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[[File:Atlasofworlds.jpg|alt=|thumb|350x350px|A nearly completed Atlas of Worlds (post 3.9 patch).]]
{{About|the game mechanic}}
{{about|the game mechanic|the expansion|Atlas of Worlds (expansion)}}
 
{{for|the interactive atlas of the current league|Atlas of Worlds (interactive)}}
[[File:Atlas of Worlds.png|thumb|600px||The Atlas of Worlds fully completed with all [[Voidstone]]s (3.17)]]
The '''Atlas of Worlds''' is ''[[Path of Exile]]''<nowiki>'</nowiki>s [[map|end-game map]] system. The Atlas is a series of linked maps that players can progress through after completing a quest for [[Officer Kirac]].
 
The '''Atlas of Worlds''' is ''[[Path of Exile]]''<nowiki>'</nowiki>s [[end-game]] [[map]] system. The Atlas is a series of linked maps that players can progress through after completing a quest for [[Commander Kirac]]. It is explored and discovered by running maps within the [[Map Device]] at the [[Karui Shores]], a player's [[hideout]], or a [[hideout#Guild hideout|guild hideout]].
 
The Atlas of Worlds is a visualization of the dream worlds that are opened by activating maps, indicating how these worlds are linked. The Atlas is comprised of 115 different maps connected to each other by paths.
 
__TOC__


==Overview==
==Overview==
The Atlas of Worlds is a visualization of the dream worlds that are opened by activating maps, indicating how these worlds are linked. The player starts at one of four starting maps in the center of the Atlas. These tier 1 maps start dropping on [[Act 8]]. Players can find new maps in adjacent, connected maps in the Atlas.


The Atlas is split into 8 different regions, each affecting a Watchstone or Conqueror's area of influence and what item bases can drop.
To "run" a map, the player must normally place a consumable ''map item'' in the Map Device. This creates a new instance of that map. The map will contain monsters and treasures and one or more unique bosses. To successfully complete the map, the character(s) must defeat all of the unique bosses on that map.


[[File:Atlas of Worlds screenshot.jpg|thumb|right|350px]]
Maps are divided into four tiers:
Map drops are not completely random; instead, a specific tier is chosen first and the map type is chosen from a pool of maps completed for that tier or connected to the map the character is currently in. <ref name="2p_interview_page1" />
* Maps with tiers 1 through 5, which are marked "<span style="color: #FEFEFE;">White</span>"
* Maps with tiers 6 through 10, which are marked "<span style="color: #EDC243;">Yellow</span>"
* Maps with tiers 11 through 16, which are marked "<span style="color: #FF2210;">Red</span>"
* Maps with tier 17, a special map tier


===Atlas Completion Bonus===
At first, your access to the maps of the Atlas is very limited. When map items begin dropping in [[Act 8]], they will only be for the four starting maps at the very bottom of the Atlas, the "tier 1" maps. All the other maps on the Atlas with "tier 2" or higher start out locked.  
For each map completed under certain conditions, you gain an Atlas completion Bonus. Each Bonus adds a 1% chance for a map to drop one tier higher, with each 100% chance automatically upgrading the tier of the dropped map. The maximum map tier, however, cannot bypass drop restrictions, even if it would have been upgraded<ref name="atlas completion bonus" />.  


For example, a rare monster in a tier 6 map with 125% completion bonus:
To unlock a map, the player must successfully complete that map at least once by beating the unique boss, either in a specific boss arena or roaming the map, depending on the map. Atlas progress is shared by all of a player's characters in a [[league]]. Once a map is unlocked, they can start dropping as loot.
* a rare monster can drop tier +1 maps, as such it can drop tier 1 to 7 maps
* it will only drop maps that are adjacent or already unlocked (completed) on the atlas
* a tier 5 drop would be upgraded to tier 6, with a 25% chance to be upgraded to tier 7
* a tier 6 drop would be upgraded to tier 7, but can't be upgraded any further
* a tier 7 drop is already the highest possible drop, and can't be upgraded any further


Awakened Atlas completion bonuses are acquired by completing the map at a certain Awakening Level or higher. The current Awakening Level is equal to the number of zones on the Atlas that are influenced by four Watchstones. In order to complete an Awakening Bonus Objective, it is merely required to finish the map while it is influenced by four Watchstones, while the Awakening Level requirement is met. Rarity or corruption of the map is irrelevant. Each Awakened Atlas completion gives a 0.5% chance to upgrade the tier of a map.
In addition, there is an [[Atlas passive skill]] tree with perks that affect drops and improve various [[League mechanics]] features, such as [[Master]] missions and [[Extra Content]], and [[Harbinger]], etc. Atlas passive skill points can be earned by completing maps' bonus completion or Maven's invitations.


The following maps do not count towards Atlas completion:
The Atlas has many end-game bosses that players can fight, such as [[The Searing Exarch]], [[The Eater of Worlds]] and [[The Maven]] which requires completion of the Maven's challenges in [[The Maven's Crucible]]. Other bosses like [[Uber Elder]] and [[Sirus, Awakener of Worlds]] can be fought repeatedly by using a special set of 4 [[map fragment]]s in the Map Device.
* {{il|Untainted Paradise}}
* [[The Beachhead]]
* {{il|Altered Distant Memory}}
* {{il|Augmented Distant Memory}}
* {{il|Rewritten Distant Memory}}
* {{il|Twisted Distant Memory}}
* {{il|Cortex}}
* [[Forge of the Phoenix Map]]
* [[Lair of the Hydra Map]]
* [[Maze of the Minotaur Map]]
* [[Pit of the Chimera Map]]


Special areas like [[Map fragment]] zones also do not add others Atlas completion.
==Map Drops==
[[File:Atlas of Worlds screenshot.jpg|thumb|right|350px|A player fighting [[Chimera]]; one of the [[Shaper]]'s guardians]]
Map drops are not entirely random; instead, a specific tier is chosen first, and the map type is chosen from a pool of available maps for that tier or connected to the map the character is currently in.<ref name="2p_interview_page1" />


===Atlas Mission===
Only unlocked maps -- maps that the player has completed at least once in that league -- can normally drop as random map items. If a character is currently in a map instance, then map items for that map, and for maps directly connected to that map by a path on the Atlas can randomly drop whether they are unlocked or not.
Each time you complete a map, there is a chance to receive an Atlas Mission for a random master. You can use Atlas Missions to guarantee a master to spawn in your next non-unique map. Your Atlas Mission counters are tracked for each set of map tier colours: white, yellow, and red; which one you receive is the same as the tier colour of the map you received it in. Your accumulated number of Atlas Missions can be seen in the Atlas layout screen. There is no limit to how many Atlas Missions you can store. You can redeem an Atlas mission by speaking to a master then running the map from that screen.


Once per day, when you log in, you will receive one Atlas missions for each master for the tier relative to the last map you've completed (-1/+1 range). Free Atlas missions refresh at midnight UTC.
A character can receive map items through means other than random drops. Map items -- even for maps that are still locked in the Atlas -- can be purchased from [[Commander Kirac|Kirac]] or other players. Completing a map through any of these means unlocking the map.  


