The Subterranean Chart is the screen that shows the nodes and paths of the Azurite Mine. It is used to select new paths to delve through, collecting rewards and unlocking new paths in the process.
The Subterranean Chart screen can be reached in several ways: by talking to Niko, Master of the Depths in Highgate or in your hideout; by clicking on the Subterranean Chart area of the Mine Encampment; and within the mine, by clicking on the Crawler when it is parked at a checkpoint (or by clicking on a checkpoint itself if the Crawler is not there).
Mine node structure
The Subterranean Chart shows all the mine nodes that are reasonably close to mine nodes that the character has reached. Each node has 1 to 4 paths connecting it to other nodes.
When a player's first character in a league reaches the Azurite Mine for the first time, only a single node is cleared, just below the mine entrance. All the other nodes in the mine are uncleared. To reach the uncleared nodes and collect their rewards, the player will generally need to Delve one node at a time -- starting at a cleared node, fighting along a path to reach an adjacent uncleared node, beating the encounter at the uncleared node's checkpoint, and thus clearing that node. But Niko's mineshaft can speed up progress at first.
Mineshaft
As a player's highest-level character in a league levels up, Niko will gradually dig a mineshaft. The mineshaft is shown on the Subterranean Chart as a vertical string of cleared nodes starting at the mine entrance and going straight downward. When a new mineshaft node is created, it destroys any previously-existing node in the same spot. The mineshaft depth is shared by all of the player's characters in a league, and is based on the player's highest-level character in that league. The mineshaft will eventually stop growing when it reaches depth 101 (monster level 90).
The mineshaft acts as a catch-up mechanic, allowing a character to have challenging nodes available even if the player ignores the Delve mechanic for long periods of time during the campaign.
Other chart screen elements
If the character is currently inside the mine at the Crawler or at a checkpoint, a "Return to Mine Encampment" button at the top left will teleport the character back to the Mine Encampment, much like a portal normally would.
If the character is in the Mine Encampment after using "Return to Mine Encampment", a "Return to Mine" button at the top left will teleport the character back to their previous place in the mine.
The lower left corner of the screen shows the type of terrain in the part of the mine that the mouse cursor currently points to. (Terrain in deeper parts of the mine can have modifiers that make progress harder; these modifiers are shown in the lower left as well.)
Controls
Dragging the mouse scrolls the chart vertically and horizontally.
The scroll wheel zooms the chart in and out.
Hovering the mouse over any node in the mind shows the details of that node, most notably the monster level and ending encounter that will occur if you try to Delve to that node.
Clicking on a cleared node in the mine immediately moves the character and the Crawler to that node's checkpoint.
This does not currently work for Mineshaft nodes, even though they look identical to cleared nodes. However, you can still access all nodes in the mine by using the other controls.
If the character is currently in the mine at the Crawler, clicking on an uncleared node that is adjacent to the character's current node will set up the Crawler for a Delve to that uncleared node.
If the character is currently elsewhere in the mine, clicking on an uncleared node that is adjacent to a cleared node will move the character and the Crawler to that adjacent cleared note, and set up the Crawler for a Delve to that uncleared node.
This does work for uncleared nodes adjacent to Mineshaft nodes, and allows you to successfully Delve to nodes adjacent to the mineshaft.
Pressing Ctrl+F allows you to search for mine nodes based on their text. This is useful for finding nodes with particular encounter types or rewards.
The map can be searched for a specific depth. For example, typing "depth:500" in the search box will automatically focus onto a depth level 500 node.
Primitive Chaotic ResonatorPrimitive Chaotic ResonatorStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Potent Chaotic ResonatorPotent Chaotic ResonatorStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Powerful Chaotic ResonatorPowerful Chaotic ResonatorStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Prime Chaotic ResonatorPrime Chaotic ResonatorStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Ruthless mode
Primitive Alchemical ResonatorPrimitive Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Potent Alchemical ResonatorPotent Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Powerful Alchemical ResonatorPowerful Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Prime Alchemical ResonatorPrime Alchemical ResonatorStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Mark of SubmissionMark of Submission Unset RingRequires Level 24Has 1 SocketCurse Enemies with Socketed Hex Curse Gem on HitSo great was the thaumaturgy of a bloodpriest's mark, that sacrifices soon welcomed their death.
The Primordial ChainThe Primordial Chain Coral AmuletRequires Level 34Regenerate (2-4) Life per second+3 to maximum number of Summoned Golems You cannot have non-Golem Minions 25% reduced Golem Size Golems Deal (45-35)% less Damage Golems have (45-35)% less Life Golems have (80-100)% increased Movement Speed PrimordialThe leash of the lifegiver binds in both directions.
Demon StitcherDemon Stitcher Satin GlovesEnergy Shield: (128-153)Requires Level 41, 60 Int(15-20)% increased Cast Speed +(100-120) to maximum Energy Shield +(100-120) to maximum Life Sacrifice (5-25)% of Life to gain that much Energy Shield when you Cast a SpellXibaqua's treachery was met with divine fury. One by one, the gods reclaimed their flesh, until all that remained was a droplet of pure light: The first Vaal.
