The Elder: Difference between revisions
>Wonderfl No edit summary |
>Wonderfl No edit summary |
(No difference)
|
Revision as of 14:01, 2 February 2021
The Elder | |||
Level(s) | 83 | ||
Location(s) | Absence of Value and Meaning | ||
Quest(s) | The Memory Eater (legacy) The Eldritch Decay (legacy) | ||
Health | 46 612 147 | ||
Damage | 5740 | ||
ApS | 1.85 | ||
Resistance(s) | 50% Fire 50% Cold 50% Lightning 30% Chaos | ||
Modifier(s) | 66% Less Curse Effectiveness Cannot Be Fully Slowed Immune To Knockback |
The Elder is a boss that is invading the Atlas of Worlds. He is the main antagonist of the War for the Atlas expansion.
Encounter
You can get access to the arena by collecting all four fragments. They drop from the Elder Guardians.
- Fragment of PurificationFragment of PurificationStack Size: 10Corruption is purged, not cleansed.Can be used in a personal Map Device.
- Fragment of ConstrictionFragment of ConstrictionStack Size: 10Webs are torn, not untangled.Can be used in a personal Map Device.
- Fragment of EnslavementFragment of EnslavementStack Size: 10Freedom is won, not given.Can be used in a personal Map Device.
- Fragment of EradicationFragment of EradicationStack Size: 10Plagues are exhausted, not cured.Can be used in a personal Map Device.
The arena is called Absence of Value and Meaning.
Abilities
Default Attack
Siphon
- Deals 1433 Physical Damage per second
- Players have 60% less Action speed while inside
Tentacle Slam
- Deals 130% of Damage
Expanding Nova
- Deals 5420 to 6625 Physical Damage
Projectile Spell 1
- Deals 6554 to 9832 Cold Damage
- Fires additional Projectiles
Projectile Spell 2
- Deals 5006 to 7509 Cold Damage
- Fires additional Projectiles
Strategy
Normal Phase
The Elder uses the following moves from the start:
- Default attack
- Ice Spears: Launches ice spears in various ways, dealing cold damage. He can fire multiple icicles in a large arc or several in a smaller arc.
- Ring of Death: Casts a ring around him, creating a field that gradually grows larger over time. After several seconds, it explodes for massive physical damage, enough to kill most builds. You must stay inside the ring to avoid taking damage.
- Siphon - Dives into the ground and reappears, channeling an arc that deals physical damage over time (as debuff Fed Upon) and greatly slows the character down in front of him (as debuff Sprouting Madness). Any damage he deals with this attack is given to him as energy shield.
During the fight, Madness Propagators will spawn, which fires slow projectile shots and leaves a patch of eldritch decay permanently if it is left alive long enough, which deals physical damage over time while standing over them. Killing them quickly is important so that the arena does not become overwhelmed by them.
As the Elder's life gets lower, he will start using more attacks:
- Tentacle Whip: Spawns several tentacles that slam the ground to deal area of effect physical damage. This attack also leaves visual ground effect for a short time.
- Rising Slam: The Elder spins around, launching multiple cold damage projectiles that impact in a ring around him, then teleports away. He will then teleport to your location and do a slam that deals heavy cold damage.
- Super Siphon: Identical to his normal Siphon skill, but he will freeze you in place instead, by applying debuff Crystalised Fear. It guarantees him a second's worth of physical damage over time (from debuff Fed Upon) before the Shaper slams the Elder while freeing you.
Captured Phase
When the Elder is brought down to 25% life, the Shaper will capture him and leave him at the center of the arena. He will be invulnerable and the Shaper must channel to fully form all four restraints. You must protect him while the Elder spawns Null Portals that spawn multiple Madness Propagators that can attack the Shaper. Each restraint takes 35 seconds to finish. The Elder will also attack with Tentacle Whip later in the phase. The Shaper performs his restraints in the following order: left side, right side, bottom, top so keep that in mind when the Shaper finishes his current restraint.
If the Shaper's life is brought down to 0, he will retreat and the Elder will be freed, and you must finish the rest of the fight in his first phase.
One recommendation for protecting the Shaper is to use Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
Base duration is (3.00-4.90) seconds
0.15 seconds between appearance of Wall sections
Wall will be (2.8-5.6) meters long
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. in front of him to prevent attacks from reaching him. Another one is to not focus on the null portals because they simply spawn back so it is advisable to simply focus on the monsters conjured by the null portals instead. Sulphur flasks can also heal the Shaper. Make sure you have enough clear speed or it will be very hard to successfully do this phase of the fight.
Unstable Phase
Once all four restraints have formed, the Shaper will leave and the Elder is vulnerable once again. He will continue to spawn Null Portals and attack with Tentacle Whip, Ice Spear novas, and Ring of Death, but will also periodically release a large dark pulse that deals physical damage and covers the entire arena.