===Spawning Conquerors ===
In addition, successfully completing a "legacy map" -- a map item from a previous version of the Atlas -- not only unlocks that map in the current Atlas, but unlocks all maps with a tier that is the same as or lower than the legacy map's tier. This can allow a new Standard league player or a player entering a new league to rapidly unlock maps that would not be accessible through random item drops.
{{out of date}}
[[File:Atlas of Worlds 3.9 spawning Conquerors.png|thumb|Atlas with 4 Watchstones socketed in a region]]
The new end-game Atlas quest introduced in [[Conquerors of the Atlas]] requires the player to track down and defeat different Conquerors in order to fight the end-game boss The Awakener. The first step in spawning the 4 Conquerors is to reach the 4 corners of the Atlas. In this process, you may discover [[Zana]] as well as different Conquerors' Citadels (which contain Watchstones Altars).


Players have to run 3 different maps from the same corner to spawn their first Conqueror. Otherwise, there is a 33% chance per map if you are running the same map. By this method, the lowest level encounters of [[Al-Hezmin, the Hunter]], [[Veritania, the Redeemer]], [[Drox, the Warlord]] and [[Baran, the Crusader]] can be spawned without acquiring any [[Watchstones]].
===Tier 17 maps===
[[Tier 17 map]]s are special maps that can only drop from tier 16 maps with at least one [[Voidstone]] allocated and are not part of the Atlas of Worlds. They have 20% [[quality]], can only be modified with {{il|Chaos Orb|Chaos Orbs}}, and have their own pool of map modifiers. The boss of these maps drop [[fragment]]s that are used to fight "Uber" versions of various pinnacle bosses.


The second to fifth encounters of the same Conqueror require the player to upgrade a region of the Atlas. Players need to discover the Altar (if applicable) of that region and insert a minimum number of [[Watchstone]](s) in it. Typically, the second encounter requires 1 Stone, the third requires 2 Stones, the fourth requires 3 Stones and the fifth requires 4 Stones inserted into the Watchstones Altars. Inserting Watchstones also increase the map Tier of that region.
{{il|Valdo's Puzzle Box}} contains a tier 17 [[foil]] maps. These maps have set modifiers and foil color chosen by its creator and rewards the listed foil unique item when completed.


Before the first encounter with the Awakener, a Conqueror is guaranteed to spawn if you have met:
===Equity===
When a map drop's tier is rolled and no maps of that tier currently exist on the atlas, a map isn't dropped but instead adds to a "Map Equity" system that helps higher tier maps to drop.<ref name="map equity2">{{cite web|author=KarvarouskuGaming|title=Issues concerning the new Atlas: 3) Removal of downgrade mechanics|url=https://www.reddit.com/r/pathofexile/comments/eqjtuo/issues_concerning_the_new_atlas/|publisher=Official Path of Exile Subreddit|date=January 19, 2020|accessdate=May 7, 2020}}</ref>{{confirm|3.10 change}}


# Number of Watchstones requirement
Each Tier grants a different value of Equity that accumulates.
# Running a map of tier equal to or higher than{{citation needed}} the current tier of that map on the Atlas (for example, with 1 Watchstone in Glennach Cairns, a Beach map would need to be at least tier 4 to trigger the Conqueror).


If both conditions (1) and (2) are met, the Conqueror will spawn. Killing the Conqueror for the 4th time (in 4 different regions) will acquire the 4th Watchstone of that Conqueror.
The values are tripled per tier (powers of 3), so the amount of equity granted by a Tier 1 Map is 1, and thus a Tier 2 map is 3, Tier 3 Map is 9 etc.<ref name="Map Equity">{{cite web
| author = Community_Team
| date = May 27, 2021
| title = Game Mechanics Q&A Answer Part 2
| url = https://www.pathofexile.com/forum/view-thread/3130696
| publisher = Official Path of Exile Forums
| accessdate = May 29, 2021
}}</ref>


For spawning and beating a Conqueror the fifth time and beyond, it is required to insert 4 Watchstones into a region and meet the Conqueror 3 times before spawning the final arena.
Map Equity checks possible map drops in descending order - by first checking if it's high enough to drop a Tier 16, then Tier 15, then Tier 14, so on and so forth.


Each Conqueror can have one available Citadel on the Atlas at the same time. Meaning, leaving a Citadel map for later will not prevent you from discovering Citadels from other Conquerors if they don't have one yet.
A Tier 16 Map requires 14,348,907 Equity to drop.


Also, once a region is influenced by a Conqueror, it is possible to progress the encounter and eventually have Zana open a map to the Citadel by running lower tier maps corresponding to the region and finding the Conqueror there.
There is equity cap - 143,489,070 Equity (10x Tier 16 maps).<ref name="Map Equity"/>


=== Optimizing Watchstone drops ===
The Map Equity system makes modifiers that increase your chance of maps dropping in higher tiers also effectively increase your Map Equity gain. When all your maps on the Atlas are tier 16, this translates to more map drops.
Atlas progression can be divided into two parts: Pre-Awakener fight and Post-Awakener fight.


The Awakener fight will first be available upon obtaining 20 Wachstones and completing each Conquerors questline. During this time the Atlas must be progressively upgraded with the obtained Watchstones in order to reach the required region level for another Conqueror to spawn.
===Optional maps===
Some maps are considered optional, either because they are special or because they have been removed from the Atlas entirely. Optional maps do not count towards completing the Atlas, and do not affect the various bonuses for doing so.
<categorytree mode="pages" hideroot="on">Off-Atlas maps</categorytree>
Special areas like [[Map fragment]]s and [[misc map item]] zones are also considered optional.


Post-Awakener, after the questline is completed and the Conquerors begin spawning randomly, you will be able to obtain the remaining 12 Wachstones from whichever regions still have unobtained ones. Each Conqueror can be defeated exactly once on the Atlas and upon defeating all four Zana will offer another Awakener fight. Having her open the portals to the fight resets the cycle and the Conquerors will be able to spawn once more. Actually fighting the Awakener is not necessary. However, to ensure this progress goes smoothly, it is important to keep a few things in mind.
==Atlas Completion Bonus==
You gain completion bonus for each map in the Atlas map completed for the first time under certain conditions:
* For a white map (a map with tier 1 through 5), you must complete a map with {{c|magic |magic }} [[rarity]].
* For a yellow map (a map with tier 6 through 10), you must complete a map with {{c|rare |rare }} [[rarity]].
* For a red map (a map with tier 11 through 16), you must complete a map with {{c|rare|rare}} [[rarity]] and have the {{c|corrupted|corrupted}} modifier.


When a random Conqueror encounter is triggered and a region is influenced, the game will spawn a Conqueror that has yet to drop the Watchstone for that regions, if available<ref>https://pathofexile.gamepedia.com/Talk:Atlas_of_Worlds#Influence_spawning_Demonstration</ref>. Only one set of [[Watchstones]] can be obtained in any region of the Atlas and each Conqueror can only influence one regions each cycle. But this can lead to a number of undesirable scenarios where a Conqueror cannot drop a Watchstone after being defeated. The following are a couple of broad examples where a Watchstone would fail to drop after defeating a Conqueror.
Each bonus completions grants an [[Atlas passive skill]] point.


