Aul, the Crystal King: Difference between revisions

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! Name !! Description !! Strategy
! Name !! Description !! Strategy
|-
|-
|Default Attack|| Aul does a default, close-ranged melee slash attack. || 75% of Physical Damage Converted to Cold Damage, 30% more Attack Speed. Should be easily dodgable if you stay mobile.
|Default Attack|| Aul does a close-ranged melee slash attack. || 75% of Physical Damage Converted to Cold Damage
|-
|-
|Spectral Shield Charge|| Aul shields himself in the center of the arena and makes himself untargetable and invulnerable. He fires several spectral {{il|Shield Charge}} projectiles in a sequence towards the player, leaving trails that deal cold damage over time. If the projectiles shatter the Crystalline Cocoons at the edges of the area, they will trigger a damaging attack and leave a pool that deals cold damage over time. Dodge these for a duration, and the attack will end. || Base duration is 10 seconds. Cooldown Time: 40 Seconds. Projectiles Pierce all Targets. Use [[blink]] skills to dash inbetween the Crystalline Cocoons. Try not to stay in front of one for too long.  
|Spectral Shield Charge|| Aul shields himself in the center of the arena and makes himself untargetable and invulnerable. He launches several spectral {{il|Shield Charge}} [[proxies]] in a sequence toward the player, leaving crystal trails that deal damage and block movement. If the copies hit the Crystalline Cocoons at the edges of the area, the Cocoons will burst and leave a permanent pool of cold damage over time, and spawn an Azurite monster that fires projectiles when you are nearby. || Base duration is 10 seconds. Cooldown Time: 40 Seconds. Projectiles Pierce all Targets. Use [[blink]] skills to travel between the gaps between Crystalline Cocoons.  
|-
|-
|Crystalline Arc|| Aul attacks with a [[melee]] attack with an AoE. He creates 15 ice crystals in the arc of his swing. At the end of his swing, the projectiles fly out in an arc. || 83% less Damage, 75% of Physical Damage Converted to Cold Damage, 25% less Attack Speed. May be difficult to dodge if you are too far away from him. Stay relatively close.
|Crystalline Arc|| Aul encases his weapon with crystals before doing a {{il|Cleave}} attack. He creates 11-15 ice crystals in the arc of his swing. At the end of his swing, the projectiles fly out in a 180 to 270 degree arc. || 75% of Physical Damage Converted to Cold Damage, can be avoided by staying behind Aul during the aniamtion.
|-
|-
|Crystal Nova|| Aul puts his sword into the ground and channels ice crystals to appear sporadically around him. He will unleash a large frost nova in an area around him, as well as additional ice spears coming out of the crystals. || Deals 275% more Damage, 75% of Physical Damage Converted to Cold Damage, 25% less Attack Speed, Causes 20 Bursts. If you get hit by the nova, you will probably die. However, using a [[Dynamite]] while he is mid-animation will stun & interrupt him, stopping the attack.
|Crystal Nova|| {{c|quest|Zem Zamarr!}} - Aul charges his sword before plunging it into the ground. Several markers will show on the floor in an area around him. Shortly after, Aul will fire a rippling nova, causing crystal spikes to emerge from the markers, dealing heavy damage. || 75% of Physical Damage Converted to Cold Damage. Throwing [[Dynamite]] mid-animation will stun him, interrupting the attack.
|-
|-
|Crystalline Fissure||Aul thrusts his sword forwards, creating a number of snaking {{il|Sunder}}-like attacks that move spastically throughout the arena. At the end of their duration, or if they hit a player, they will explode dealing cold damage. || 75% of Physical Damage Converted to Cold Damage. Generally, staying behind him is favourable for avoiding this attack. The projectiles don't move very quickly, so they are dodgable.
|Crystalline Fissure||Aul thrusts his sword forwards with a {{il|Tectonic Slam}}-style attack, creating a number of crystal fissures that move throughout the arena. At the end of their duration, or if they hit a player, they will explode creating a giant crystal spike. || 75% of Physical Damage Converted to Cold Damage.
|-
|-
|Whirling Blades||Aul does a {{il|Whirling Blades}} attack. || 75% of Physical Damage Converted to Cold Damage, 60% less Attack Speed. Effectively a slow, large projectile. Should be easily sidestepped.  
|Whirling Blades||Aul does a {{il|Whirling Blades}} attack. || 75% of Physical Damage Converted to Cold Damage.  
|-
|-
|Crystalline Barrage / Bullet Hell||If too many Crystalline Cocoons are broken, Aul go to the center of the arena and do this attack. Any broken Crystalline Cocoons will fire ice projectiles toward the centre. Aul will fire a continuous barrage of cold projectiles at the player. Several projectiles will spiral around him. || You should never allow this attack to be triggered, nor let too many of the Crystalline Cocoons in this phase to be broken. [[Blink]] abilities are useful.
|Crystalline Barrage / Bullet Hell|| {{c|quest|Hur-nak!}} - If more than 4 Crystalline Cocoons are broken, Aul will encase himself in crystals and being firing a continuous barrage of {{il|Ice Spear}}s for a duration, tracking the player. Any broken Crystalline Cocoons will also fire a constant barrage of ice projectiles toward Aul. || Throwing [[Dynamite]] mid-animation will stun him, interrupting the attack.
|}
|}
===Darkness Phase===
===Darkness Phase===
The arena will go dark, and [[Delve]] monsters will emerge from the [[darkness]]. The player can use [[flares]] to prevent darkness damage, or following moving blue crystals that emit light.
The arena will go dark, and [[Delve]] monsters will emerge from the [[darkness]]. The player can use [[flares]] to prevent darkness damage, or following moving blue crystals that emit light.

