Thrusting one-handed sword
(Redirected from Rapier)
Jump to navigation
Jump to search
Thrusting one-handed sword (known as Thrusting One Hand Swords in item filter) is an item class of one-handed melee weapons that require only dexterity and usually have a x% to Global Critical Strike Multiplier implicit modifier.
The item will only displayed as "One Handed Sword" in-game. However, unlike the generic One Handed Swords, the thrusting one-handed swords are 1x 4 size.
Maraketh weapons with this item class have a x% chance to cause Bleeding on Hit implicit instead.
List of Thrusting One Hand Swords
Main page: List of thrusting one hand swords
Item | ![]() | ![]() | Damage | APS | Crit | DPS | Stats |
---|---|---|---|---|---|---|---|
Rusted Spike![]() Physical Damage: 5-11 Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires 20 Dex+25% to Global Critical Strike Multiplier ![]() | 1 | 20 | 5-11 | 1.55 | 5.50% | 12.4 | +25% to Global Critical Strike Multiplier |
Whalebone Rapier![]() Physical Damage: 4-17 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier ![]() | 7 | 32 | 4-17 | 1.60 | 5.50% | 16.8 | +25% to Global Critical Strike Multiplier |
Battered Foil![]() Physical Damage: 11-20 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 14Requires Level 12, 47 Dex+25% to Global Critical Strike Multiplier ![]() | 12 | 47 | 11-20 | 1.50 | 6.00% | 23.2 | +25% to Global Critical Strike Multiplier |
Basket Rapier![]() Physical Damage: 11-25 Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier ![]() | 17 | 62 | 11-25 | 1.55 | 5.50% | 27.9 | +25% to Global Critical Strike Multiplier |
Jagged Foil![]() Physical Damage: 12-29 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 22, 77 Dex+25% to Global Critical Strike Multiplier ![]() | 22 | 77 | 12-29 | 1.60 | 5.50% | 32.8 | +25% to Global Critical Strike Multiplier |
Antique Rapier![]() Physical Damage: 12-46 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier ![]() | 26 | 89 | 12-46 | 1.30 | 6.50% | 37.7 | +25% to Global Critical Strike Multiplier |
Elegant Foil![]() Physical Damage: 18-33 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier ![]() | 30 | 101 | 18-33 | 1.60 | 5.50% | 40.8 | +25% to Global Critical Strike Multiplier |
Thorn Rapier![]() Physical Damage: 19-44 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 34, 113 Dex+35% to Global Critical Strike Multiplier ![]() | 34 | 113 | 19-44 | 1.40 | 5.70% | 44.1 | +35% to Global Critical Strike Multiplier |
Smallsword![]() Physical Damage: 19-40 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 14Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit ![]() | 36 | 124 | 19-40 | 1.55 | 6.00% | 45.7 | 15% chance to cause Bleeding on Hit |
Wyrmbone Rapier![]() Physical Damage: 13-51 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 37, 122 Dex+25% to Global Critical Strike Multiplier ![]() | 37 | 122 | 13-51 | 1.50 | 5.50% | 48.0 | +25% to Global Critical Strike Multiplier |
Burnished Foil![]() Physical Damage: 25-46 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 14Requires Level 40, 131 Dex+25% to Global Critical Strike Multiplier ![]() | 40 | 131 | 25-46 | 1.40 | 6.00% | 49.7 | +25% to Global Critical Strike Multiplier |
Estoc![]() Physical Damage: 21-50 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike Multiplier ![]() | 43 | 140 | 21-50 | 1.50 | 5.50% | 53.2 | +25% to Global Critical Strike Multiplier |
Serrated Foil![]() Physical Damage: 21-49 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 46, 149 Dex+25% to Global Critical Strike Multiplier ![]() | 46 | 149 | 21-49 | 1.60 | 5.50% | 56.0 | +25% to Global Critical Strike Multiplier |
Primeval Rapier![]() Physical Damage: 18-73 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 49, 158 Dex+25% to Global Critical Strike Multiplier ![]() | 49 | 158 | 18-73 | 1.30 | 6.50% | 59.1 | +25% to Global Critical Strike Multiplier |
Fancy Foil![]() Physical Damage: 28-51 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 52, 167 Dex+25% to Global Critical Strike Multiplier ![]() | 52 | 167 | 28-51 | 1.60 | 5.50% | 63.2 | +25% to Global Critical Strike Multiplier |
Apex Rapier![]() Physical Damage: 29-67 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 55, 176 Dex+35% to Global Critical Strike Multiplier ![]() | 55 | 176 | 29-67 | 1.40 | 5.70% | 67.2 | +35% to Global Critical Strike Multiplier |
Courtesan Sword![]() Physical Damage: 29-60 Critical Strike Chance: 6.00% Attacks per Second: 1.55 Weapon Range: 14Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit ![]() | 57 | 190 | 29-60 | 1.55 | 6.00% | 69.0 | 15% chance to cause Bleeding on Hit |
Dragonbone Rapier![]() Physical Damage: 19-75 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 58, 185 Dex+25% to Global Critical Strike Multiplier ![]() | 58 | 185 | 19-75 | 1.50 | 5.50% | 70.5 | +25% to Global Critical Strike Multiplier |