* If you are triggering a Conqueror encounter in a region where you are only missing the {{il|Cobalt Watchstone}} but [[Veritania, the Redeemer]], who drops the Cobalt Watchstone, is already influencing another region of the Atlas, you will get one of the remaining free Conquerors as an encounter.
Pressing {{key press|Alt}} while hovering over a map item shows whether the map completion bonus has been completed. This also works when selecting map missions from [[Commander Kirac]].


* If a Conqueror encounter is triggered in a region where all Watchstones were already obtained.
==Favoured Map System==
The Favoured Map System allows you to find more of the maps you want to play. Favoured map slots can be unlocked by fulfilling various objectives like completing a Conqueror Map or defeating The Shaper. There are 12 Favoured Map Slots that can be unlocked.


* One region has the yellow and blue Watchstones unobtained and another one only the yellow one, otherwise no influences on the Atlas. If you first trigger a Conqueror encounter in the former region and get yellow influence instead of blue, then you cannot spawn the right Conqueror in the second region. In such a case it would be better to first trigger a Conqueror encounter in the latter region, forcing yellow influence, and then the first, which would then pick the only remaining blue influence.


* If, after resetting the cycle with an Awakener fight, one blue Watchstone was already claimed from a region by defeating the respective Conqueror no other blue influence can be triggered during that cycle. In regions with an unobtained blue Watchstone, a different influence would be triggered. So only one Wachstone from each color can be obtained during each cycle.
{| class="wikitable" style="margin:auto"
|+ Favoured Map Slots
|-
! Slot !! Condition
|-
| 1 || Complete a Tier 16 or 17 Map
|-
| 2 || Defeat an [[Elder_Guardians|Elder Guardian]]
|-
| 3 || Defeat a [[Guardians_of_the_Void|Shaper Guardian]]
|-
| 4 || Defeat a [[Conquerors|Conqueror of the Atlas]]
|-
| 5 || Defeat [[Sirus,_Awakener_of_Worlds|Sirus, Awakener of Worlds]]
|-
| 6 || Defeat [[Venarius]] in the [[Cortex]]
|-
| 7 || Defeat [[The_Shaper|The Shaper]]
|-
| 8 || Defeat [[Uber_Elder|The Elder (Uber Elder version)]] in [[The_Shaper%27s_Realm|The Shaper's Realm]]
|-
| 9 || Defeat [[The_Maven|The Maven]]
|-
| 10 || Defeat [[The_Eater_of_Worlds|The Eater of Worlds]]
|-
| 11 || Defeat [[The_Searing_Exarch|The Searing Exarch]]
|-
| 12 || Complete [[The_Maven%27s_Crucible|Maven's Invitation: The Feared]]
|}


'''In order to get all Watchstones as quickly as possible and not waste any encounter-cycles, it is therefore advisable to:'''


# Prioritize running maps in regions that have the most unobtained Watchstones remaining to trigger Conqueror encounters.
Each time you Favourite a Map, it gains a 10x multiplier<ref>https://twitter.com/pathofexile/status/1238247907972853760?lang=en</ref> to its drop chance when a Map of that tier drops. You can stack this multiplier on a single Map up to 12 times, giving a Map a 120x multiplier to its drop chance.
# Pay attention to how many Watchstones the regions Citadel needs to have socketed, in order to spawn a Conqueror.
# Only run maps that match the regions current map-tier in order to trigger the first encounter. After a region is influenced lower tiers will suffice.{{Confirm|3.10 changes}}
# Pre-Awakener: Obtain Watchstones equally from all regions. Ideally, this would mean that by the time of the first Awakener encounter, after obtaining 20 Watchstones, four regions have 2 and four regions have 3 obtained Watchstones.
# ALTERNATIVELY Pre-Awakener: A straightforward approach would be to only run maps in one region, forcing Conqueror encounters only there and one after another, until all the regions Watchstones are obtained and then moving on to the next. This works in the beginning as the requirements for socketed Watchstones only rise slowly. The atlas completion bonus, which nets higher-tiered map returns, will also rise more slowly though.
# Post-Awakener: At the beginning of each cycle, after an Awakener fight, plan ahead which Conqueror you can encounter where. If possible make sure every Conqueror has a region to go to where the respective Watchstone is still unobtained.
# Post-Awakener: Try to obtain 3 Watchstones from each region before going for each fourth and therefore the last one.


===Awakening Level===
This does not increase the amount of Maps that drop but makes it much more likely for your Favourite Map(s) to drop.
When four Watchstones are socketed to one region, it adds one Awakening Level to the Atlas. Awakening Levels increase the difficulty of all maps, but grant bonuses to item drops. It also enables Awakened Atlas completion bonuses at higher levels, granting further bonuses to map drops.


Each Awakening Level adds the following:
For example, if you have 20 T16 Maps completed and a single Map with a 120x multiplier on it, you'll have 19 Maps with a weight of 1, and your Favourite Map will have a weight of 120, making it much more likely to be chosen.
* {{c|mod|Unique Map Boss has 3% more Life}}
* {{c|mod|3% increased effect of Modifiers on non-unique Maps}}
* {{c|mod|+1% chance for an additional connected Map to drop from Unique Map Boss}}
* {{c|mod|+0.5% chance for a Shaper Guardian Map to drop from Unique Map Boss (Tier 14+)}}
* {{c|mod|+0.5% chance for an Elder Guardian Map to drop from Unique Map Boss (Tier 14+)}}
* {{c|mod|+1% chance for an additional Unique Item to drop from Unique Map Boss}}
* {{c|mod|+1% chance for additional Map Currency Item to drop from Unique Map Boss}}
* {{c|mod|Increased chance per Awakening Level for the Conquerors of the Atlas to drop additional rewards}}
* {{c|mod|5% increased chance for Influenced Items to drop in Maps influenced by the Conquerors of the Atlas}}


===Currency===
Using the [[Atlas keystone]] [[Singular Focus]], the player can choose to only receive favoured maps. Alternatively [[Shadow Shaping]] can be used to stop favoured maps from dropping.
* [[Sextant]]s are used on Watchstones to add a special [[modifier]] to all the maps on the region where the Watchstone is socketed. Sextants last for 3 maps, and multiple Watchstones with sextant modifiers can stack.<ref name="2p_interview_page1" />
 
==Voidstones==
[[The Eater of Worlds]], [[The Searing Exarch]], [[The Maven]], and [[Uber Elder]] each drop a [[Voidstone]] when first defeated. Each Voidstone slotted into the Atlas increases the map base's tier by 4, to a maximum of tier 16, grants a +25% chance for dropped maps to be one tier higher, and 0.4% chance to convert a tier 16 map drop into a tier 17 map.


