Delve: Difference between revisions
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{{ | {{About|the system of game mechanics|the challenge league|Delve league}} | ||
[[File:Delve user interface.jpg|thumb|right|400px|The subterranean chart of the Azurite Mine]] | [[File:Delve user interface.jpg|thumb|right|400px|The subterranean chart of the Azurite Mine]] | ||
A '''delve''' is the exploration of the nearly-infinite [[Azurite Mine]] dungeon. The [[character]] follows a Crawler {{mico|id=DelveRobot|size=small}} (mine cart) powered by [[Voltaxic Sulphite]] through the mine to a checkpoint. Players can start delving from [[Act 4]] onwards, when they reach [[The Mines]] and start encountering [[Niko, Master of the Depths]]. | |||
__TOC__ | |||
==Mechanics== | ==Mechanics== | ||
The Azurite Mine consists of an infinite number of nodes. Each node has 1 to 4 paths connected to it, leading to nearby nodes. Each node has a checkpoint, a circle marked on the ground in a chamber at the center of the node. A node can be "cleared", meaning that the character can freely teleport to that node's checkpoint. Or it can be "uncleared", meaning that it is not accessible. The vast majority of nodes start out "uncleared". | |||
In order to clear an uncleared node and receive its rewards, characters must perform delves. Each delve is an expedition along a path leading from a cleared node's checkpoint to an adjacent uncleared node's checkpoint. Along the way, the characters must follow the Crawler, fight or avoid large numbers of monsters, and beat an encounter at the uncleared node's checkpoint. If the players beat the encounter, they receive rewards, and the node is now cleared. | |||
The difficulty and rewards of delves increase based on depth in the mine. Paths deeper below the surface contain higher-level monsters, but yield higher-level rewards as well. | |||
Progress through the mine is shared among all a player's characters in a [[league]]; different leagues will have different Azurite Mines whose nodes must be cleared separately. When playing in parties, the whole party uses the party leader's Azurite Mine, and other party members cannot continue if the party leader leaves. <ref name="FAQ" /> | |||
===Mineshaft=== | |||
When a player reaches the Azurite Mine for the first time in a given league (using any of their characters in that league) a single mineshaft entrance node is created. The mineshaft extends vertically downward from this initial entrance node based on the player's highest-level character in that league - the higher this level, the deeper the mineshaft extends. As of patch 3.16, Niko’s mineshaft will continue to extend deeper into the Azurite Mine, up to depth 101 by Character Level 90.<ref>https://www.pathofexile.com/forum/view-thread/3186390#delvechanges</ref> The mineshaft, therefore, acts as a catch-up mechanic, allowing a character to access appropriately challenging depths even if the player has previously ignored the Delve mechanic. | |||
When a new mineshaft node is created, it destroys any previously-existing node in the same spot. The mineshaft depth is shared by all of the player's characters in a league, and is based on the player's highest-level character in that league. | |||
===Subterranean Chart=== | |||
{{main|Subterranean Chart}} | |||
The Subterranean Chart screen lets the player see all nearby nodes in the Azurite Mine, teleport to and from the Mine Encampment, teleport to and from checkpoints in nodes that have already been cleared, and set up a delve from a cleared node to an uncleared node. | |||
===Crawler=== | |||
[[File:DelveCrawler.png|thumb|160px|left]] | |||
The Crawler is used to provide the light needed to delve to undiscovered checkpoints. During a delve, the Crawler will automatically navigate along the path from the cleared node's checkpoint to the uncleared node's checkpoint, providing light around it. The Crawler's speed is based on the characters' movement speed. If characters move ahead of the Crawler, it will speed up to catch up to them; if characters fall behind the Crawler, it will slow or stop. Even though a delve's layout may provide multiple routes to the checkpoint, the Crawler will always follow a predetermined one; that means that players must be careful to follow the Crawler through junctions, since characters will be left in darkness if they take a different route than the Crawler. | |||
The Crawler will also pick up items dropped within a large radius around it, which it drops when the checkpoint and encounter are cleared. <ref name="FAQ" /> | |||
===Voltaxic Generator=== | |||
The Voltaxic Generator is a device located in the [[Mine Encampment]] at the entrance of the Azurite Mine. The Voltaxic Generator lets you permanently upgrade your character's Delve-related capabilities using Voltaxic Sulphite, as described below. | |||
===Sulphite=== | ===Sulphite=== | ||
Voltaxic Sulphite is used to travel | Voltaxic Sulphite -- usually just called Sulphite -- is a nontradable resource that is used as fuel to travel in the mine. It is collected during play in [[maps]], and appears on the minimap as a golden yellow mineral {{mico|id=DelveMineralVein|size=small}}. | ||
Every delve has a cost paid in Voltaxic Sulphite. The cost depends on the distance between the two nodes and the depth of the destination node, capping at around depth 800. In order to start a delve, the player must have enough Sulphite to pay the full cost. But the cost is not paid all at once; instead, it is paid gradually as a Delve proceeds. This means that failed delves will often not cost the full original amount. | |||
Sulphite is earned during play outside the mine. Starting with [[The Mines]] in [[Act 4]], any zone instance can randomly contain [[Niko, Master of the Depths]]. These instances will include three caches of Sulphite. Clicking on a cache will summon Niko to harvest it, adding the Sulphite to that character's total, as well as to the total of nearby characters. The higher the instance's level, the more Sulphite is gained. Sulphite is shared between characters in the same [[league]]. | |||
Sulphite can also be earned in [[map]]s. A Niko [[Atlas mission]] will guarantee that Niko and Sulphite caches appear in that map's instance. A mission can randomly occur and the chance of this can be greatly increased with related [[Atlas Passive Skill Tree|Atlas passive tree]] nodes. A map instance's Sulphite total is increased by the map's [[item quantity]] bonus as well as by the map's level. Certain [[Scarab]]s can be used along with a map in the Map Device to guarantee a Niko encounter, and to increase a map instance's Sulphite rewards. | |||
A character can only hold a limited amount of Sulphite at a time. A player can permanently upgrade a character's maximum Sulphite capacity at the [[Voltaxic Generator]] in the [[Mine Encampment]] using Azurite. <ref name="FAQ" /> | |||
{{cot|Sulphite Capacity|2}} | |||
{{#cargo_query: | |||
|tables=delve_upgrades, delve_upgrade_stats | |||
|join on=delve_upgrades.type=delve_upgrade_stats.type | |||
|fields=,delve_upgrades.level=Upgrade Level, value=Sulphite Capacity, cost=Cost | |||
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC | |||
|where= | |||
delve_upgrades.level=delve_upgrade_stats.level | |||
AND delve_upgrades.type="sulphite_capacity" | |||
|limit=1500 | |||
}} | |||
{{cob}} | |||
====Sulphite scaling based on area level==== | ====Sulphite scaling based on area level==== | ||
These are base values and can be further modified by map quantity. In maps, [[Experience|effective area level]] is used instead of base area level. | |||
{{cot|Sulphite Scaling}} | {{cot|Sulphite Scaling|SulphiteScaling}} | ||
{{#cargo_query: | {{#cargo_query: | ||
|tables=delve_resources_per_level | |tables=delve_resources_per_level | ||
Line 20: | Line 68: | ||
{{cob}} | {{cob}} | ||
===Darkness=== | ===Azurite=== | ||
Light and darkness play | A player can use Azurite at the [[Voltaxic Generator]] to purchase various permanent upgrades to a character's Delve-related capabilities. These upgrades and their costs are discussed below. Note that the costs of some upgrades can become discounted if a player goes unusually long without buying them.{{citation needed}} | ||
A player can also use Azurite to buy [[resonator]]s from [[Niko, Master of the Depths]] at the [[Mine Encampment]]. | |||
===Light and Darkness=== | |||
{{main|Darkness}} | |||
Light and darkness play a crucial role in delves. A character staying outside the light for long will almost certainly die. | |||
Paths in the Azurite Mine are normally dark. Generic light radius modifiers will ''not'' work in the mine. | |||
During delves, light is normally only present in a circular area around the Crawler. The deeper a delve goes into the mine, the more the Crawler's light radius is reduced. The game will warn the player if a character's light radius is particularly low due to depth. | |||
The player can permanently upgrade a character's Crawler light radius at the Voltaxic Generator using Azurite. | |||
{{cot|Light Radius|4}} | |||
{{#cargo_query: | |||
|tables=delve_upgrades, delve_upgrade_stats | |||
|join on=delve_upgrades.type=delve_upgrade_stats.type | |||
|fields=,delve_upgrades.level=Upgrade Level, value=Light Radius +%, cost=Azurite | |||
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC | |||
|where= | |||
delve_upgrades.level=delve_upgrade_stats.level | |||
AND delve_upgrades.type="light_radius" | |||
|limit=1500 | |||
}} | |||
{{cob}} | |||
[[Stalker]]s, a monster found in Delves, can momentarily disable the Crawler's light source. | |||
When a Delve is successfully completed, the Crawler will leave a permanent cable along the route taken by the Crawler during that Delve, permanently lighting that route along the path. | |||
If a character moves outside of lit areas (whether during a Delve or not), the character rapidly begins taking damage from a stacking Darkness debuff. Stepping into a lit area clears the debuff. Allied [[minion]]s and [[totem]]s will not take darkness damage. | |||
Darkness also affects combat. Monsters at the edge of the darkness take reduced damage, and monsters totally within the darkness cannot be damaged at all. | |||
=== | Darkness damage is not reduced by a character's elemental or Chaos resistances. Instead, the character has a separate darkness resistance, not shown on the character sheet but viewable at the Voltaxic Generator. The character's effective darkness resistance is reduced by the character's current depth in the mine. The game will warn the player if a character's effective damage resistance is particularly low due to depth. | ||
The player can permanently upgrade a character's darkness resistance at the Voltaxic Generator using Azurite. | |||
{{cot|Darkness Resistance|3}} | |||
{{#cargo_query: | |||
|tables=delve_upgrades, delve_upgrade_stats | |||
|join on=delve_upgrades.type=delve_upgrade_stats.type | |||
|fields=,delve_upgrades.level=Upgrade Level, value=Darkness Resistance +%, cost=Azurite | |||
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC | |||
|where= | |||
delve_upgrades.level=delve_upgrade_stats.level | |||
AND delve_upgrades.type="darkness_resistance" | |||
|limit=1500 | |||
}} | |||
{{cob}} | |||
=== | ===Flares=== | ||
Flares are consumable items that can be used to create a temporary lit area. Flare uses cannot be targeted; when used, the flare drops at the character's feet. Flares can only be used within the mine; they can be used whether or not a Delve is currently in progress. | |||
Flares can be purchased at the Voltaxic Generator using Azurite, or found in Flare Caches during delves. | |||
A character can only carry 3 Flares at first. The player can permanently upgrade a character's maximum Flare capacity, Flare light radius, and Flare duration at the Voltaxic Generator using Azurite. | |||
The | |||
{{cot|Flare Carrying Capacity|5}} | |||
{{#cargo_query: | |||
|tables=delve_upgrades, delve_upgrade_stats | |||
|join on=delve_upgrades.type=delve_upgrade_stats.type | |||
|fields=,delve_upgrades.level=Upgrade Level, value=Flares, cost=Azurite | |||
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC | |||
|where= | |||
delve_upgrades.level=delve_upgrade_stats.level | |||
AND delve_upgrades.type="flare_capacity" | |||
|limit=1500 | |||
}} | |||
{{cob}} | |||
{{cot|Flare Light Radius|6}} | |||
{{#cargo_query: | |||
|tables=delve_upgrades, delve_upgrade_stats | |||
|join on=delve_upgrades.type=delve_upgrade_stats.type | |||
|fields=,delve_upgrades.level=Upgrade Level, value=Flare Radius +%, cost=Azurite | |||
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC | |||
|where= | |||
delve_upgrades.level=delve_upgrade_stats.level | |||
AND delve_upgrades.type="flare_radius" | |||
|limit=1500 | |||
}} | |||
{{cob}} | |||
{{cot|Flare Duration|7}} | |||
{{#cargo_query: | |||
|tables=delve_upgrades, delve_upgrade_stats | |||
|join on=delve_upgrades.type=delve_upgrade_stats.type | |||
|fields=,delve_upgrades.level=Upgrade Level, ROUND(value/1000)=Flare Duration, cost=Azurite | |||
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC | |||
|where= | |||
delve_upgrades.level=delve_upgrade_stats.level | |||
AND delve_upgrades.type="flare_duration" | |||
|limit=1500 | |||
}} | |||
{{cob}} | |||
When | ===Dynamite=== | ||
Dynamite is a consumable item used to destroy fractured walls. When used, a dynamite charge will detonate after a brief delay. The detonation will destroy any fractured wall within its blast radius, and deal area-of-effect damage to monsters within the blast radius. | |||
Dynamite can be purchased using Azurite, or found in Dynamite Caches during Delves. | |||
A character can only carry 3 dynamite charges at first. The player can upgrade the character's maximum dynamite capacity, dynamite blast radius, and dynamite area-of-effect damage at the Voltaxic Generator using Azurite. | |||
The | |||
{{cot|Dynamite Carrying Capacity|8}} | |||
{{#cargo_query: | |||
|tables=delve_upgrades, delve_upgrade_stats | |||