Revision as of 11:57, 9 July 2023

Aul, the Crystal King
Aul, the Crystal King
Aul, the Crystal King
Level(s) 83
Location(s) The Crystal King's Throne
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) Cannot Be Fully Slowed
immune to stun while stunned (hidden)
immune to stun while previous stun ended recently (hidden)
[1]
Map of The Crystal King's Throne at depth 177
Map of The Crystal King's Throne at depth 177

Aul, the Crystal King is a historical figure in Wraeclast as the last king of the Proto-Vaal civilization. He can be encountered as a boss within The Crystal King's Throne nodes of the Primeval Ruins biome in the Azurite Mine, at a depth of 130 or greater. His arena is called the Primeval Citadel.

Mechanics

Skills

Name Description Strategy
Default Attack Aul does a close-ranged melee slash attack. 75% of Physical Damage Converted to Cold Damage
Spectral Shield Charge Aul shields himself in the center of the arena and makes himself untargetable and invulnerable. He launches several spectral Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Attack Time: 0.50 sec
Critical Strike Chance: 5.00%
AoE Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
75% increased Stun Threshold reduction on enemies at Maximum charge distance
100% more Damage with Hits at Maximum Charge Distance
(90-109)% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
proxies in a sequence toward the player, leaving crystal trails that deal damage and block movement. If the copies hit the Crystalline Cocoons at the edges of the area, the Cocoons will burst and leave a permanent pool of cold damage over time, and spawn an Azurite monster that fires projectiles when you are nearby.
Base duration is 10 seconds. Cooldown Time: 40 Seconds. Projectiles Pierce all Targets. Use blink skills to travel between the gaps between Crystalline Cocoons.
Crystalline Arc Aul encases his weapon with crystals before doing a CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
attack. He creates 11-15 ice crystals in the arc of his swing. At the end of his swing, the projectiles fly out in a 180 to 270 degree arc.
75% of Physical Damage Converted to Cold Damage, can be avoided by staying behind Aul during the aniamtion.
Crystal Nova Zem Zamarr! - Aul charges his sword before plunging it into the ground. Several markers will show on the floor in an area around him. Shortly after, Aul will fire a rippling nova, causing crystal spikes to emerge from the markers, dealing heavy damage. 75% of Physical Damage Converted to Cold Damage. Throwing Dynamite mid-animation will stun him, interrupting the attack.
Crystalline Fissure Aul thrusts his sword forwards with a Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (180-275)% of base
Effectiveness of Added Damage: (180-275)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge

