Keyword: Difference between revisions
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{{main|Adrenaline}} | {{main|Adrenaline}} | ||
[[Adrenaline]] is a non-stackable [[buff]] that grants {{c|mod|100% increased Damage}}, {{c|mod|25% increased Attack, Cast and Movement Speed}}, and {{c|mod|10% additional Physical Damage Reduction}}. You cannot gain Adrenaline while you have the Adrenaline buff. | [[Adrenaline]] is a non-stackable [[buff]] that grants {{c|mod|100% increased Damage}}, {{c|mod|25% increased Attack, Cast and Movement Speed}}, and {{c|mod|10% additional Physical Damage Reduction}}. You cannot gain Adrenaline while you have the Adrenaline buff. | ||
===Alchemist's Genius=== | |||
{{main|Alchemist's Genius}} | |||
[[Alchemist's Genius]] is a non-stackable [[buff]] that grants {{c|mod|10% increased Effect of Flasks on you}} and {{c|mod|20% increased Flask Charges Gained}}.2 | |||
===Conflux=== | ===Conflux=== | ||
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| [[Battlemage]] || {{il|Nycta's Lantern}}, {{il|Martyr of Innocence}}, {{il|Disintegrator}}, {{il|Cadigan's Crown}}, {{psl|id=AscendancyInquisitor15}} | | [[Battlemage]] || {{il|Nycta's Lantern}}, {{il|Martyr of Innocence}}, {{il|Disintegrator}}, {{il|Cadigan's Crown}}, {{psl|id=AscendancyInquisitor15}} | ||
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Battlemage grants {{c|help text|Gain Added Spell Damage equal to the Damage of Your Main Hand Weapon.}} | Battlemage grants {{c|help text|Gain Added Spell Damage equal to the Damage of Your Main Hand Weapon.}} | ||
===Hex Reflection | ==Hexproof== | ||
{{main|Hexproof}} | |||
[[Hexproof]] grants {{c|mod|Unaffected by Hexes}}. Curses that Hexproof negates will have their floating Curse icons above the entity replaced by lock symbols. Hexproof monsters with these lock symbols are still considered cursed even if the curses have no effect. | |||
==Hex Reflection== | |||
{{main|Hex Reflection}} | {{main|Hex Reflection}} | ||
Hex Reflection causes [[hex]]es inflicted upon the hexed to be [[reflect]]ed back to the hexer. | [[Hex Reflection]] causes [[hex]]es inflicted upon the hexed to be [[reflect]]ed back to the hexer. | ||
==Recently== | ==Recently== | ||
{{main|Recently}} | {{main|Recently}} | ||
[[Recently]] is a keyword. As a keyword, it always refers to the last 4 seconds. | [[Recently]] is a keyword. As a keyword, it always refers to the last 4 seconds. | ||
==Unique item-exclusive keywords== | |||
Some keywords are exclusive to specific [[unique item]]s. | |||
==Version history== | ==Version history== |
Revision as of 03:01, 12 November 2023
Keywords are words or phrases with Path of Exile-specific mechanical significance. When appearing in modifier text, they are always capitalized. For words with everyday meanings, like "double", "triple", and "recently", capitalized instances are keywords and follow strict in-game definitions, while uncapitalized instances refer to the everyday definition.
Damage types
Physical damage
Physical damage is a type of damage. Physical damage is the only type of damage that can inflict impale, bleed, and Corrupted Blood. Along with chaos damage, it is one of two types of damage that can inflict poison. The default attack deals physical damage while unarmed and all weapon basetypes deal physical damage. Physical damage is mitigated by physical damage reduction.
Lightning damage
Lightning damage is a type of elemental damage. Lightning damage is the only type of damage that can inflict shock. Sap is lightning damage's alternate ailment. Lightning damage is characterized as having the greatest damage variance of any damage type. Lightning damage is mitigated by lightning resistance.
Cold damage
Cold damage is a type of elemental damage. Cold damage is the only type of damage that can inflict chill and freeze. Brittle is cold damage's alternate ailment. Cold damage is characterized as having the same damage variance as fire damage, but less then lightning damage. Cold damage is mitigated by cold resistance.
Fire damage
Fire damage is a type of elemental damage. Fire damage is the only type of damage that can inflict ignite. Scorch is fire damage's alternate ailment. Fire damage is characterized as having the same damage variance as cold damage, but less then lightning damage. Fire damage is mitigated by fire resistance.