|join on=delve_upgrades.type=delve_upgrade_stats.type | |||
|fields=,delve_upgrades.level=Upgrade Level, value=Dynamite, cost=Azurite | |||
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC | |||
|where= | |||
delve_upgrades.level=delve_upgrade_stats.level | |||
AND delve_upgrades.type="dynamite_capacity" | |||
|limit=1500 | |||
}} | |||
{{cob}} | |||
=== | {{cot|Dynamite Damage|9}} | ||
{{#cargo_query: | |||
|tables=delve_upgrades, delve_upgrade_stats | |||
|join on=delve_upgrades.type=delve_upgrade_stats.type | |||
|fields=,delve_upgrades.level=Upgrade Level, value=Dynamite damage, cost=Azurite | |||
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC | |||
|where= | |||
delve_upgrades.level=delve_upgrade_stats.level | |||
AND delve_upgrades.type="dynamite_damage" | |||
|limit=1500 | |||
}} | |||
{{cob}} | |||
{{cot|Dynamite Blast Radius|10}} | |||
{{#cargo_query: | |||
|tables=delve_upgrades, delve_upgrade_stats | |||
|join on=delve_upgrades.type=delve_upgrade_stats.type | |||
|fields=,delve_upgrades.level=Upgrade Level, value=Dynamite Radius +%, cost=Azurite | |||
|order by=delve_upgrades.type ASC, delve_upgrades.level ASC | |||
|where= | |||
delve_upgrades.level=delve_upgrade_stats.level | |||
AND delve_upgrades.type="dynamite_radius" | |||
AND delve_upgrade_stats.id="delve_dynamite_radius_+%" | |||
|limit=1500 | |||
}} | |||
{{cob}} | |||
=== | ===Instances=== | ||
When a character enters the Azurite Mine, the game will normally spawn a new instance covering a 5x5 grid area around the character's location. If the instance is for a delve, it will always contain the full path that the delve will follow. | |||
If a player currently has a mine instance created, the game will create a new instance and load the character into that instance in the following circumstances: | |||
* The character teleports to a node outside the current instance. | |||
* | * The player creates a delve that does not start at the Crawler's current location. | ||
* | * The player creates a delve to an uncleared node outside the current instance. | ||
* | Otherwise, the character will continue to use the current instance. | ||
When a party leader creates a new mine instance, a portal to the instance will spawn for the other characters in the party to follow. If the party leader's character dies inside the instance, the portal's destination will move to the point where the character died. | |||
Ordinarily, a character can always safely return to the same instance (rather than creating a new one) if the player clicks on the "Visit: The Mine" icon in the upper left corner of the Subterranean Chart. However, a solo player whose character dies in an instance can never return to that instance. That means that all items in the instance are lost. | |||
=== | ===Hidden Loot=== | ||
[[File:Fossil-Remains-Dark.jpg|thumb|right|200px|Fossil Remains in darkness]] | |||
The mines contain many themed [[chest]]s, often hidden away in dark side areas along a path. These containers faintly sparkle, but their names do not display unless a character moves close to them. | |||
They can contain items, [[fossil]]s, [[resonator]]s, flares, dynamite charges, or Azurite. | |||
==Locations== | |||
===Biomes=== | ===Biomes=== | ||
Different areas of the Azurite Mine contain different biomes, shown with different colours on the Subterranean Chart. Different biomes have different appearances, different monsters, different possible encounters, and different common fossil drops. Rarely, a city biome will spawn, which contains better loot and rarely, a special boss; but these biomes contain more numerous and difficult monsters as well. | |||
The chance to generate each biome is dependent on the [[weight]] of all biomes at each depth. The following table indicates the depth thresholds for minimum and maximum weight; depths between these two values scale non-linearly. A visual representation can be found on [https://poedb.tw/us/DelveBiomes#DelveBiomeWeight poe.db's delve biome page]. | |||
{| class="wikitable" | {| class="wikitable" style="text-align: center" | ||
! rowspan=2| Image | ! rowspan=2| Image | ||
! rowspan=2| Biome | ! rowspan=2| Biome | ||
! rowspan=2|Fossils | ! rowspan=2| Delve chart background | ||
! colspan=2| | ! rowspan=2|Fossils | ||
! colspan=2|Depth thresholds<br>for min/max weight | |||
|- | |- | ||
! Depth | ! Depth | ||
! Weight | ! Weight | ||
|- | |- | ||
| rowspan= | | rowspan=2|[[File:Azurite Mine area screenshot.jpg|200px]] | ||
| rowspan= | | rowspan=2|[[Mines (Delve)|Mines]] | ||
| rowspan= | | rowspan=2|[[File:Delve Biome Mines.png|60px]] | ||
| | | rowspan=2| {{il|Metallic Fossil}}, {{il|Serrated Fossil}}, {{il|Pristine Fossil}}, {{il|Aetheric Fossil}} | ||
| ≤30 | |||
| 100 | | 100 | ||
|- | |- | ||
| | | ≥52 | ||
| 0 | | 0 | ||
|- | |- | ||
| rowspan=2|[[File:Fungal Caverns area screenshot.jpg|200px]] | |||
| rowspan=2|[[Fungal Caverns]] | |||
| rowspan=2|[[File:Delve Biome Fungal Caverns.png|60px]] | | rowspan=2|[[File:Delve Biome Fungal Caverns.png|60px]] | ||
| rowspan=2|{{il|Dense Fossil}}, {{il|Aberrant Fossil}}, {{il|Perfect Fossil}}, {{il|Corroded Fossil}}, {{il|Gilded Fossil}} | | rowspan=2|{{il|Dense Fossil}}, {{il|Aberrant Fossil}}, {{il|Perfect Fossil}}, {{il|Corroded Fossil}}, {{il|Gilded Fossil}} | ||
| | | ≤4 | ||
| 0 | | 0 | ||
|- | |- | ||
| | | ≥20 | ||
| 100 | | 100 | ||
|- | |- | ||
| rowspan=2|[[File:Petrified Forest area screenshot.jpg|200px]] | |||
| rowspan=2|[[Petrified Forest]] | |||
| rowspan=2|[[File:Delve Biome Petrified Forest.png|60px]] | | rowspan=2|[[File:Delve Biome Petrified Forest.png|60px]] | ||
| rowspan=2|{{il|Bound Fossil}}, {{il|Jagged Fossil}}, {{il|Corroded Fossil}}, {{il|Sanctified Fossil}} | | rowspan=2|{{il|Bound Fossil}}, {{il|Jagged Fossil}}, {{il|Corroded Fossil}}, {{il|Sanctified Fossil}} | ||
| | | ≤4 | ||
| 0 | | 0 | ||
|- | |- | ||
| | | ≥20 | ||
| 100 | | 100 | ||
|- | |- | ||
| rowspan=2|[[File:Abyssal Depths (Delve) area screenshot.jpg|200px]] | |||
| rowspan=2|[[Abyssal Depths (Delve)|Abyssal Depths]] | |||
| rowspan=2|[[File:Delve Biome Abyssal Depths.png|60px]] | | rowspan=2|[[File:Delve Biome Abyssal Depths.png|60px]] | ||
| rowspan=2|{{il|Aberrant Fossil}}, {{il|Bound Fossil}}, {{il|Gilded Fossil}}, {{il|Lucent Fossil}} | | rowspan=2|{{il|Aberrant Fossil}}, {{il|Bound Fossil}}, {{il|Gilded Fossil}}, {{il|Lucent Fossil}} | ||
| | | ≤10 | ||
| 0 | | 0 | ||
|- | |- | ||
| | | ≥25 | ||
| 100 | | 100 | ||
|- | |- | ||
| rowspan=2|[[File:Frozen Hollow area screenshot.jpg|200px]] | |||
| rowspan=2|[[Frozen Hollow]] | |||
| rowspan=2|[[File:Delve Biome Frozen Hollow.png|60px]] | | rowspan=2|[[File:Delve Biome Frozen Hollow.png|60px]] | ||
| rowspan=2|{{il|Frigid Fossil}}, {{il|Serrated Fossil}}, {{il|Prismatic Fossil}}, {{il|Sanctified Fossil}}, {{il|Shuddering Fossil}} | |||
| rowspan=2|{{il|Frigid Fossil}}, {{il|Serrated Fossil}}, {{il|Prismatic Fossil}}, {{il|Sanctified Fossil}} | | ≤15 | ||
| | |||
| 0 | | 0 | ||
|- | |- | ||
| | | ≥30 | ||
| 100 | | 100 | ||
|- | |- | ||
| rowspan=2|[[File:Magma Fissure area screenshot.jpg|200px]] | |||
| rowspan=2|[[Magma Fissure]] | |||
| rowspan=2|[[File:Delve Biome Magma Fissure.png|60px]] | | rowspan=2|[[File:Delve Biome Magma Fissure.png|60px]] | ||
| rowspan=2|{{il|Scorched Fossil}}, {{il|Prismatic Fossil}}, {{il|Pristine Fossil}}, {{il|Deft Fossil}}, {{il|Fundamental Fossil}} | |||
| rowspan=2|{{il|Scorched Fossil}}, {{il|Prismatic Fossil}}, {{il|Pristine Fossil}}, {{il| | | ≤20 | ||
| | |||
| 0 | | 0 | ||
|- | |- | ||
| | | ≥40 | ||
| 100 | | 100 | ||
|- | |- | ||
| rowspan=2|[[File:Sulphur Vents (Delve) area screenshot.jpg|200px]] | |||
| rowspan=2|[[Sulphur Vents (Delve)|Sulphur Vents]] | |||
| rowspan=2|[[File:Delve Biome Sulfur Vents.png|60px]] | | rowspan=2|[[File:Delve Biome Sulfur Vents.png|60px]] | ||
| rowspan=2|{{il|Metallic Fossil}}, {{il|Perfect Fossil}}, {{il|Aetheric Fossil}}, {{il|Fundamental Fossil}} | |||
| rowspan=2|{{il|Metallic Fossil}}, {{il|Perfect Fossil}}, {{il|Aetheric Fossil}}, {{il| | | ≤35 | ||
| | |||
| 0 | | 0 | ||
|- | |- | ||
| | | ≥55 | ||
| 100 | | 100 | ||
|- | |- | ||
| rowspan= | | rowspan=2| | ||
| rowspan= | | rowspan=2|[[Vaal Outpost]] | ||
| rowspan= | | rowspan=2|[[File:Delve Biome Vaal Outpost.png|60px]] | ||
| | | rowspan=2| | ||
| ≤32 | |||
| 0 | | 0 | ||
|- | |- | ||
| | | ≥200 | ||
| | | 23 | ||
|- | |- | ||
| | | rowspan=2| | ||
| rowspan=2|[[Abyssal City]] | |||
| | | rowspan=2|[[File:Delve Biome Abyssal City.png|60px]] | ||
| rowspan= | | rowspan=2| | ||
| rowspan= | | ≤70 | ||
| rowspan= | |||
| | |||
| 0 | | 0 | ||
|- | |- | ||
| | | ≥350 | ||
| | | 23 | ||
|- | |- | ||
| rowspan=2| | |||
| rowspan=2|[[Primeval Ruins]] | |||
| rowspan=2| | |||
| rowspan=2| | |||
| ≤110 | |||
| rowspan= | |||
| rowspan= | |||
| rowspan= | |||
| | |||
| 0 | | 0 | ||
|- | |- | ||
| | | ≥500 | ||
| | | 17 | ||
|}<!-- list of biomes --> | |}<!-- list of biomes --> | ||
===Nodes=== | ===Nodes=== | ||
'''Biome Specific Nodes:''' | '''Biome Specific Nodes:'''<ref>{{cite web|url=https://poedb.tw/us/DelveBiomes#DelveBiomes|title=Delve Biomes /299 |publisher=poedb|author=Chuanhsing|accessdate=September 11, 2021}}</ref> | ||
{| class="wikitable" | {| class="wikitable sortable" | ||
! Icon !! Node name !! Description !! Biome | ! Icon !! Node name !! Description !! Biome !! Footnotes | ||
|- | |- | ||
| [[File:Fossils delve node icon.png|50px]] | | [[File:Fossils delve node icon.png|50px]] | ||
| [[Haunted Tomb]] | | [[Haunted Tomb]] | ||
| | | {{c|mod|Contains Fossils}} | ||
| [[Fungal Caverns]] only | | [[Fungal Caverns]] only | ||
| Contains {{il|Tangled Fossil}}. | |||
|- | |- | ||
| [[File:Fossils delve node icon.png|50px]] | | [[File:Fossils delve node icon.png|50px]] | ||
| [[Stonewood Hollow]] | | [[Stonewood Hollow]] | ||
| | | {{c|mod|Contains Fossils}} | ||
| [[Petrified Forest]] only | | [[Petrified Forest]] only | ||
| Contains {{il|Bloodstained Fossil}}. | |||
|- | |- | ||
| [[File:Fossils delve node icon.png|50px]] | | [[File:Fossils delve node icon.png|50px]] | ||
| [[Crystal Spire]] | | [[Crystal Spire]] | ||
| | | {{c|mod|Contains Fossils}} | ||
| [[Abyssal Depths]] only | | [[Abyssal Depths (Delve)|Abyssal Depths]] only | ||
| Contains {{il|Hollow Fossil}}. | |||
|- | |- | ||
| [[File:Fossils delve node icon.png|50px]] | | [[File:Fossils delve node icon.png|50px]] | ||
| [[Time-Lost Cavern]] | | [[Time-Lost Cavern]] | ||
| | | {{c|mod|Contains Fossils}} | ||
| [[Frozen Hollow]] only | | [[Frozen Hollow]] only | ||
| Contains {{il|Glyphic Fossil}}. | |||
|- | |- | ||
| [[File:Fossils delve node icon.png|50px]] | | [[File:Fossils delve node icon.png|50px]] | ||
| [[Molten Cavity]] | | [[Molten Cavity]] | ||
| | | {{c|mod|Contains Fossils}} | ||
| [[Magma Fissure]] only | | [[Magma Fissure]] only | ||
| Contains {{il|Faceted Fossil}}. | |||
|- | |- | ||
| [[File:Fossils delve node icon.png|50px]] | | [[File:Fossils delve node icon.png|50px]] | ||
| [[Humid Fissure]] | | [[Humid Fissure]] | ||
| | | {{c|mod|Contains Fossils}} | ||
| [[ | | [[Sulphur Vents (Delve)|Sulphur Vents]] only | ||
| Contains {{il|Fractured Fossil}}. | |||
|- | |- | ||
| [[File:Ruined Chamber delve node icon.png|50px]] | | [[File:Ruined Chamber delve node icon.png|50px]] | ||
| [[Ruined Chamber]] | | [[Ruined Chamber]] | ||
| Contents | | {{c|mod|Contents Unknown}} | ||
| [[Vaal Outpost]] only | | [[Vaal Outpost]] only | ||
|Contains Vaal Ruined Chamber which has multiple loot containers. | |||
|- | |- | ||
| [[File:The Grand Architect's Temple delve node icon.png|50px]] | | [[File:The Grand Architect's Temple delve node icon.png|50px]] | ||
| [[The Grand Architect's Temple]] | | [[The Grand Architect's Temple]] | ||
| {{c|mod|Contents Unknown}} | |||
| [[Vaal Outpost]] only | |||
| Contains [[Ahuatotli, the Blind]]. | | Contains [[Ahuatotli, the Blind]]. | ||
| [[ | |- | ||
| [[File:Abyss delve node icon.png|50px]] | |||
| [[Haunted Remains]] | |||
| {{c|mod|Contains Abyss Items}} | |||
| [[Abyssal Depths (Delve)|Abyssal Depths]] only | |||
| There is a generic version of this node. | |||
|- | |||
| [[File:Abyss delve node icon.png|50px]] | |||
| [[Unspeakable Shrine]] | |||
| {{c|mod|Contains Abyss Items}} | |||
| [[Abyssal Depths (Delve)|Abyssal Depths]] only | |||
|Contains [[Abyss|Abyssal]] monster encounter. | |||
|- | |- | ||
| [[File:Abyssal Chamber delve node icon.png|50px]] | | [[File:Abyssal Chamber delve node icon.png|50px]] | ||
| [[Abyssal Chamber]] | | [[Abyssal Chamber]] | ||
| Contents | | {{c|mod|Contents Unknown}} | ||
| [[Abyssal City]] only | | [[Abyssal City]] only | ||
| Contains Abyssal Chamber which has multiple loot containers. | |||
|- | |- | ||
| [[File:The Lich's Tomb delve node icon.png|50px]] | | [[File:The Lich's Tomb delve node icon.png|50px]] | ||
| [[The Lich's Tomb]] | | [[The Lich's Tomb]] | ||
| {{c|mod|Contents Unknown}} | |||
| [[Abyssal City]] only | |||
| Contains [[Kurgal, the Blackblooded]]. | | Contains [[Kurgal, the Blackblooded]]. | ||
|- | |- | ||
| [[File:Primeval Chamber delve node icon.png|50px]] | | [[File:Primeval Chamber delve node icon.png|50px]] | ||
| [[Primeval Chamber]] | | [[Primeval Chamber]] | ||
| Contents | | {{c|mod|Contents Unknown}} | ||
| [[Primeval Ruins]] only | | [[Primeval Ruins]] only | ||
| Contains Primeval Chamber which has multiple loot containers. | |||
|- | |- | ||
| [[File:The Crystal King's Throne delve node icon.png|50px]] | | [[File:The Crystal King's Throne delve node icon.png|50px]] | ||
| [[The Crystal King's Throne]] | | [[The Crystal King's Throne]] | ||
| {{c|mod|Contents Unknown}} | |||
| [[Primeval Ruins]] only | |||
| Contains [[Aul, the Crystal King]]. | | Contains [[Aul, the Crystal King]]. | ||
| [[ | |- | ||
| [[File:Bestiary delve node icon.png|50px]] | |||
| [[Echoing Lair]] | |||
| {{c|mod|Contains [[Aspect|Animalistic]] items}} | |||
| [[Fungal Caverns]] only | |||
| Contains [[Bestiary|beasts]] as bosses. | |||
|- | |||
| [[File:Talisman delve node icon.png|50px]] | |||
| [[Ritual Grounds]] | |||