Additional Effects From 1-20% Quality:
+(1.5-30)% Fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
-style attack, creating a number of crystal fissures that move throughout the arena. At the end of their duration, or if they hit a player, they will explode creating a giant crystal spike.
75% of Physical Damage Converted to Cold Damage.
Whirling Blades Aul does a Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
+0.6 seconds to Attack Time

Additional Effects From 1-20% Quality:
(0.5-10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
attack.
75% of Physical Damage Converted to Cold Damage.
Crystalline Barrage / Bullet Hell Hur-nak! - If more than 4 Crystalline Cocoons are broken, Aul will encase himself in crystals and being firing a continuous barrage of Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires 2 Projectiles
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed

Additional Effects From 1-20% Quality:
Second form has +(2-40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
s for a duration, tracking the player. Any broken Crystalline Cocoons will also fire a constant barrage of ice projectiles toward Aul.
Throwing Dynamite mid-animation will stun him, interrupting the attack.

Darkness Phase

The arena will go dark, and Delve monsters will emerge from the darkness. The player can use flares to prevent darkness damage, or following moving blue crystals that emit light.

Strategy

Most of Aul's attacks are, well, attacks with a capital A. High Evasion and Attack Block can greatly reduce the effectiveness of Aul's attacks. Additionally, they mostly deal cold and physical damage, with none at all of any other element or chaos damage (assuming that there are no mods). Defences like a Sapphire FlaskSapphire FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Cold Resistance
+5% to maximum Cold Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
, Purity of IcePurity of IceAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants cold resistance to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (22-41)% additional Cold Resistance
You and nearby allies gain (0-4)% additional maximum Cold Resistance

Additional Effects From 1-20% Quality:
You and nearby allies gain (0.5-10)% additional Cold Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, or DeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (179-2051) additional Armour
You and nearby allies gain (40-49)% more Armour

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
may be hugely useful in mitigating Aul's attacks. As with all boss encounters, high movement speed (a Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement Speed
Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
may help) and movement skills like Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.50 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
Base duration is 4.00 seconds
Deals (7-659) to (11-988) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Cooldown Recovery Rate

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
are incredibly important.

Dialogue

Aul has several lines of dialogue for different stages of his fight. He speaks in an unknown language, presumably belonging to the primeval civilization to which he belonged. Each voiceline correlates to one of Aul's skill.

Situation Line spoken Number of variants
Introduction Uor al-Nahm! 5
Introduction Habra Ahn! 4
Introduction Utem Zazul! 3
On skill (A: Unknown) Hur-nak! 3
On skill (B: Correlates with Crystal Nova) Zem Zamarr! 3
On skill (C: Correlates with Spectral Shield Charge) Otemba! 3
On skill (D: Correlates with Darkness Phase) Azu Azar! 3
On death Am-... amta... 3
On death Zurra... sha... 3
On death Ahkbo tel... zar. 2

Items found from this monster

ItemDrop
Level
Required level
Ahkeli's MeadowAhkeli's Meadow
Ruby Ring
Requires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Where once had stood a village, lay naught but splinters.
Some had once been her home.
Some had once been her creations.
Some had once been her family.
This item can be combined with a Mountain and Valley ring at a Vendor.
N/A49
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
N/A55
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
<Random Dexterity aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
N/A55
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Intelligence
(15-20)% increased maximum Energy Shield
+(50-70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
<Random Intelligence aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
N/A55
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
N/A55
Crown of the TyrantCrown of the Tyrant
Magistrate Crown
Armour: (160-189)
Energy Shield: (33-39)
Requires Level 58, 64 Str, 64 IntHas 1 Socket
+(50-175) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
You will know if your subjects follow you from fear or respect when you have your first moment of weakness.
If it's the former, they will tear you into pieces like rabid dogs.
N/A58
Desecrated VirtueDesecrated Virtue9Level 6 Awakened Support Gem
Quality: +23%
Corrupted
Awoken virtuous slivers of the void,
defiled by the avaricious,
seized by the tyrannical.
721
Luminous TroveLuminous Trove7Voices
Corrupted
Plenty enter, dreaming of treasure
Twenty bled, slain as they fled
Shadows loom, half left doomed
The blind cries, five lost eyes
Careless twins, a lich's new prize
One as a decoy, none pass the king
Gehennix feeds only on whispers
681
Putembo's MountainPutembo's Mountain
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
He surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings.
But this pilgrimage to the peak was to be his last.
This item can be combined with a Meadow and Valley ring at a Vendor.
N/A49
Uzaza's ValleyUzaza's Valley
Sapphire Ring
Requires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Sheltered beneath thick ice, the river ferried fat fish towards the sea.
But the First King knew the river's secret, and the fish were not the only ones who grew fat.
This item can be combined with a Meadow and Mountain ring at a Vendor.
N/A49