Tempered Foil![]() Physical Damage: 35-65 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 14Requires Level 60, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 60 | 212 | 35-65 | 1.40 | 6.00% | 70.0 | +25% to Global Critical Strike Multiplier |
Pecoraro![]() Physical Damage: 29-69 Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 62, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 62 | 212 | 29-69 | 1.50 | 5.50% | 73.5 | +25% to Global Critical Strike Multiplier |
Spiraled Foil![]() Physical Damage: 27-64 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 64, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 64 | 212 | 27-64 | 1.60 | 5.50% | 72.8 | +25% to Global Critical Strike Multiplier |
Vaal Rapier![]() Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 66 | 212 | 22-87 | 1.30 | 6.50% | 70.9 | +25% to Global Critical Strike Multiplier |
Jewelled Foil![]() Physical Damage: 32-60 Critical Strike Chance: 5.50% Attacks per Second: 1.60 Weapon Range: 14Requires Level 68, 212 Dex+25% to Global Critical Strike Multiplier ![]() | 68 | 212 | 32-60 | 1.60 | 5.50% | 73.6 | +25% to Global Critical Strike Multiplier |
Harpy Rapier![]() Physical Damage: 31-72 Critical Strike Chance: 5.70% Attacks per Second: 1.40 Weapon Range: 14Requires Level 70, 212 Dex+35% to Global Critical Strike Multiplier ![]() | 70 | 212 | 31-72 | 1.40 | 5.70% | 72.1 | +35% to Global Critical Strike Multiplier |
Dragoon Sword![]() Physical Damage: 32-66 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 14Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit ![]() | 72 | 220 | 32-66 | 1.50 | 6.00% | 73.5 | 20% chance to cause Bleeding on Hit |
List of Unique Thrusting One Hand Swords
Main page: List of unique thrusting one hand swords
Item | ![]() | ![]() | Damage | APS | Crit | pDPS | eDPS | DPS | Stats | ||
---|---|---|---|---|---|---|---|---|---|---|---|
The Goddess Bound![]() Whalebone RapierOne Handed Sword Physical Damage: (14-16) to (59.5-68) Elemental Damage: 3-7 Critical Strike Chance: 5.50% Attacks per Second: 1.92 Weapon Range: 14Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250-300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed 30% increased Global Critical Strike Chance +(20-40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low LifeShe paints her offer in wicked hues An off-white grin, an elegant bruise. To the nascent scourge she sings the ruse: "With me in hand, what else need you use?" ![]() | 7 | 32 | (14-16) to (59.5-68) 3-7 | 1.92 | 5.50% | (70.6-80.6) | 9.6 | (80.2-90.2) | +25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250-300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed 30% increased Global Critical Strike Chance +(20-40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low Life | ||
Aurumvorax![]() Basket RapierOne Handed Sword Physical Damage: (24.2-27.5) to (55-62.5) Critical Strike Chance: 5.50% Attacks per Second: 1.55 Weapon Range: 14Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage 20% reduced Rarity of Items found +(40-60)% to all Elemental Resistances Grants 3 Life per Enemy HitMany a collector of rarities discovered to his dismay that the intelligent spirit in this sword does not like to share its master's attention ![]() | 17 | 62 | (24.2-27.5) to (55-62.5) | 1.55 | 5.50% | (61.4-69.8) | N/A | (61.4-69.8) | +25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage 20% reduced Rarity of Items found +(40-60)% to all Elemental Resistances Grants 3 Life per Enemy Hit | ||
Fidelitas' Spike![]() Jagged FoilOne Handed Sword Elemental Damage: 1 to (40-50) Critical Strike Chance: 5.50% Attacks per Second: (2.00-2.08) Weapon Range: 14Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed Grants 2 Life per Enemy Hit (15-20)% chance to Shock Herald of Thunder has 50% increased Buff EffectMaligaro was transformed by Raulo's love. Thaumaturgy allowed Maligaro to return the favour. ![]() | 22 | 77 | 1 to (40-50) | (2.00-2.08) | 5.50% | N/A | (41.0-53.0) | (41.0-53.0) | +25% to Global Critical Strike MultiplierNo Physical Damage Adds 1 to (40-50) Lightning Damage (25-30)% increased Attack Speed Grants 2 Life per Enemy Hit (15-20)% chance to Shock Herald of Thunder has 50% increased Buff Effect | ||
Ewar's Mirage![]() Antique RapierOne Handed Sword Physical Damage: 12-46 Elemental Damage: 1 to (45-55) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.59) Weapon Range: 14Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack SkillsA single breeze blows A hundred blades dance ![]() | 26 | 89 | 12-46 1 to (45-55) | (1.51-1.59) | 6.50% | (43.7-46.0) | (34.7-44.4) | (78.4-90.4) | +25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills | ||