| {{c|mod|Contains [[Talisman]]s}} | |||
| [[Petrified Forest]] only | |||
| Contains [[Talisman]]-possessed monsters as bosses. | |||
|- | |||
| [[File:Essence delve node icon.png|50px]] | |||
| [[Frigid Recess]] | |||
| {{c|mod|Contains [[Essence]]s}} | |||
|[[Frozen Hollow]] only | |||
| There is a generic version of this node. | |||
|- | |||
| [[File:Fire Warband delve node icon.png|50px]] | |||
| [[Redblade Retreat]] or<br> [[Redblade Base]] | |||
| {{c|mod|Contains Fire Items}} | |||
| [[Magma Fissure]] only | |||
| Contains [[Warbands|Redblade Warbands]] as bosses. | |||
|- | |||
| [[File:Cold Warband delve node icon.png|50px]] | |||
| Mutewind Retreat or<br> [[Mutewind Base]] | |||
| | {{c|mod|Contains Cold Items}} | |||
|[[Frozen Hollow]] only | |||
| Contains [[Warbands|Mutewind Warbands]] as bosses. | |||
|- | |||
| [[File:Lightning Warband delve node icon.png|50px]] | |||
| Brinerot Retreat or<br> [[Brinerot Base]] | |||
| {{c|mod|Contains Lightning Items}} | |||
|[[Sulphur Vents (Delve)|Sulphur Vents]] only | |||
| Contains [[Warbands|Brinerot Warbands]] as bosses. | |||
|- | |||
| [[File:Chaos Warband delve node icon.png|50px]] | |||
| [[Renegade Camp]] | |||
| {{c|mod|Contains Chaos Items}} | |||
| [[Fungal Caverns]] only | |||
| Contains [[Renegades Warbands]] as bosses. | |||
|- | |||
| [[File:Fire items delve node icon.png|50px]] | |||
| [[Restless Rubble]] or<br/>[[Sweltering Burrow]] | |||
| {{c|mod|Contains Fire Items}} | |||
| [[Magma Fissure]] only | |||
|There are generic versions of these nodes. | |||
|- | |||
| [[File:Cold items delve node icon.png|50px]] | |||
| [[Restless Rubble]] or<br/>[[Frigid Recess]] | |||
| {{c|mod|Contains Cold Items}} | |||
|[[Frozen Hollow]] only | |||
|There are generic versions of these nodes. | |||
|- | |||
| [[File:Lightning items delve node icon.png|50px]] | |||
| [[Restless Rubble]] | |||
| {{c|mod|Contains Lightning Items}} | |||
|[[Sulphur Vents (Delve)|Sulphur Vents]] only | |||
|There is a generic version of this node. | |||
|- | |||
| [[File:Chaos delve node icon.png|50px]] | |||
| [[Restless Rubble]] | |||
| {{c|mod|Contains Chaos Items}} | |||
|[[Fungal Caverns]] only | |||
|There is a generic version of this node. | |||
|- | |||
| [[File:Physical items delve node icon.png|50px]] | |||
| [[Nesting Grounds]] | |||
| {{C|mod|Contains Physical Items}} | |||
| [[Petrified Forest]] only | |||
|There is a generic version of this node. | |||
|- | |||
| [[File:Curse delve node icon.png|50px]] | |||
| [[Haunted Remains]] | |||
| {{c|mod|Contains [[Mana]] or [[Curse]] Items}} | |||
| [[Abyssal Depths (Delve)|Abyssal Depths]] only | |||
|There is a generic version of this node. | |||
|- | |||
| [[File:Minion aura delve node icon.png|50px]] | |||
|[[Necromancer's Excavation]] | |||
| {{c|mod|Contains [[Minion]] or [[Aura]] Items}} | |||
| [[Abyssal Depths (Delve)|Abyssal Depths]] or<br/>[[Fungal Caverns]] only | |||
|There is a generic version of this node. | |||
|- | |||
| [[File:Minion aura delve node icon.png|50px]] | |||
|[[Grim Copse]] | |||
| {{c|mod|Contains [[Minion]] or [[Aura]] Items}} | |||
| [[Petrified Forest]] only | |||
|There is a generic version of this node. | |||
|- | |||
| [[File:Minion aura delve node icon.png|50px]] | |||
|[[Beast Burrow]] | |||
|{{c|mod|Contains [[Minion]] or [[Aura]] Items}} | |||
|[[Fungal Caverns]] only | |||
|There is a generic version of this node. | |||
|} | |} | ||
'''Common Nodes:''' | '''Common Nodes:''' | ||
{{main|List of Delve nodes}} | |||
{{:List of Delve nodes}} | {{:List of Delve nodes}} | ||
{{cot|Depth Scaling}} | {{cot|Depth Scaling|1}} | ||
Sulphite cost caps at 1100 at depth 890 and beyond. | Sulphite cost caps at 1100 at depth 890 and beyond. | ||
There is additional scaling starting at depth 1600, which caps out at around depth 2586. | There is additional scaling starting at depth 1600, which caps out at around depth 2586. | ||
{{#cargo_query: | {{#cargo_query: | ||
Line 364: | Line 550: | ||
|fields=depth=Depth, monster_level=Monster<br>Level, sulphite_cost=Base<br>Sulphite<br>Cost, darkness_resistance=Darkness<br>Resistance &<br>Light<br>Radius, monster_life=More<br>Monster<br>Life, monster_damage=More<br>Monster<br>Damage | |fields=depth=Depth, monster_level=Monster<br>Level, sulphite_cost=Base<br>Sulphite<br>Cost, darkness_resistance=Darkness<br>Resistance &<br>Light<br>Radius, monster_life=More<br>Monster<br>Life, monster_damage=More<br>Monster<br>Damage | ||
|order by=depth ASC | |order by=depth ASC | ||
|limit= | |limit=500 | ||
}} | }} | ||
{{cob}} | {{cob}} | ||
== | ===Fractured Walls and Hidden Paths=== | ||
[[File:Fractured Wall.jpg|thumb|right|200px|Fractured Wall]] | |||
[[File:Fractured Wall MiniMap Icon.jpg|thumb|right|200px|Fractured Wall Mini-map Icon with Hidden Room]] | |||
Some nodes on the Subterranean Chart will have no paths shown leading to them. This means that the path to that node is hidden. These hidden paths are blocked by a fractured wall {{mico|id=DynamiteWall|size=small}} somewhere in the darkness along a side route from a nearby node. Destroying this fractured wall will permanently reveal the path to the hidden node on the Subterranean Chart, and the player can now start a delve to the previously-isolated node. | |||
In addition, normal paths can contain fractured walls leading to hidden side areas containing monsters and loot containers. | |||
Fractured walls and the areas behind them will not normally appear on the minimap. However, if a character moves close enough, an icon will appear in the player's minimap for as long as the character remains in range. Fractured walls can be destroyed using dynamite. A dynamite charge will destroy any fractured wall within its blast radius. | |||
====Finding Hidden Paths to Isolated Nodes==== | |||
To find hidden paths more easily, you need to first figure out the [https://www.reddit.com/r/pathofexile/comments/9d08ms/grid_overlay_for_the_delve_map_to_better_find/ grid] for your map. Once you have it, the first rule to apply is: Fractured walls can only appear in grid spaces not occupied by a node. If two nodes are in adjacent grid spaces, there cannot be a fractured wall along the short path between them. | |||
Once you know where the fractured wall can be, use the following rules: | |||
* A node will almost always have 1, 3, or 4 paths connecting to it. A node with exactly 2 connecting paths only occurs occasionally, when the mine layout generator tries to create a path that is too long. <ref>https://imgur.com/a/QlG1rxt</ref> This means that if a node is shown on the Subterranean Chart with exactly 2 paths leading from it, that node will nearly always have a fractured wall blocking a third, hidden path to a nearby isolated node. | |||
* It is possible, though rare, for an apparent dead-end node -- a node with only one visible path connecting to it -- to have two hidden paths leading to two different nearby isolated nodes. <ref>https://imgur.com/a/R9maBs0</ref> | |||
* Paths never overlap with each other, and they never intersect (other than at nodes). If the space between a visible node and a nearby isolated node is already occupied by a path, there cannot be a hidden path between those nodes. | |||
* A node cannot have more than one path leading away in a given cardinal direction. If there is already a visible path heading in one direction from a node, there cannot be a hidden path heading in that same direction. | |||
* There will always be at least one fractured wall in grids that do not contain checkpoints. {{citation needed}} | |||
{{ | |||
====Isolated Nodes with no Paths AKA Dead Wall==== | |||
<gallery> | |||
DelveDeadWallMap Cropped.jpg|160px|Dead-end Path with Delve Node Icon | |||
File:DelveDeadWall.jpg|160px|Delve Dead Wall as seen In-Game | |||
</gallery> | |||
Occasionally, following the rules to locate a path to an isolated node will not locate a fractured wall, but may uncover a dead-end that appears to be the correct path to a hidden node. These paths appear on the mini-map or in-game as shown above. | |||
| | |||
These dead-ends are actually the fractured wall locations identified in the previous section, but have not yet been activated by delving to other nearby nodes. These dead fractured walls maintain their location in your mine until the required nodes surrounding the isolated node are successfully activated, at which point you can return to the Dead Wall and will find a fractured wall in it's place. Note: "Surrounding" nodes can be more than 1 grid-square away from the node as long as there are no accessible nodes between the two, in other words, any node that can lead to any given isolated node will be considered surrounding for the purposes of activating a dead wall. | |||
===Major Bosses=== | |||
A city biome may contain a special boss. Each boss can only spawn below a certain minimum depth. | |||
{ | {| class="wikitable responsive-table" | ||
! Boss | |||
| | ! Biome | ||
| | ! Depth | ||
| | |- | ||
| | | [[Ahuatotli, the Blind]] | ||
| | | Vaal Outpost | ||
| 50 | |||
|- | |||
| | | [[Kurgal, the Blackblooded]] | ||
| Abyssal City | |||
| 90 | |||
|- | |||
| [[Aul, the Crystal King]] | |||
| Primeval Ruins | |||
| 130 | |||
|} | |||
{ | ===Minor bosses=== | ||
There are other minor unique bosses for other Delve nodes, such as: | |||
| | {| class="wikitable" | ||
| | ! Boss | ||
| | ! Node | ||
| | ! Biome | ||
| | |- | ||
| <span style="color: #32e664; text-shadow: 0 0 1px #006496;">Miner's Grip</span> [[Awoken Giant (Delve)|Awoken Giant]] || [[Haunted Tomb]] || [[Fungal Caverns]] | |||
|- | |||
| | | [[Gehennix]] || [[Molten Cavity]] || [[Magma Fissure]] | ||
|- | |||
| [[Priest of the Blood Covenant]] || [[Stonewood Hollow]] || [[Petrified Forest]] | |||
|- | |||
| [[Petrification Statue (monster)|Petrification Statue]] || [[Humid Fissure]] || [[Sulphur Vents (Delve)|Sulphur Vents]] | |||
|- | |||
| 5 [[Rogue Exile]]s || [[Smuggler's Stash]] || any biome | |||
|- | |||
| [[Amplifier Defender]] || [[Abandoned Amplifier]] || [[Mines (Delve)|Mines]] | |||
|- | |||
| [[Captain Stuart "Stab-First" Grenn]] || [[Frigid Recess]] || [[Frozen Hollow]] | |||
|- | |||
| [[Magmatic Golem]] || [[Restless Rubble]] ([[Magma Fissure]] version only) || [[Magma Fissure]] | |||
|- | |||
| Golem || [[Restless Rubble]] || any other biome | |||
|- | |||
| [[Primordial Beast]] || [[Beast Burrow]] || [[Fungal Caverns]] | |||
|- | |||
| [[Lion of the Tunnels]] or<br/>[[Gorgol Terror]] or<br/>[[Blackhowl, Prime Stalker]] || [[Azurite Fissure]] || | |||
|- | |||
| [[Diabolic Whisperer]] || [[Necromancer's Excavation]] || [[Abyssal Depths (Delve)|Abyssal Depths]] or [[Fungal Caverns]] | |||
|- | |||
| [[Diabolic Whisperer]] || [[Grim Copse]] || [[Petrified Forest]] | |||
|} | |||
==Related Atlas passive skills== | |||
These Atlas passives affect Niko's master missions. They do not affect the Azurite Mine. | |||
{{ | {{Query base passive skills | ||
|q_where= | |||
| | passive_skills.ID LIKE "%Atlas%" AND | ||
(passive_skills.ID LIKE "%Delve%" OR passive_skills.stat_text LIKE "%Niko%" OR passive_skills.ID = "atlas_keystone_random_master_missions") AND | |||
passive_skills.ID NOT LIKE "%mastery%" | |||
}} | }} | ||
==Related Scarabs== | |||
{{Query base items | |||
|where= | |where= | ||
items.class_id="MapFragment" | |||
AND | AND items.name LIKE "Sulphite Scarab%" | ||
| | |large=1 | ||
|description=1 | |||
}} | }} | ||
==Lore== | |||
Delve was released in the [[Delve league]], see that page for more details. | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.21.0| | ||
* Added a series of new "Profane" modifiers that can roll on Maps, Logbooks, Delve Biomes, and Heist Contracts. These modifiers cause Monsters to deal extra Physical Damage as Chaos and cause Monsters to Inflict Withered for 2 seconds on Hit. | |||
}} | |||
{{Version history table row|3.17.0| | |||
* Introduced new modifiers that can roll on Maps, Expedition Logbooks, Heist Contracts, Blueprints and Delve areas. | |||
* Shields that drop from Delve Chests no longer have their own maximum Resistances prefix modifiers. | |||
* Changed Delve biome modifiers that forced chests in side passages to be a particular chest to instead only affect chests behind fractured walls. Modifiers that made side passage chests of a particular type remain unchanged. | |||
* Reduce the values of sulphite-used biome modifiers: They now range from 20-50% reduced sulphite used, down from 25-100% reduced. Higher values of this mod can now also only appear deeper in the mines, with the highest tier becoming available at depth 500+. | |||
}} | |||
{{Version history table row|3.16.0d| | |||
* The damage of the Delve Spider Flicker Strike skill has been reduced. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* The difficulty of Delve encounters now scales much faster. The difficulty of encounters at depth 500 is now roughly equivalent to the previous difficulty of depth 1,000 encounters. Depth 1,500 encounters are now roughly equivalent to the previous difficulty of depth 6,000 encounters. | |||
* The availability of rewards from Delve also now scales much faster, with the intention that progressing deeper into the Azurite Mine is more rewarding than equivalent depths previously were. For example, depth 500 is now more rewarding than depth 1,000 was previously. | |||
* As a result of these changes, the Azurite Mine has been reset in Permanent Leagues. Niko has drilled a mineshaft to the deepest level Delve encounter previously completed in that league to pick up where you left off. This change does not affect gathered Azurite or Sulphite, or upgrades you have purchased at the Voltaxic Generator. | |||
* Previously-acquired Delve depth and solo depth has been wiped from the Permanent League ladders. To get back on the ladder, just keep playing Delve from whatever level you can handle. | |||
* City Biomes in the Azurite Mine are now more common and can appear in earlier depths, but are now smaller on average. | |||
* City Biomes can no longer spawn without Delve nodes. | |||
