The Necropolis: Difference between revisions
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'''The Necropolis''' is an area. This area has a [[waypoint]] and a [[ | '''The Necropolis''' is an area. This area has a [[waypoint]], a [[Stash]], and a [[Necropolis Locker]]. It can be accessed after you have a corpse with [[The Lantern of Arimor|Unresolved Anguish]] collected by [[Undertaker Arimor]] for the first time. You can use the corpses stored here to craft items. | ||
The northeast side of the map contains the Necropolis Morgue, which displays some of the corpses you've collected. Interacting with Arimor either after collecting a corpse or at the Necropolis allows access to the Necropolis Morgue interface, allowing players to itemise collectable corpses into {{il|Filled Coffin}}s, or cremating corpses (permanently destroying them). Holding {{key press|CTRL}} while clicking the cremate button will bypass the warning prompt. | |||
==Collectable corpses== | |||
A '''collectable corpse''' is a non-itemised corpse of a [[monster]] that is obtainable from monsters with Unresolved Anguish (grey particle effect around monster) during [[Necropolis]] league. Collectable corpses cannot be destroyed like regular corpses. | |||
Once one drops in an area, it can be collected by [[Undertaker Arimor]] to be added to the [[The Necropolis|Necropolis Morgue]], or directly itemised into a {{il|Filled Coffin}}. Inside the Necropolis, they can be buried into one of 88 Necropolis Graves to influence the results of [[grave crafting|grave crafts]]. Once buried, collectable corpses must be used to grave craft or be permanently destroyed; they cannot be retrieved. | |||
===Unique corpses=== | ===Unique corpses=== | ||
Rarely, collectable corpses may be haunted by the spirit of a member of one of five notable families of [[the Eternal Empire]]. These corpses are used to craft exclusive Unique items by burying corpses with four different names from the same family. These items can also be affected by other corpses such as to increase their item level, corrupt them, or create duplicate copies. {{il|The Perandus Pact}} in particular can drop with one of several variations which can be directly influenced by increasing or decreasing the likelihood of certain modifiers. | |||
{| class="wikitable" | {| class="wikitable" | ||
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* {{c|mod|Haunted by Draven Grattus}} | * {{c|mod|Haunted by Draven Grattus}} | ||
|} | |} | ||
==Grave crafting== | |||
Having a corpse with Unresolved Anguish collected by Arimor or using a {{il|Filled Coffin}} adds a collectable corpse to the Necropolis Morgue for grave crafting. The morgue can store up to 64 corpses at a time. | |||
The area contains 88 graves where you can bury corpses. Burying a corpse adds a crafting modifier attached to the monster to a mod pool. Clicking on the "Craft" button in a buried grave brings up the Tome of Arimor, which lists the cumulative total of modifiers used for the grave craft. Each corpses must be directly adjacent to another corpse in the same row or column to affect the craft; diagonals do not count. | |||
All corpses connected to the selected corpse will be used for crafting. Within the Tome of Arimor, the player may choose a specific non-[[drop-restricted]] weapon, armour, or jewelry base type with a level requirement equal to or below the grave craft's item level. | |||
By default, the Tome of Arimor will create a {{c|rare|Rare}} item with 4 explicit modifiers. The resulting item's [[item level]] will be the average level of all connected corpses plus an undetermined number, up to the highest level corpse used. The resulting item's item level can further be increased with corpses that add +1 to the item level, up to item level 86. | |||
You may choose to unbury a corpse, but this will permanently destroy the corpse. | |||
==List of Haunted modifiers== | ==List of Haunted modifiers== | ||
Certain corpses can cause the item to have a special Haunted explicit modifier. | Certain collectable corpses can cause the item to have a special Haunted explicit modifier. The generated modifier is affected by your other crafting modifiers. | ||
===Helmet Haunted modifiers=== | |||
{{Query spawnable modifiers | |||
|where=mods.domain=1 AND mod_spawn_weights.tag LIKE "necropolis_helmet" | |||
|q_orderBy = mods.domain ASC, mods.generation_type ASC, mods.name ASC, mods.mod_groups ASC, mods.mod_type ASC, mods.required_level ASC, mods.required_level ASC | |||
|limit=1000 | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
|level=1 | |||
|group=1 | |||
|tags=1 | |||
}} | |||
===Gloves Haunted modifiers=== | |||
{{Query spawnable modifiers | |||
|where=mods.domain=1 AND mod_spawn_weights.tag LIKE "necropolis_gloves" | |||