==End of league transfer==
==End of league transfer==
Line 119: Line 134:
** Legacy modifiers continue to exist and work as long they have not been overridden
** Legacy modifiers continue to exist and work as long they have not been overridden


==Atlas exclusive base items==
==Permanent league catch up mechanics==
{{main|List of atlas base items}}
A catch up mechanics was added to the Atlas since [[version 2.4.0]].<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/1714099|title=Detailed Atlas Mechanics |date=August 24, 2016|accessdate=December 2, 2020|author=Chris|publisher=Path of Exile forums}}</ref>
{{:List_of_atlas_base_items}}
 
The latest rule is:<ref>[[version 3.9.3]] hotfix patch notes</ref>
 
{{blockquote top}}
* Running a high-tier map from a [[Legacy variant|Legacy]] Map Series in [[league#Permanent leagues|Standard]] with the [[Atlas of Worlds#Atlas Completion Bonus|Bonus Objective]] and Awakening Bonus Objective prerequisites fulfilled will now auto-complete all maps with a base tier that is lower, including their Bonus Objectives and Awakening Bonus Objectives, if the Awakening Bonus Objective requirement was the same or lower than the completed map.
{{blockquote bottom}}
 
Since the Atlas shuffled every time at the start of new league and big patch (currently each time the game release the 3.X.0 patch). Using a T16 map (natural tier 16 map) from the legacy map series will unlock the completion of T1-15 maps. If it is a rare corrupted legacy map, it will also unlock all bonus Objective of the T1-15 map.


==Gallery==
==Gallery==
<gallery>
<gallery>
Atlas of Worlds Betrayal.jpg|The Atlas introduced in [[Betrayal]] expansion with all maps completed.
File:Atlas (3.15).png|The [[version 3.15.0|3.15]] atlas. Showing the citadels and watchstone altars from the ''[[Conquerors of the Atlas]]'' expansion, socketed craftable watchstones, UI of the [[Uncharted Realms]] [[atlas passive|passive skill]] and the [[Maven]] progress bar from the ''[[Echoes of the Atlas]]'' expansion.
Atlas of Worlds War for the Atlas.jpg|The Atlas introduced in [[War for the Atlas]] expansion with all maps completed.
File:Atlas of Worlds Betrayal.jpg|The Atlas introduced in ''[[Betrayal]]'' expansion with all maps completed.
Atlas of Worlds Original.jpg|The Atlas introduced in [[Atlas of Worlds (expansion)|Atlas of Worlds]] expansion with all maps completed.
File:Atlas of Worlds War for the Atlas.jpg|The Atlas introduced in ''[[War for the Atlas]]'' expansion with all maps completed.
File:Atlas of Worlds Original.jpg|The Atlas introduced in ''[[Atlas of Worlds (expansion)|Atlas of Worlds]]'' expansion with all maps completed.
File:Atlas of Worlds complete.jpg|The Atlas screenshot from the ''[[Atlas of Worlds (expansion)|Atlas of Worlds]]'' expansion official webpage
</gallery>
</gallery>