* We've also introduced new Delve Biome modifiers, and allowed Delve Biome modifiers to spawn below depth 6,000. | |||
* The Area Level of the Azurite Mine now scales slightly faster, reaching Area Level 83 at depth 145 (previously depth 171). | |||
* Niko's mineshaft can now drill deeper into the Azurite Mine, up to depth 101 by Character Level 90. | |||
* Delve encounters now contain fewer chests, though each chest is now more likely to drop interesting rewards. | |||
* Increased the base Sulphite Capacity to 1,200 (previously 600), scaling up to 6,400 Capacity after six upgrades (unchanged). | |||
* The damage dealt by the Darkness based on player Life and Energy Shield has been roughly halved. The flat damage per Darkness stack now scales with depth, up to a cap at around depth 1,000. For an example of the impact this has, a character with 6,000 Life would take less damage from the Darkness than previously at depths below about 500, and take approximately 50% more damage from the Darkness at depth 1,000 and greater. A character with extremely low amounts of Life could take as much as ten times the Darkness damage it previously did at depth 1,000. | |||
* Introduced a new type of [[Spider]] enemy that drops from the ceiling and uses {{il|Flicker Strike}} | |||
* Monsters in {{stl|Darkness}} now attack players from 50 units away (previously 20). | |||
* Assorted changes to monster-specific behavior (refer to actual patch notes for these). | |||
}} | |||
{{Version history table row|3.13.0| | |||
* Maps dropped by special sources such as deterministic chests or league rewards like those found in the Azurite Mine or the Temple of Atzoatl now use your own Atlas to determine which maps to drop, and can therefore drop maps that have been raised above their base tier due to the presence of Watchstones. Maps dropped from these sources now also take into account your Favourite Map selections. If a source such as this cannot find a compatible map from your Atlas to drop (for example, due to too few maps being completed and too few watchstones being socketed for a Tier 16 map on your Atlas to drop), it will drop a random map of the correct tier instead. | * Maps dropped by special sources such as deterministic chests or league rewards like those found in the Azurite Mine or the Temple of Atzoatl now use your own Atlas to determine which maps to drop, and can therefore drop maps that have been raised above their base tier due to the presence of Watchstones. Maps dropped from these sources now also take into account your Favourite Map selections. If a source such as this cannot find a compatible map from your Atlas to drop (for example, due to too few maps being completed and too few watchstones being socketed for a Tier 16 map on your Atlas to drop), it will drop a random map of the correct tier instead. | ||
{{ | }} | ||
{{Version history table row|3.12.4d| | |||
* The Azurite Mine is now capped at Depth Level 65,535. | * The Azurite Mine is now capped at Depth Level 65,535. | ||
{{ | }} | ||
{{Version history table row|3.8.0| | |||
* Your Voltaxic Sulphite is now shared across all characters on the same account and in the same league. There is still a hard upper limit of 65000 Sulphite. Characters that are merged to Standard at the end of a league will bring their Sulphite with them, up to whatever your highest maximum Sulphite limit is. | * Your Voltaxic Sulphite is now shared across all characters on the same account and in the same league. There is still a hard upper limit of 65000 Sulphite. Characters that are merged to Standard at the end of a league will bring their Sulphite with them, up to whatever your highest maximum Sulphite limit is. | ||
* The tunnel Niko digs for you based on your character level is now also shared league-wide across all your characters, meaning your highest-level character will determine the depth of Niko's tunnel for all characters. This tunnel will only ever, at most, be 6 levels behind your highest-level character until you reach level 68. Previously, it was 15 levels behind by the time you reach level 68. | * The tunnel Niko digs for you based on your character level is now also shared league-wide across all your characters, meaning your highest-level character will determine the depth of Niko's tunnel for all characters. This tunnel will only ever, at most, be 6 levels behind your highest-level character until you reach level 68. Previously, it was 15 levels behind by the time you reach level 68. | ||
Line 503: | Line 703: | ||
* As a result of the change to the depth-to-level ratio, the cost of Delves in those interim levels has been increased, but tapers back to the original costs as you get deeper. | * As a result of the change to the depth-to-level ratio, the cost of Delves in those interim levels has been increased, but tapers back to the original costs as you get deeper. | ||
* You can now find Legion encounters and rewards in the Azurite Mine. | * You can now find Legion encounters and rewards in the Azurite Mine. | ||
{{ | }} | ||
{{Version history table row|3.4.0| | |||
* Introduced to the game in the [[Delve league]]s. | * Introduced to the game in the [[Delve league]]s. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 23:13, 14 April 2024
![](/images/thumb/c/c4/Delve_user_interface.jpg/400px-Delve_user_interface.jpg)
A delve is the exploration of the nearly-infinite Azurite Mine dungeon. The character follows a Crawler (mine cart) powered by Voltaxic Sulphite through the mine to a checkpoint. Players can start delving from Act 4 onwards, when they reach The Mines and start encountering Niko, Master of the Depths.
Mechanics
The Azurite Mine consists of an infinite number of nodes. Each node has 1 to 4 paths connected to it, leading to nearby nodes. Each node has a checkpoint, a circle marked on the ground in a chamber at the center of the node. A node can be "cleared", meaning that the character can freely teleport to that node's checkpoint. Or it can be "uncleared", meaning that it is not accessible. The vast majority of nodes start out "uncleared".
In order to clear an uncleared node and receive its rewards, characters must perform delves. Each delve is an expedition along a path leading from a cleared node's checkpoint to an adjacent uncleared node's checkpoint. Along the way, the characters must follow the Crawler, fight or avoid large numbers of monsters, and beat an encounter at the uncleared node's checkpoint. If the players beat the encounter, they receive rewards, and the node is now cleared.
The difficulty and rewards of delves increase based on depth in the mine. Paths deeper below the surface contain higher-level monsters, but yield higher-level rewards as well.
Progress through the mine is shared among all a player's characters in a league; different leagues will have different Azurite Mines whose nodes must be cleared separately. When playing in parties, the whole party uses the party leader's Azurite Mine, and other party members cannot continue if the party leader leaves. [1]
Mineshaft
When a player reaches the Azurite Mine for the first time in a given league (using any of their characters in that league) a single mineshaft entrance node is created. The mineshaft extends vertically downward from this initial entrance node based on the player's highest-level character in that league - the higher this level, the deeper the mineshaft extends. As of patch 3.16, Niko’s mineshaft will continue to extend deeper into the Azurite Mine, up to depth 101 by Character Level 90.[2] The mineshaft, therefore, acts as a catch-up mechanic, allowing a character to access appropriately challenging depths even if the player has previously ignored the Delve mechanic.
When a new mineshaft node is created, it destroys any previously-existing node in the same spot. The mineshaft depth is shared by all of the player's characters in a league, and is based on the player's highest-level character in that league.
Subterranean Chart
The Subterranean Chart screen lets the player see all nearby nodes in the Azurite Mine, teleport to and from the Mine Encampment, teleport to and from checkpoints in nodes that have already been cleared, and set up a delve from a cleared node to an uncleared node.
Crawler
![](/images/thumb/e/e6/DelveCrawler.png/160px-DelveCrawler.png)
The Crawler is used to provide the light needed to delve to undiscovered checkpoints. During a delve, the Crawler will automatically navigate along the path from the cleared node's checkpoint to the uncleared node's checkpoint, providing light around it. The Crawler's speed is based on the characters' movement speed. If characters move ahead of the Crawler, it will speed up to catch up to them; if characters fall behind the Crawler, it will slow or stop. Even though a delve's layout may provide multiple routes to the checkpoint, the Crawler will always follow a predetermined one; that means that players must be careful to follow the Crawler through junctions, since characters will be left in darkness if they take a different route than the Crawler.
The Crawler will also pick up items dropped within a large radius around it, which it drops when the checkpoint and encounter are cleared. [1]
Voltaxic Generator
The Voltaxic Generator is a device located in the Mine Encampment at the entrance of the Azurite Mine. The Voltaxic Generator lets you permanently upgrade your character's Delve-related capabilities using Voltaxic Sulphite, as described below.
Sulphite
Voltaxic Sulphite -- usually just called Sulphite -- is a nontradable resource that is used as fuel to travel in the mine. It is collected during play in maps, and appears on the minimap as a golden yellow mineral .
Every delve has a cost paid in Voltaxic Sulphite. The cost depends on the distance between the two nodes and the depth of the destination node, capping at around depth 800. In order to start a delve, the player must have enough Sulphite to pay the full cost. But the cost is not paid all at once; instead, it is paid gradually as a Delve proceeds. This means that failed delves will often not cost the full original amount.
Sulphite is earned during play outside the mine. Starting with The Mines in Act 4, any zone instance can randomly contain Niko, Master of the Depths. These instances will include three caches of Sulphite. Clicking on a cache will summon Niko to harvest it, adding the Sulphite to that character's total, as well as to the total of nearby characters. The higher the instance's level, the more Sulphite is gained. Sulphite is shared between characters in the same league.
Sulphite can also be earned in maps. A Niko Atlas mission will guarantee that Niko and Sulphite caches appear in that map's instance. A mission can randomly occur and the chance of this can be greatly increased with related Atlas passive tree nodes. A map instance's Sulphite total is increased by the map's item quantity bonus as well as by the map's level. Certain Scarabs can be used along with a map in the Map Device to guarantee a Niko encounter, and to increase a map instance's Sulphite rewards.
A character can only hold a limited amount of Sulphite at a time. A player can permanently upgrade a character's maximum Sulphite capacity at the Voltaxic Generator in the Mine Encampment using Azurite. [1]
Upgrade Level | Sulphite Capacity | Cost |
---|---|---|
0 | 1,200 | 0 |
1 | 1,800 | 15 |
2 | 2,400 | 102 |
3 | 3,000 | 187 |
4 | 4,000 | 300 |
5 | 5,200 | 444 |
6 | 6,400 | 630 |
7 | 9,000 | 865 |
8 | 12,500 | 1,016 |
9 | 17,500 | 1,496 |
10 | 22,750 | 2,143 |
11 | 30,000 | 5,271 |
12 | 38,500 | 12,962 |
13 | 46,000 | 21,521 |
14 | 55,000 | 33,728 |
15 | 65,000 | 54,709 |
Sulphite scaling based on area level
These are base values and can be further modified by map quantity. In maps, effective area level is used instead of base area level.
Area Level | Base Sulphite |
---|---|
2 | 10 |
3 | 10 |
4 | 11 |
5 | 11 |
6 | 11 |
7 | 13 |
8 | 14 |
9 | 14 |
10 | 14 |
11 | 14 |
12 | 16 |
13 | 18 |
14 | 18 |
15 | 18 |
16 | 19 |
17 | 19 |
18 | 21 |
19 | 21 |
20 | 21 |
21 | 23 |
22 | 23 |
23 | 24 |
24 | 24 |
25 | 24 |
26 | 26 |
27 | 27 |
28 | 27 |
29 | 27 |
30 | 29 |
31 | 29 |
32 | 31 |
33 | 31 |
34 | 31 |
35 | 32 |
36 | 32 |
37 | 34 |
38 | 34 |
39 | 34 |
40 | 35 |
41 | 35 |
42 | 37 |
43 | 37 |
44 | 37 |
45 | 39 |
46 | 40 |
47 | 40 |
48 | 40 |
49 | 42 |
50 | 42 |
51 | 43 |
52 | 43 |
53 | 43 |
54 | 45 |
55 | 45 |
56 | 47 |
57 | 47 |
58 | 47 |
59 | 48 |
60 | 50 |
61 | 50 |
62 | 50 |
63 | 50 |
64 | 52 |
65 | 53 |
66 | 53 |
67 | 53 |
68 | 68 |
69 | 137 |
70 | 209 |
71 | 282 |
72 | 356 |
73 | 433 |
74 | 510 |
75 | 591 |
76 | 671 |
77 | 755 |
78 | 840 |
79 | 927 |
80 | 1,016 |
81 | 1,106 |
82 | 1,198 |
83 | 1,291 |
84 | 1,383 |
85 | 1,476 |
86 | 1,568 |
87 | 1,568 |
88 | 1,568 |
89 | 1,568 |
90 | 1,568 |
91 | 1,568 |
92 | 1,568 |
93 | 1,568 |
94 | 1,568 |
95 | 1,568 |
96 | 1,568 |
97 | 1,568 |
98 | 1,568 |
99 | 1,568 |
100 | 1,568 |
Azurite
A player can use Azurite at the Voltaxic Generator to purchase various permanent upgrades to a character's Delve-related capabilities. These upgrades and their costs are discussed below. Note that the costs of some upgrades can become discounted if a player goes unusually long without buying them.[citation needed]
A player can also use Azurite to buy resonators from Niko, Master of the Depths at the Mine Encampment.
Light and Darkness
Light and darkness play a crucial role in delves. A character staying outside the light for long will almost certainly die.
Paths in the Azurite Mine are normally dark. Generic light radius modifiers will not work in the mine.
During delves, light is normally only present in a circular area around the Crawler. The deeper a delve goes into the mine, the more the Crawler's light radius is reduced. The game will warn the player if a character's light radius is particularly low due to depth.
The player can permanently upgrade a character's Crawler light radius at the Voltaxic Generator using Azurite.
