Karst, the Lockpick: Difference between revisions

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*Perception (Max Level 3)
*Perception (Max Level 3)
*Agility (Max Level 2)
*Agility (Max Level 2)
==Complimentary Gear==
'''There is no rigid or compulsory manner in which you are expected to gear each Rogue. However, each has unique abilities to compliment their unique personalities - below are subjective prompts to demonstrate how you can enhance some of these unique abilities.'''
See the [[Rogue#Crafting|Rogue gear crafting guide]] for steps.
The following lists the optimal gear setup, as well as mentioning the important mods that their equipment must have. This guide assumes that the rogue is level 5 (have at least one skill at level 5).
'''The following gear illustrates the "perfect roll" mods and are extremely hard to craft, but even lower rolls are fine for general usage.'''
{| class="wikitable"
! Slot
! colspan="2"|Tool
|-
| Brooch
| [[File:Foliate_Brooch_inventory_icon.png|96px]]
|{{il|Foliate Brooch}} with ALL of these:
*{{c|mod|Heist Chests have a 15% chance to Duplicate contained Currency}}
*{{c|mod|10% increased Quantity of Items dropped in Heists}} (optional)
|-
| Cloak
| [[File:Whisper-woven_Cloak_inventory_icon.png|96px]]
|{{il|Whisper-Woven Cloak}} with ALL of these:
*{{c|mod|15% reduced raising of Alert Level from opening Chests}}
*{{c|mod|20% increased Job speed}} (optional)
|-
| Weapon
| [[File:Precise_Arrowhead_inventory_icon.png|96px]]
| [[Precise Arrowhead]] with:
* {{c|mod|20% increased Job speed}}
|-
| [[File:Lockpicking.png]] Lockpicking Tool
| [[File:Master Lockpick_inventory_icon.png|96px]]
| [[Master Lockpick]] with EITHER of these:
* {{c|mod|+1 to Level of all Jobs}}
* {{c|mod|+1 to Lockpicking Level}}
* {{c|mod|10% chance to not generate Alert Level on opening a Chest using Lockpicking}}
|}


==Interations==
==Interations==

Revision as of 20:51, 2 December 2021

Karst
The Lockpick
Karst The Lockpick
Area: The Rogue Harbour
Functions: Lockpicking Job
Perception Job
Agility Job

'Ello rookie! Found a few markers, did ya? Apparently the Boss sees somethin' in you, but we won't know for sure 'til you're on the wrong side of a lance. I'm Karst, and there's not a lock in this world that I can't open. All you have to do is make sure I live long enough to open 'em. Adiyah'll get us to the job, and I'll show ya the ropes. Don't get tangled in 'em, 'cause it ain't my job to cut you free.


Dialogue


First Encounter

  • "'Ello rookie! Found a few markers, did ya? Apparently the Boss sees somethin' in you, but we won't know for sure 'til you're on the wrong side of a lance. I'm Karst, and there's not a lock in this world that I can't open. All you have to do is make sure I live long enough to open 'em. Adiyah'll get us to the job, and I'll show ya the ropes. Don't get tangled in 'em, 'cause it ain't my job to cut you free."


First Heist Mission

  • "You have been given a Contract to complete with Karst. Prepare the Contract with Adiyah in the Rogue Harbour to begin your first Heist."


  • "First things first; Client wants us to find an urn. Reckons the mark has it locked up. Thing is, it's pretty suspicious if that's the only thing that goes missing. Not really our problem, but taking heat off the client makes us look good, and we get to keep whatever else we find. Get where I'm going with this?"


Contract: Stolen Lockpicks

Preparation Phase

  • "Got my contract, do ya? Ran with some low-life criminal scum in the back alleys of Oriath in my younger days. Real good blokes. Loyal to the last, or so I thought. Right before I was exiled, they beat me half to death and took off with my finest lock picks. If I'd had 'em when the Law came for me, I probably wouldn't be here, so in a sense, I 'spose I should be thankful, eh? Well I'm not. I want those picks back, and I spent a lot of markers to find out where they went. Now I know, and you're gonna help me get 'em.",

Completion Phase

  • "Strange. I thought having these picks back would make me feel whole again, but... Well, it's not your problem, rookie. Not yet."


Contract: Karst's Revenge

Preparation Phase

  • "Been good having my old picks back. Real good. Just not good enough. It's like there's a lock inside me, and not even my beautiful antique picks can open it. But I been thinkin' about it long and hard, and I reckon I know what might. Revenge. One of me old crew recently got out of the game. Livin' a life of luxury now while everyone around him is suffering and strugglin' just to survive. That should've been my life, but he took it from me when he took my picks. I want to send him, and the rest of my old crew, a message. So, rather than take something, we're going to leave something. Something that'll put the fear of Sin into the lot of 'em.",

Completion Phase

  • "Bet you're wondering what happens now, eh? Interesting little toxin we left. Slowly fills the air, then the lungs. Never leaves the body. Just keeps building up. First you start feeling light headed. Then you start hearing things, start seeing things. Start getting paranoid. A day or two later, you feel tingly. The tingling turns to pain, and the pain keeps building until your heart just stops beating.\r\n\r\nI'd wash your hands if I was you.",


Contract: Credit Where Credit's Due

Preparation Phase

  • "Word of our last job has started gettin' round. Unfortunately, all the credit is goin' to an old rival of ours. That don't sit right with me. It's one thing to steal a man's property, but to steal a man's hard work? No, I ain't gonna let that stand. So we're going to leave a little present at my ol' rival's abode. One of my prized lockpicks, dipped in the very same toxin.",


Completion Phase

  • "You know what, rookie? I do believe I feel whole again. It's only a matter of time 'til that old rival of mine suffers the same fate as my traitorous crewmate. With both the bastards dead, and my pick the only common thread, the message is crystal clear: Don't steal from a thief."


Karst, the Lockpick is a NPC located in the Rogue Harbour. He is a rogue to hire for Lockpicking jobs in a Heist and Grand Heist.

Skills

Karst's unique heist Perks are:

  • 15% less raising of Alert Level from opening Reward Chests

Karst's skill are:

  • Lockpicking (Max Level 5)
  • Perception (Max Level 3)
  • Agility (Max Level 2)

Interations

Huck

  • "Forgot to tell ya, bringing this lug with us on this job." Karst
  • "He's an absolute nutter. Ain't ya Huck?" Karst
  • "Not really? I suppose the Blackguard training did leave me a bit... rough." Huck
  • "Absolute nutter. But useful." Karst


  • "Things go south in there, it's everyone for themselves." Karst
  • "How brave, Karst." Huck


Isla

  • "Oi Isla, what was that word again", Karst
  • "Clandestine.", Isla
  • "Yeah. Let's keep it clamdestine, everyone." or "Even better!" Karst


Note: The Above Is Not A Spelling Error. Do Not Attempt To Correct.

Vinderi

  • "Vin, make sure you don't blow any powder near me, yeah?" Karst
  • "Of course. Last time was an anomaly, I swear." Vinderi


Nenet

  • "No hard feelins, Nenet. Promise." Karst
  • "That you felt compelled to say this does not fill me with confidence." Nenet


Niles

  • "Gods I hope this goes smoothly.", Karst
  • "No gods will ensure success. That's up to us." Niles


Gianna

  • "Stay loose. Think on your toes." Karst
  • "Text": "Improvisation! Lovely." Gianna


=

Version history

Version Changes
3.13.0
  • Job Experience granted to Heist participants [Rogues] has been increased across the board to fit the lower frequency at which players will engage in them.
3.12.0
  • Introduced to the game.