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.9.2e}}
{{Version history table row|3.24.0|
* [[Tier 17 map|Tier 17 maps]] have been added to the game.
* You can no longer earn [[Einhar]], [[Alva]], [[Jun]] or [[Niko]] [[Master]] Missions, and the accessibility to these Masters has been significantly increased with changes to the Atlas Passive Tree. [[Kirac]] still has Missions available for you, though you no longer earn one Kirac Mission each day after unlocking the Atlas.
* [[Sextant]]s can no longer drop.
* Fixed a bug where one of the Favoured Map Slots did not state that it could be unlocked by completing a Tier 17 Map, and instead just mentioned Tier 16 Maps.
}}
{{Version history table row|3.23.0b|
* The name of the map series for ''[[Path of Exile: Affliction]]'' has been changed from "Azmeri" to "Affliction".
}}
{{Version history table row|3.20.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
}}
{{Version history table row|3.19.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
}}
{{Version history table row|3.18.0|
* Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
}}
{{Version history table row|3.17.0|
* Atlas of Worlds has been reworked.
}}
{{Version history table row|3.16.0|
* Once you're exploring the Atlas of Worlds, you may gain the ability to place maps in the [[Blood Crucible]], alongside your equipment. When a Map absorbs enough corruption and transforms, it gains a beneficial and detrimental effect in the same way that a piece of equipment does, but can also gain a modifier that changes the behaviour of [[Scourge league]] in that map entirely.
* The number of regions in The Atlas has been reduced to only four: [[Haewark Hamlet]], [[Valdo's Rest]], [[Glennach Cairns]] and [[Lira Arthain]].
* Each bonus objective you complete now increases the chance for maps to drop one tier higher by 1.5% instead of 1%.
* Now each 4 (previously 6) awakening bonus objectives you complete increases the effect of Modifiers on Non-Unique Maps by 1%.
* Added availability to open maps in the new introduced [[hideout#Guild hideout|guild hideouts]].
* There are now 118 Maps on the Atlas (previously 164).
}}
{{Version history table row|3.14.0|
* [[Conquerors|Conquerors of the Atlas]] encounters can now be accessed through a map item. When you have a Conqueror's Citadel ready to go, speaking to [[Zana]] will open the [[Map Device]] interface with a map containing the Conqueror's Citadel already placed in the first slot. [[Currency]] can be applied to these maps in the same way as a regular map, and adding [[fragment]]s or [[scarab]]s alongside the map will enhance the map further. [[Item Quantity]] will only increase the amount of rewards dropped by the Conqueror by 20% of its total value.
* Awakening Bonus Objectives no longer provide additional chance to receive an [[Atlas Mission]] when completing a Map.
}}
{{Version history table row|3.13.1|
* Improved readability when hovering over a map on the Atlas which has a large amount of modifiers.
}}
{{Version history table row|3.13.0|
* Added [[The Uncharted Realms]] to the game.
* Added [[Atlas passive skill]] to the game.
}}
{{Version history table row|3.11.0|
* [[Map]] tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. {{c|unique|'''[[List of unique maps|Unique maps]]'''}} have not moved or changed tiers.
* Improved the responsiveness of {{c|unique|'''[[Sirus]]'''}}' storms to phase transitions.
* Improved the layouts of the {{il|Spider Lair Map}} to minimise backtracking.
* [[Zana]] can now send you on a mission to find and activate a [[Legion|Legion Monolith]].
* Fixed a [[quest]] state case that could prevent progress on the Atlas.
* Fixed an erroneous error which said your map [[tier]] was too low to produce an [[Elderslayer]] encounter when it wasn't.
* Fixed a bug which, after failing to complete an Atlas Citadel, would retain the influence visual effect on the Atlas but remove the progress bar (the influence should have disappeared as well).
}}
{{Version history table row|3.10.0|
* [[Conquerors|Conqueror]] presence and their influence mechanics are now spawned deterministically, with progress between each influenced map tracked on the Atlas itself. You can see this on the lefthand side of the Atlas panel, connected to the [[Watchstone]] inventory.
* The chance for a Conqueror to occupy an Atlas region is now 50% (from 33%), if the conditions are met.
* Conquerors will now sometimes grant buffs to map bosses in their region.
* Improvements have been made to how progress through the Conquerors of the Atlas [[quest]]s are tracked. It should be significantly easier to see what your next steps are.
* You can now clearly see which Watchstones have [[Sextant]]s applied to them when they are in the Watchstone inventory.
* Added a short Watchstone tutorial which takes you through how to use and store your Watchstones.
* The Awakening Level of your Atlas is now the number of Watchstones you have socketed, divided by 4, and rounded down. In other words, you will now gain Awakening Levels gradually, rather than only when you fill a Watchstone Altar.
* If you fail to defeat a Conqueror, you will no longer get additional monster packs or Influenced items from their Influenced region until you do defeat them.
* Improved the visibility of active Conqueror Citadels on your Atlas.
* Bonuses for completing Atlas Bonus Objectives and Awakening Bonus Objectives have changed:
** You will no longer gain additional chance for [[map]]s to drop one tier higher from Awakening Bonus Objectives.
** The base chance to gain an Atlas Mission upon map completion is now 35% (from 40%).
** You will now gain 1% chance to gain an Atlas Mission upon map completion per 15 maps with the Awakening Bonus Objective complete.
** You will now gain 1% increased Map Mod Effect per 6 maps with the Awakening Bonus Objective complete.
}}
{{Version history table row|3.9.3|
* Running a high-tier map from a Legacy Map Series in Standard with the Bonus Objective and Awakening Bonus Objective prerequisites fulfilled will now auto-complete all maps with a base tier that is lower, including their Bonus Objectives and Awakening Bonus Objectives, if the Awakening Bonus Objective requirement was the same or lower than the completed map.
}}
{{Version history table row|3.9.2e|
* You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.
* You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.
* Added a notification when completing an Awakening Objective.
* Added a notification when completing an Awakening Objective.
* Added an information hover to the Atlas Inventory.
* Added an information hover to the Atlas Inventory.
* Fixed a bug which prevented additional Conquerors of the Atlas from spawning if you had migrated your Atlas from SSF while you had a Sirus encounter ready to open.
* Fixed a bug which prevented additional Conquerors of the Atlas from spawning if you had migrated your Atlas from SSF while you had a Sirus encounter ready to open.
{{VersionHistoryRow|3.9.2c}}
}}
{{Version history table row|3.9.2c|
* Fixed a bug where Maps that had already spawned Influence for a specific Conqueror had a lower chance to spawn Influence again than intended.
* Fixed a bug where Maps that had already spawned Influence for a specific Conqueror had a lower chance to spawn Influence again than intended.
{{VersionHistoryRow|3.9.1}}
}}
{{Version history table row|3.9.1|
* You can now run the same Map multiple times to encounter the Conquerors of the Atlas. After the first encounter it will have a 33% chance to occur again in the same Map. Running different maps will still cause it to be deterministic. Once you have encountered the final boss all are once again chance-based.
* You can now run the same Map multiple times to encounter the Conquerors of the Atlas. After the first encounter it will have a 33% chance to occur again in the same Map. Running different maps will still cause it to be deterministic. Once you have encountered the final boss all are once again chance-based.
{{VersionHistoryRow|3.9.0c}}
}}
{{Version history table row|3.9.0c|
* When hunting the Conquerors of the Atlas it will now always (instead of being chance-based) spawn them in Maps of that Region as long as you are running different Maps within that Region. This means you are now required to run three different Maps within a Region they are inhabiting, instead of an average of ten Maps (33% chance). Once you have defeated the final Conqueror it returns to chance-based spawning as you now have the highest tiers of maps unlocked. We will be making more changes to this which will allow you to repeatedly run the same map (instead of forcing different ones) later.
* When hunting the Conquerors of the Atlas it will now always (instead of being chance-based) spawn them in Maps of that Region as long as you are running different Maps within that Region. This means you are now required to run three different Maps within a Region they are inhabiting, instead of an average of ten Maps (33% chance). Once you have defeated the final Conqueror it returns to chance-based spawning as you now have the highest tiers of maps unlocked. We will be making more changes to this which will allow you to repeatedly run the same map (instead of forcing different ones) later.
{{VersionHistoryRow|3.9.0}}
}}
{{Version history table row|3.9.0|
* Atlas of Worlds has been reworked.
* Atlas of Worlds has been reworked.
{{VersionHistoryRow|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
** From this point on, the Atlas layout will be changed at the start of every new league.
** From this point on, the Atlas layout will be changed at the start of every new league.
{{VersionHistoryRow|3.4.0}}
}}
{{Version history table row|3.4.0|
* Added a new Atlas of Worlds feature: Shaper's Strongholds. These will appear once you have met the Shaper. They have multiple Shaper Influence mods active. Bosses of these maps can drop extra sextants, cartographer's chisels, Shaper-influenced items, and unique items.
* Added a new Atlas of Worlds feature: Shaper's Strongholds. These will appear once you have met the Shaper. They have multiple Shaper Influence mods active. Bosses of these maps can drop extra sextants, cartographer's chisels, Shaper-influenced items, and unique items.
{{VersionHistoryRow|3.3.0}}
}}
{{Version history table row|3.3.0|
* Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.
* Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.
* Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments.
* Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments.
* You can no longer get Shaper memory fragments XI through to XV from a map if you are not the map's owner.
* You can no longer get Shaper memory fragments XI through to XV from a map if you are not the map's owner.
{{VersionHistoryRow|3.1.0}}
}}
{{Version history table row|3.1.0|
* Introducing the [[War for the Atlas]] expansion.  
* Introducing the [[War for the Atlas]] expansion.  
* If you complete a map that was created before the expansion, it will complete a chain of maps from the start pointing on the Atlas up until the tier of map you completed. Shaped and Elder items do not drop on these maps. Elder Guardians also cannot spawn from them. Shaper and Elder areas will not be influenced on the Atlas.
* If you complete a map that was created before the expansion, it will complete a chain of maps from the start pointing on the Atlas up until the tier of map you completed. Shaped and Elder items do not drop on these maps. Elder Guardians also cannot spawn from them. Shaper and Elder areas will not be influenced on the Atlas.
{{VersionHistoryRow|2.4.0}}
}}
* Introduced to the game. Non-unique maps pre-Atlas of Worlds do ''not'' count towards Atlas completion, even for maps where the map type and tier are identical to the current version. Older versions of unique maps will count towards Atlas completion, including the bonus objective, but the [[Shaper's Orb]] does ''not'' drop in old versions (affecting {{il|page=Oba's Cursed Trove (Atlas of Worlds)}}, {{il|page=Poorjoy's Asylum (Atlas of Worlds)}}, {{il|page=Death and Taxes (Atlas of Worlds)}} and {{il|page=The Vinktar Square (Atlas of Worlds)}}).
{{Version history table row|2.4.0|
|}
* Introduced to the game. Non-unique maps pre-Atlas of Worlds do ''not'' count towards Atlas completion, even for maps where the map type and tier are identical to the current version. Older versions of unique maps will count towards Atlas completion, including the bonus objective, but the [[Shaper's Orb]] does ''not'' drop in old versions (affecting {{il|Oba's Cursed Trove}}, {{il|Poorjoy's Asylum}}, {{il|Death and Taxes}} and {{il|The Vinktar Square}}).
}}
{{Version history table end}}