Upgrade Level | Light Radius +% | Azurite |
---|---|---|
0 | 0 | 0 |
1 | 30 | 50 |
2 | 60 | 167 |
3 | 90 | 312 |
4 | 120 | 505 |
5 | 150 | 688 |
6 | 180 | 1,012 |
7 | 210 | 1,224 |
8 | 240 | 1,397 |
9 | 270 | 1,487 |
10 | 300 | 1,682 |
11 | 330 | 1,832 |
12 | 360 | 1,943 |
13 | 390 | 2,222 |
14 | 420 | 2,276 |
15 | 450 | 2,245 |
16 | 480 | 2,388 |
17 | 510 | 2,446 |
18 | 540 | 2,566 |
19 | 570 | 2,593 |
20 | 600 | 2,824 |
21 | 630 | 2,964 |
22 | 660 | 2,994 |
23 | 690 | 3,262 |
24 | 720 | 3,423 |
25 | 750 | 3,458 |
26 | 780 | 3,767 |
27 | 810 | 3,953 |
28 | 840 | 3,993 |
29 | 870 | 4,350 |
30 | 900 | 4,565 |
31 | 930 | 4,611 |
32 | 960 | 5,024 |
33 | 990 | 5,271 |
34 | 1,020 | 5,325 |
35 | 1,050 | 5,802 |
36 | 1,080 | 6,088 |
37 | 1,110 | 6,150 |
38 | 1,140 | 6,700 |
39 | 1,170 | 7,030 |
40 | 1,200 | 7,102 |
41 | 1,230 | 7,737 |
42 | 1,260 | 8,119 |
43 | 1,290 | 8,202 |
44 | 1,320 | 8,936 |
45 | 1,350 | 9,376 |
46 | 1,380 | 9,472 |
47 | 1,410 | 10,319 |
48 | 1,440 | 10,828 |
49 | 1,470 | 10,939 |
50 | 1,500 | 11,917 |
51 | 1,530 | 12,505 |
52 | 1,560 | 12,633 |
53 | 1,590 | 13,763 |
54 | 1,620 | 14,441 |
55 | 1,650 | 14,589 |
56 | 1,680 | 15,894 |
57 | 1,710 | 16,677 |
58 | 1,740 | 16,848 |
59 | 1,770 | 18,355 |
60 | 1,800 | 19,260 |
61 | 1,830 | 19,457 |
62 | 1,860 | 21,197 |
63 | 1,890 | 22,242 |
64 | 1,920 | 22,470 |
65 | 1,950 | 24,479 |
66 | 1,980 | 25,686 |
67 | 2,010 | 25,949 |
68 | 2,040 | 28,270 |
69 | 2,070 | 29,664 |
70 | 2,100 | 29,967 |
71 | 2,130 | 32,647 |
72 | 2,160 | 34,257 |
73 | 2,190 | 34,607 |
74 | 2,220 | 37,702 |
75 | 2,250 | 39,562 |
76 | 2,280 | 39,966 |
77 | 2,310 | 43,540 |
78 | 2,340 | 45,688 |
79 | 2,370 | 46,155 |
80 | 2,400 | 50,282 |
81 | 2,430 | 52,762 |
82 | 2,460 | 53,302 |
83 | 2,490 | 58,069 |
84 | 2,520 | 60,932 |
85 | 2,550 | 61,555 |
86 | 2,580 | 67,060 |
87 | 2,610 | 70,367 |
88 | 2,640 | 71,087 |
89 | 2,670 | 77,444 |
90 | 2,700 | 81,264 |
91 | 2,730 | 82,095 |
92 | 2,760 | 89,436 |
93 | 2,790 | 93,847 |
94 | 2,820 | 94,807 |
95 | 2,850 | 103,285 |
96 | 2,880 | 108,379 |
97 | 2,910 | 109,487 |
98 | 2,940 | 119,279 |
99 | 2,970 | 125,161 |
100 | 3,000 | 126,441 |
101 | 3,030 | 137,749 |
102 | 3,060 | 144,542 |
103 | 3,090 | 146,020 |
104 | 3,120 | 159,078 |
105 | 3,150 | 166,924 |
Stalkers, a monster found in Delves, can momentarily disable the Crawler's light source.
When a Delve is successfully completed, the Crawler will leave a permanent cable along the route taken by the Crawler during that Delve, permanently lighting that route along the path.
If a character moves outside of lit areas (whether during a Delve or not), the character rapidly begins taking damage from a stacking Darkness debuff. Stepping into a lit area clears the debuff. Allied minions and totems will not take darkness damage.
Darkness also affects combat. Monsters at the edge of the darkness take reduced damage, and monsters totally within the darkness cannot be damaged at all.
Darkness damage is not reduced by a character's elemental or Chaos resistances. Instead, the character has a separate darkness resistance, not shown on the character sheet but viewable at the Voltaxic Generator. The character's effective darkness resistance is reduced by the character's current depth in the mine. The game will warn the player if a character's effective damage resistance is particularly low due to depth.
The player can permanently upgrade a character's darkness resistance at the Voltaxic Generator using Azurite.
Upgrade Level | Darkness Resistance +% | Azurite |
---|---|---|
0 | 0 | 0 |
1 | 30 | 101 |
2 | 60 | 261 |
3 | 90 | 451 |
4 | 120 | 719 |
5 | 150 | 1,021 |
6 | 180 | 1,379 |
7 | 210 | 1,658 |
8 | 240 | 1,808 |
9 | 270 | 2,077 |
10 | 300 | 2,259 |
11 | 330 | 2,377 |
12 | 360 | 2,721 |
13 | 390 | 2,970 |
14 | 420 | 2,929 |
15 | 450 | 3,116 |
16 | 480 | 3,191 |
17 | 510 | 3,148 |
18 | 540 | 3,429 |
19 | 570 | 3,599 |
20 | 600 | 3,635 |
21 | 630 | 3,961 |
22 | 660 | 4,156 |
23 | 690 | 4,198 |
24 | 720 | 4,574 |
25 | 750 | 4,799 |
26 | 780 | 4,848 |
27 | 810 | 5,282 |
28 | 840 | 5,543 |
29 | 870 | 5,599 |
30 | 900 | 6,100 |
31 | 930 | 6,401 |
32 | 960 | 6,466 |
33 | 990 | 7,044 |
34 | 1,020 | 7,392 |
35 | 1,050 | 7,467 |
36 | 1,080 | 8,135 |
37 | 1,110 | 8,537 |
38 | 1,140 | 8,624 |
39 | 1,170 | 9,395 |
40 | 1,200 | 9,858 |
41 | 1,230 | 9,959 |
42 | 1,260 | 10,850 |
43 | 1,290 | 11,385 |
44 | 1,320 | 11,501 |
45 | 1,350 | 12,530 |
46 | 1,380 | 13,148 |
47 | 1,410 | 13,282 |
48 | 1,440 | 14,470 |
49 | 1,470 | 15,184 |
50 | 1,500 | 15,339 |
51 | 1,530 | 16,711 |
52 | 1,560 | 17,535 |
53 | 1,590 | 17,714 |
54 | 1,620 | 19,298 |
55 | 1,650 | 20,250 |
56 | 1,680 | 20,457 |
57 | 1,710 | 22,287 |
58 | 1,740 | 23,386 |
59 | 1,770 | 23,625 |
60 | 1,800 | 25,738 |
61 | 1,830 | 27,007 |
62 | 1,860 | 27,283 |
63 | 1,890 | 29,723 |
64 | 1,920 | 31,189 |
65 | 1,950 | 31,508 |
66 | 1,980 | 34,326 |
67 | 2,010 | 36,018 |
68 | 2,040 | 36,387 |
69 | 2,070 | 39,641 |
70 | 2,100 | 41,596 |
71 | 2,130 | 42,021 |
72 | 2,160 | 45,779 |
73 | 2,190 | 48,037 |
74 | 2,220 | 48,528 |
75 | 2,250 | 52,868 |
76 | 2,280 | 55,475 |
77 | 2,310 | 56,042 |
78 | 2,340 | 61,054 |
79 | 2,370 | 64,065 |
80 | 2,400 | 64,720 |
81 | 2,430 | 70,508 |
82 | 2,460 | 73,985 |
83 | 2,490 | 74,742 |
84 | 2,520 | 81,426 |
85 | 2,550 | 85,442 |
86 | 2,580 | 86,315 |
87 | 2,610 | 94,035 |
88 | 2,640 | 98,672 |
89 | 2,670 | 99,681 |
90 | 2,700 | 108,595 |
91 | 2,730 | 113,951 |
92 | 2,760 | 115,116 |
93 | 2,790 | 125,411 |
94 | 2,820 | 131,596 |
95 | 2,850 | 132,942 |
96 | 2,880 | 144,831 |
97 | 2,910 | 151,973 |
98 | 2,940 | 153,527 |
99 | 2,970 | 167,257 |
100 | 3,000 | 175,506 |
101 | 3,030 | 177,300 |
102 | 3,060 | 193,156 |
103 | 3,090 | 202,682 |
104 | 3,120 | 204,755 |
105 | 3,150 | 223,066 |
Flares
Flares are consumable items that can be used to create a temporary lit area. Flare uses cannot be targeted; when used, the flare drops at the character's feet. Flares can only be used within the mine; they can be used whether or not a Delve is currently in progress.
Flares can be purchased at the Voltaxic Generator using Azurite, or found in Flare Caches during delves.
A character can only carry 3 Flares at first. The player can permanently upgrade a character's maximum Flare capacity, Flare light radius, and Flare duration at the Voltaxic Generator using Azurite.
Upgrade Level | Flares | Azurite |
---|---|---|
0 | 3 | 0 |
1 | 4 | 92 |
2 | 5 | 199 |
3 | 6 | 370 |
4 | 7 | 560 |
5 | 8 | 762 |
6 | 9 | 1,255 |
7 | 10 | 1,495 |
8 | 11 | 1,860 |
9 | 12 | 2,312 |
10 | 13 | 4,046 |
11 | 14 | 7,081 |
12 | 15 | 12,391 |
13 | 16 | 18,678 |
14 | 17 | 25,082 |
15 | 18 | 33,246 |
16 | 19 | 43,909 |
17 | 20 | 58,214 |
Upgrade Level | Flare Radius +% | Azurite |
---|---|---|
0 | 0 | 0 |
1 | 30 | 121 |
2 | 60 | 233 |
3 | 90 | 396 |
4 | 120 | 598 |
5 | 150 | 850 |
6 | 180 | 1,111 |
7 | 210 | 1,273 |
8 | 240 | 1,385 |
9 | 270 | 1,576 |
10 | 300 | 1,714 |
11 | 330 | 1,811 |
12 | 360 | 2,072 |
13 | 390 | 2,235 |
14 | 420 | 2,205 |
15 | 450 | 2,345 |
16 | 480 | 2,402 |
17 | 510 | 2,369 |
18 | 540 | 2,581 |
19 | 570 | 2,709 |
20 | 600 | 2,736 |
21 | 630 | 2,981 |
22 | 660 | 3,128 |
23 | 690 | 3,160 |
24 | 720 | 3,443 |
25 | 750 | 3,612 |
26 | 780 | 3,649 |
27 | 810 | 3,976 |
28 | 840 | 4,172 |
29 | 870 | 4,215 |
30 | 900 | 4,591 |
31 | 930 | 4,818 |
32 | 960 | 4,867 |
33 | 990 | 5,302 |
34 | 1,020 | 5,564 |
35 | 1,050 | 5,621 |
36 | 1,080 | 6,123 |
37 | 1,110 | 6,425 |
38 | 1,140 | 6,491 |
39 | 1,170 | 7,072 |
40 | 1,200 | 7,420 |
41 | 1,230 | 7,496 |
42 | 1,260 | 8,167 |
43 | 1,290 | 8,569 |
44 | 1,320 | 8,657 |
45 | 1,350 | 9,431 |
46 | 1,380 | 9,896 |
47 | 1,410 | 9,998 |
48 | 1,440 | 10,892 |
49 | 1,470 | 11,429 |
50 | 1,500 | 11,546 |
51 | 1,530 | 12,578 |
52 | 1,560 | 13,199 |
53 | 1,590 | 13,334 |
54 | 1,620 | 14,526 |
55 | 1,650 | 15,242 |
56 | 1,680 | 15,398 |
57 | 1,710 | 16,775 |
58 | 1,740 | 17,603 |
59 | 1,770 | 17,783 |
60 | 1,800 | 19,373 |
61 | 1,830 | 20,328 |
62 | 1,860 | 20,536 |
63 | 1,890 | 22,373 |
64 | 1,920 | 23,476 |
65 | 1,950 | 23,716 |
66 | 1,980 | 25,837 |
67 | 2,010 | 27,111 |
68 | 2,040 | 27,388 |
69 | 2,070 | 29,838 |
70 | 2,100 | 31,309 |
71 | 2,130 | 31,629 |
72 | 2,160 | 34,458 |
73 | 2,190 | 36,157 |
74 | 2,220 | 36,527 |
75 | 2,250 | 39,794 |
76 | 2,280 | 41,756 |
77 | 2,310 | 42,183 |
78 | 2,340 | 45,956 |
79 | 2,370 | 48,222 |
80 | 2,400 | 48,715 |
81 | 2,430 | 53,072 |
82 | 2,460 | 55,689 |
83 | 2,490 | 56,258 |
84 | 2,520 | 61,290 |
85 | 2,550 | 64,312 |
86 | 2,580 | 64,970 |
87 | 2,610 | 70,780 |
88 | 2,640 | 74,271 |
89 | 2,670 | 75,030 |
90 | 2,700 | 81,740 |
91 | 2,730 | 85,771 |
92 | 2,760 | 86,648 |
93 | 2,790 | 94,398 |
94 | 2,820 | 99,053 |
95 | 2,850 | 100,066 |
96 | 2,880 | 109,015 |
97 | 2,910 | 114,391 |
98 | 2,940 | 115,561 |
99 | 2,970 | 125,895 |
100 | 3,000 | 132,104 |
101 | 3,030 | 133,455 |
102 | 3,060 | 145,390 |
103 | 3,090 | 152,560 |
104 | 3,120 | 154,120 |
105 | 3,150 | 167,903 |
Upgrade Level | Flare Duration | Azurite |
---|---|---|
0 | 14 | 0 |
1 | 15 | 77 |
2 | 16 | 166 |
3 | 17 | 309 |
4 | 18 | 467 |
5 | 19 | 635 |
6 | 20 | 1,046 |
7 | 21 | 1,246 |
8 | 22 | 1,423 |
9 | 23 | 1,859 |
10 | 24 | 1,973 |
Dynamite
Dynamite is a consumable item used to destroy fractured walls. When used, a dynamite charge will detonate after a brief delay. The detonation will destroy any fractured wall within its blast radius, and deal area-of-effect damage to monsters within the blast radius.
Dynamite can be purchased using Azurite, or found in Dynamite Caches during Delves.
A character can only carry 3 dynamite charges at first. The player can upgrade the character's maximum dynamite capacity, dynamite blast radius, and dynamite area-of-effect damage at the Voltaxic Generator using Azurite.
Upgrade Level | Dynamite | Azurite |
---|---|---|
0 | 2 | 0 |
1 | 3 | 70 |
2 | 4 | 214 |
3 | 5 | 586 |
4 | 6 | 1,386 |
5 | 7 | 2,050 |
Upgrade Level | Dynamite damage | Azurite |
---|---|---|
0 | 0 | 0 |
1 | 15 | 96 |
2 | 40 | 203 |
3 | 75 | 366 |
4 | 100 | 520 |
5 | 125 | 763 |
6 | 150 | 1,136 |
7 | 175 | 1,349 |
8 | 200 | 1,661 |
9 | 225 | 2,007 |
10 | 250 | 2,213 |
Upgrade Level | Dynamite Radius +% | Azurite |
---|---|---|
0 | 0 | 0 |
1 | 25 | 110 |
2 | 50 | 419 |
3 | 75 | 872 |
4 | 100 | 1,437 |
5 | 125 | 1,899 |
Instances
When a character enters the Azurite Mine, the game will normally spawn a new instance covering a 5x5 grid area around the character's location. If the instance is for a delve, it will always contain the full path that the delve will follow.
If a player currently has a mine instance created, the game will create a new instance and load the character into that instance in the following circumstances:
- The character teleports to a node outside the current instance.
- The player creates a delve that does not start at the Crawler's current location.
- The player creates a delve to an uncleared node outside the current instance.
Otherwise, the character will continue to use the current instance.
When a party leader creates a new mine instance, a portal to the instance will spawn for the other characters in the party to follow. If the party leader's character dies inside the instance, the portal's destination will move to the point where the character died.
