Shaped Arena MapMap Level: 80 Map Tier: 13 Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 80Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapAtlasArenaShaped
The Shaper: The sound of a thousand calls for blood echo for eternity.
Shaped Arena Map was made available by using Module Error: No results found for item using search term "page = Shaper's Orb (Tier 8) (1 of 2)" on the Arena MapArena MapMap Level: 75 Map Tier: 8 Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. entry in their Atlas of Worlds.
The map item is a legacy variant of the current Arena MapArena MapMap Level: 82 Map Tier: 15 Guild Character: tThe sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Similar to the act 4 zone the map is based upon, the layout features multiple circular arenas connected by subterranean passageways. The bosses wait in one of the arenas, of which the entrance will seal behind the player.
This map has 3 bosses with 3 phases. When one of them reaches a health threshold (or dies) other bosses in range change their behaviour as if they reached the next threshold.
Shaped Arena MapShaped Arena MapMap Level: 80 Map Tier: 13 Guild Character: KTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
Atlas not shuffled, but has a new series of maps. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
Many map bosses have also shifted around. Some have been retired and replaced!
The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.