SoulwrestSoulwrest Ezomyte StaffWarstaff Physical Damage: 53-160 Critical Strike Chance: 8.50% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+25% Chance to BlockAttack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse (100-140)% increased Spell Damage (25-30)% increased Cast Speed (80-100)% increased Mana Regeneration Rate Minions deal (45-51) to (66-78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per secondDeath is but the start of your servitude.
The Grey SpireThe Grey Spire Judgement StaffWarstaff Physical Damage: 73-136 Critical Strike Chance: 8.00% Attacks per Second: (1.56-1.69) Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffHas no Sockets (250-300)% increased Global Damage (20-30)% increased Attack Speed +(1-4)% to all maximum ResistancesThere was never a simpler time. Just simpler motivations.
Primordial MightPrimordial Might Crimson Jewel(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds Golems Summoned in the past 8 seconds deal (35-45)% increased Damage Golems have (18-22)% increased Maximum Life Summoned Golems are Aggressive Primordial"Do not cause the land to stir, It holds secrets better unknown." - Azmerian proverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Primordial EminencePrimordial Eminence Viridian JewelGolems have (16-20)% increased Attack and Cast Speed 30% increased Effect of Buffs granted by your Golems Golems have +(800-1000) to Armour Primordial"Kings fall, empires crumble, mortals perish. All turn to earth and sand." - Maraketh proverbPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Primordial HarmonyPrimordial Harmony Cobalt JewelGolem Skills have (20-30)% increased Cooldown Recovery Rate Summoned Golems have (30-45)% increased Cooldown Recovery Rate (16-20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial"A stone is not a stone, It is but one part of a fortress." - Ezomyte proverbPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Boss Drops
Ahkeli's MeadowAhkeli's Meadow Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeWhere once had stood a village, lay naught but splinters. Some had once been her home. Some had once been her creations. Some had once been her family.This item can be combined with a Mountain and Valley ring at a Vendor.
Ahkeli's MountainAhkeli's Mountain Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeFleeing the destruction set upon her home, the Clayshaper sought safety in the clouds of ash above.This item can be combined with a Meadow and Valley ring at a Vendor.
Ahkeli's ValleyAhkeli's Valley Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor.
Putembo's MeadowPutembo's Meadow Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeThe fields were silent but for the plucking of fruits, the rustling of leaves, and the breaking of stone. No slave dared to speak or look the passing king in the eye. No one... except Aul.This item can be combined with a Mountain and Valley ring at a Vendor.
Putembo's MountainPutembo's Mountain Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeHe surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings. But this pilgrimage to the peak was to be his last.This item can be combined with a Meadow and Valley ring at a Vendor.
Putembo's ValleyPutembo's Valley Topaz RingRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeWith no stone for rebuilding, each storm took its toll on the village. Huts eventually collapsed, their occupants injured or dead. Bodies were left by the river, to appease the gods. But the dead would not remain there.This item can be combined with a Meadow and Mountain ring at a Vendor.
Uzaza's MeadowUzaza's Meadow Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeCold winds blasted what little grew on the icy surface. The gifts of the land lay hidden deeper, and only patience and persistence would free them.This item can be combined with a Mountain and Valley ring at a Vendor.
Uzaza's MountainUzaza's Mountain Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeThe narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home.This item can be combined with a Meadow and Valley ring at a Vendor.
Uzaza's ValleyUzaza's Valley Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeSheltered beneath thick ice, the river ferried fat fish towards the sea. But the First King knew the river's secret, and the fish were not the only ones who grew fat.This item can be combined with a Meadow and Mountain ring at a Vendor.
Doryani's MachinariumDoryani's Machinarium Maze MapMap Level: 81 Map Tier: 14 Guild Character: ‹ Item Quantity: +(40-60)% Item Rarity: +(40-60)%(20-50)% increased Experience gain Unique Boss is augmented by Player choices Found Items have 10% chance to drop Corrupted in AreaWe are ever the makers of our own undoing.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Crown of the TyrantCrown of the Tyrant Magistrate CrownArmour: (160-189) Energy Shield: (33-39)Requires Level 58, 64 Str, 64 IntHas 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness. If it's the former, they will tear you into pieces like rabid dogs.
Doryani's Delusion (Armour)Doryani's Delusion Titan GreavesArmour: (482-611)Requires Level 68, 120 Str(100-120)% increased Armour +(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist
Doryani's Delusion (Evasion)Doryani's Delusion Slink BootsEvasion: (492-622)Requires Level 69, 120 Dex(100-120)% increased Evasion Rating +(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist
Doryani's Delusion (ES)Doryani's Delusion Sorcerer BootsEnergy Shield: (127-165)Requires Level 67, 123 Int(150-180)% increased Energy Shield +(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist
Sulphite ScarabSulphite ScarabStack Size: 20 Limit: 1Area contains Niko Map owner gains 150% more SulphiteDelve into darkness in search of the truth...Can be used in a personal Map Device to add modifiers to a Map.
Sulphite Scarab of FumesSulphite Scarab of FumesStack Size: 20 Limit: 1Sulphite found in Map Area releases Enraging Fumes Monsters affected by Enraging Fumes have 50% increased Item Quantity Sulphite in your maps is guarded by Monsters from the Azurite MineWhen the land itself is sick, even the very ground rots and spills forth.Can be used in a personal Map Device to add modifiers to a Map.