Chaos damage
Chaos damage is a type of damage that ignores energy shield. Along with physical damage, chaos damage is one of two types of damage that can inflict poison. Chaos damage is characterized as being more difficult to mitigate (chaos resistance is characterized as being rarer than other types of resistance) than any other type of damage but also the least commonly-dealt type of damage.
Damage sources
All damage originates from one of four sources.
Attack
Attacks are a category of skills characterized by the attacker trying to hit their target with their weapon, while unarmed, or with projectiles fired directly from their weapon (bows and wands). If the damage does not involve an attacker trying to hit with any of the previous methods, it is an attack. Attacks have a chance to be evaded, determined by the defender's evasion rating and the attacker's accuracy. Unlike spells, attacks will always try to deal damage.
Spell
Spells are all skills that are not attacks. They do not involve the attacker trying to hit their target with their weapon, while unarmed, or with projectiles fired directly from their weapon (bows and wands). Unlike attacks, many spells do not deal damage. Spell damage cannot miss.
Secondary
Secondary damage is a category of damage characterized by being difficult to scale due to being neither attack nor spell damage. Explosions, damage dealt by heralds, and self-damage dealt through items like Heartbound LoopHeartbound Loop
Moonstone RingRequires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
(20-40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion DeathWhen the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream. and Scold's BridleScold's Bridle
Mind CageEnergy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage
15% reduced Cast Speed
+(30-60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"The sharper the pain, the sharper the mind.
A curious paradox."
- Shavronne of Umbra are secondary damage.
Damage over time
Damage over time is damage inflicted continuously over a period of time. Unlike damage from all other sources, damage over time cannot hit. All damage over time effects are a kind of debuff.
Double damage and triple damage
Double damage and triple damage are keywords, following strict in-game definitions instead of their everyday meanings.
- Chance to deal double/triple damage is additive with other double/triple damage modifiers.
- Additional % chance exceeding 100% has no effect.
- The damage increases are applied after all other modifiers.
- Double damage is hit-only and does not apply to damage over time.
- Triple damage overrides double damage; a hit that does triple damage will never also do double damage.
Keystones
The names of all keystone passive skills on the passive skill tree are keywords and their respective modifiers function identically to their passive tree counterparts. For example, Grelwood ShankGrelwood Shank
Eternal SwordOne Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationaryThrough countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh.'s modifier Point Blank grants the same bonuses as allocating Point Blank. Multiple instances of the same keystone do not stack.
Keyword-exclusive buffs
Buffs are a type of effect that modifies a character or monster, usually in a neutral or positive way. When active, buffs appear with specific green borders in the UI on the upper-left hand corner of the screen. Buffs are either temporary and have durations, or are tied to specific modifiers.
Some buffs are exclusive to keyword modifiers and do not have associated skill gems or unique items that solely apply them.
Adrenaline
Adrenaline is a non-stackable buff that grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed, and 10% additional Physical Damage Reduction. You cannot gain Adrenaline while you have the Adrenaline buff.
Alchemist's Genius
Alchemist's Genius is a non-stackable buff that grants 10% increased Effect of Flasks on you and 20% increased Flask Charges Gained.2
Conflux
Conflux is a family of non-stackable buffs that grant All of your damage [elemental ailment]s. Variants of conflux include Igniting Conflux (ignite), Chilling Conflux (chill), Shocking Conflux (shock), Elemental Conflux (shock, chill, & ignite), Scorching Conflux (scorch), Brittle Conflux (brittle), and Sapping Conflux (sap). Note that, despite being an elemental ailment, freeze has no associated type of conflux.
Elusive
Elusive is a non-stackable buff that, at 100% effect, grants 30% increased Movement Speed and 15% chance to Avoid All Damage from Hits. The effect of elusive decays over time at a rate of 20% per second, reaching 0% at the end of its duration.
Fortification
Fortification is a stackable buff that grants 1% less Damage taken per Foritification. Foritification has a default maximum of 20 stacks and has a 6 second duration.
Fortify
Hits may fortify, granting a variable number of fortification stacks, based on how much damage the hit would have dealt to the enemy before taking into account the enemy's damage reduction, relative to the enemy's ailment threshold. As there are no sources of fortify on hit that do not specify melee hits, it is practically impossible to fortify with a non-melee hit.
