Triple damage

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Triple damage is an effect that causes a hit to deal triple its damage.

Mechanics

  • Chance to deal triple damage is additive.
  • Additional % chance exceeding 100% has no effect. For example, The Annihilating LightThe Annihilating Light
    Quarterstaff
    Staff
    Physical Damage: 51-86
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 68, 78 Str, 78 Int+18% Chance to Block Attack Damage while wielding a Staff(70-60)% reduced Elemental Resistances
    Deal Triple Damage with Elemental Skills
    There is no force more destructive in the heavens
    than the scintillating light of utter clarity.
    with any additional source of triple damage will have no further effect.
  • The damage increase is applied after all other modifiers.[1]
  • Triple damage is currently hit-only and does not apply to Ailment damage or Damage over time.
  • Triple damage overrides double damage[2]; a hit that does triple damage will never also do double damage.

Related skills

Active skill gems

The following active skill gems are related to triple damage:

GemStr.Dex.Int.Required level

Support skill gems

The following support skill gems are related to triple damage:

GemStr.Dex.Int.Required level


Triple damage

The following unique items are related to triple damage:

ItemBase ItemRequired levelStats
The MagnateThe Magnate
Studded Belt
Requires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(20-25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
Few men cast a longer shadow
than the Great Meginord of the North.
Studded Belt16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
+(20-25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
The Iron MassThe Iron Mass
Gladius
One Handed Sword
Physical Damage: (129.6-148.5) to (187.2-214.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.48-1.53)
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(140-175)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
(20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
Lead by example.
Gladius6040% increased Global Accuracy Rating(140-175)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
(20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
Arn's AnguishArn's Anguish
Cloth Belt
Requires Level 68(15-25)% increased Stun and Block Recovery+(600-700) to Armour
(12-15)% increased maximum Life
+(40-60)% to Fire Resistance
+1 to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
The tortured thinker is made heavier by the weight of his guilt.
Cloth Belt68(15-25)% increased Stun and Block Recovery+(600-700) to Armour
(12-15)% increased maximum Life
+(40-60)% to Fire Resistance
+1 to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
The Annihilating LightThe Annihilating Light
Quarterstaff
Staff
Physical Damage: 51-86
Critical Strike Chance: 6.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 68, 78 Str, 78 Int+18% Chance to Block Attack Damage while wielding a Staff(70-60)% reduced Elemental Resistances
Deal Triple Damage with Elemental Skills
There is no force more destructive in the heavens
than the scintillating light of utter clarity.
Quarterstaff68+18% Chance to Block Attack Damage while wielding a Staff(70-60)% reduced Elemental Resistances
Deal Triple Damage with Elemental Skills

Related passives skills

Passives

The following passive skills are related to triple damage: No results found for the given query.


Related modifiers

The following modifiers are related to triple damage:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
HellscapeUpsideBaseChanceToDealTripleDamage1h2__Scourge Benefit453% chance to deal Triple Damageone_hand_weapon 500
HellscapeUpsideBaseChanceToDealTripleDamage1h3__Scourge Benefit684% chance to deal Triple Damageone_hand_weapon 500
HellscapeUpsideBaseChanceToDealTripleDamage1h4__Scourge Benefit685% chance to deal Triple Damageone_hand_weapon 500
HellscapeUpsideBaseChanceToDealTripleDamage2h2__Scourge Benefit455% chance to deal Triple Damagetwo_hand_weapon 250
HellscapeUpsideBaseChanceToDealTripleDamage2h3_Scourge Benefit686% chance to deal Triple Damagetwo_hand_weapon 250
HellscapeUpsideBaseChanceToDealTripleDamage2h4Scourge Benefit687% chance to deal Triple Damagetwo_hand_weapon 250

References

See also