|q_orderBy = mods.domain ASC, mods.generation_type ASC, mods.name ASC, mods.mod_groups ASC, mods.mod_type ASC, mods.required_level ASC, mods.required_level ASC | |||
|limit=1000 | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
|level=1 | |||
|group=1 | |||
|tags=1 | |||
}} | |||
===Boots Haunted modifiers=== | |||
{{Query spawnable modifiers | |||
|where=mods.domain=1 AND mod_spawn_weights.tag LIKE "necropolis_boots" | |||
|q_orderBy = mods.domain ASC, mods.generation_type ASC, mods.name ASC, mods.mod_groups ASC, mods.mod_type ASC, mods.required_level ASC, mods.required_level ASC | |||
|limit=1000 | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
|level=1 | |||
|group=1 | |||
|tags=1 | |||
}} | |||
== | ===Body armour Haunted modifiers=== | ||
{{Query spawnable modifiers | |||
{{Query | |where=mods.domain=1 AND mod_spawn_weights.tag LIKE "necropolis_body_armour" | ||
| | |q_orderBy = mods.domain ASC, mods.generation_type ASC, mods.name ASC, mods.mod_groups ASC, mods.mod_type ASC, mods.required_level ASC, mods.required_level ASC | ||
|limit=1000 | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
|level=1 | |||
|group=1 | |||
|tags=1 | |||
}} | }} | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.24.1| | |||
* Implicit modifiers on Base Types are now displayed on item hovers when selecting a Base Type to create with Grave-crafts. | |||
* The Grave-crafting modifier that causes the crafted Item to be Corrupted, providing 50% increased chance for Corruption Implicit modifiers, can no longer reroll the crafted item. | |||
}} | |||
{{Version history table row|3.24.0b| | |||
* Added the ability to itemise corpses as they drop, and through the Morgue User Interface. Itemising corpses is now free in all contexts, as opposed to the 1 {{il|Chaos Orb}} cost this previously had. As a result, [[Undertaker Arimor]] no longer has {{il|Empty Coffin|Empty Coffins}} available for purchase. | |||
* Added the ability to select the Base Type when crafting an item. As such, some of the crafts that allow you to influence Strength, Dexterity, or Intelligence armour types have been removed, as they are no longer necessary. Special Base Types such as Atlas Base Types and League Base Types like Stygian Vise still need to be obtained through certain Corpses. | |||
* Grave-crafts that affect Modifier Rating have been compressed into a single craft, +50 to Modifier Tier Rating, which affects all Modifiers instead of being type-specific. This only applies to new crafts obtained after the patch is deployed, this does not affect any existing crafts. | |||
* Tiers have been removed from most Grave-crafts, they'll now have the values of the existing highest tier. For example, instead of being able to get 200% or 500% increased chance for Lightning Modifiers, it will now always be 500%. | |||
* We've also buffed the following Grave-crafts: | |||
** Reforge socket numbers 200 times, keeping the greatest number of sockets (previously 100). | |||
** Reforge links numbers 200 times, keeping the greatest number of links (previously 50). | |||
** 20% chance to craft an additional Item (previously 10%). | |||
** 25% chance to create a Split Copy (previously 20%). | |||
** 25% chance to create a Mirrored Copy (previously 20%). | |||
* The Morgue User Interface is now sorted by type of craft, then by level, making it much easier to find crafts that affect a specific type of modifier. | |||
* Your inventory is no longer closed upon viewing the Morgue User Interface. | |||
* Pressing Ctrl + F when viewing the Morgue will now focus the Filter Corpses text field. | |||
* Grave-crafted items now drop closer to the headstone of the relevant grave. Grave-crafted items also now have target priority over graves when using Controller Input Mode. | |||
* You can now Ctrl + Click to cremate a corpse, skipping the confirmation prompt, in the Morgue User Interface. This was already possible on corpses lying in the Morgue, and is now detailed in both places. | |||
* The UI for collecting a Corpse is now less likely to overlap with another available Corpse. | |||
}} | |||
{{Version history table row|3.24.0| | {{Version history table row|3.24.0| | ||
* Introduced to the game as a [[Necropolis league]]-only area. | * Introduced to the game as a [[Necropolis league]]-only area. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
==External links== | |||
* [https://sudos.help/poe/graveyard https://sudos.help/poe/graveyard] – Grave craft planning tool | |||
{{Navbox World}} | {{Navbox World}} |
Latest revision as of 14:58, 28 April 2024
Id | NecropolisLeague |
---|---|
Act | 1 |
Area level | 1 |
Tags | no_leaguestone, graveyard_area |
The Necropolis is an area. This area has a waypoint, a Stash, and a Necropolis Locker. It can be accessed after you have a corpse with Unresolved Anguish collected by Undertaker Arimor for the first time. You can use the corpses stored here to craft items.