==See also==
==See also==
* [[Atlas of Worlds (interactive)]]
* [[Guide:Atlas quick guide]]
* [[Maps]]


==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="2p_interview_page1">{{cite web|author=Masterseek|date=August 13, 2016|title=Path of Exile: Atlas of Worlds Interview. A Map of Condensed Hype.|url=http://2p.com/44350622_1/Path-of-Exile-Atlas-of-Worlds-Interview-A-Map-of-Condensed-Hype-by-Masterseek.htm|publisher=2p.com|accessdate=August 13, 2016}}</ref>
<ref name="2p_interview_page1">{{cite web|author=Masterseek|date=August 13, 2016|title=Path of Exile: Atlas of Worlds Interview. A Map of Condensed Hype.|url=http://2p.com/44350622_1/Path-of-Exile-Atlas-of-Worlds-Interview-A-Map-of-Condensed-Hype-by-Masterseek.htm|publisher=2p.com|accessdate=August 13, 2016}}</ref>
<ref name="atlas completion bonus">{{cite web|author=Chris|date=August 29, 2016|title=Forum - Development Manifesto - Cumulative Atlas Completion Bonus - Path of Exile|url=https://www.pathofexile.com/forum/view-thread/1715389|publisher=Grinding Gear Games|accessdate=August 29, 2016}}</ref>
<ref name="ggg atlas transfer">{{cite web|author=Negitivefrags|date=November 12, 2016|title=<nowiki>[Question]</nowiki>What happens to the atlas and the sextant mods when essence gets transferred to standard?|url=https://www.reddit.com/r/pathofexile/comments/5cmzlq/questionwhat_happens_to_the_atlas_and_the_sextant/d9y9yh9/?st=ixpxonly&sh=109f60cc|publisher=Reddit|accessdate=January 25, 2017}}</ref>
<ref name="ggg atlas transfer">{{cite web|author=Negitivefrags|date=November 12, 2016|title=<nowiki>[Question]</nowiki>What happens to the atlas and the sextant mods when essence gets transferred to standard?|url=https://www.reddit.com/r/pathofexile/comments/5cmzlq/questionwhat_happens_to_the_atlas_and_the_sextant/d9y9yh9/?st=ixpxonly&sh=109f60cc|publisher=Reddit|accessdate=January 25, 2017}}</ref>
}}
}}
 
{{Navbox Atlas of Worlds}}
[[Category:Atlas of Worlds (mechanic)]]
[[Category:Atlas of Worlds (mechanic)]]
[[ru:Атлас миров]]
[[de:Atlas der Welten]]

Latest revision as of 15:20, 3 April 2024

This page is about the game mechanic. For other uses, see Atlas of Worlds (disambiguation).
The Atlas of Worlds fully completed with all Voidstones (3.17)

The Atlas of Worlds is Path of Exile's end-game map system. The Atlas is a series of linked maps that players can progress through after completing a quest for Commander Kirac. It is explored and discovered by running maps within the Map Device at the Karui Shores, a player's hideout, or a guild hideout.

The Atlas of Worlds is a visualization of the dream worlds that are opened by activating maps, indicating how these worlds are linked. The Atlas is comprised of 115 different maps connected to each other by paths.

Overview

To "run" a map, the player must normally place a consumable map item in the Map Device. This creates a new instance of that map. The map will contain monsters and treasures and one or more unique bosses. To successfully complete the map, the character(s) must defeat all of the unique bosses on that map.

Maps are divided into four tiers:

  • Maps with tiers 1 through 5, which are marked "White"
  • Maps with tiers 6 through 10, which are marked "Yellow"
  • Maps with tiers 11 through 16, which are marked "Red"
  • Maps with tier 17, a special map tier

At first, your access to the maps of the Atlas is very limited. When map items begin dropping in Act 8, they will only be for the four starting maps at the very bottom of the Atlas, the "tier 1" maps. All the other maps on the Atlas with "tier 2" or higher start out locked.

To unlock a map, the player must successfully complete that map at least once by beating the unique boss, either in a specific boss arena or roaming the map, depending on the map. Atlas progress is shared by all of a player's characters in a league. Once a map is unlocked, they can start dropping as loot.

In addition, there is an Atlas passive skill tree with perks that affect drops and improve various League mechanics features, such as Master missions and Extra Content, and Harbinger, etc. Atlas passive skill points can be earned by completing maps' bonus completion or Maven's invitations.

The Atlas has many end-game bosses that players can fight, such as The Searing Exarch, The Eater of Worlds and The Maven which requires completion of the Maven's challenges in The Maven's Crucible. Other bosses like Uber Elder and Sirus, Awakener of Worlds can be fought repeatedly by using a special set of 4 map fragments in the Map Device.

Map Drops

A player fighting Chimera; one of the Shaper's guardians

Map drops are not entirely random; instead, a specific tier is chosen first, and the map type is chosen from a pool of available maps for that tier or connected to the map the character is currently in.[1]

Only unlocked maps -- maps that the player has completed at least once in that league -- can normally drop as random map items. If a character is currently in a map instance, then map items for that map, and for maps directly connected to that map by a path on the Atlas can randomly drop whether they are unlocked or not.

A character can receive map items through means other than random drops. Map items -- even for maps that are still locked in the Atlas -- can be purchased from Kirac or other players. Completing a map through any of these means unlocking the map.

In addition, successfully completing a "legacy map" -- a map item from a previous version of the Atlas -- not only unlocks that map in the current Atlas, but unlocks all maps with a tier that is the same as or lower than the legacy map's tier. This can allow a new Standard league player or a player entering a new league to rapidly unlock maps that would not be accessible through random item drops.

Tier 17 maps

Tier 17 maps are special maps that can only drop from tier 16 maps with at least one Voidstone allocated and are not part of the Atlas of Worlds. They have 20% quality, can only be modified with Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it., and have their own pool of map modifiers. The boss of these maps drop fragments that are used to fight "Uber" versions of various pinnacle bosses.

Valdo's Puzzle BoxValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
perhaps, someday, you will find a way.
Right click to open.
contains a tier 17 foil maps. These maps have set modifiers and foil color chosen by its creator and rewards the listed foil unique item when completed.

Equity

When a map drop's tier is rolled and no maps of that tier currently exist on the atlas, a map isn't dropped but instead adds to a "Map Equity" system that helps higher tier maps to drop.[2][confirmation needed because of 3.10 change]

Each Tier grants a different value of Equity that accumulates.

The values are tripled per tier (powers of 3), so the amount of equity granted by a Tier 1 Map is 1, and thus a Tier 2 map is 3, Tier 3 Map is 9 etc.[3]

Map Equity checks possible map drops in descending order - by first checking if it's high enough to drop a Tier 16, then Tier 15, then Tier 14, so on and so forth.

A Tier 16 Map requires 14,348,907 Equity to drop.

