Rogue: Difference between revisions
m (→Crafting) |
KickahaOta (talk | contribs) (Split guide content into Guide:Heist gear) |
||
Line 1: | Line 1: | ||
{{Distinguish|Rogue exile}} | {{Distinguish|Rogue exile}} | ||
{{See guide|article=Guide:Heist gear|topic=selecting and crafting Heist gear}} | |||
[[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting (almost) the entire team of Rogues. From the left: [[Tibbs]], [[Gianna]], [[Karst]], [[Niles]], [[Kurai]], [[Adiyah]], [[Tullina]], [[Nenet]], [[Isla]] and [[Vinderi]]. [[Huck]] is not in the picture]] | [[File:Heist loading screen.png|thumb|400px|Heist loading screen depicting (almost) the entire team of Rogues. From the left: [[Tibbs]], [[Gianna]], [[Karst]], [[Niles]], [[Kurai]], [[Adiyah]], [[Tullina]], [[Nenet]], [[Isla]] and [[Vinderi]]. [[Huck]] is not in the picture]] | ||
[[File:Grand heist rogue open door.png|thumb|400px|A door that requires Trap Disarmament to be unlocked, an ability that rogues can perform]] | [[File:Grand heist rogue open door.png|thumb|400px|A door that requires Trap Disarmament to be unlocked, an ability that rogues can perform]] | ||
Line 33: | Line 34: | ||
==List of Rogues== | ==List of Rogues== | ||
{{:List of Rogues}} | {{:List of Rogues}} | ||
==Version history== | ==Version history== |
Revision as of 22:33, 14 December 2021
Rogues are NPCs that work with the player during Heists and Grand Heists, introduced in the Heist league. Each Rogue has the ability to pass specific doors and obstacles and unlock reward chests related to the rogue's skill set. Additionally, each Rogue has a perk that can improve loot, provide discounted blueprint reveals, or provide combat buffs.
Overview
When starting a heist, the player must hire a Rogue with the appropriate skill and job level required to complete the Contract or Blueprint.
During a Heist, there are multiple passageways that may be blocked or guarded, as well as larger reward chests that are locked and will require the Rogue to open them. Some of them will require time to open them, indicated by a timer bar. If the Rogue is hit while performing the job, the progress meter will decrease. Rogues cannot be damaged and will not die in combat.
Successfully completing a Heist gives your Rogue experience points towards the job utilized. Each Rogue has a level cap for each job.
Each Rogue has a passive perk that are applied to the Heist, which are improved based on their highest level job. Rogues can also be given equipment split into four categories:
Each rogue will have a designated damage type, so the suitable Gear with the same damage type will boost their damage output. However, Rogues can equip Gear regardless of damage type, and will benefit from its explicit mods even if the implicit mod doesn't apply to their damage.
Unlocking Rogues
The player begins with three rogues: Tibbs, Karst, and Isla. The rest of the Rogues are acquired over time as an unlocked Rogue will introduce the player to a new rogue during a Heist. Players simply need to perform regular Heist Contracts and Rogues will unlock occasionally, on their own.
New rogues are introduced in the following sequence:
- Isla does not introduce any new rogues.
List of Rogues
Rogues for hire
Portrait | Name | Heist perks and functions | Jobs (max level) | Combat style |
---|---|---|---|---|
Karst, the Lockpick | (20-40)% less raising of Alert Level from opening Reward Chests | Lockpicking (5)
Perception (3) Agility (2) |
Projectile attacks | |
Tibbs, the Giant | Can unlock (1-2) Mechanical Chest after Lockdown per Wing | Brute force (5)
Demolition (4) |
Melee attacks | |
Isla, the Engineer | (30-50)% increased time before Lockdown | Engineering (5)
Trap disarmament (4) |
Bombs (fire damage spells) | |
Tullina, the Catburglar | (10-26)% chance to find additional Heist Targets from Secret Reward Rooms (6-14)% less raising of Alert Level |
Agility (5)
Lockpicking (3) Trap disarmament (2) |
Melee attacks, chance to poison | |
Niles, the Interrogator | Can unlock (1-2) Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals blueprint details with a 10% discount |
Counter-thaumaturgy (5)
Deception (4) |
Spells:
| |
Nenet, the Scout | Can Scout nearby Enemy Patrols and Elite Patrols during Heists (8-20)% less raising of Alert Level |
Perception (5) | Projectile attacks | |
Vinderi, the Dismantler | Heist Chests have a (6-14)% chance to Duplicate their contents (14-30)% more raising of Alert Level |
Demolition (5)
Trap disarmament (5) Engineering (2) |
Melee attacks, fire damage | |
Gianna, the Master of Disguise | (10-30)% reduced Blueprint Revealing Cost Discovers a Blueprint Reveal upon completion of a Heist Contract Mission Reveals blueprint details with a 10–35% discount |
Deception (5)
Perception (2) |
Alternating projectile spells:
| |
Huck, the Soldier | Is a powerful Combatant and provides strong Buffs to Allies Players have (10-20)% increased Experience gain |
Lockpicking (3)
Brute force (3) Demolition (3) Engineering (3) |
Melee attacks, buffs allies |
Rogues with support roles
Portrait | Name | Functions |
---|---|---|
Adiyah, the Wayfinder |
| |
Faustus, the Fence |
| |
Whakano, the Barber | ||
Kurai, the Administrator |
|
Version history
Version | Changes |
---|---|
3.12.0 |
|