quality or exchanging them for currency, Treasure Keys, or another gem.
Some Divine Font crafting options have multiple tiers. Higher tier crafting options appear in harder Labyrinths. Each time you use the Divine Font, it will roll new random options.
This section needs to be updated.
Reason: Confirm which +8% quality value became +6%.
Please update this article to reflect newly available information. Relevant discussion may be found on the talk page.
Option | Normal | Cruel | Merciless | Eternal (Uber)[2] | Dedication |
---|---|---|---|---|---|
Transform a Skill Gem to be a random Transfigured Gem of the same colour | ✓ |
✓ |
✓ |
✓ |
✓
|
Transform a non-Transfigured Skill Gem to be a random Transfigured version | ? | ? | ✓ |
✓ |
✓
|
Exchange a Support Gem for a random Exceptional Gem | ✓ |
✓ |
✓
| ||
Exchange a non-Exceptional Support Gem for its Awakened version | ? | ✓ |
✓
| ||
Add +#% quality to a Gem | +2/3/5/8% | +3/4/8/10% | +4/6/10/15% | +8/10/15/20% | +8/10/15/20% |
Add # experience to a Gem | 3/5m | 15/30/50/75m | 30/50/100/150m | 30/50/100/150m | |
Sacrifice a Gem to gain #% of the gem's total experience stored as your own experience (disabled) | 10/15% | 20/25% | 25/40% | 25/40% | |
Sacrifice a Gem for Currency Items may scale with gem level[confirmation needed] |
✓ |
✓ |
✓ |
✓
| |
Sacrifice a Gem to gain #% of the gem's total experience stored as a Facetor's LensFacetor's LensAdds stored experience to a gem, up to its maximum levelRight click this item then left click a gem to apply it. | 20/40% | 30/60% | 30/60% | ||
Sacrifice a Gem for Module Error: No results found for item using search term "item_name = Treasure Key"s | 1 | (1-2) | (1-4) | (1-4) | |
Transform a Corrupted Transfigured Skill Gem to be a random Corrupted Transfigured Skill Gem of the same colour | ✗ |
✗ |
✗ |
✗ |
✓
|
Transform a Corrupted Skill Gem to be a random Corrupted Skill Gem of the same colour | ✗ |
✗ |
✗ |
✗ |
✓
|
Chambers
The Labyrinth is a series of connected areas. There are pedestals at each door of an area that display the map of the chambers already seen as well as the chamber on the other side of the doors. The path covered by the door is highlighted.
Name | Sign | Notes |
---|---|---|
Blank |
| |
Aspirant's Trial |
| |
Forgotten Reliquary |
| |
Golden Door |
| |
Golden Key |
| |
Silver Cache |
| |
Silver Key |
|
Chambers naming and tilesets
Each chambers (or rooms) has specific nomenclature which represent the tileset of the rooms and how many connected rooms.
Prefix | tileset |
---|---|
Estate | default Labyrinth tileset which has indoor and outdoor areas |
Basilica | Chamber tileset |
Sepulchre | Crypt tileset |
Sanitorium | Prison tileset |
Mansion | similar to Estate but indoor only |
Aspirant's Trial | boss room |
Suffix | connected rooms |
---|---|
Annex | 1 |
Passage | 2 |
Halls | 3 |
Atrium | 4 |
For example, Basilica Annex means it is a dead-end room and uses Chamber of Sins tileset, Sepulchre Passage means it is a room that have one entrance and one exit, and uses the Crypt tileset.
Note that "Estate" series of rooms does not follow this. They are named Estate Enclosure, Estate Path, Estate Walkways and Estate Crossing instead.
Traps
There are many different traps in the labyrinth. The traps from the Trials of Ascendancy and few others are combined in gauntlets throughout the area. They can be deadly, usually dealing a percentage of the player's life or energy shield pool as physical damage. They deal damage that scales with the player's life and energy shield pool. Traps can also damage monsters, but they deal less damage to minions. The most common ones are introduced to the player in the Trials of Ascendancy.
Image | Name | Description |
---|---|---|
Cleaver traps |
| |
Spike traps |
| |
Sawblades |
| |
Spinning blades |
| |
Furnace traps |
| |
Blade sentries |
| |
Dart traps |
| |
Sentinel traps |
Sentinel traps apply one of many effects to an area. Sentinel traps can be temporarily deactivated by dealing damage to them. They only appear in the endgame Labyrinth and in trials to endgame Labyrinth. There are several variations of Sentinel Traps:
Sentinel traps are showcased in the endgame trials, which can randomly be found in maps. |
Tile Puzzle
A tile puzzle room will be opened by stepping on three tiles in sequence in front of it. The sequence of the tiles outside will then need to be used to cross a grid of tiles to the reward. For example, if it has Fire, Lightning, Ice outside, then you must step in tiles in that order: Fire, Lightning, Ice, Fire, Lightning, Ice, etc. Crossing all the way will open the door to the reward. Stepping on an incorrect tile triggers a dart trap and resets the puzzle sequence.