Daresso's Passion![]() EstocOne Handed Sword Physical Damage: (51-59) to (90-100) Elemental Damage: (30-38) to (40-50) Critical Strike Chance: 5.50% Attacks per Second: 1.50 Weapon Range: 14Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage Adds (30-38) to (40-50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy ChargesIt doesn't matter how well the young swordsman trains. All form and finesse are forgotten when blood first hits the ground. ![]() | 43 | 140 | (51-59) to (90-100) (30-38) to (40-50) | 1.50 | 5.50% | (105.8-119.2) | (52.5-66.0) | (158.2-185.2) | +25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage Adds (30-38) to (40-50) Cold Damage 20% reduced Frenzy Charge Duration 25% chance to gain a Frenzy Charge on Kill (60-80)% increased Damage while you have no Frenzy Charges | ||
Paradoxica![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. ![]() | 66 | 212 | 22-87 | 1.30 | 6.50% | 70.9 | N/A | 70.9 | +25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix
| ||
Replica Paradoxica![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. ![]() | 66 | 212 | 22-87 | 1.30 | 6.50% | 70.9 | N/A | 70.9 | +25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Prefix
| ||
Cospri's Malice![]() Jewelled FoilOne Handed Sword Elemental Damage: (80-100) to (160-200) Critical Strike Chance: 5.50% Attacks per Second: (1.73-1.82) Weapon Range: 14Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled EnemiesBreathe deep, my child. Let the frigid air engulf your soul. Embrace the eternal cold, And it will embrace you back. ![]() | 68 | 212 | (80-100) to (160-200) | (1.73-1.82) | 5.50% | N/A | (207.4-273.6) | (207.4-273.6) | +25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled Enemies |
List of active skill gems usable with thrusting one hand swords
Gem | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (32-49)% of base Effectiveness of Added Damage: (32-49)% AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage 20% more Damage with Hits and Ailments for each stage Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Level: (1-20) Cost: (8-20) Mana Attack Damage: (76-96)% of base Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.Trap lasts 4 seconds Rotates 4 times +(0-6) to radius 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding Additional Effects per 1% Quality: 1.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 4 Mana Attack Speed: 160% of base Attack Damage: (95-121)% of base Effectiveness of Added Damage: (95-121)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 8% increased Area of Effect per 1 additional Melee Strike Range 30% less Movement Speed First Hit deals 50% less Damage Gains 1 Stage every (0.33-0.17) seconds while Channelling Maximum (3-6) Stages +1 to radius per Stage Lose 1 Stage every 0.33 seconds while not Channelling Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.(50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Critical Strike Chance +0.5% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (4-7) additional Projectiles 60% of Physical Damage Converted to Cold Damage +(18-21) to Melee Strike Range Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 60% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)% AoE Radius: 38Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-9) to radius (50-88)% more Damage with Bleeding while in Blood Stance 25% chance to cause Bleeding while in Blood Stance 50% increased angle while in Sand Stance Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage Fires 3 additional Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first on each Enemy deal 60% less Damage Consumes up to 4 Steel Shards Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 2 additional Projectiles Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8 seconds (3-75) to (4-113) Added Attack Physical Damage Causes Bleeding (30-49)% more Damage with Bleeding Additional Effects per 1% Quality: Bleeding inflicted by this Skill deals Damage 0.5% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (170-250)% of base Effectiveness of Added Damage: (170-250)% AoE Radius: 20Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-2) to radius 50% more Area of Effect for each stage Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block You cannot use this Attack directly Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 5 seconds (8-113) to (12-169) Added Attack Physical Damage Fires 2 additional Projectiles Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +4% Chance to Block Projectile Attack Damage 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther Consumes up to 2 Steel Shards Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (5-8) Mana Attack Damage: (100-210)% of base Effectiveness of Added Damage: (100-210)%Consume a Steel Shard to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(2-75) to (3-113) Added Attack Physical Damage +(0-4) to radius Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (2-4) targets