The northeast side of the map contains the Necropolis Morgue, which displays some of the corpses you've collected. Interacting with Arimor either after collecting a corpse or at the Necropolis allows access to the Necropolis Morgue interface, allowing players to itemise collectable corpses into Filled CoffinFilled CoffinMonster: <monster type>
Corpse Level: #
Monster Category: <monster category>Right click on this item to use it while in the Necropolis to add it to the Necropolis Morgue.s, or cremating corpses (permanently destroying them). Holding CTRL while clicking the cremate button will bypass the warning prompt.
Collectable corpses
A collectable corpse is a non-itemised corpse of a monster that is obtainable from monsters with Unresolved Anguish (grey particle effect around monster) during Necropolis league. Collectable corpses cannot be destroyed like regular corpses.
Once one drops in an area, it can be collected by Undertaker Arimor to be added to the Necropolis Morgue, or directly itemised into a Filled CoffinFilled CoffinMonster: <monster type>
Corpse Level: #
Monster Category: <monster category>Right click on this item to use it while in the Necropolis to add it to the Necropolis Morgue.. Inside the Necropolis, they can be buried into one of 88 Necropolis Graves to influence the results of grave crafts. Once buried, collectable corpses must be used to grave craft or be permanently destroyed; they cannot be retrieved.
Unique corpses
Rarely, collectable corpses may be haunted by the spirit of a member of one of five notable families of the Eternal Empire. These corpses are used to craft exclusive Unique items by burying corpses with four different names from the same family. These items can also be affected by other corpses such as to increase their item level, corrupt them, or create duplicate copies. The Perandus PactThe Perandus Pact
Prismatic JewelLimited to: 1
Radius: LargePassive Skills in Radius also grant <random stat>It was more than luck that allowed the Perandus line
to turn even great misfortunes into golden
opportunities.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. in particular can drop with one of several variations which can be directly influenced by increasing or decreasing the likelihood of certain modifiers.