Related Items

ItemEffect(s)Flavour Text
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all AttributesGrants Level 15 Envy Skill
+(15-20) to all Attributes
+(50-70) to maximum Life
(15-20)% increased Global Defences
Envy has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
N/AIt was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Dexterity
(15-20)% increased Evasion Rating
+(50-70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
<Random Dexterity aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
N/AIt was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Intelligence
(15-20)% increased maximum Energy Shield
+(50-70) to maximum Life
Hits against Nearby Enemies have 50% increased Critical Strike Chance
<Random Intelligence aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
N/AIt was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
Aul's UprisingAul's Uprising
Onyx Amulet
Requires Level 55+(10-16) to all Attributes+(20-30) to Strength
(15-20)% increased Armour
+(50-70) to maximum Life
Nearby Enemies have 10% reduced Stun and Block Recovery
<Random Strength aura> has no Reservation
It was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
N/AIt was not his fearlessness or ferocity, nor his tactical genius,
it was his leadership that earned Aul, the Last King, his crown.
Putembo's MeadowPutembo's Meadow
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
The fields were silent but for the plucking of fruits,
the rustling of leaves, and the breaking of stone.
No slave dared to speak or look the passing king in the eye.
No one... except Aul.
This item can be combined with a Mountain and Valley ring at a Vendor.
N/AThe fields were silent but for the plucking of fruits,
the rustling of leaves, and the breaking of stone.
No slave dared to speak or look the passing king in the eye.
No one... except Aul.
The Price of PrescienceThe Price of Prescience5Vaal Temple Map
Map Tier: 16
Delirium: 100%
Corrupted
The strange voice showed Aul a future where his legacy was forgotten, where new cultures broke themselves upon Aul's ruined world.
Vaal Temple Map
Map Tier: 16
Delirium: 100%
Corrupted
The strange voice showed Aul a future where his legacy was forgotten, where new cultures broke themselves upon Aul's ruined world.

Video

Lore

Aul was the last king of the Proto-Vaal civilization before its demise.

As described in Putembo's MeadowPutembo's Meadow
Topaz Ring
Requires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
The fields were silent but for the plucking of fruits,
the rustling of leaves, and the breaking of stone.
No slave dared to speak or look the passing king in the eye.
No one... except Aul.
This item can be combined with a Mountain and Valley ring at a Vendor.
, Aul was a slave in his early life under the reign of an unnamed king. Through unknown means (possibly a slave revolt), Aul eventually came to become the last king of the Proto-Vaal. As referenced in Aul's Uprising, he was known for fearlessness, ferocity, tactical genius, and, most notably, leadership.

Version history

Version Changes
3.20.0
  • Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords and others no longer have 33% or 66% less effect of curses on them respectively.
3.11.0
  • Many bosses are now immune to stun while stunned and for a short time after the stun ends.
3.9.0
  • Monster resistances throughout the game have been reviewed and made more consistent. In many cases this has resulted in more resistances on monsters.
3.6.0
  • Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.
3.4.0
  • Introduced to the game.

References

ru:Ол, Кристальный царь