Ordinarily, a character can always safely return to the same instance (rather than creating a new one) if the player clicks on the "Visit: The Mine" icon in the upper left corner of the Subterranean Chart. However, a solo player whose character dies in an instance can never return to that instance. That means that all items in the instance are lost.
Hidden Loot
![](/images/thumb/4/44/Fossil-Remains-Dark.jpg/200px-Fossil-Remains-Dark.jpg)
The mines contain many themed chests, often hidden away in dark side areas along a path. These containers faintly sparkle, but their names do not display unless a character moves close to them.
They can contain items, fossils, resonators, flares, dynamite charges, or Azurite.
Locations
Biomes
Different areas of the Azurite Mine contain different biomes, shown with different colours on the Subterranean Chart. Different biomes have different appearances, different monsters, different possible encounters, and different common fossil drops. Rarely, a city biome will spawn, which contains better loot and rarely, a special boss; but these biomes contain more numerous and difficult monsters as well.
The chance to generate each biome is dependent on the weight of all biomes at each depth. The following table indicates the depth thresholds for minimum and maximum weight; depths between these two values scale non-linearly. A visual representation can be found on poe.db's delve biome page.
Image | Biome | Delve chart background | Fossils | Depth thresholds for min/max weight | |
---|---|---|---|---|---|
Depth | Weight | ||||
![]() |
Mines | ![]() |
![]() No Physical modifiersPlace in a Resonator to influence item crafting. ![]() ![]() Fewer Caster modifiersPlace in a Resonator to influence item crafting. ![]() ![]() No Defence modifiersPlace in a Resonator to influence item crafting. ![]() ![]() Fewer Attack modifiersPlace in a Resonator to influence item crafting. ![]() |
≤30 | 100 |
≥52 | 0 | ||||
![]() |
Fungal Caverns | ![]() |
![]() No Life ModifiersPlace in a Resonator to influence item crafting. ![]() ![]() No Lightning modifiersPlace in a Resonator to influence item crafting. ![]() ![]() ![]() ![]() No Elemental modifiersPlace in a Resonator to influence item crafting. ![]() ![]() ![]() |
≤4 | 0 |
≥20 | 100 | ||||
![]() |
Petrified Forest | ![]() |
![]() ![]() ![]() No Chaos modifiersPlace in a Resonator to influence item crafting. ![]() ![]() No Elemental modifiersPlace in a Resonator to influence item crafting. ![]() ![]() High Level modifiers are more commonPlace in a Resonator to influence item crafting. ![]() |
≤4 | 0 |
≥20 | 100 | ||||
![]() |
Abyssal Depths | ![]() |
![]() No Lightning modifiersPlace in a Resonator to influence item crafting. ![]() ![]() ![]() ![]() ![]() ![]() No Speed modifiersPlace in a Resonator to influence item crafting. ![]() |
≤10 | 0 |
≥25 | 100 | ||||
![]() |
Frozen Hollow | ![]() |
![]() No Fire modifiersPlace in a Resonator to influence item crafting. ![]() ![]() Fewer Caster modifiersPlace in a Resonator to influence item crafting. ![]() ![]() No Physical Ailment or Chaos Ailment modifiersPlace in a Resonator to influence item crafting. ![]() ![]() High Level modifiers are more commonPlace in a Resonator to influence item crafting. ![]() ![]() No Mana modifiersPlace in a Resonator to influence item crafting. ![]() |
≤15 | 0 |
≥30 | 100 | ||||
![]() |
Magma Fissure | ![]() |
![]() No Cold modifiersPlace in a Resonator to influence item crafting. ![]() ![]() No Physical Ailment or Chaos Ailment modifiersPlace in a Resonator to influence item crafting. ![]() ![]() No Defence modifiersPlace in a Resonator to influence item crafting. ![]() ![]() No Attribute modifiersPlace in a Resonator to influence item crafting. ![]() ![]() No Critical modifiersPlace in a Resonator to influence item crafting. ![]() |
≤20 | 0 |
≥40 | 100 | ||||
![]() |
Sulphur Vents | ![]() |
![]() No Physical modifiersPlace in a Resonator to influence item crafting. ![]() ![]() ![]() ![]() Fewer Attack modifiersPlace in a Resonator to influence item crafting. ![]() ![]() No Critical modifiersPlace in a Resonator to influence item crafting. ![]() |
≤35 | 0 |
≥55 | 100 | ||||
Vaal Outpost | ![]() |
≤32 | 0 | ||
≥200 | 23 | ||||
Abyssal City | ![]() |
≤70 | 0 | ||
≥350 | 23 | ||||
Primeval Ruins | ≤110 | 0 | |||
≥500 | 17 |
Nodes
Biome Specific Nodes:[3]
Icon | Node name | Description | Biome | Footnotes |
---|---|---|---|---|
![]() |
Haunted Tomb | Contains Fossils | Fungal Caverns only | Contains ![]() another random modifier type Effects revealed once resonator is fully socketedPlace in a Resonator to influence item crafting. ![]() |
![]() |
Stonewood Hollow | Contains Fossils | Petrified Forest only | Contains ![]() Has a Corrupted implicit modifierPlace in a Resonator to influence item crafting. ![]() |
![]() |
Crystal Spire | Contains Fossils | Abyssal Depths only | Contains ![]() ![]() |
![]() |
Time-Lost Cavern | Contains Fossils | Frozen Hollow only | Contains ![]() ![]() |
![]() |
Molten Cavity | Contains Fossils | Magma Fissure only | Contains ![]() ![]() |
![]() |
Humid Fissure | Contains Fossils | Sulphur Vents only | Contains ![]() Cannot be used to split Influenced, Enchanted, Fractured, or Synthesised itemsPlace in a Resonator to influence item crafting. ![]() |
![]() |
Ruined Chamber | Contents Unknown | Vaal Outpost only | Contains Vaal Ruined Chamber which has multiple loot containers. |
![]() |
The Grand Architect's Temple | Contents Unknown | Vaal Outpost only | Contains Ahuatotli, the Blind. |
![]() |
Haunted Remains | Contains Abyss Items | Abyssal Depths only | There is a generic version of this node. |
![]() |
Unspeakable Shrine | Contains Abyss Items | Abyssal Depths only | Contains Abyssal monster encounter. |
![]() |
Abyssal Chamber | Contents Unknown | Abyssal City only | Contains Abyssal Chamber which has multiple loot containers. |
![]() |
The Lich's Tomb | Contents Unknown | Abyssal City only | Contains Kurgal, the Blackblooded. |
![]() |
Primeval Chamber | Contents Unknown | Primeval Ruins only | Contains Primeval Chamber which has multiple loot containers. |
![]() |
The Crystal King's Throne | Contents Unknown | Primeval Ruins only | Contains Aul, the Crystal King. |
![]() |
Echoing Lair | Contains Animalistic items | Fungal Caverns only | Contains beasts as bosses. |
![]() |
Ritual Grounds | Contains Talismans | Petrified Forest only | Contains Talisman-possessed monsters as bosses. |
![]() |
Frigid Recess | Contains Essences | Frozen Hollow only | There is a generic version of this node. |
![]() |
Redblade Retreat or Redblade Base |
Contains Fire Items | Magma Fissure only | Contains Redblade Warbands as bosses. |
![]() |
Mutewind Retreat or Mutewind Base |
Contains Cold Items | Frozen Hollow only | Contains Mutewind Warbands as bosses. |
![]() |
Brinerot Retreat or Brinerot Base |
Contains Lightning Items | Sulphur Vents only | Contains Brinerot Warbands as bosses. |
![]() |
Renegade Camp | Contains Chaos Items | Fungal Caverns only | Contains Renegades Warbands as bosses. |
![]() |
Restless Rubble or Sweltering Burrow |
Contains Fire Items | Magma Fissure only | There are generic versions of these nodes. |
![]() |
Restless Rubble or Frigid Recess |
Contains Cold Items | Frozen Hollow only | There are generic versions of these nodes. |
![]() |
Restless Rubble | Contains Lightning Items | Sulphur Vents only | There is a generic version of this node. |
![]() |
Restless Rubble | Contains Chaos Items | Fungal Caverns only | There is a generic version of this node. |
![]() |
Nesting Grounds | Contains Physical Items | Petrified Forest only | There is a generic version of this node. |
![]() |
Haunted Remains | Contains Mana or Curse Items | Abyssal Depths only | There is a generic version of this node. |
![]() |
Necromancer's Excavation | Contains Minion or Aura Items | Abyssal Depths or Fungal Caverns only |
There is a generic version of this node. |
![]() |
Grim Copse | Contains Minion or Aura Items | Petrified Forest only | There is a generic version of this node. |
![]() |
Beast Burrow | Contains Minion or Aura Items | Fungal Caverns only | There is a generic version of this node. |
Common Nodes:
Icon | Node name | Description | Footnotes |
---|---|---|---|
![]() |
Azurite Cavity | Contains Azurite | Contains a small amount of Azurite. |
![]() |
Azurite Vault | Contains Azurite | Contains a medium amount of Azurite. |
![]() |
Azurite Fissure | Contains Azurite | Contains a large amount of Azurite. |
![]() |
(Variable) | Contains Items | Contains assorted items. |
![]() |
(Variable) | Contains Weapons | Contains assorted weapons. |
![]() |
(Variable) | Contains Armour | Contains assorted armour. |
![]() |
(Variable) | Contains Jewellery | Jewellery and Jewels. |
![]() |
(Variable) | Contains Currency | Contains basic currencies. |
![]() |
(Variable) | Contains Gems | Gems with quality. |
![]() |
(Variable) | Contains Maps | Contains maps. |
![]() |
Underground Stash | Contains Strongboxes | Strongbox encounter. |
![]() |
Runed Cavern | Contains a Harbinger | Harbinger encounter. |
![]() |
Whispering Gallery | Contains a Breach | Breach encounter. |
![]() |
Pulsating Grotto | Contains Monsters from Beyond | Beyond encounter. |
Variable | Smuggler's Stash | (Variable) | Contains generic loot. |
![]() |
Smuggler's Stash | Contains Fossils | Contains less valuable generic fossils. |
Sulphite cost caps at 1100 at depth 890 and beyond.
There is additional scaling starting at depth 1600, which caps out at around depth 2586.
Depth | Monster Level |
Base Sulphite Cost |
Darkness Resistance & Light Radius |
More Monster Life |
More Monster Damage |
---|---|---|---|---|---|
1 | 34 | 21 | 0 | 0 | 0 |
2 | 35 | 24 | 0 | 0 | 0 |
3 | 36 | 24 | -2 | 0 | 0 |
4 | 37 | 24 | -4 | 0 | 0 |
5 | 38 | 27 | -6 | 0 | 0 |
6 | 39 | 27 | -8 | 0 | 0 |
7 | 40 | 28 | -10 | 0 | 0 |
8 | 41 | 29 | -12 | 0 | 0 |
9 | 42 | 29 | -14 | 0 | 0 |
10 | 43 | 29 | -16 | 0 | 0 |
11 | 44 | 29 | -18 | 0 | 0 |
12 | 45 | 31 | -20 | 0 | 0 |
13 | 46 | 34 | -22 | 0 | 0 |
14 | 47 | 37 | -24 | 0 | 0 |
15 | 48 | 37 | -26 | 0 | 0 |
16 | 49 | 37 | -28 | 0 | 0 |
17 | 50 | 39 | -30 | 0 | 0 |
18 | 51 | 40 | -32 | 0 | 0 |
19 | 52 | 41 | -34 | 0 | 0 |
20 | 53 | 43 | -36 | 0 | 0 |
21 | 54 | 43 | -38 | 0 | 0 |
22 | 55 | 45 | -40 | 0 | 0 |
23 | 56 | 47 | -42 | 0 | 0 |
24 | 57 | 47 | -44 | 0 | 0 |
25 | 58 | 49 | -46 | 0 | 0 |
26 | 59 | 51 | -48 | 0 | 0 |
27 | 60 | 51 | -50 | 0 | 0 |
28 | 61 | 53 | -52 | 0 | 0 |
29 | 62 | 55 | -54 | 0 | 0 |
30 | 63 | 55 | -56 | 0 | 0 |
31 | 64 | 57 | -58 | 0 | 0 |
32 | 65 | 59 | -60 | 0 | 0 |
33 | 66 | 61 | -62 | 0 | 0 |
34 | 67 | 62 | -64 | 0 | 0 |
35 | 68 | 77 | -66 | 0 | 0 |
36 | 68 | 77 | -68 | 0 | 0 |
37 | 68 | 77 | -70 | 0 | 0 |
38 | 68 | 77 | -72 | 0 | 0 |
39 | 69 | 77 | -74 | 0 | 0 |
40 | 69 | 77 | -76 | 0 | 0 |
41 | 69 | 112 | -78 | 0 | 0 |
42 | 69 | 112 | -80 | 0 | 0 |
43 | 70 | 112 | -82 | 0 | 0 |
44 | 70 | 112 | -84 | 0 | 0 |
45 | 70 | 112 | -86 | 0 | 0 |