If you have no Steel Shards, Projectile counts as already having Split 60% chance to Impale Enemies on Hit Projectiles which have Split deal 35% less Damage Projectiles can Split without hitting a target 50% less Area of Effect after Splitting Consumes up to 1 Steel Shard Additional Effects per 1% Quality: 1% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 320% of base Attack Damage: (224-343)% of base Effectiveness of Added Damage: (224-343)%Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage Blind enemies on hit Can't be Evaded (30-68)% increased Blind Effect 50% less Damage Taken while Channelling Base Circle Radius is 10 +5 to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 90 Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (80-109)% of base Effectiveness of Added Damage: (80-109)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5 seconds (5-28) to (8-42) Added Attack Physical Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 8% increased Area of Effect per 1 additional Melee Strike Range Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (28-41)% of base Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Maximum 8 Summoned Doubles Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 300% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit Additional Effects per 1% Quality: 0.25% chance to gain a Frenzy Charge on HitCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6 seconds (1-9) to (13-179) Added Lightning Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires (4-8) additional Projectiles Can't be Evaded Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 250% of base Attack Damage: (250-350)% of base Effectiveness of Added Damage: (250-350)% AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-2) to radius 50% more Area of Effect for each stage Can't be Evaded +4 to maximum Stages Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in a spiral Can't be Evaded Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% Less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects per 1% Quality: 0.5% increased Attack Speed 0.5% increased Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.+0.6 seconds to Attack Time Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times (0-19)% increased Area of Effect Fires 2 additional Projectiles 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 0% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 0% of Energy Shield, plus (40-235) Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus 0 Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus 0 Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects per 1% Quality: Energy Blades have 0.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (10-20)% more Attack Speed while Totem is Active 50% increased Totem Placement speed +(16-18) to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 90% of base Attack Damage: (110-166)% of base Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds Summons a Totem which uses this Skill (8-18)% more Melee Damage while Totem is Active 50% increased Totem Placement speed +10 to Melee Strike Range Additional Effects per 1% Quality: 1% increased Totem DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 120% of base Attack Damage: (115-169)% of base Effectiveness of Added Damage: (115-169)%Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+1 Radius per 5 Rage Gain 1 Rage if this Skill Hits any Enemies Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-10) to radius Additional Effects per 1% Quality: 0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (150-230)% of base Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1 seconds Base secondary duration is 20 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +2 to Melee Strike Range (20-39)% chance to deal Double Damage Additional Effects per 1% Quality: 1% increased Stun Duration on enemies 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)% AoE Radius: 26Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.8 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Debuff deals 66% of Damage per Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 12 |