Argus
Argus is a boss monster found in the Merciless and Eternal Labyrinth. His location is constant within a given layout. Argus drops a Treasure Key on death.
Other traps
Various other traps appear in the Labyrinth, such as vertically moving spinning blades (often guarding an entrance) and others.
Unique items
The following unique items can be only found in the Labyrinth, appearing as occasional rewards from chests behind Silver Doors and Izaro's Treasure:
- Module Error: No results found for item using search term "item_name = Death's Door"
- Module Error: No results found for item using search term "item_name = The Scales of Justice"
- Module Error: No results found for item using search term "item_name = Steelworm"
- Module Error: No results found for item using search term "item_name = Unyielding Flame"
- Module Error: No results found for item using search term "item_name = Winds of Change"
- Module Error: No results found for item using search term "item_name = Xirgil's Crank"
All of Grand Spectrum's 9 variants can only be obtained from Labyrinth Troves and Emperor's Vaults, but cannot be obtained from Izaro's Treasure.
Module Error: No results found for item using search term "item_name = Emperor's Cunning", Module Error: No results found for item using search term "item_name = Emperor's Wit", Module Error: No results found for item using search term "item_name = Emperor's Might", and Module Error: No results found for item using search term "item_name = Emperor's Mastery" can only be obtained as rare rewards from Izaro's Treasure at the end of the Eternal (75) and Enriched Eternal (83) Labyrinth.
These items used to be exclusive to the Labyrinth, but are drop-disabled as of version 3.19.0:
- Module Error: No results found for item using search term "item_name = Chitus' Needle"
- Module Error: No results found for item using search term "item_name = Glitterdisc"
- Module Error: No results found for item using search term "item_name = Izaro's Dilemma"
- Module Error: No results found for item using search term "item_name = Izaro's Turmoil"
- Module Error: No results found for item using search term "item_name = Spine of the First Claimant"
- Module Error: No results found for item using search term "item_name = Viper's Scales"
Chests
Name | Location | Notes |
---|---|---|
Silver Chest | Contains a Module Error: No results found for item using search term "item_name = Silver Key" | |
Golden Chest | Contains a Golden KeyGolden KeyThis item is required to open a Golden Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. | |
Curious Lockbox | Contains a Module Error: No results found for item using search term "item_name = Treasure Key", assorted items (higher rarity) | |
Izaro's Treasure | The end of the labyrinth | Can be opened with a Treasure Key |
Decorative Chest | Forgotten Reliquary | Contains a Labyrinth Trinket |
Emperor's Charts | Silver Cache | Maps, only tier 1 and shaped tier 1 |
Emperor's Gifts | Silver Cache | Assorted items, higher rarity and quantity |
Emperor's Trove | Jewelry, jewels and currency | |
Emperor's Treasury | Silver Cache | Jewelry, jewels and currency |
Emperor's Vault | Silver Cache | Jewelry, jewels and currency |
Guard Vault | Behind the locked door with puzzle | Assorted items (probably higher rarity and quantity) |
Guard Treasury | Assorted items with some currency | |
Hidden Chest | ||
Hidden Coffer | Assorted items | |
Labyrinth Trove | Same as Izaro's Treasure | |
Supply Cache | Assorted items | |
Battle Supplies | Assorted items | |
Ascendant's Treasure | Assorted items | |
War Spoils | Silver Cache | Assorted items (probably higher quantity) |
Warmonger's Cache | Silver cache | Weapons and currency |
Secrets
Some chambers contain secret rooms or secret passages.
Secret rooms are visible on the chamber minimap, even when the room is closed. The Switch opening the room will not appear on the map but will have a white outline when mousing over it. Secret rooms can contain chests or a Mysterious Darkshrine.
Secret passages do not appear on the map and there may be no indication that the object is interactive; you'll have to blindly click on stuff to see if it'll react.
-
Hidden switch opens a room.
-
Secret passage, potentially an exit to another chamber.
-
Hidden switch drops a large wall between two traps revealing a new room to explore.
-
A statue in Domain Enclosure that when moved, reveals a hidden passage leading to Basilica Annex.
Achievements
There are 8 achievements available for completing the Labyrinth on the four difficulties in each of a softcore league and a hardcore league:
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.23.1 |
|
3.23.0 |
|
3.22.0 |
|
3.16.0 |
|
3.14.0 |
|
3.11.0 |
|
3.8.0 |
|
3.6.0 |
|
3.4.0 |
|
3.3.0 |
|
3.2.0 |
|
3.1.0 |
|
3.0.1b |
|
3.0.0 |
|
2.6.0 |
|
2.4.0 |
|
2.3.1 |
|
2.3.0 |
|
2.2.2 |
|
2.2.1d |
|
2.2.1 |
|
2.2.0 |
|
References
- ↑ Path of Exile. "Ascendancy Classes". Official Path of Exile website.
- ↑ https://www.reddit.com/r/pathofexile/comments/18dwbaf/data_from_20_uber_labs/
- ↑ Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
- ↑ Mark_GGG (May 17, 2017). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved May 18, 2017.