Glennach Cairns
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![]() | This article describes historical game content. The Atlas of Worlds and Atlas passive skills were revised significantly in version 3.17.0 and are no longer divided into regions. This article describes Glennach Cairns as it existed prior to the Siege of the Atlas expansion. |
Glennach Cairns is an Atlas region located in the bottom left of the Atlas of Worlds.
Atlas passive skills
![]() | This article describes historical game content. This section describes the skill tree in version 3.13, not the revised version in 3.16 |
The Glennach Cairns Atlas Passive Skill Tree allows players to increase specific types of drops, enemies, and map events within this region. Players can allocate ten points in this region, earned by completing The Maven's challenges, and skill tree allocations can be refunded with an Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it.
Shift click to unstack..
Beyond Skilltree:
- Scent of Blood: Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
- Torn Veil: Powerful Beyond Demons require 1 fewer Portal to summon in Areas. Beyond Portals in Areas have 50% increased Merging Radius
- Per Diemon: Rare Beyond Demons in Areas have 25% chance to drop an additional Basic Currency Item (Basic Currency is currency that drops randomly from normal content, as opposed to currency items that are specific to league content or things)
Legion Skilltree:
- Monumental: Areas have 10% additional chance to contain a Legion Encounter
- Face to Face: Legion Encounters in Areas are 100% more likely to include a General. Legion Encounters with a General in Areas have both Generals.
- High Value Targets: Legions in Areas contain 3 additional Sergeants. Legion Sergeants have an additional 25% chance to hold a reward.
Incursion Skilltree:
- Resource Reallocation: Killing non-resident Architects in Areas has 50% chance to add an additional Upgrade Tier to the surviving Architect's Room
- Contested Development: Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room
Strongbox Skilltree:
- Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time
- Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare
Atlas base item types
The following base item types can be found in this region:
Atlas Region | White maps (T1-T5) | Yellow Maps (T6-T10) | Red maps (T11+) |
---|---|---|---|
Haewark Hamlet | ![]() ![]() ![]() ![]() ![]() Energy Shield: (26-30)Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances ![]() |
![]() ![]() ![]() ![]() ![]() Energy Shield: (26-30)Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() Energy Shield: (26-30)Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances ![]() ![]() ![]() ![]() ![]() |
Valdo's Rest | ![]() ![]() ![]() Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 120Requires Level 72, 242 IntMinions deal (26-30)% increased Damage ![]() ![]() ![]() ![]() Evasion: (126-145)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances ![]() |
![]() ![]() ![]() Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 120Requires Level 72, 242 IntMinions deal (26-30)% increased Damage ![]() ![]() ![]() ![]() Evasion: (126-145)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances ![]() |
![]() ![]() ![]() Physical Damage: 30-55 Critical Strike Chance: 7.00% Attacks per Second: 1.40 Weapon Range: 120Requires Level 72, 242 IntMinions deal (26-30)% increased Damage ![]() ![]() ![]() ![]() Evasion: (126-145)Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances ![]() ![]() ![]() |
Lira Arthain | ![]() Energy Shield: (40-46)Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage ![]() ![]() ![]() ![]() Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance ![]() ![]() ![]() |
![]() Energy Shield: (40-46)Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage ![]() ![]() ![]() ![]() Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance ![]() ![]() ![]() |
![]() Energy Shield: (40-46)Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage ![]() ![]() ![]() ![]() Energy Shield: (32-37)Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance ![]() ![]() ![]() ![]() ![]() |
Glennach Cairns | ![]() Energy Shield: (29-33)Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time ![]() ![]() ![]() ![]() Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances ![]() |
![]() Energy Shield: (29-33)Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time ![]() ![]() ![]() ![]() Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances ![]() ![]() ![]() |
![]() Energy Shield: (29-33)Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time ![]() ![]() ![]() ![]() Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Maps located within this region
Item | Map Tier | Atlas map tier based on region | Atlas map level based on region |
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Version history
Version | Changes |
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3.17.0 |
|
3.16.0 |
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3.15.3b |
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3.14.0 |
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3.13.0 |
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3.9.0 |
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