![]() Level: (1-20) Use Time: 0.80 sec Attack Damage: (100-157)% of base Effectiveness of Added Damage: (100-158)%Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Covers enemies in ash, causing them to move slower and take increased fire damage. Affected enemies explode when they die, dealing fire damage in an area.Base duration is (5-5.9) seconds (0-38)% increased Warcry Speed Damage cannot be Reflected Explosion deals Fire Damage equal to 8% of the Monster's maximum Life Counts total Power of Enemies in Range Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20% Exerts the next 6 Melee Attacks you perform Exerted Attacks Trigger Combust the first time they deal a Melee Hit 60% of Physical Damage Converted to Fire Damage This Skill is Triggered by Attacks Exerted by Infernal Cry Additional Effects per 1% Quality: 1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Damaging Hits always Stun Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Stun Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 3 additional Projectiles 60% of Physical Damage Converted to Fire Damage +(2-6) to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-213)% of base Effectiveness of Added Damage: (125-213)%Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.(2-75) to (3-113) Added Attack Physical Damage Creates 2 additional Spikes if you've changed Stance Recently Creates 7 Spikes 75% less Damage while in Blood Stance (0-76)% more Area of Effect while in Sand Stance Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (25-46) Life Attack Speed: 70% of base Attack Damage: (40-62)% of base Effectiveness of Added Damage: (40-62)%Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3 seconds Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage Ragestorm deals 5% more Damage per 1 Rage Sacrificed Ragestorm has +1 to Radius per 2 Rage sacrificed Ragestorm Hits 250% more Frequently Maximum 1 Ragestorm Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block You cannot use this Attack directly Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 4 |
![]() Level: (1-20) Cost: 6 Mana Attack Speed: 85% of base Attack Damage: (196-273)% of base Effectiveness of Added Damage: (196-273)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 4 seconds +(0-6) to radius (30-20)% less Area Damage Lightning strikes 1 target Aura grants (1-12) to (4-220) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3 seconds Beams Hit Enemies every (0.4-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (180-275)% of base Effectiveness of Added Damage: (180-275)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage 5% more Area of Effect per Endurance Charge 30% fissure branching chance +5% fissure branching chance per Endurance Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 9 sec Attack Speed: 80% of base Attack Damage: (100-154)% of base Effectiveness of Added Damage: (100-154)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems Totem lasts 6 seconds Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention Summons a Totem which uses this Skill 32% more Melee Damage while Totem is Active 50% increased Totem Placement speed Additional Effects per 1% Quality: 1% increased Totem DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 |
![]() Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 80% of base Attack Damage: (200-400)% of base Effectiveness of Added Damage: (200-400)%The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined Base duration is 20 seconds Base secondary duration is 20 seconds +0.8 seconds to Attack Time (2-75) to (3-113) Added Attack Physical Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(15-24) to radius Culling Strike Can't be Evaded Buff grants Culling Strike with Cleave Buff grants 60% more Cleave Area of Effect Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life Additional Effects per 1% Quality: 0.5% increased Attack SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing AoE attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage +4 to radius Fires 8 additional Projectiles Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects per 1% Quality: 1% increased Fire DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
![]() Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 50% of base Attack Damage: (300-430)% of base Effectiveness of Added Damage: (300-430)%Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area around each. Hitting an enemy grants an aura, giving you and your allies additional lightning damage for a duration, and additional lightning bolts with Smite. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage Base duration is 8 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0-6) to radius Can't be Evaded Lightning strikes 30 targets Aura makes Smite strike +1 target with lightning Aura grants (1-17) to (7-330) added Lightning Damage Aura grants (10-19)% chance to Shock Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 |
![]() Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage 30% chance to Trigger this Skill when Hit You cannot use this Attack directly Additional Effects per 1% Quality: 0.5% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 24 |
![]() Level: (1-20) Cost: 6 Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (230-350)% of base Effectiveness of Added Damage: (230-350)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+2 to Melee Strike Range Melee Hits Fortify for 8 seconds Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 |