Unique Item | Corpse modifiers |
---|---|
The Perandus PactThe Perandus Pact Prismatic JewelLimited to: 1 Radius: LargePassive Skills in Radius also grant <random stat>It was more than luck that allowed the Perandus line to turn even great misfortunes into golden opportunities.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
|
The Hand of PhreciaThe Hand of Phrecia Mesh GlovesArmour: (87-113) Energy Shield: (18-23)Requires Level 32, 26 Str, 26 Int(50-70)% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances (20-40)% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target Linked Targets always count as in range of Non-Curse Auras from your Skills Non-Curse Auras from your Skills only apply to you and Linked TargetsTo drive back the darkness, to bring peace, we must fight side by side as brothers. |
|
Veruso's AmbitionVeruso's Ambition Shackled BootsEvasion: (111-156) Energy Shield: (23-33)Requires Level 34, 34 Dex, 34 IntGrants Level 20 Ravenous Skill Enemies display their Monster Category (80-120)% increased Evasion and Energy Shield +(13-23)% to Chaos Resistance (20-30)% increased Movement Speed"Follow me if you desire better for yourself, and for your families. Follow me if you hunger for more than this!" |
|
Nevalius InheritanceNevalius Inheritance Cloth BeltRequires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to Dexterity 150% increased Flask Effect Duration Flasks applied to you have 60% reduced Effect 2% reduced Flask Effect Duration per Level Flasks applied to you have 1% increased Effect per Level"I come from a long line of scholars, poets, and artists. You can imagine how little we leave our children... My father only gifted me one thing: for good or ill, I don't know when to quit." - Victario Nevalius, the People's Poet |
|
Grattus SignetGrattus Signet Diamond RingRequires Level 20(20-30)% increased Global Critical Strike Chance(5-10)% increased Attack Speed (5-10)% increased Cast Speed +(40–60) to maximum Energy Shield +(30-50) to maximum Life Attacks inflict Unnerve on Critical Strike for 4 seconds Spells inflict Intimidate on Critical Strike for 4 secondsThe first Grattus patriarch had only one tell. When he slowly turned his ring, all cowered before him. |
|
Grave crafting
Having a corpse with Unresolved Anguish collected by Arimor or using a Filled CoffinFilled CoffinMonster: <monster type>
Corpse Level: #
Monster Category: <monster category>Right click on this item to use it while in the Necropolis to add it to the Necropolis Morgue. adds a collectable corpse to the Necropolis Morgue for grave crafting. The morgue can store up to 64 corpses at a time.
The area contains 88 graves where you can bury corpses. Burying a corpse adds a crafting modifier attached to the monster to a mod pool. Clicking on the "Craft" button in a buried grave brings up the Tome of Arimor, which lists the cumulative total of modifiers used for the grave craft. Each corpses must be directly adjacent to another corpse in the same row or column to affect the craft; diagonals do not count.
All corpses connected to the selected corpse will be used for crafting. Within the Tome of Arimor, the player may choose a specific non-drop-restricted weapon, armour, or jewelry base type with a level requirement equal to or below the grave craft's item level.
By default, the Tome of Arimor will create a Rare item with 4 explicit modifiers. The resulting item's item level will be the average level of all connected corpses plus an undetermined number, up to the highest level corpse used. The resulting item's item level can further be increased with corpses that add +1 to the item level, up to item level 86.
You may choose to unbury a corpse, but this will permanently destroy the corpse.
List of Haunted modifiers
Certain collectable corpses can cause the item to have a special Haunted explicit modifier. The generated modifier is affected by your other crafting modifiers.
Helmet Haunted modifiers
Name | Groups | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
Haunted | IncreasedMana | 68 | +1 to maximum Mana per 2 Intelligence | resource, necropolis_exclusive_mod, mana | necropolis_helmet 100 |