There is equity cap - 143,489,070 Equity (10x Tier 16 maps).[3]

The Map Equity system makes modifiers that increase your chance of maps dropping in higher tiers also effectively increase your Map Equity gain. When all your maps on the Atlas are tier 16, this translates to more map drops.

Optional maps

Some maps are considered optional, either because they are special or because they have been removed from the Atlas entirely. Optional maps do not count towards completing the Atlas, and do not affect the various bonuses for doing so.

Special areas like Map fragments and misc map item zones are also considered optional.

Atlas Completion Bonus

You gain completion bonus for each map in the Atlas map completed for the first time under certain conditions:

  • For a white map (a map with tier 1 through 5), you must complete a map with magic rarity.
  • For a yellow map (a map with tier 6 through 10), you must complete a map with rare rarity.
  • For a red map (a map with tier 11 through 16), you must complete a map with rare rarity and have the corrupted modifier.

Each bonus completions grants an Atlas passive skill point.

Pressing Alt while hovering over a map item shows whether the map completion bonus has been completed. This also works when selecting map missions from Commander Kirac.

Favoured Map System

The Favoured Map System allows you to find more of the maps you want to play. Favoured map slots can be unlocked by fulfilling various objectives like completing a Conqueror Map or defeating The Shaper. There are 12 Favoured Map Slots that can be unlocked.


Favoured Map Slots
Slot Condition
1 Complete a Tier 16 or 17 Map
2 Defeat an Elder Guardian
3 Defeat a Shaper Guardian
4 Defeat a Conqueror of the Atlas
5 Defeat Sirus, Awakener of Worlds
6 Defeat Venarius in the Cortex
7 Defeat The Shaper
8 Defeat The Elder (Uber Elder version) in The Shaper's Realm
9 Defeat The Maven
10 Defeat The Eater of Worlds
11 Defeat The Searing Exarch
12 Complete Maven's Invitation: The Feared


Each time you Favourite a Map, it gains a 10x multiplier[4] to its drop chance when a Map of that tier drops. You can stack this multiplier on a single Map up to 12 times, giving a Map a 120x multiplier to its drop chance.

This does not increase the amount of Maps that drop but makes it much more likely for your Favourite Map(s) to drop.

For example, if you have 20 T16 Maps completed and a single Map with a 120x multiplier on it, you'll have 19 Maps with a weight of 1, and your Favourite Map will have a weight of 120, making it much more likely to be chosen.

Using the Atlas keystone Singular Focus, the player can choose to only receive favoured maps. Alternatively Shadow Shaping can be used to stop favoured maps from dropping.

Voidstones

The Eater of Worlds, The Searing Exarch, The Maven, and Uber Elder each drop a Voidstone when first defeated. Each Voidstone slotted into the Atlas increases the map base's tier by 4, to a maximum of tier 16, grants a +25% chance for dropped maps to be one tier higher, and 0.4% chance to convert a tier 16 map drop into a tier 17 map.

End of league transfer

When the current league ends the progress on the Atlas of Worlds is transferred to the relevant parent league. The parent league is generally Standard or Hardcore.

The merge has the following rules:[5]

  • Maps or bonus objectives completed transferred to the parent league
  • Sextant mods:
    • They will be moved to the parent league; if the map already has a mod, the parent league mods will be kept
    • Legacy modifiers continue to exist and work as long they have not been overridden

Permanent league catch up mechanics

A catch up mechanics was added to the Atlas since version 2.4.0.[6]

The latest rule is:[7]

  • Running a high-tier map from a Legacy Map Series in Standard with the Bonus Objective and Awakening Bonus Objective prerequisites fulfilled will now auto-complete all maps with a base tier that is lower, including their Bonus Objectives and Awakening Bonus Objectives, if the Awakening Bonus Objective requirement was the same or lower than the completed map.

Since the Atlas shuffled every time at the start of new league and big patch (currently each time the game release the 3.X.0 patch). Using a T16 map (natural tier 16 map) from the legacy map series will unlock the completion of T1-15 maps. If it is a rare corrupted legacy map, it will also unlock all bonus Objective of the T1-15 map.

