Aetheric Fossil

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Aetheric FossilStack Size: 20More Caster modifiers
Fewer Attack modifiers
Place in a Resonator to influence item crafting.
Acquisition
Drop restricted
Drop level: 1
Found in Mines and Sulphur Vents biomes in the Azurite Mine.
Metadata
Item class: Currency Item
Metadata ID: Metadata/Items/Currency/CurrencyDelveCraftingCasterMods

Aetheric Fossil is a fossil type.

Item acquisition

Aetheric Fossil has restrictions on where or how it can drop. Found in Mines and Sulphur Vents biomes in the Azurite Mine.

Recipes

Aetheric Fossil can be created from the following recipes:

AmountPartDescriptionMeta
5The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.Random fossil x5A
1Fossilised IncubatorFossilised IncubatorStack Size: 10Adds an incubated Fossil item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random fossilA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Can also be sold by Niko the Mad for 10,000 Azurite.

Spawn Weight Multipliers

Using this fossil multiplies the spawn weights of all modifiers with attack tags by 0.15 and caster tags by 10.

The "opposite" fossil is Serrated FossilSerrated FossilStack Size: 20More Attack modifiers
Fewer Caster modifiers
Place in a Resonator to influence item crafting.
.

Version history

Version Changes
3.12.0
  • Item modifier tags have been entirely reworked with a goal in mind of consistency and simplicity. These changes have negligible impacts to the odds of various modifiers appearing on rare items naturally, but may have impacts to the results of certain crafting methods.
  • (In Manifesto) From 3.12.0 onwards the tags displayed when holding alt (which were previously used for fossil and Harvest crafting) will also be used by catalysts, the “Cannot roll Attack Mods” and “Cannot roll Caster Mods” meta-crafts. The new enchantments available in Heist will also use these tags, as will all future uses of the mod tag system. Mod tags will also be displayed on unique item mods......Finally, the rationale used to tag mods has been simplified and all existing mod tags reviewed for consistency, in order to allow players to reasonably infer what tags a mod may have even without viewing them directly. In summary, tags are now only added to mods which specifically and directly affect the subject of the tag. (Read the Manifesto for the full length of the text)
3.10.0
  • Fossils can no longer craft any prefix or suffix mods that cannot be obtained elsewhere, with the exception of those granted by Faceted, Bloodstained and Hollow Fossils. Implicit modifiers (such as the one which changes an item's vendor sell price) remain. The following mods have been relocated, while all others can no longer be obtained. (Read version 3.10.0 § Fossil Crafting for full list of mods)
3.4.0
  • Introduced to the game.