When the Elder is killed in this phase, he will charge up a final lethal blast. Zana will appear at the bottom right side of the arena with a protective bubble. Retreat to Zana before he uses his last attack.
The Elder must be killed in this phase in order for Watcher's EyeWatcher's Eye
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. to possibly drop.
Items found from this monster
Item | Drop Level | |
---|---|---|
Blasphemer's GraspBlasphemer's Grasp Assassin's MittsEvasion: (260-369) Energy Shield: (52-75)Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity (150-200)% increased Evasion and Energy Shield +(50-60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder ItemsReaching nature's limits, many sought power in the unnatural. | N/A | 58 |
Cyclopean CoilCyclopean Coil Leather BeltRequires Level 68+(25-40) to maximum Life+(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest AttributeWith the patience of a prowling lion, the Shade watched the Scholar. | N/A | 68 |
Fragment of EmptinessFragment of EmptinessStack Size: 10What is not cannot cause harm.Can be used in a personal Map Device. | 80 | 1 |
Fragment of TerrorFragment of TerrorStack Size: 10Fear drives survival.Can be used in a personal Map Device. | 80 | 1 |
HopeshredderHopeshredder Ranger BowBow Physical Damage: 56-117 Elemental Damage: (130-150) to (270-300) Critical Strike Chance: 6.00% Attacks per Second: (1.49-1.62)Requires Level 60, 212 DexAdds (130-150) to (270-300) Cold Damage 4% increased Movement Speed per Frenzy Charge +(400-500) to Accuracy Rating (15-25)% increased Attack Speed 12 to 14 Added Cold Damage per Frenzy Charge 2% chance to Avoid Elemental Damage from Hits per Frenzy Charge 0.5% of Attack Damage Leeched as Life per Frenzy Charge 200 Cold Damage taken per second per Frenzy Charge while movingTheir last thoughts were not of their friends, or their families, or their homes. Their last thoughts were untethered from reality, and bathed in fear and ferocity. | N/A | 60 |
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all Attributes(30-40)% increased Damage over Time Adds (17-19) to (23-29) Chaos Damage +(50-70) to maximum Life +(17-23)% to Chaos Resistance Despair has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | N/A | 64 |
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Cold Damage +(50-70) to maximum Life (45-50)% increased Mana Regeneration Rate +(20-25)% to Cold Resistance Frostbite has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | N/A | 64 |
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (20-24) to (33-36) Fire Damage +(50-70) to maximum Life +(20-25)% to Fire Resistance Regenerate 1% of Life per second Flammability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | N/A | 64 |
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (10-13) to (43-47) Lightning Damage +(50-70) to maximum Life +(20-25)% to Lightning Resistance Regenerate 1% of Energy Shield per second Conductivity has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | N/A | 64 |
ImpresenceImpresence Onyx AmuletRequires Level 64+(10-16) to all AttributesAdds (12-16) to (20-25) Physical Damage +(400-500) to Armour +(50-70) to maximum Life (30-40)% increased Stun and Block Recovery Vulnerability has no Reservation if Cast as an Aura Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique EnemyThough its body was locked in stone, its essence wandered the infinite, learning, and preparing. | N/A | 64 |
Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced Modifiers and upgrades another Influenced Modifier Upgrading a modifier of the highest tier transforms the modifier into an Elevated Modifier Attempting to upgrade an Elevated Modifier rerolls its values Can be used on Body Armours, Boots, Gloves and HelmetsRight click this item then left click an item with at least two Influenced Modifiers to apply it. | 1 | 1 |
NebulochNebuloch Nightmare MaceOne Handed Mace Physical Damage: (83-98) to (180-200) Critical Strike Chance: 5.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance per Endurance Charge 1% reduced Elemental Damage taken from Hits per Endurance Charge Adds 5 to 8 Physical Damage per Endurance Charge +500 to Armour per Endurance Charge 200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison, the creature would age and perish. But time would not touch the fiend. | N/A | 68 |
ShimmeronShimmeron Tornado WandWand Physical Damage: 25-75 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage Adds (26-35) to (95-105) Lightning Damage to Spells +(6-10)% to Critical Strike Multiplier per Power Charge +0.3% Critical Strike Chance per Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike RecentlyAll at once, a calmness would encompass them, and all at once, it would be torn away, unveiling forms no sound mind could grasp. | N/A | 65 |
Void of the ElementsVoid of the Elements3Overpowering Opal Ring Item Level: 100 Elder ItemThough the forces of nature are mighty and intimidating, it is their absence which should be feared. | 80 | 1 |
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | N/A | 1 |
The dropped Watcher's EyeWatcher's Eye
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. is a 2 mods variant. The Shaper must have survived throughout the entire boss fight in order to trigger the Unstable phase, and only successfully finishing the Unstable phase can have a chance to drop a Watcher's Eye.
Version history
Version | Changes |
---|---|
3.9.0 |
|
3.2.0 |
|
3.1.0 |
|