Haunted | IncreasedMaximumPowerCharges | 16 | +1 to Maximum Power Charges | power_charge, necropolis_exclusive_mod | necropolis_helmet 250 |
Haunted | SpellDamage | 1 | (20-30)% increased Spell Damage | caster_damage, necropolis_exclusive_mod, damage, caster | necropolis_helmet 750 |
Haunted | WarcriesOpenChests | 24 | Your Warcries open Chests | necropolis_exclusive_mod | necropolis_helmet 250 |
of Haunting | ArcaneSurgeOnSpendingMana | 34 | Gain Arcane Surge after Spending a total of 400 Mana | resource, necropolis_exclusive_mod, mana | necropolis_helmet 250 |
of Haunting | AreaOfEffect | 12 | (15-25)% increased Area of Effect | necropolis_exclusive_mod | necropolis_helmet 750 |
of Haunting | CriticalStrikeChanceIncrease | 1 | (30-50)% increased Global Critical Strike Chance | necropolis_exclusive_mod, critical | necropolis_helmet 500 |
of Haunting | CurseEffectiveness | 24 | (5-8)% increased Effect of your Curses | necropolis_exclusive_mod, caster, curse | necropolis_helmet 250 |
of Haunting | ImmunityToBlind | 38 | Cannot be Blinded | necropolis_exclusive_mod | necropolis_helmet 250 |
of Haunting | IncreasedAccuracy | 68 | +2 to Accuracy Rating per 2 Dexterity | necropolis_exclusive_mod, attack | necropolis_helmet 100 |
of Haunting | IncreasedCastSpeed | 1 | (8-12)% increased Cast Speed | necropolis_exclusive_mod, caster, speed | necropolis_helmet 500 |
of Haunting | ManaRegeneration | 1 | (40-60)% increased Mana Regeneration Rate | resource, necropolis_exclusive_mod, mana | necropolis_helmet 750 |
Gloves Haunted modifiers
Name | Groups | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
Haunted | ChaosDamage | 1 | Adds (13-17) to (23-29) Chaos Damage to Attacks | chaos_damage, necropolis_exclusive_mod, damage, chaos, attack | necropolis_gloves 750 |
Haunted | MaximumFrenzyCharges | 16 | +1 to Maximum Frenzy Charges | frenzy_charge, necropolis_exclusive_mod | necropolis_gloves 250 |
of Haunting | BlindOnHit | 16 | (15-25)% Global chance to Blind Enemies on hit | necropolis_exclusive_mod | necropolis_gloves 500 |
of Haunting | ChanceToBleed | 16 | Attacks have (15-25)% chance to cause Bleeding | bleed, necropolis_exclusive_mod, physical, attack, ailment | necropolis_gloves 500 |
of Haunting | ChanceToUnnerveOnHit | 38 | (15-25)% chance to Unnerve Enemies for 4 seconds on Hit with Spells | necropolis_exclusive_mod, caster | necropolis_gloves 250 |
of Haunting | CriticalStrikeMultiplier | 24 | +(15-25)% to Global Critical Strike Multiplier | necropolis_exclusive_mod, damage, critical | necropolis_gloves 500 |
of Haunting | FasterDamageAilments | 38 | Bleeding you inflict deals Damage (12-20)% faster | physical_damage, bleed, necropolis_exclusive_mod, damage, physical, attack, ailment | necropolis_gloves 250 |
of Haunting | GlobalMaimOnHit | 34 | Attacks have (15-25)% chance to Maim on Hit | necropolis_exclusive_mod, attack | necropolis_gloves 500 |
of Haunting | HinderOnHit | 34 | (15-25)% chance to Hinder Enemies on Hit with Spells | necropolis_exclusive_mod, caster | necropolis_gloves 500 |
of Haunting | IntimidateOnHit | 38 | (15-25)% chance to Intimidate Enemies for 4 seconds on Hit with Attacks | necropolis_exclusive_mod, attack | necropolis_gloves 250 |
of Haunting | MeleeKnockback | 45 | Melee Attacks Knock Enemies Back on Hit | necropolis_exclusive_mod, attack | necropolis_gloves 250 |
of Haunting | PoisonDuration | 38 | (12-20)% increased Poison Duration | poison, necropolis_exclusive_mod, chaos, ailment | necropolis_gloves 250 |
of Haunting | PoisonOnHit | 16 | (15-25)% chance to Poison on Hit | poison, necropolis_exclusive_mod, chaos, ailment | necropolis_gloves 500 |
Boots Haunted modifiers
Name | Groups | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
Haunted | CannotBeKnockedBack | 50 | Cannot be Knocked Back | necropolis_exclusive_mod | necropolis_boots 250 |
Haunted | GroundEffectEffectiveness | 68 | Unaffected by Burning Ground | necropolis_exclusive_mod, elemental, fire | necropolis_boots 250 |