46 | 70 | 112 | -88 | 0 | 0 |
47 | 71 | 147 | -90 | 0 | 0 |
48 | 71 | 147 | -92 | 0 | 0 |
49 | 71 | 147 | -94 | 0 | 0 |
50 | 71 | 147 | -96 | 0 | 0 |
51 | 72 | 147 | -98 | 0 | 0 |
52 | 72 | 147 | -100 | 0 | 0 |
53 | 72 | 182 | -102 | 0 | 0 |
54 | 72 | 182 | -104 | 0 | 0 |
55 | 73 | 182 | -106 | 0 | 0 |
56 | 73 | 182 | -108 | 0 | 0 |
57 | 73 | 182 | -110 | 0 | 0 |
58 | 73 | 182 | -112 | 0 | 0 |
59 | 74 | 217 | -114 | 0 | 0 |
60 | 74 | 217 | -116 | 0 | 0 |
61 | 74 | 217 | -118 | 0 | 0 |
62 | 74 | 217 | -120 | 0 | 0 |
63 | 74 | 217 | -122 | 0 | 0 |
64 | 75 | 217 | -124 | 0 | 0 |
65 | 75 | 253 | -126 | 0 | 0 |
66 | 75 | 253 | -128 | 0 | 0 |
67 | 75 | 253 | -130 | 0 | 0 |
68 | 75 | 253 | -132 | 0 | 0 |
69 | 76 | 253 | -134 | 0 | 0 |
70 | 76 | 253 | -136 | 0 | 0 |
71 | 76 | 253 | -138 | 0 | 0 |
72 | 76 | 253 | -140 | 0 | 0 |
73 | 76 | 253 | -142 | 0 | 0 |
74 | 77 | 288 | -144 | 0 | 0 |
75 | 77 | 288 | -146 | 0 | 0 |
76 | 77 | 288 | -148 | 0 | 0 |
77 | 77 | 288 | -150 | 0 | 0 |
78 | 77 | 288 | -152 | 0 | 0 |
79 | 77 | 288 | -154 | 0 | 0 |
80 | 77 | 288 | -156 | 0 | 0 |
81 | 78 | 288 | -158 | 0 | 0 |
82 | 78 | 288 | -160 | 0 | 0 |
83 | 78 | 323 | -162 | 0 | 0 |
84 | 78 | 323 | -164 | 0 | 0 |
85 | 78 | 323 | -166 | 0 | 0 |
86 | 78 | 323 | -168 | 0 | 0 |
87 | 78 | 323 | -170 | 0 | 0 |
88 | 78 | 323 | -172 | 0 | 0 |
89 | 78 | 323 | -174 | 0 | 0 |
90 | 79 | 323 | -176 | 0 | 0 |
91 | 79 | 323 | -178 | 0 | 0 |
92 | 79 | 358 | -180 | 0 | 0 |
93 | 79 | 358 | -182 | 0 | 0 |
94 | 79 | 358 | -184 | 0 | 0 |
95 | 79 | 358 | -186 | 0 | 0 |
96 | 79 | 358 | -188 | 0 | 0 |
97 | 79 | 358 | -190 | 0 | 0 |
98 | 79 | 358 | -192 | 0 | 0 |
99 | 79 | 358 | -194 | 0 | 0 |
100 | 79 | 358 | -196 | 0 | 0 |
101 | 80 | 393 | -198 | 0 | 0 |
102 | 80 | 393 | -200 | 0 | 0 |
103 | 80 | 393 | -202 | 0 | 0 |
104 | 80 | 393 | -204 | 0 | 0 |
105 | 80 | 393 | -206 | 0 | 0 |
106 | 80 | 393 | -208 | 0 | 0 |
107 | 80 | 393 | -209 | 0 | 0 |
108 | 80 | 393 | -210 | 0 | 0 |
109 | 80 | 393 | -211 | 0 | 0 |
110 | 80 | 429 | -212 | 0 | 0 |
111 | 80 | 429 | -213 | 0 | 0 |
112 | 80 | 429 | -214 | 0 | 0 |
113 | 80 | 429 | -215 | 0 | 0 |
114 | 81 | 429 | -216 | 0 | 0 |
115 | 81 | 429 | -217 | 0 | 0 |
116 | 81 | 429 | -218 | 0 | 0 |
117 | 81 | 429 | -219 | 0 | 0 |
118 | 81 | 429 | -220 | 0 | 0 |
119 | 81 | 429 | -221 | 0 | 0 |
120 | 81 | 429 | -222 | 0 | 0 |
121 | 81 | 429 | -223 | 0 | 0 |
122 | 81 | 482 | -224 | 0 | 0 |
123 | 81 | 482 | -225 | 0 | 0 |
124 | 81 | 482 | -226 | 0 | 0 |
125 | 81 | 482 | -227 | 0 | 0 |
126 | 81 | 482 | -228 | 0 | 0 |
127 | 81 | 482 | -229 | 0 | 0 |
128 | 81 | 482 | -230 | 0 | 0 |
129 | 82 | 482 | -231 | 0 | 0 |
130 | 82 | 482 | -232 | 0 | 0 |
131 | 82 | 482 | -233 | 0 | 0 |
132 | 82 | 482 | -234 | 0 | 0 |
133 | 82 | 482 | -235 | 0 | 0 |
134 | 82 | 536 | -236 | 0 | 0 |
135 | 82 | 536 | -237 | 0 | 0 |
136 | 82 | 536 | -238 | 0 | 0 |
137 | 82 | 536 | -239 | 0 | 0 |
138 | 82 | 536 | -240 | 0 | 0 |
139 | 82 | 536 | -241 | 0 | 0 |
140 | 82 | 536 | -242 | 0 | 0 |
141 | 82 | 536 | -243 | 0 | 0 |
142 | 82 | 536 | -244 | 0 | 0 |
143 | 82 | 536 | -245 | 0 | 0 |
144 | 82 | 536 | -246 | 0 | 0 |
145 | 83 | 536 | -247 | 0 | 0 |
146 | 83 | 589 | -248 | 10 | 1 |
147 | 83 | 589 | -249 | 11 | 1 |
148 | 83 | 589 | -250 | 11 | 1 |
149 | 83 | 589 | -251 | 12 | 1 |
150 | 83 | 589 | -252 | 12 | 1 |
151 | 83 | 589 | -253 | 13 | 1 |
152 | 83 | 589 | -254 | 14 | 1 |
153 | 83 | 589 | -255 | 14 | 1 |
154 | 83 | 589 | -256 | 15 | 1 |
155 | 83 | 589 | -257 | 15 | 1 |
156 | 83 | 589 | -258 | 15 | 1 |
157 | 83 | 589 | -259 | 16 | 1 |
158 | 83 | 589 | -260 | 16 | 1 |
159 | 83 | 643 | -261 | 17 | 1 |
160 | 83 | 643 | -262 | 17 | 1 |
161 | 83 | 643 | -263 | 18 | 1 |
162 | 83 | 643 | -264 | 18 | 1 |
163 | 83 | 643 | -265 | 19 | 1 |
164 | 83 | 643 | -266 | 19 | 1 |
165 | 83 | 643 | -267 | 20 | 1 |
166 | 83 | 643 | -268 | 20 | 1 |
167 | 83 | 643 | -269 | 21 | 1 |
168 | 83 | 643 | -270 | 21 | 1 |
169 | 83 | 643 | -271 | 22 | 1 |
170 | 83 | 643 | -272 | 23 | 1 |
171 | 83 | 697 | -273 | 23 | 1 |
172 | 83 | 697 | -274 | 24 | 1 |
173 | 83 | 697 | -275 | 24 | 1 |
174 | 83 | 697 | -276 | 25 | 1 |
175 | 83 | 697 | -277 | 26 | 1 |
176 | 83 | 697 | -278 | 26 | 1 |
177 | 83 | 698 | -279 | 27 | 1 |
178 | 83 | 698 | -280 | 28 | 1 |
179 | 83 | 699 | -281 | 28 | 1 |
180 | 83 | 699 | -282 | 29 | 1 |
181 | 83 | 700 | -283 | 30 | 1 |
182 | 83 | 700 | -284 | 30 | 1 |
183 | 83 | 701 | -285 | 31 | 1 |
184 | 83 | 701 | -286 | 32 | 1 |
185 | 83 | 702 | -287 | 32 | 1 |
186 | 83 | 702 | -288 | 33 | 1 |
187 | 83 | 703 | -289 | 34 | 1 |
188 | 83 | 703 | -290 | 35 | 1 |
189 | 83 | 704 | -291 | 35 | 1 |
190 | 83 | 704 | -292 | 36 | 1 |
191 | 83 | 705 | -293 | 37 | 1 |
192 | 83 | 705 | -294 | 38 | 1 |
193 | 83 | 706 | -295 | 38 | 2 |
194 | 83 | 706 | -296 | 39 | 2 |
195 | 83 | 707 | -297 | 40 | 2 |
196 | 83 | 707 | -298 | 41 | 2 |
197 | 83 | 708 | -299 | 42 | 2 |
198 | 83 | 708 | -300 | 43 | 2 |
199 | 83 | 709 | -301 | 43 | 2 |
200 | 83 | 709 | -302 | 44 | 2 |
201 | 83 | 710 | -303 | 45 | 2 |
202 | 83 | 710 | -304 | 46 | 2 |
203 | 83 | 711 | -305 | 47 | 2 |
204 | 83 | 711 | -306 | 48 | 2 |
205 | 83 | 712 | -307 | 49 | 2 |
206 | 83 | 712 | -308 | 50 | 2 |
207 | 83 | 713 | -309 | 51 | 2 |
208 | 83 | 713 | -310 | 52 | 2 |
209 | 83 | 714 | -311 | 53 | 2 |
210 | 83 | 714 | -312 | 53 | 2 |
211 | 83 | 715 | -313 | 54 | 2 |
212 | 83 | 715 | -314 | 55 | 2 |
213 | 83 | 716 | -315 | 56 | 2 |
214 | 83 | 716 | -316 | 57 | 2 |
215 | 83 | 717 | -317 | 58 | 2 |
216 | 83 | 717 | -318 | 59 | 2 |
217 | 83 | 718 | -319 | 60 | 2 |
218 | 83 | 718 | -320 | 62 | 2 |
219 | 83 | 719 | -321 | 63 | 2 |
220 | 83 | 719 | -322 | 64 | 2 |
221 | 83 | 720 | -323 | 65 | 2 |
222 | 83 | 720 | -324 | 66 | 2 |
223 | 83 | 721 | -325 | 67 | 2 |
224 | 83 | 721 | -326 | 68 | 2 |
225 | 83 | 722 | -327 | 69 | 2 |
226 | 83 | 722 | -328 | 70 | 2 |
227 | 83 | 723 | -329 | 71 | 3 |
228 | 83 | 723 | -330 | 72 | 3 |
229 | 83 | 724 | -331 | 74 | 3 |
230 | 83 | 724 | -332 | 75 | 3 |
231 | 83 | 725 | -333 | 76 | 3 |
232 | 83 | 725 | -334 | 77 | 3 |
233 | 83 | 726 | -335 | 78 | 3 |
234 | 83 | 726 | -336 | 79 | 3 |
235 | 83 | 727 | -337 | 81 | 3 |
236 | 83 | 727 | -338 | 82 | 3 |
237 | 83 | 728 | -339 | 83 | 3 |
238 | 83 | 728 | -340 | 84 | 3 |
239 | 83 | 729 | -341 | 85 | 3 |
240 | 83 | 729 | -342 | 87 | 3 |
241 | 83 | 730 | -343 | 88 | 3 |
242 | 83 | 730 | -344 | 89 | 3 |
243 | 83 | 731 | -345 | 91 | 3 |
244 | 83 | 731 | -346 | 92 | 3 |
245 | 83 | 732 | -347 | 93 | 3 |
246 | 83 | 732 | -348 | 94 | 3 |
247 | 83 | 733 | -349 | 96 | 3 |
248 | 83 | 733 | -350 | 97 | 3 |
249 | 83 | 734 | -351 | 98 | 3 |
250 | 83 | 734 | -352 | 100 | 4 |
251 | 83 | 735 | -353 | 101 | 4 |
252 | 83 | 735 | -354 | 102 | 4 |
253 | 83 | 736 | -355 | 104 | 4 |
254 | 83 | 736 | -356 | 105 | 4 |
255 | 83 | 737 | -357 | 107 | 4 |
256 | 83 | 737 | -358 | 108 | 4 |
257 | 83 | 738 | -359 | 109 | 4 |
258 | 83 | 738 | -360 | 111 | 4 |
259 | 83 | 739 | -361 | 112 | 4 |
260 | 83 | 740 | -362 | 114 | 4 |
261 | 83 | 740 | -363 | 115 | 4 |
262 | 83 | 741 | -364 | 117 | 4 |
263 | 83 | 741 | -365 | 118 | 4 |
264 | 83 | 742 | -366 | 120 | 4 |
265 | 83 | 742 | -367 | 121 | 4 |
266 | 83 | 743 | -368 | 123 | 4 |
267 | 83 | 743 | -369 | 124 | 4 |
268 | 83 | 744 | -370 | 126 | 4 |
269 | 83 | 744 | -371 | 127 | 5 |
270 | 83 | 745 | -372 | 129 | 5 |
271 | 83 | 745 | -373 | 130 | 5 |
272 | 83 | 746 | -374 | 132 | 5 |
273 | 83 | 746 | -375 | 133 | 5 |
274 | 83 | 747 | -376 | 135 | 5 |
275 | 83 | 747 | -377 | 136 | 5 |
276 | 83 | 748 | -378 | 138 | 5 |
277 | 83 | 748 | -379 | 140 | 5 |
278 | 83 | 749 | -380 | 141 | 5 |
279 | 83 | 749 | -381 | 143 | 5 |
280 | 83 | 750 | -382 | 145 | 5 |
281 | 83 | 750 | -383 | 146 | 5 |
282 | 83 | 751 | -384 | 148 | 5 |
283 | 83 | 752 | -385 | 149 | 5 |
284 | 83 | 752 | -386 | 151 | 5 |
285 | 83 | 753 | -387 | 153 | 5 |
286 | 83 | 753 | -388 | 155 | 6 |
287 | 83 | 754 | -389 | 156 | 6 |
288 | 83 | 754 | -390 | 158 | 6 |
289 | 83 | 755 | -391 | 160 | 6 |
290 | 83 | 755 | -392 | 161 | 6 |
291 | 83 | 756 | -393 | 163 | 6 |
292 | 83 | 756 | -394 | 165 | 6 |
293 | 83 | 757 | -395 | 167 | 6 |
294 | 83 | 757 | -396 | 168 | 6 |
295 | 83 | 758 | -397 | 170 | 6 |
296 | 83 | 758 | -398 | 172 | 6 |
297 | 83 | 759 | -399 | 174 | 6 |
298 | 83 | 759 | -400 | 176 | 6 |
299 | 83 | 760 | -401 | 177 | 6 |
300 | 83 | 760 | -402 | 179 | 6 |
301 | 83 | 761 | -403 | 181 | 7 |
302 | 83 | 762 | -404 | 183 | 7 |
303 | 83 | 762 | -405 | 185 | 7 |
304 | 83 | 763 | -406 | 187 | 7 |
305 | 83 | 763 | -407 | 188 | 7 |
306 | 83 | 764 | -408 | 190 | 7 |
307 | 83 | 764 | -409 | 192 | 7 |
308 | 83 | 765 | -410 | 194 | 7 |
309 | 83 | 765 | -411 | 196 | 7 |
310 | 83 | 766 | -412 | 198 | 7 |
311 | 83 | 766 | -413 | 200 | 7 |
312 | 83 | 767 | -414 | 202 | 7 |
313 | 83 | 767 | -415 | 204 | 7 |
314 | 83 | 768 | -416 | 206 | 8 |
315 | 83 | 769 | -417 | 208 | 8 |
316 | 83 | 769 | -418 | 210 | 8 |
317 | 83 | 770 | -419 | 212 | 8 |
318 | 83 | 770 | -420 | 214 | 8 |
319 | 83 | 771 | -421 | 216 | 8 |
320 | 83 | 771 | -422 | 218 | 8 |
321 | 83 | 772 | -423 | 220 | 8 |
322 | 83 | 772 | -424 | 222 | 8 |
323 | 83 | 773 | -425 | 224 | 8 |
324 | 83 | 773 | -426 | 226 | 8 |
325 | 83 | 774 | -427 | 228 | 8 |
326 | 83 | 774 | -428 | 230 | 8 |
327 | 83 | 775 | -429 | 232 | 9 |
328 | 83 | 776 | -430 | 234 | 9 |
329 | 83 | 776 | -431 | 236 | 9 |
330 | 83 | 777 | -432 | 238 | 9 |
331 | 83 | 777 | -433 | 240 | 9 |
332 | 83 | 778 | -434 | 243 | 9 |
333 | 83 | 778 | -435 | 245 | 9 |
334 | 83 | 779 | -436 | 247 | 9 |
335 | 83 | 779 | -437 | 249 | 9 |
336 | 83 | 780 | -438 | 251 | 9 |
337 | 83 | 780 | -439 | 253 | 9 |
338 | 83 | 781 | -440 | 256 | 10 |
339 | 83 | 782 | -441 | 258 | 10 |
340 | 83 | 782 | -442 | 260 | 10 |
341 | 83 | 783 | -443 | 262 | 10 |
342 | 83 | 783 | -444 | 264 | 10 |
343 | 83 | 784 | -445 | 267 | 10 |
344 | 83 | 784 | -446 | 269 | 10 |
345 | 83 | 785 | -447 | 271 | 10 |
346 | 83 | 785 | -448 | 273 | 10 |
347 | 83 | 786 | -449 | 276 | 10 |
348 | 83 | 786 | -450 | 278 | 10 |
349 | 83 | 787 | -451 | 280 | 11 |
350 | 83 | 788 | -452 | 283 | 11 |
351 | 83 | 788 | -453 | 285 | 11 |
352 | 83 | 789 | -454 | 287 | 11 |
353 | 83 | 789 | -455 | 290 | 11 |
354 | 83 | 790 | -456 | 292 | 11 |
355 | 83 | 790 | -457 | 294 | 11 |
356 | 83 | 791 | -458 | 297 | 11 |
357 | 83 | 791 | -459 | 299 | 11 |
358 | 83 | 792 | -460 | 301 | 11 |
359 | 83 | 793 | -461 | 304 | 11 |
360 | 83 | 793 | -462 | 306 | 12 |
361 | 83 | 794 | -463 | 309 | 12 |
362 | 83 | 794 | -464 | 311 | 12 |
363 | 83 | 795 | -465 | 313 | 12 |
364 | 83 | 795 | -466 | 316 | 12 |
365 | 83 | 796 | -467 | 318 | 12 |
366 | 83 | 796 | -468 | 321 | 12 |
367 | 83 | 797 | -469 | 323 | 12 |
368 | 83 | 798 | -470 | 326 | 12 |
369 | 83 | 798 | -471 | 328 | 12 |
370 | 83 | 799 | -472 | 331 | 13 |
371 | 83 | 799 | -473 | 333 | 13 |
372 | 83 | 800 | -474 | 336 | 13 |
373 | 83 | 800 | -475 | 338 | 13 |
374 | 83 | 801 | -476 | 341 | 13 |
375 | 83 | 801 | -477 | 343 | 13 |
376 | 83 | 802 | -478 | 346 | 13 |
377 | 83 | 803 | -479 | 348 | 13 |
378 | 83 | 803 | -480 | 351 | 13 |