Gallery

Version history

Version Changes
3.24.0
  • Tier 17 maps have been added to the game.
  • You can no longer earn Einhar, Alva, Jun or Niko Master Missions, and the accessibility to these Masters has been significantly increased with changes to the Atlas Passive Tree. Kirac still has Missions available for you, though you no longer earn one Kirac Mission each day after unlocking the Atlas.
  • Sextants can no longer drop.
  • Fixed a bug where one of the Favoured Map Slots did not state that it could be unlocked by completing a Tier 17 Map, and instead just mentioned Tier 16 Maps.
3.23.0b
3.20.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.19.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.18.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.17.0
  • Atlas of Worlds has been reworked.
3.16.0
  • Once you're exploring the Atlas of Worlds, you may gain the ability to place maps in the Blood Crucible, alongside your equipment. When a Map absorbs enough corruption and transforms, it gains a beneficial and detrimental effect in the same way that a piece of equipment does, but can also gain a modifier that changes the behaviour of Scourge league in that map entirely.
  • The number of regions in The Atlas has been reduced to only four: Haewark Hamlet, Valdo's Rest, Glennach Cairns and Lira Arthain.
  • Each bonus objective you complete now increases the chance for maps to drop one tier higher by 1.5% instead of 1%.
  • Now each 4 (previously 6) awakening bonus objectives you complete increases the effect of Modifiers on Non-Unique Maps by 1%.
  • Added availability to open maps in the new introduced guild hideouts.
  • There are now 118 Maps on the Atlas (previously 164).
3.14.0
  • Conquerors of the Atlas encounters can now be accessed through a map item. When you have a Conqueror's Citadel ready to go, speaking to Zana will open the Map Device interface with a map containing the Conqueror's Citadel already placed in the first slot. Currency can be applied to these maps in the same way as a regular map, and adding fragments or scarabs alongside the map will enhance the map further. Item Quantity will only increase the amount of rewards dropped by the Conqueror by 20% of its total value.
  • Awakening Bonus Objectives no longer provide additional chance to receive an Atlas Mission when completing a Map.
3.13.1
  • Improved readability when hovering over a map on the Atlas which has a large amount of modifiers.
3.13.0
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
  • Improved the responsiveness of Sirus' storms to phase transitions.
  • Improved the layouts of the Spider Lair MapSpider Lair MapMap Level: 76
    Map Tier: 9
    Guild Character: M
    Panic only hastens the venom's
    passage to the heart.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    to minimise backtracking.
  • Zana can now send you on a mission to find and activate a Legion Monolith.
  • Fixed a quest state case that could prevent progress on the Atlas.
  • Fixed an erroneous error which said your map tier was too low to produce an Elderslayer encounter when it wasn't.
  • Fixed a bug which, after failing to complete an Atlas Citadel, would retain the influence visual effect on the Atlas but remove the progress bar (the influence should have disappeared as well).
3.10.0
  • Conqueror presence and their influence mechanics are now spawned deterministically, with progress between each influenced map tracked on the Atlas itself. You can see this on the lefthand side of the Atlas panel, connected to the Watchstone inventory.
  • The chance for a Conqueror to occupy an Atlas region is now 50% (from 33%), if the conditions are met.
  • Conquerors will now sometimes grant buffs to map bosses in their region.
  • Improvements have been made to how progress through the Conquerors of the Atlas quests are tracked. It should be significantly easier to see what your next steps are.
  • You can now clearly see which Watchstones have Sextants applied to them when they are in the Watchstone inventory.
  • Added a short Watchstone tutorial which takes you through how to use and store your Watchstones.
  • The Awakening Level of your Atlas is now the number of Watchstones you have socketed, divided by 4, and rounded down. In other words, you will now gain Awakening Levels gradually, rather than only when you fill a Watchstone Altar.
  • If you fail to defeat a Conqueror, you will no longer get additional monster packs or Influenced items from their Influenced region until you do defeat them.
  • Improved the visibility of active Conqueror Citadels on your Atlas.
  • Bonuses for completing Atlas Bonus Objectives and Awakening Bonus Objectives have changed:
    • You will no longer gain additional chance for maps to drop one tier higher from Awakening Bonus Objectives.
    • The base chance to gain an Atlas Mission upon map completion is now 35% (from 40%).
    • You will now gain 1% chance to gain an Atlas Mission upon map completion per 15 maps with the Awakening Bonus Objective complete.
    • You will now gain 1% increased Map Mod Effect per 6 maps with the Awakening Bonus Objective complete.
3.9.3
  • Running a high-tier map from a Legacy Map Series in Standard with the Bonus Objective and Awakening Bonus Objective prerequisites fulfilled will now auto-complete all maps with a base tier that is lower, including their Bonus Objectives and Awakening Bonus Objectives, if the Awakening Bonus Objective requirement was the same or lower than the completed map.
3.9.2e
  • You can now spawn Atlas influence in a Region that had already spawned that same influence in the previous 'cycle'.
  • Added a notification when completing an Awakening Objective.
  • Added an information hover to the Atlas Inventory.
  • Fixed a bug which prevented additional Conquerors of the Atlas from spawning if you had migrated your Atlas from SSF while you had a Sirus encounter ready to open.
3.9.2c
  • Fixed a bug where Maps that had already spawned Influence for a specific Conqueror had a lower chance to spawn Influence again than intended.
3.9.1
  • You can now run the same Map multiple times to encounter the Conquerors of the Atlas. After the first encounter it will have a 33% chance to occur again in the same Map. Running different maps will still cause it to be deterministic. Once you have encountered the final boss all are once again chance-based.
3.9.0c
  • When hunting the Conquerors of the Atlas it will now always (instead of being chance-based) spawn them in Maps of that Region as long as you are running different Maps within that Region. This means you are now required to run three different Maps within a Region they are inhabiting, instead of an average of ten Maps (33% chance). Once you have defeated the final Conqueror it returns to chance-based spawning as you now have the highest tiers of maps unlocked. We will be making more changes to this which will allow you to repeatedly run the same map (instead of forcing different ones) later.
3.9.0
  • Atlas of Worlds has been reworked.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
    • From this point on, the Atlas layout will be changed at the start of every new league.
3.4.0
  • Added a new Atlas of Worlds feature: Shaper's Strongholds. These will appear once you have met the Shaper. They have multiple Shaper Influence mods active. Bosses of these maps can drop extra sextants, cartographer's chisels, Shaper-influenced items, and unique items.
3.3.0
  • Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.
  • Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments.
  • You can no longer get Shaper memory fragments XI through to XV from a map if you are not the map's owner.
3.1.0
  • Introducing the War for the Atlas expansion.
  • If you complete a map that was created before the expansion, it will complete a chain of maps from the start pointing on the Atlas up until the tier of map you completed. Shaped and Elder items do not drop on these maps. Elder Guardians also cannot spawn from them. Shaper and Elder areas will not be influenced on the Atlas.
2.4.0
  • Introduced to the game. Non-unique maps pre-Atlas of Worlds do not count towards Atlas completion, even for maps where the map type and tier are identical to the current version. Older versions of unique maps will count towards Atlas completion, including the bonus objective, but the Shaper's Orb does not drop in old versions (affecting Oba's Cursed TroveOba's Cursed Trove
    Underground Sea Map
    Map Level: 77
    Map Tier: 10
    Item Quantity: +40%
    Area has patches of desecrated ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 10 (Hidden)
    (40-50)% more Monster Life
    (30-40)% increased Monster Damage
    Area becomes fatal after some time
    "Here the soil is more deadly than any swing of the axe."
    - Oba of the Karui, Conqueror of Corruption.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Poorjoy's AsylumPoorjoy's Asylum
    Temple Map
    Map Level: 81
    Map Tier: 14
    Guild Character: ß
    Item Quantity: +100%
    Item Rarity: +250%
    150% increased Experience gain
    (140-160)% more Monster Life
    (140-160)% increased Monster Damage
    25% increased Monster Movement Speed
    25% increased Monster Attack Speed
    25% increased Monster Cast Speed
    Area is a large Maze
    Unique Boss drops (10-15) additional Rare <Item Class>
    Laughs of all the twisted
    Echo through these halls of gold.
    In this cold forgotten void
    They wander, forever uncontrolled.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Death and TaxesDeath and Taxes
    Necropolis Map
    Map Level: 79
    Map Tier: 12
    Guild Character: ¿
    Item Quantity: +150%
    Unique Boss deals (30-35)% increased Damage
    Unique Boss has (25-30)% increased Attack and Cast Speed
    Unique Boss gives 20000% increased Experience
    Unique Boss drops (12-20) additional Currency Items
    So the raiders danced,
    leading their foe ever west,
    towards certain death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and The Vinktar SquareThe Vinktar Square
    Courtyard Map
    Map Level: 72
    Map Tier: 5
    Guild Character: ²
    Item Quantity: +(100-150)%
    Item Rarity: +(100-150)%
    Monster Pack Size: +(30-50)%
    20% more Monster Life
    (30-50)% increased Pack size
    Monsters are Unaffected by Shock
    20% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Physical Damage as Lightning
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    ).

See also

References

  1. Masterseek (August 13, 2016). "Path of Exile: Atlas of Worlds Interview. A Map of Condensed Hype.". 2p.com. Retrieved August 13, 2016.
  2. KarvarouskuGaming (January 19, 2020). "Issues concerning the new Atlas: 3) Removal of downgrade mechanics". Official Path of Exile Subreddit. Retrieved May 7, 2020.
  3. 3.0 3.1 Community_Team (May 27, 2021). "Game Mechanics Q&A Answer Part 2". Official Path of Exile Forums. Retrieved May 29, 2021.
  4. https://twitter.com/pathofexile/status/1238247907972853760?lang=en
  5. Negitivefrags (November 12, 2016). "[Question]What happens to the atlas and the sextant mods when essence gets transferred to standard?". Reddit. Retrieved January 25, 2017.
  6. Chris (August 24, 2016). "Detailed Atlas Mechanics". Path of Exile forums. Retrieved December 2, 2020.
  7. version 3.9.3 hotfix patch notes