Haunted | GroundEffectEffectiveness | 68 | Unaffected by Chilled Ground | necropolis_exclusive_mod, elemental, cold, ailment | necropolis_boots 250 |
Haunted | GroundEffectEffectiveness | 68 | Unaffected by Desecrated Ground | necropolis_exclusive_mod, chaos | necropolis_boots 250 |
Haunted | GroundEffectEffectiveness | 68 | Unaffected by Shocked Ground | necropolis_exclusive_mod, elemental, lightning, ailment | necropolis_boots 250 |
Haunted | MaximumEnduranceCharges | 16 | +1 to Maximum Endurance Charges | endurance_charge, necropolis_exclusive_mod | necropolis_boots 250 |
Haunted | MovementCannotBeSlowedBelowBase | 45 | Movement Speed cannot be modified to below Base Value | necropolis_exclusive_mod, speed | necropolis_boots 250 |
of Haunting | AvoidFreeze | 16 | (60-75)% chance to Avoid being Frozen | necropolis_exclusive_mod, elemental, cold, ailment | necropolis_boots 500 |
of Haunting | AvoidIgnite | 16 | (60-75)% chance to Avoid being Ignited | necropolis_exclusive_mod, elemental, fire, ailment | necropolis_boots 500 |
of Haunting | AvoidShock | 16 | (60-75)% chance to Avoid being Shocked | necropolis_exclusive_mod, elemental, lightning, ailment | necropolis_boots 500 |
of Haunting | IncreasedStunThreshold | 1 | (80-120)% increased Stun Threshold | necropolis_exclusive_mod | necropolis_boots 750 |
of Haunting | NoExtraBleedDamageWhileMoving | 34 | Moving while Bleeding doesn't cause you to take extra Damage | bleed, necropolis_exclusive_mod, physical, attack, ailment | necropolis_boots 250 |
of Haunting | ReducedBleedDuration | 24 | (75-60)% reduced Bleed Duration on you | bleed, necropolis_exclusive_mod, physical, ailment | necropolis_boots 350 |
of Haunting | ReducedPoisonDuration | 24 | (75-60)% reduced Poison Duration on you | poison, necropolis_exclusive_mod, chaos, ailment | necropolis_boots 350 |
Body armour Haunted modifiers
Name | Groups | Stats | Tags | Spawn Weighting | |
---|---|---|---|---|---|
of Haunting | AllResistancesWithChaos | 12 | +(12-16)% to All Resistances | necropolis_exclusive_mod, elemental, resistance | necropolis_body_armour 1000 |
of Haunting | ColdResistanceCannotBePenetrated | 68 | Cold Resistance cannot be Penetrated | necropolis_exclusive_mod, elemental, cold, resistance | necropolis_body_armour 250 |
of Haunting | CorruptedBloodImmunity | 60 | Corrupted Blood cannot be inflicted on you | bleed, necropolis_exclusive_mod, physical, ailment | necropolis_body_armour 250 |
of Haunting | DamageTakenGainedAsLife | 45 | (25-35)% of Damage taken Recouped as Life | resource, necropolis_exclusive_mod, life | necropolis_body_armour 350 |
of Haunting | FireResistanceCannotBePenetrated | 68 | Fire Resistance cannot be Penetrated | necropolis_exclusive_mod, elemental, fire, resistance | necropolis_body_armour 250 |
of Haunting | LifeReservationEfficiency | 34 | (20-30)% increased Life Reservation Efficiency of Skills | resource, necropolis_exclusive_mod, life | necropolis_body_armour 250 |
of Haunting | LightningResistanceCannotBePenetrated | 68 | Lightning Resistance cannot be Penetrated | necropolis_exclusive_mod, elemental, lightning, resistance | necropolis_body_armour 250 |
of Haunting | LocalAttributeRequirements | 50 | Has no Attribute Requirements | necropolis_exclusive_mod | necropolis_body_armour 500 |
of Haunting | LocalCanSocketIgnoringColour | 1 | Gems can be Socketed in this Item ignoring Socket Colour | necropolis_exclusive_mod | necropolis_body_armour 500 |
of Haunting | PercentDamageGoesToMana | 45 | (25-35)% of Damage taken Recouped as Mana | resource, necropolis_exclusive_mod, mana | necropolis_body_armour 350 |
of Haunting | ReducedExtraDamageFromCrits | 24 | You take (40-60)% reduced Extra Damage from Critical Strikes | necropolis_exclusive_mod, damage, critical | necropolis_body_armour 500 |
of Haunting | ReducedManaReservationsCost | 24 | (10-15)% increased Mana Reservation Efficiency of Skills | resource, necropolis_exclusive_mod, mana | necropolis_body_armour 250 |
NPCs
Version history
Version | Changes |
---|---|
3.24.1 |
|
3.24.0b |
|
3.24.0 |
|
External links
- https://sudos.help/poe/graveyard – Grave craft planning tool