379 | 83 | 804 | -481 | 354 | 14 |
380 | 83 | 804 | -482 | 356 | 14 |
381 | 83 | 805 | -483 | 359 | 14 |
382 | 83 | 805 | -484 | 361 | 14 |
383 | 83 | 806 | -485 | 364 | 14 |
384 | 83 | 807 | -486 | 367 | 14 |
385 | 83 | 807 | -487 | 369 | 14 |
386 | 83 | 808 | -488 | 372 | 14 |
387 | 83 | 808 | -489 | 375 | 14 |
388 | 83 | 809 | -490 | 377 | 15 |
389 | 83 | 809 | -491 | 380 | 15 |
390 | 83 | 810 | -492 | 383 | 15 |
391 | 83 | 811 | -493 | 385 | 15 |
392 | 83 | 811 | -494 | 388 | 15 |
393 | 83 | 812 | -495 | 391 | 15 |
394 | 83 | 812 | -496 | 394 | 15 |
395 | 83 | 813 | -497 | 396 | 15 |
396 | 83 | 813 | -498 | 399 | 15 |
397 | 83 | 814 | -499 | 402 | 16 |
398 | 83 | 814 | -500 | 405 | 16 |
399 | 83 | 815 | -501 | 407 | 16 |
400 | 83 | 816 | -501 | 410 | 16 |
401 | 83 | 816 | -502 | 413 | 16 |
402 | 83 | 817 | -502 | 416 | 16 |
403 | 83 | 817 | -503 | 418 | 16 |
404 | 83 | 818 | -503 | 421 | 16 |
405 | 83 | 818 | -504 | 424 | 16 |
406 | 83 | 819 | -504 | 427 | 17 |
407 | 83 | 820 | -505 | 430 | 17 |
408 | 83 | 820 | -505 | 433 | 17 |
409 | 83 | 821 | -506 | 436 | 17 |
410 | 83 | 821 | -506 | 438 | 17 |
411 | 83 | 822 | -507 | 441 | 17 |
412 | 83 | 822 | -507 | 444 | 17 |
413 | 83 | 823 | -508 | 447 | 17 |
414 | 83 | 824 | -508 | 450 | 18 |
415 | 83 | 824 | -509 | 453 | 18 |
416 | 83 | 825 | -509 | 456 | 18 |
417 | 83 | 825 | -510 | 459 | 18 |
418 | 83 | 826 | -510 | 462 | 18 |
419 | 83 | 827 | -511 | 465 | 18 |
420 | 83 | 827 | -511 | 468 | 18 |
421 | 83 | 828 | -512 | 471 | 18 |
422 | 83 | 828 | -512 | 474 | 19 |
423 | 83 | 829 | -513 | 477 | 19 |
424 | 83 | 829 | -513 | 480 | 19 |
425 | 83 | 830 | -514 | 483 | 19 |
426 | 83 | 831 | -514 | 486 | 19 |
427 | 83 | 831 | -515 | 489 | 19 |
428 | 83 | 832 | -515 | 492 | 19 |
429 | 83 | 832 | -516 | 495 | 19 |
430 | 83 | 833 | -516 | 498 | 20 |
431 | 83 | 834 | -517 | 501 | 20 |
432 | 83 | 834 | -517 | 504 | 20 |
433 | 83 | 835 | -518 | 507 | 20 |
434 | 83 | 835 | -518 | 510 | 20 |
435 | 83 | 836 | -519 | 514 | 20 |
436 | 83 | 836 | -519 | 517 | 20 |
437 | 83 | 837 | -520 | 520 | 21 |
438 | 83 | 838 | -520 | 523 | 21 |
439 | 83 | 838 | -521 | 526 | 21 |
440 | 83 | 839 | -521 | 529 | 21 |
441 | 83 | 839 | -522 | 532 | 21 |
442 | 83 | 840 | -522 | 536 | 21 |
443 | 83 | 841 | -523 | 539 | 21 |
444 | 83 | 841 | -523 | 542 | 21 |
445 | 83 | 842 | -524 | 545 | 22 |
446 | 83 | 842 | -524 | 549 | 22 |
447 | 83 | 843 | -525 | 552 | 22 |
448 | 83 | 843 | -525 | 555 | 22 |
449 | 83 | 844 | -526 | 558 | 22 |
450 | 83 | 845 | -526 | 562 | 22 |
451 | 83 | 845 | -527 | 565 | 22 |
452 | 83 | 846 | -527 | 568 | 23 |
453 | 83 | 846 | -528 | 571 | 23 |
454 | 83 | 847 | -528 | 575 | 23 |
455 | 83 | 848 | -529 | 578 | 23 |
456 | 83 | 848 | -529 | 581 | 23 |
457 | 83 | 849 | -530 | 585 | 23 |
458 | 83 | 849 | -530 | 588 | 23 |
459 | 83 | 850 | -531 | 591 | 24 |
460 | 83 | 851 | -531 | 595 | 24 |
461 | 83 | 851 | -532 | 598 | 24 |
462 | 83 | 852 | -532 | 601 | 24 |
463 | 83 | 852 | -533 | 605 | 24 |
464 | 83 | 853 | -533 | 608 | 24 |
465 | 83 | 854 | -534 | 612 | 24 |
466 | 83 | 854 | -534 | 615 | 25 |
467 | 83 | 855 | -535 | 618 | 25 |
468 | 83 | 855 | -535 | 622 | 25 |
469 | 83 | 856 | -536 | 625 | 25 |
470 | 83 | 857 | -536 | 629 | 25 |
471 | 83 | 857 | -537 | 632 | 25 |
472 | 83 | 858 | -537 | 636 | 26 |
473 | 83 | 858 | -538 | 639 | 26 |
474 | 83 | 859 | -538 | 643 | 26 |
475 | 83 | 860 | -539 | 646 | 26 |
476 | 83 | 860 | -539 | 650 | 26 |
477 | 83 | 861 | -540 | 653 | 26 |
478 | 83 | 861 | -540 | 657 | 26 |
479 | 83 | 862 | -541 | 660 | 27 |
480 | 83 | 863 | -541 | 664 | 27 |
481 | 83 | 863 | -542 | 667 | 27 |
482 | 83 | 864 | -542 | 671 | 27 |
483 | 83 | 864 | -543 | 675 | 27 |
484 | 83 | 865 | -543 | 678 | 27 |
485 | 83 | 866 | -544 | 682 | 28 |
486 | 83 | 866 | -544 | 685 | 28 |
487 | 83 | 867 | -545 | 689 | 28 |
488 | 83 | 867 | -545 | 693 | 28 |
489 | 83 | 868 | -546 | 696 | 28 |
490 | 83 | 869 | -546 | 700 | 28 |
491 | 83 | 869 | -547 | 704 | 28 |
492 | 83 | 870 | -547 | 707 | 29 |
493 | 83 | 870 | -548 | 711 | 29 |
494 | 83 | 871 | -548 | 715 | 29 |
495 | 83 | 872 | -549 | 718 | 29 |
496 | 83 | 872 | -549 | 722 | 29 |
497 | 83 | 873 | -550 | 726 | 29 |
498 | 83 | 874 | -550 | 729 | 30 |
499 | 83 | 874 | -551 | 733 | 30 |
500 | 83 | 875 | -551 | 737 | 30 |
Fractured Walls and Hidden Paths
![](/images/thumb/7/72/Fractured_Wall.jpg/200px-Fractured_Wall.jpg)
![](/images/thumb/d/d1/Fractured_Wall_MiniMap_Icon.jpg/200px-Fractured_Wall_MiniMap_Icon.jpg)
Some nodes on the Subterranean Chart will have no paths shown leading to them. This means that the path to that node is hidden. These hidden paths are blocked by a fractured wall somewhere in the darkness along a side route from a nearby node. Destroying this fractured wall will permanently reveal the path to the hidden node on the Subterranean Chart, and the player can now start a delve to the previously-isolated node.
In addition, normal paths can contain fractured walls leading to hidden side areas containing monsters and loot containers.
Fractured walls and the areas behind them will not normally appear on the minimap. However, if a character moves close enough, an icon will appear in the player's minimap for as long as the character remains in range. Fractured walls can be destroyed using dynamite. A dynamite charge will destroy any fractured wall within its blast radius.
Finding Hidden Paths to Isolated Nodes
To find hidden paths more easily, you need to first figure out the grid for your map. Once you have it, the first rule to apply is: Fractured walls can only appear in grid spaces not occupied by a node. If two nodes are in adjacent grid spaces, there cannot be a fractured wall along the short path between them.
Once you know where the fractured wall can be, use the following rules:
- A node will almost always have 1, 3, or 4 paths connecting to it. A node with exactly 2 connecting paths only occurs occasionally, when the mine layout generator tries to create a path that is too long. [4] This means that if a node is shown on the Subterranean Chart with exactly 2 paths leading from it, that node will nearly always have a fractured wall blocking a third, hidden path to a nearby isolated node.
- It is possible, though rare, for an apparent dead-end node -- a node with only one visible path connecting to it -- to have two hidden paths leading to two different nearby isolated nodes. [5]
- Paths never overlap with each other, and they never intersect (other than at nodes). If the space between a visible node and a nearby isolated node is already occupied by a path, there cannot be a hidden path between those nodes.
- A node cannot have more than one path leading away in a given cardinal direction. If there is already a visible path heading in one direction from a node, there cannot be a hidden path heading in that same direction.
- There will always be at least one fractured wall in grids that do not contain checkpoints. [citation needed]
Isolated Nodes with no Paths AKA Dead Wall
-
Dead-end Path with Delve Node Icon
-
Delve Dead Wall as seen In-Game
Occasionally, following the rules to locate a path to an isolated node will not locate a fractured wall, but may uncover a dead-end that appears to be the correct path to a hidden node. These paths appear on the mini-map or in-game as shown above.
These dead-ends are actually the fractured wall locations identified in the previous section, but have not yet been activated by delving to other nearby nodes. These dead fractured walls maintain their location in your mine until the required nodes surrounding the isolated node are successfully activated, at which point you can return to the Dead Wall and will find a fractured wall in it's place. Note: "Surrounding" nodes can be more than 1 grid-square away from the node as long as there are no accessible nodes between the two, in other words, any node that can lead to any given isolated node will be considered surrounding for the purposes of activating a dead wall.
Major Bosses
A city biome may contain a special boss. Each boss can only spawn below a certain minimum depth.
Boss | Biome | Depth |
---|---|---|
Ahuatotli, the Blind | Vaal Outpost | 50 |
Kurgal, the Blackblooded | Abyssal City | 90 |
Aul, the Crystal King | Primeval Ruins | 130 |
Minor bosses
There are other minor unique bosses for other Delve nodes, such as:
Related Atlas passive skills
These Atlas passives affect Niko's master missions. They do not affect the Azurite Mine.
Name | Stats |
---|---|
Delve Mission Chance | Your Maps have +10% chance to contain Niko [1] [2] Your Maps have +8% chance to contain Niko [10] [11] [12] [13] [14] [15] [16] [17] [18] |
Delve Sulphite Quantity | Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite [1] [2] [3] [4] [5] [6] [7] [8] |
Frantic Mining | Your Maps have +20% chance to contain Niko [1] |
Guarded Hoards | Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters [1] |
Mad Devotion | [DNT] Final Map Bosses in your Maps have 12% chance to drop an additional basic Sulphite Scarab [1] |
Mining Byproducts | Sulphite Veins and Chests in your Maps have 10% chance to also contain an equal amount of Azurite [1] |
Mining Partnership | Your Maps have 100% increased chance to contain Niko [1] |
Packed with Energy | You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps You gain 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in your Maps You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps [1] |
Sulphite Infusion | Your White Tier Maps grant 200 additional Voltaxic Sulphite on Completion Your Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion Your Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion [1] |
The Price of Progress | Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits [1] |
Related Scarabs
Item | Effect(s) |
---|---|
Sulphite Scarab![]() ![]() | Area contains Niko |
Sulphite Scarab of Fumes![]() Monsters affected by Enraging Fumes have 500% increased Item Quantity Sulphite in your maps is guarded by Monsters from the Azurite MineWhen the land itself is sick, even the very ground rots and spills forth.Can be used in a personal Map Device to add modifiers to a Map. ![]() | Sulphite found in Map Area releases Enraging Fumes Monsters affected by Enraging Fumes have 500% increased Item Quantity Sulphite in your maps is guarded by Monsters from the Azurite Mine |
Sulphite Scarab of Greed![]() ![]() | Map owner gains 150% more Sulphite |
Lore
Delve was released in the Delve league, see that page for more details.
Version history
Version | Changes |
---|---|
3.21.0 |
|
3.17.0 |
|
3.16.0d |
|
3.16.0 |
|
3.13.0 |
|
3.12.4d |
|
3.8.0 |
|
3.4.0 |
|
References
- ↑ 1.0 1.1 1.2 Bex_GGG (August 15, 2018). "Delve Frequently Asked Questions". Official Path of Exile Forums. Retrieved August 31, 2018.
- ↑ https://www.pathofexile.com/forum/view-thread/3186390#delvechanges
- ↑ Chuanhsing. "Delve Biomes /299". poedb. Retrieved September 11, 2021.
- ↑ https://imgur.com/a/QlG1rxt
- ↑ https://imgur.com/a/R9maBs0