Onslaught
Onslaught is a non-stackable buff that grants 20% increased Attack, Cast and Movement Speed. When applied by a Silver FlaskSilver FlaskLasts 6.00 Seconds
Consumes 40 of 60 Charges on use
OnslaughtRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., modifiers to flask effect will modify Onslaught's effect.
Phasing
Phasing is a non-stackable buff that allows affected monsters and characters to move through enemies.
Soul Eater
Soul Eater is a stackable buff that grants 5% increased Attack Speed, 5% increased Cast Speed, and 1% increased Character Size per stack. For monsters, Soul Eater will also grant damage reduction per stack. If a character or monster have Soul Eater, they will gain 1 Soul Eater stack for each enemy killed. The Soul Eater buff will persist until the original source creating it expires. The effect does not stack or refresh, and Soul Eater cannot be gained while an entity already has Soul Eater.
Soul Eater on monsters do not have a duration and will last indefinitely unless the monster has phase transitions. Soul Eater stacks are reset to zero if a monster becomes possessed by a Tormented Spirit.
Tailwind
Tailwind is a non-stackable buff that grants 8% increased Action Speed.
Unholy Might
Unholy Might is a non-stackable buff that grants Gain 30% of Physical Damage as Extra Chaos Damage.
Keyword-exclusive modifiers
Some keystone-like modifiers are exclusive to keyword modifiers and cannot be found on the passive skill tree. Some of these effects appear as monsters modifiers.
Keyword | Source |
---|---|
Far Shot | The FledglingThe Fledgling Lacquered HelmetArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots., Beltimber BladeBeltimber Blade Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake., Lioneye's GlareLioneye's Glare Imperial BowBow Physical Damage: (100.8-129) to (394.8-453) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.74)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot"See without doubt, slay without hesitation." - Marceus Lioneye of Sarn, Far Shot, Implicit modifiers of various monsters |
Everlasting Sacrifice | Mahuxotl's MachinationMahuxotl's Machination Steel Kite ShieldChance to Block: 26% Armour: (146-167) Energy Shield: (30-35) Movement Speed: -3%Requires Level 46, 60 Str, 60 IntCorrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal PactThe Banished Architect sought to employ all the darkest secrets of the Vaal... at the same time. |
Battlemage | Nycta's LanternNycta's Lantern Crystal SceptreSceptre Physical Damage: (87.5-105) to (130-156) Elemental Damage: (76-98) to (161-176) Critical Strike Chance: 6.50% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage Adds (76-98) to (161-176) Fire Damage 50% increased Light Radius BattlemageLeft in her tomb by the lynch mob, the flame inside still blazed bright after her death, and so did hers., Martyr of InnocenceMartyr of Innocence Highborn StaffStaff Physical Damage: 48-145 Elemental Damage: (315-360) to (450-540) Critical Strike Chance: 6.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while IgnitedYou have been found guilty. Let the fires cleanse you of your sins., DisintegratorDisintegrator Maelström StaffWarstaff Physical Damage: (291-311) to (417-447) Critical Strike Chance: 6.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped 25% chance to gain a Siphoning Charge when you use a Skill Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge 1% additional Physical Damage Reduction from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently BattlemageBlurred is the boundary between creator and destroyer., Cadigan's CrownCadigan's Crown Runic CrownWard: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 IntNever deal Critical Strikes BattlemageCadigan the Third ruled dispassionately through the iron might of artifice., Instruments of Virtue |
Far Shot
Far Shot grants Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther.
Everlasting Sacrifice
Everlasting Sacrifice grants When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds.
Battlemage
Battlemage grants Gain Added Spell Damage equal to the Damage of Your Main Hand Weapon.
Hexproof
Hexproof grants Unaffected by Hexes. Curses that Hexproof negates will have their floating Curse icons above the entity replaced by lock symbols. Hexproof monsters with these lock symbols are still considered cursed even if the curses have no effect.
Hex Reflection
Hex Reflection causes hexes inflicted upon the hexed to be reflected back to the hexer.
Recently
Recently is a keyword. As a keyword, it always refers to the last 4 seconds.
Unique item-exclusive keywords
Some keywords are exclusive to specific unique items.
Version history
Version | Changes |
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2.2.0 |
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Unknown |
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